World Record Progression: Sonic 2
Video Statistics and Information
Channel: Summoning Salt
Views: 2,387,253
Rating: undefined out of 5
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Id: MvY8GEOCRdY
Channel Id: undefined
Length: 16min 56sec (1016 seconds)
Published: Sun Aug 20 2017
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
I love this series because it treats speedruns like a sporting event, focusing more on the history of the world records rather than the techniques behind speedruns. You can always learn about speedrunning strategies through other videos and websites, but it's really hard to find the historical context behind them.
It's weird that they still allow emulators to be used for Sonic 2, nearly all other speedruns I've seen only allow for official consoles to be used.
This guy's videos just keep getting better and better. The polish has gotten really nice. If ever there's a speedrunning documentary made for Netflix or whatever, it'd be foolish not to consult him.
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On a less related note, I really want to understand out how runners figure out how to pull off zips like in Sonic 2 speedruns.
I once inadvertently pulled one off in Press Garden Act 1 when doing a Knuckles run in Sonic Mania. Ultimately, this led to the collision detection being glitched when I emerged into another part of the stage and me dying.
I don't remember exactly how I triggered it; just that I climbed up to a higher part of the stage about 2 mins into the level.
Awesome and interesting as always. I appreciate how far SS has come with the audio quality too, the mixing is far better than previous videos; the whole presentation has been refined well. I'm curious why he doesn't render the videos at 1080p though, although I suppose it wouldn't matter much with the low-res videos being used within it. Hoping for a Pokemon Speedrun Progression video next!
I think what needs to be stressed is that whenever new strats get discovered, they fundamentally change how the game gets run. There's a ~10 year old TAS that's only 19:55, and it's basically because outside of some minor stage clipping, the game was more or less being played like how you would play it casually except with optimized jumps. I don't think Joe Stanski was being arrogant when he thought no one would top his run. He just didn't anticipate new strats being discovered. I doubt he would know how a subpixel is relevant even though subpixel zips are a fundamental part of Sonic 2 runs (and all Genesis Sonic runs really).
I remember comparing another old TAS of Sonic 2 with Werster's Sonic 2 run. What winded up happening was that if you just compare the times of each zone separately, Werster would always be slightly behind due to suboptimal play, but whenever he was going to be noticeably behind the TAS, Werster would pull off a zip that was discovered after the TAS was made, which made up for lost time. In the end, Werster's run was actually faster than that TAS due to new strats.