Why You Take So Much Damage | Deepwoken

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what's up guys this n here back for another VOD review I have not done this in a while this is a quad aun build not sure what not win is I'm not going to be commenting on reinforc anymore if the new change as if you're wondering if reinforce is worth it now I believe it still is I may make another video on that in the future but for now just going to look at the game playay itself yeah that's fire palom honestly if they have fire palom you have to be really attentive to it because they know that it has no sound cu so often like turn their body away to try and hit you with it but there you can kind of just get caught in action like I get caught by fire pal when I'm like midside gun so there's not really much you can do there if you're mid action you know just it is what it is just trying to be a bit more careful next time and don't get fire pump spammed get fit see another issue is he has all these Monas and he's not using any of them like if you're going to go like a quad to montra build you got to be fainting a lot like you got to be Mantra fainting a lot more than he already is to try and get your M to land otherwise you know why did you go all these different Montas you should just gone some like silent Heart Another really good thing you do is M1 faint M1 inter radient kick that L pretty often Fire Blade after Perry but we're just not seeing any of this right now so also another thing I wish to S another thing I should say is on this fire option right here it's kind of similar to burning servants where you can Parry the second fairly easily I would say just walk and just know the par time in you'll always know it for future events so right here where the pro flame eruption you should definitely walk into this and Parry the second part cuz it deals I believe a lot of posture back cuz I think it's an insta guard break too so right here I would walk into it go for the per which are going to max out their posture it's going to make something like asham maybe even Fire Blade if it's not level five guard break as well I'm not sure what not one is but could be that too good Callos regret there I never seen slide disruption but that works also one thing for the lft guy in the clip I I'm going to assume they're on the V crit yeah they're not so the CR enough so for the enemy side here if you're lft you need to be spamming your crit as much as you can cuz the crits are so busted and you want to have full opportunity to use them as much as often as possible be again barely mtra painted any of their mantras it's just not ideal again that's fire pal with no sound Q like the reason why he got hit here is cuz you didn't even he didn't even realize that this guy casted fire pal like you barely notice it and it's cuz of no sound key so again if you know they have fire pal on their hot bar you have to always be looking at your opponent even if you're trying to dash away always have your eyes on your opponent so if you do see them try to turn their turn their body to hide the fire pal or looks like they're about to cast it or you know like if they're at that distance the other opponent will usually use something like Revenge just a long range move to try to S you like I person use something like wind blade but if you know they have fire pal you know they're going to do this you have to know like okay he's going to go for the fire pal you know flare blood crit as well you got to be ready to Parry and he misses his Parry because he just reacted too late took a lot of damage because of it that's a good punish on the Flaming skirge there bit late on the the M1 though again right there easy ping the flame eruption max out their posture flight night disruption I I have nothing to say about I've never seen that so kind of spe on that he good preped to fire Punk he realized he used it when patches off nothing is not too good in my opinion but it really just Never [Music] Lands okay right there is yeah he didn't realize but radiant Dawn I believe is not Parable which is why you hear the like the ice rtion type sound so if you see them use radiant Dawn so right there he basically kind of lost when we go back in here so they use radiant on he full rolls immediately cuz he saw he saw an action so he immediately reacted with the wrong action remember you got to you have to react and not predict so I guess he predicted it was like an M1 or like rating kick something like that and he just instinctively rolled the thing is he full rolled right there he didn't roll cancel so usually you only want to full roll if you're finding something like a like a Manny caddy or if you get like strong lefted and you want to like air Dash away to Pro ghost something like that which is what I do but full rolling in most scenarios is a very bad idea cuz look now his rolls off cool down and now he's just forced to Parry but this move is not Parable so what happens he gets guard broken takes a ton of damage for that so if they proc radiant on what if you if they use radiant on and you didn't roll initially save your roll to roll the rain it's a very easy roll cuz if you're forced to block and Parry that you're Bas you lost it's it's over now if you're show stoer in days into it that it is what it is he could have used wi passage to get out of there as well which I would do with something like that so if your rolls on cool down par is on cool down or you just can't Parry cuz it doesn't matter like it's unparryable what you want to do is use a burst Mobility move such as a wi passage here which will get you out of that situation and there's no way they could chase you from like radiant on that's what I do with Dash as well so these types of moves are called a burst Mobility moves what I like to call them which is why I also don't use spring spark on my dashes cuz I want to have it as much burst Mobility as possible to get out I need to cast my buff or something like that just get out of bad scenarios kind of Miss Parry right there there you need to realize that flame eruption will not cancel even if you parry so yeah definitely should have gone for the Parry on the second part right there not the M1 back you could go for the M1 back but it's you it's a bit risky so unless you're like I don't I think it's still possible I'm pretty sure it is but it's just a bit like bit risky to go for the m one back sometimes if you don't know your swing speed or not and if it with L for that is just a complete misin right there take a lot of punish for that oh guess not again roll yep it's roll s so there he rolled properly and he was not punished and take he not take a bar of damage for it but again a lot of this are just kind of like he's not like pairing proper L right so right here go for this you see them move away you want to par right here but he just I think he tried to go for them one I'm not sure here but his Parry was not on cool down right there so he definitely could have par that and he is not rolling out this fire as fast as you should you want to be rolling out fire as fast as you Canon right there is good he pared the flame ruption there that's how you should be doing it get to top the spit i p it hit back on the r kick now it's just like a battle of uh cheese nice okay he should have been a lot faster than the r shot I'm not even sure if he has that moded to is really slow there nice nice really good he punished the gar break accordingly and got the most damage out but he could have gone enough that too which is really good okay one thing right there so one thing right there is you guys saw that when he use heretic Sutra so when you use heretic Sutra a lot of people don't know this but you actually can't roll and you're like you're basically pseudo days in a way you're slow it and you can't roll so right here when he saw him use herotic Sutra in his face I a slide extion right here would have landed 100% cuz this guy literally has no way like you can't PR ice ruption right so if he SL into ice ruption then it would have landed 100% but because he waited a bit too long he was able to get his roll back and then this guy was able to punish or rather not get punished by the ice ruption pretty good first time this guy ever uses crit so yeah this guy the other lft guy is playing Super badly because this guy is not using this crit at all or barely using their crit that did not even level five Fire [Music] Blade here we looking for a spit now that person has no posture at all nice com right there do not know how to use lft crits unlucky hit that yep there you go nice win so yeah pris played it pretty well there Yen at the start not so much so just to go over it Z real quick so mainly it's mainly just a lot of Parry issue as they they honestly do know how to combo off well when they do land their m1's they know like how to string and get the most damage possible but a lot of it is honestly just Parry issue uh par issue in the sense that they need to learn to react more instead of trying to predict Parry even though it is lft it is a light weapon it is pretty hard to do but they do try to practice a lot trying to Parry off reaction and not prediction they're going to play a lot better another thing is fire Palm it has no Sanu currently I pray get the Sanu on there cuz right now it is really cheesy but if you know they have a long range move like fire Palm flare blood crit Wim blade revenge like moves like these and you add like that range where they're it's like they're able to use it and it looks like they're going to use it because of how they're playing like if they're not holding w at you but they're just facing you means they're probably going to use a move like that so you got to be ready for the in a way I would say predict but be ready to react to it accordingly for fire pal you kind of do have to predict it give with no sound Cube if they hide the animation for it and uh on things like flame eruption as well it's kind of small cuz no one actually runs flame eruption but it's like that big move where they do the big explosion you want to run into them like BR servants and P the second hit if you can because it deals a lot of posture back which can open up some combos for you to punch them back with a high posture move another thing is radiant Dawn as well if you see them use radiant Dawn either e use burst Mobility away if you can't Dodge for whatever reason or you know just save your Dodge and then just dodge it fully it's a very very easy Dodge uh yeah don't try to Parry it because you can't and use get guard broke so yeah basically it for the V person played pretty well though yeah they played really well near the end landed like I think three Eclipse K three Eclipse kicks to which is really hard to do so yeah pretty impressive pretty good quad a clutch I'm not sure if you be running a Fire Blade all if it's not a level five not too sure we're in the second fight right here it is an ice fist build and you guys see Iceberg and people actually don't know but iceberg is now actually a lot better and probably very I might creep into the meta maybe because reinforc now is a lot incon a lot more inconsistent now until they do a certain bug fix with dead Gods so yeah iceberg is actually really good now and yeah watch how the fight plays out in for no reason right here which is going to get the punished bang start right there yeah if to use Landing clone after parod there really is not much you can do basically it just in a way like true it literally just true damage it feels like cuz it is really hard to actually Parry back rather it's it's hard to Parry cuz it's really short wind up like you saw like it basically instant right like boom it's just instant like that so yeah if you know they L you know they're going to spam you kind of do have to sometimes predict Perry you only have a you don't you really don't have a choice unless your reaction time is very very crazy it's basically the equivalent of like a dagger like a crazy slot dagger in one to PR as much damage as possible good [Music] punish lucky Miss Perry right there should vent a lot earlier to prevent as much damage as possible than wait been rather waiting so long that's what a lot of is a lot of people do on accident or rather on purpose should me say but what they do is you see how you got Comm like right here like he got hit right here took an M1 and half a crit if you would have vented right after the Thunder Cake he would have prevented at least I think half a bar of damage right there or at least like a like five rather well half the damage you took here right I like what like that that like you yeah you would have basically prevented like half a bar of damage right there if you just vented at the Thunder Kick so it's kind of like a stereotype to like vent after you get hit once but what you probably should be doing because you want to vent are meant to prevent damage and you want to prevent damage as much as possible so you should be venting after you get hit once which I try to do if I know I usually try to do it like a bit later from like okay I can't Parry one got to conserve your vent a lot more but still a really good habit to vent after you hit once but eventually they might actually learn to Parry your vent because of this action that you do so kind have to kind of change your vent up a bit and look at what they're doing and see if they going to roll your vent or not and see you can do it mid when one of they if they're mid action like mid crit B mue they did and they took a lot of damage for that the landing clone spam very branded move can't really blame him nice punish nice getting a punish for no reason yes a lot a lot Sor a lot of a lot of this is just a bit of a par issue though like just kind of taking a lot of m1's back spear can be a bit of juny to fight sometimes they should have gone for Legion grab but they got it anyway so it doesn't matter too much nice good vent another good grab nice [Music] CL SP is what it is yeah they're okay they're getting hit a lot because they're mid action they're using a lot of action and they're actually too far to actually hit them see right there he basically just M1 in the air right here so go to rather wait more so right here they are miles away and this guy is he's going for an M1 when they're this far this person's on fist there's no way he going to land right maybe he has a macr I'm not sure but yeah him trying to M1 the air he gets punished for basically just for free Tak a lot of damage for that too and it ends up taking more damage without ven right there both are low though oh yeah I didn't realize Iceberg okay that barely heals anything and that's still healing though this guy definitely has to add a rush rush sorry Rush shards to his Iceberg to heal a bit more there but yeah if you're going to have a healing move like Iceberg you got to use that off cool down but it's not enough modifiers to actually make it significant we healed like barely 1% good roll there on the L cleans though nice and you're going to end up losing the fight right there so we're going to go back a bit right here so again right here see to end up like M1 in the air or something like that right just kind of let go of their FK right there un likey another thing well look at their Tempo bar they could have vent to dra any of these sequences and they just they just did not vent and look they ended up losing I like they're trying to bring their vent to the next fight like you can't bring your vent to the next fight you got to use all your Tempo while you're in that fight and now they ended up losing by maybe they could have won that match if they use that vent there and they would have ice smed in the p and won so look over this fight so for the I to say on this fight is they didn't use their vents very well or rather they didn't use their vents they didn't time their vents well well is what I should say they didn't get their vents predicted however a lot of time they vented when the damage was already done and when they would have had their paraph back by the time they vented meaning they did not have to vent so you go on a vent at the very start of the fight the start of the fight but when you first get hit and you want to make sure you don't see your vent for the next match as well you see that their Tempo is basically just they still have enough for vent they just didn't vent the end and they died because of it but their offense is honestly really pretty good except for when they they kept swinging at the air swinging at the air is a real strategy that lot of good play or rather like the high Yow players I should say do to try and get U they try to I think it's a perfect cast their mantras by doing that when they M on the air and then they cast the manra after it is faster but this person did their only move like that was kind of like ice taggers but they just kind of swung at the air without trying to do that right so if you're going to swing at the air realize you can get caught mid action very often especially with autot track moves like rant kick so yeah you don't want to be swinging at the air especially as your range is so low so yeah they should not be doing that only be swinging if you're actually near your p opponent so you can actually hit them or connect with them so they either par you or you just actually hit them otherwise you see they got punished by rating kick earlier and if you're going to have a move like Iceberg as well that's going to heal you like I guess old reinforc I guess you could say it's like iceberg is like the new reinforc I guess you could say you want mind to use using your Iceberg alive if you're here to try to win you want to use your kit to its full capability so you're going to want to have to be using Iceberg as often as you can granted it barely healed any but it's cuz they got to add some modifiers to it to actually make it a good Mantra that heals a lot yeah I Prett honestly pretty good honestly they're off was pretty good when they did land some hits they knew how to connect and chain their mantras and their M1 well together so yeah hly they played out pretty well even though they did end up losing hopefully they can bring this to the next fight and win the match and if you would like to submit a review just tune in my Discord server then check the pins for the format it's basically right here so we have good audio video good quality and yeah don't send something like this cuz uh I'm not too sure if this is uh too readable but yeah enoy the video I'll see you guys in the next one goodbye [Music] a
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Channel: nogo
Views: 32,015
Rating: undefined out of 5
Keywords: nogo, lancelot, deepwoken, godseeker
Id: DMUplomI5h8
Channel Id: undefined
Length: 19min 44sec (1184 seconds)
Published: Thu Jan 18 2024
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