Worst Metas in League of Legends History...

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League of Legends is a patch-based game where the  meta can shift drastically within the span of just   a few weeks, and we're gonna talk about some of  the worst metas that the pro scene has ever seen,   starting with one of the earliest metas in the  game's history, Season 2's Black Cleaver meta.   Sometimes referred to as "League of Cleavers",  it's hard to identify exactly *why* Black Cleaver   meta would rear its head, but looking back, most  players can agree it was due to the stackable   nature of items during the earlier seasons.  Items could be bought multiple times without   any reduction in stats or effectiveness, leading  to bruisers stacking and abusing Black Cleaver,   which could give upwards of 3,000 health, 40%  maximum cooldown reduction, 300 attack damage,   80 flat armor penetration on top of percent  armor penetration. Bruisers were walking around   with 4,000 HP, 500-600 AD, and all of the armor  pen they could ever dream of. In a meta where   many community members previously considered  building armor items to be quite powerful,   there was no room for other classes to be picked,  as Black Cleaver was the only item that was needed   for players to find success. Even support and  mage champions ended up giving into the Black   Cleaver hysteria, with champions like Janna  teching Black Cleaver into their build and   tier lists being created with physical damage  dealers with Black Cleaver on top, mages with   Black Cleaver in the middle, and champions who  didn't build Black Cleaver on the bottom.   This meta was eventually phased out fairly quickly  with the introduction of unique passives, but it   took Riot a much longer time to phase out one of  the most memorable metas to date, the Worlds 2017   Ardent Censer meta. On its release, Ardent Censer  wasn't anything special, being just another buff   item for the enchanter class to use to give their  ADCs a bit of extra power. The item was good,   but it was overshadowed by more powerful support  items at the time, like Locket of the Iron Solari   and Sightstone. This all changed on patch 7.2 when  Riot would buff Ardent Censer, nearly doubling the   stats that it provides on a healed or shielded  target, unlocking an entirely new playstyle,   and shifting the meta completely to something  nobody would have expected. The effect on the meta   that this change would have would become painfully  evident during Worlds 2017. Team comps were built   entirely around bot lane hyper carries like Varus,  Xayah, and Twitch, and who could enable their ADC   more through bulky frontlines, control mages,  and enchanters who could build Ardent Censer   like Janna and Lulu. Games were played around  and decided by a single champion on each team,   and no other role mattered except for the AD  carries. Through a combination of community   outrage and the glaringly stale and broken meta  that these changes would bring, the conclusion   of Worlds 2017 meant that Riot would finally nerf  Ardent Censer and put an end to one of the most   infamous and PTSD-inducing metas to date. While it took Riot a whole 15 patches to even   touch Ardent Censer, everybody was excited  for Season 2023 to finally shake things up,   but what we ended up with was months and months  of the same stale, grueling meta. Zeri-Lulu,   Lucian-Nami. These two bot lane duos dominated  the meta in what pro players, casters, analysts,   and co-streamers would call one of the most boring  metas League of Legends has ever seen. The lack of   change and innovation in the season 13 preseason  meant that not a lot changed between the previous   world championship and patch 13.1, leading pro  players to collectively agree that this is how   the game should be played and optimized. Pro play  had become both teams handshaking these two bot   lane duos alongside tank junglers like Maokai and  Vi and control mages in the mid lane such as Azir,   Ahri, and Viktor. It would be months and months  of the same 15 champions being recycled and   redrafted before innovation by top players  T1 Keria and Gumayusi would eventually shake   up the meta single-handedly with picks like  Ashe, Caitlyn, and even Draven support.   This innovation would last well into season  13, but it would take a lot more to shift the   meta away from the gold funneling meta that we saw  back in season 8. The term "gold funneling" refers   to teams trying to give all of their gold to one  player on the team, usually the jungler, in hopes   that they become strong enough to take over the  game on their own. Instead of traditional mage or   assassin mid laners, teams would draft an  additional support champion in the mid lane like   Taric, Braum, or Nunu and a hyper carry jungler  like Master Yi, Kai'sa, or Karthus. Junglers would   initially start the game normally, clearing jungle  camps as fast as possible so that they could walk   mid lane and pick up additional waves to skyrocket  their gold income far above other champions in the   game. Due to the discrepancy in gold and EXP,  opposing junglers would have to sit there in   silence, watching as the enemy counterpart takes  over the game. What started out as a solo queue   elo-boosting strategy would later bleed into pro  play, with even the best team in the world at   the time, SKT T1, breaking out a Taric-Master Yi  combo in their games against Gen. G and Kingzone   DragonX utilizing Xayah-Rakan Jungle-Mid  duo against SKT T1 in LCK Summer 2018.   Changes to jungler items later caused gold income  to be reduced if a jungler had killed too many   lane minions, leading to this strategy becoming  an obsolete shell of its former self, much like   the horrendous mistake that was the roaming  support top lane strategy of season 12. One   of the common complaints about top lane in season  12 was the lack of impact that the role had on the   game. With repeated nerfs to teleport and a heavy  jungle and bot-lane centric meta, top laners were   left feeling neglected. Heres where the the smite  support top strategy of early season 12 comes into   play. Top laners would begin picking champions  like Janna or Lulu with Smite and roam around   the map the entire game. Starting from level 1,  the smite support top strategy involved invading   the enemy jungler, smiting their camps away from  them, ganking endlessly, and doing anything they   could do to get their team ahead EXCEPT for going  top lane. With the lack of impact top laners had   during this time, the lost gold and EXP from  being down a solo laner was felt much less   than the impact that constant gank pressure and  jungle invades gave the team. This strategy was   initially deemed troll, but later, it would catch  on even at the highest tiers of play, working   its way through tier 2 leagues and eventually  even seeing action in the LCS, LCK, and LEC.   It wasn't until Riot finally implemented  further gold income changes for support items   and restricted smite usage that this strategy  finally died down, but one strategy that seems to   never die is the dreaded Tank meta that rears its  head every season or two. Tank meta has occurred   numerous times throughout the history of League  of Legends, but what we'll be focusing on is the   tank meta that occurred in the middle seasons  throughout 2015-2017. Throughout this period,   tanks were undisputedly one of the strongest  classes in the game, with items like the newly   introduced jungle item Cinderhulk, Sunfire Cape,  Frozen Heart, Frozen Gauntlet, and Spirit Visage   all being core Tank items at the time. While these  items were quite strong, it wasn't until preseason   6 that Riot would introduce a new mastery system  to Summoner's Rift, giving tanks access to the   keystone Grasp of the Undying, allowing tanks to  fully itemize into health and durability stats   while also being able to keep up in damage due to  this new keystone, which both healed for 1.5% of   a champion's maximum HP while also dealing 3% of  their health in pure damage. With just two items,   most commonly Sunfire Cape and Spirit Visage,  tanks would have access to nearly 200 armor and   magic resist, 3,000 health, loads of cooldown  reduction, and scaling damage on their auto   attacks thanks to Grasp of the Undying. Even  champions that were commonly built as assassins,   like Fizz and Ekko, would eventually start specing  into Tank items and finding more success than ever   before. Combined with the fact that tank-busting  items weren't in a great spot at the time, this   lead to hilariously long tank duels and unkillable  raid boss moments, where tanks would survive   multiple spell rotations from fed enemy carries  and eventually win out in a war of attrition due   to their sustain and overall durability. As strong as tanks were during this time,   it was the eventual release of  Ornn, perhaps the strongest tank   in the history of League of Legends, that  was the eventual downfall of tank meta,   as tanks would receive numerous nerfs across the  board while other classes like mages, marksman,   and assassins would receive plenty of new buffs,  items, and updates. While currently, tanks are in   a much healthier state than in earlier seasons,  few things are as inevitable as an upcoming tank   meta, and it's only a matter of time before we'll  all be having the same conversations as before.
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Channel: LoLAthlete
Views: 216,302
Rating: undefined out of 5
Keywords: lol metas, league of legends metas, worst meta lol, ardent censer meta, league of cleavers
Id: xhOIIK5oJK0
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Length: 8min 59sec (539 seconds)
Published: Tue Jan 23 2024
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