Why YOU, Matpat, and Markiplier all died day 2! FNAF 6 | Review of Design

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So it's night two and an advertizement for fizztime soda blares through the vents I mash to see whats moving in and I try to play a sound to distract the incoming beast He's right at the entrance I turn to deter him with my light Hearing nothing I frantically recheck my scanner and BAM! (Molten Freddy) Oh what a pleasant surprise! Failure Sound familiar? Because this scenario happened with everyone from DA Games, to Matpat even Markiplier the community named "King" of FNAF and possibly even you ended up in this situation! but one common thread is that none of these players called this scenario unfair WHY? (Totally epic not failure of an intro) To find our answer on why no one complains about that moment being unfair we should analyze this games systems in its three phases from day one to the moment in day two and judge off of that The first phase of each day is the Pizzeria phase. in which you buy different items to increase the amount of money you earn at the end of the day with items that net you more cash having a higher chance of getting you sued or having an animatronic hiding inside on top of this you can play minigames and get sponsors to net you even more cash most players on their first day will spend all their money but won't buy anything risky because they don't quite yet know how the game works After this comes the defense phase which is where you spend most of the game in this phase you have to keep yourself from getting killed by these friendly faces while completing work tasks from your computer to keep the beasts away you can scan for their movement and play a sound that lures them towards a location but what you have to note is that you can either scan for the animatronics or do your work tasks but not both at once finally you can point your light down either vent to keep an animatronic from entering but you can't also finish your work tasks while doing so only when all your tasks are completed the phase ends on the first day since the player probably didn't buy anything too risky there should be no animatronics in the vents but they will learn you can increase the speed of your work tasks for a hefty price along with the information that sponsors play a five second unavoidable ad on your computer after day one's seemingly meaningless round comes the final phase of the day the salvage phase where you can deliberately allow a murderous animatronic to enter your establishment for payment that can be used to defend against it most people accept the first salvage if not of curiosity than of the creeping feeling you know the beasts will find a way in regardless of what you do on day two the player probably gets more risky knowing they need money to help defend against Mr. Molten Freddy here even buying a second sponsor in the next phase they check molten freddy's location seeing how far away he is from your computer with their money strategically saved the player buys every upgrade possible and feels prideful for strategizing how to have work go three times as quickly after testing the new toys the player checks the beast's location again and... It's nearly here a small shock to the prideful player They quickly go to play a sound and deter the beast with their light but an ad for fizztime soda covers your screen Immediately resorting to plan B the player defends with their light and... they can't they can't move during an ad.... something they should have realized day one but were too mesmerized with what was going on it the ad it hits them that they just bought TWO of something they didn't fully analyze and both plan A the sound and plan B the light have FAILED and they have no plan are guilted for their pride and have about two seconds of advertizement to think of something this game has caused the player to be confident and prideful to frantic and terrified in less than 30 seconds of gameplay the player doesn't know what to do maybe they try to use the light on the left vent for a few seconds but in a state of anxiety they may even think the foe is at the right vent by now or somewhere else absolutely unkown the broken player frantically searches for any sign of the enemy and BAM! there he is this doesn't feel unfair because every action from not knowing what ads do not understanding the mechanics working when you should have scanned and even letting Molten Freddy In in the first place was of your OWN FREE WILL starting with one mistake than snowballed into a feeling of terror this wasn't a random jumpscare for once it was YOUR FAULT on the next playthrough of the day the player is much more cautious and even if they get through day 2 they have to pay for lawsuits making them take more risks so they don't lose it creates this cycle of fear till the Final Showdown on the last day when you can finally end the consequences of your mistakes and this is why I think Freddy Fazbear's Pizzeria Simulator WORKS and before I go I just wanted to inform you that I made a second FNAF Video Where I explained why this game and the original are the most terrifying in the seiries if you've already seen that then consider clicking my logo here to subscribe to my channel to be notified of my analysis of Undertale, Cuphead, and Bendy and the Ink machine regardless of your choice have a wonderful day and I'll catch you all next time!
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Channel: Etra Games
Views: 4,272,513
Rating: undefined out of 5
Keywords: fnaf6, freddy fazbears pizza simulator, fnaf6 game, fnaf design, five nights at freddy's, five nights at freddy's six, game theory, theory, game design, design, analysis, fnaf theory, fnaf6 theory
Id: svt6VPftUs0
Channel Id: undefined
Length: 7min 11sec (431 seconds)
Published: Tue Dec 12 2017
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