Why savannas are AMAZING ecosystems for fantasy worldbuilding

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Sometimes the stories we want to tell is not  about beating a person. Sometimes we want our   protagonists to battle the environment itself.  Now I bet that your first thought in PVE battles   is not grass, but that's where you're wrong!  Grasslands cover around 30% of Earth's environment   and they are a fascinating biome to include in  a fantasy world. Imagine the sun cresting over   the horizon its golden rays painting a canvas of  endless grasslands. What if every waving blade of   grass actually harbored ancient magic? Or what if  the elephant walking over there was actually part   of a mighty civilization? Or what if a lion jumps  out from behind that tree and eats your face! That   is what I want to talk about today, the savanna  grasslands and what it offers the fantasy world   builder. Welcome to another episode of Just  In Time Worlds, with your host Marie Mullany. [Channel Intro] Grasslands can be broadly divided into  two categories, temperate grasslands,   which we’ll discuss another time and savanna or  tropical grasslands, the topic of today’s video,   which is brought to you by my Epic Fantasy  series, The Sangwheel Chronicles. More about   that at the end of the video. The most famous  savanna is probably the African grasslands,   and that is the inspiration of my research. So  without further ado, let’s plunge into the Savanna   biome and first up, we’ll very appropriately talk  about Grass. I grew up in Africa and the thing   that I remember most about grass is the length of  it. I used to ride ponies when I was young and the   red grass would actually stroke across my feet  where they dangled on either side of the pony.   African grass is a different kind of thing from  what you would think of when you think of grass,   especially lawn grass! It is a hardy species that  holds the land together and savannas survive a   pendulum swing between extreme weather conditions.  One afternoon, drought can starve the land,   but by the next day, a torrential downpour can  threaten to drown everything. Just before I left   Africa, we'd been suffering a massive drought  for seven years, and it was incredibly dry.   There was even fears that the tap water would  run dry. Then, in the space of one afternoon,   that drought broke. On that single afternoon, the  catchment reservoir dam went from empty to sluice   gates open, all the way to the top. They say it  was raining an Olympic swimming pool worth of   water per second into the dam. The highways of  Johannesburg, where I was living at the time,   went from cork dry to completely flooded. Cars  were quite literally floating away. And that   is not the only flood I experienced in Africa.  In my childhood, I recollect a flood like that   as well—we had a long drought and then suddenly  the rain just came down in buckets, in swimming   pool sized buckets! These extreme swings to me  is very typical of Africa’s weather. And Savanna   grass has to be able to survive that, but it's not  just the torrential rains they have to survive,   there is also fire. All those droughts that I  talked about? Grass fires start really easily   in those conditions and will rip through the  savanna in hours. And yet, many savanna grasses   don't just survive this, they thrive on it!  These grasses are pyrophytic meaning they need   those fires the fires clear out dead material and  encourage new growth. The fire actually returns   nutrients to the soil and this could be a great  fantasy element for a world builder. That kind   of cycle leans into thematic components rebirth,  death after life and the even the passing down of   magic through bloodlines from parents to children.  You could bring in legendary creatures inspired by   the phoenix which is reborn from fire and build  that into your mythology and your fantastical   elements and your magic system. So there’s a lot  of potential just in cycle of fire and grass of   the savanna. But there’s more to grass that just  being able to regrow. The roots of savanna grasses   can dig deeper into the earth than the grass  is tall allowing it to tap into water sources   far below the surface. And in a fantasy setting  these roots could be channels for underground   magic streams or it could be a means for the grass  to listen to the whispers of the world. It could   hear the world through the earth and pass that  wisdom up through its stems to those who have   ears to hear it. And of course, grass prevents  erosion with this root mass and that can be a   further property of magic where it holds the world  together and provides stability that the mage   could draw on. But it's not just below the soil  that the savanna grass has adapted for survival,   it is also in their narrow leaves to reduce water  loss and a growth pattern called basal meristems,   which is to say they grow from their base rather  than their tips, allowing them to survive the   grazing and trampling of the herbivores that live  on the savanna. This resilience could tie into   a magical barrier in your world where you could  use the grass to build walls that regrows swiftly   after an enemy's attack, or perhaps it could  create living armor that heals itself. Maybe with   a particular vulnerability to fire… Last point on  grass: though we often picture a homogeneous sea   of grass the savanna actually boasts an impressive  array of grass species and each type has adapted   to its microenvironment. There are some that  grow low down and some that grow tall and they   are fed on by different animals and they provide  a different role in the overall environment. This   creates a mosaic of life that is extremely rich  in this keystone plant. In a fantasy world each   of those grasses could hold a different element of  magic. Perhaps the mage needs to gather specific   grasses in order to weave his spells. And with  all the species of grass available to you,   you have a lot to draw on for a magic system. But  grass isn't the only plant on the savanna and so   if you've enjoyed this discussion of grass hit  that thumbs up button and let's talk about the   other flora that exists in this biome. While the  rolling sea of grass defines the savanna, it's   punctuated by some pretty amazing plants. Take  the acacia, for example. These thorny sentinels   are evolution's response to the constant threat of  herbivory. Thorns are a plant's armor, a botanical   barbed wire designed to protect vulnerable leaves  and stems from the mouths of hungry grazers. In   the realm of fantasy, these thorns could be  a natural defense mechanism for sacred groves   or enchanted territories, deterring unwelcome  visitors from discovering the magic within them.   You could weave them into “testing ceremonies”  for young mages, requiring that they pass through   the thorns without harm to prove their mastery.  Or perhaps these trees could be a part of your   religion and the priests could prove they have  the favor of the gods by opening the pathways   through the acacia to the sacred grove. Thorns  are a great way to survive the savanna because   they also reduce the plants water requirement, but  one plant has found a different way to survive and   that’s the mighty baobab, the grand elder of the  savanna. Baobabs have a distinctive look that make   them seem like they're planted upside down with  roots reaching for the sky. This peculiar form has   inspired many myths and tales in our world and in  a fantasy world, where you have magic, these trees   could be a portal between worlds. Their roots  could be anchoring the fabric of different realms,   they could be a part of your planar system. And  for my thoughts on how to create unseen realms   and different planes check out the information  card. But the baobab's trunk is not just for show,   it's actually designed to store water. It  can store up to 14,000 liters, allowing it to   endure those harsh droughts I talked about. These  living reservoirs have got enormous potential in a   fantasy world. The baobab could be a sacred tree  holding the life of the tribe, or the water from   the baobab could be a critical component for your  magic system. Or you could even go long and build   a civilization based on the trees themselves. They  could direct the rest of the savanna around their   requirements, providing the water other species  need. I think that would be a very interesting   civilization because the trees being stationary  would not be an active civilization as our species   is. For example, baobabs are pollinated by bats  and bush babies, so they would need to create an   environment that is conducive to bats and bush  babies coming to them, which is a different   approach from us, where we take ourselves to  our environment and force it give us food.   Their civilization might be a more passive  one, as opposed to the active civilizations   animals tend to build. I think would be a really  interesting twist on a fantasy civilization! This   is especially true because baobabs are extremely  long living. They can live for thousands of years   much like the welwitschia plant which I spoke  about in a short, which you can check out and then   information card. So, baobabs can stand as silent  witnesses to the passing of the ages and their   hollow trunks can hold histories and secrets. You  could have the baobab be a fantastical element of   your world that holds the memories of civilization  and that shamans can interact with to learn the   wisdom of ages. So you’ve got some rich plant  option on the savanna. But what about an active   civilization? What about the animal life of the  savanna? If you’ve enjoyed this plant discussion,   hit the thumbs up button and lets talk about PVE:  Animal Opponents. In 1898, as the British sought   to lay down the iron tracks of progress across  the Kenyan landscape, two lions emerged from the   tall grasses of Tsavo, bringing the construction  of the Uganda Railway to a terrifying halt. These   were not ordinary lions; they were larger, almost  maneless, and they hunted humans, not for sport,   but for survival. Over nine months, these silent  hunters claimed over 130 lives, stalking the labor   camps and dragging men from their tents, leaving  a legacy that blurred the lines between myth and   reality. The local workers named these lions  the Ghost and the Darkness because of their   uncanny ability to appear and vanish silently  with their prey, and that’s also what the movie   depicting these events was called. In your  world, such lions could be more than beasts;   perhaps they are guardians of the land, enacting  nature's retribution, or cursed entities bound   to protect a sacred site. There’s of course also  the question of why these lions turn to preying on   humans. Some theories suggest a shortage of their  usual prey, others point to the possibility of   injury that made hunting wild game difficult. For  your narrative, this could introduce the concept   of creatures adapting to an evolving world, maybe  even an enchanted one, where the normal rules of   nature have been altered by magic or a curse.  The story of these man-eaters has left a mark   on Tsavo, turning them into legends. They have  become symbols of the wilderness’s untamable and   unpredictable nature. In a fantasy setting, such  creatures could be a source of folktales warning   of greed and the perils of disturbing sacred  lands, a warning to mages not to dig too deep,   playing the same thematic role as  Tolkien's balrog does for the dwarves.  This kind of story against a non-human or  non-sentient enemy allows you tell stories   that really lean into the enduring might of the  human spirit and the ability to push through   challenges. But maybe you don’t want a human  civilization and maybe a tree civilization   is a little bit too far our there. How about  a civilization based on elephants? Elephants   are already known for their strong social bonds  and emotional depth, so they could easily form a   society that co-operates with each other and thus  grow to dominate their environment. Their famed   memories could translate into a culture with  rich oral traditions that spans generations.   You could even tie this into the baobab tree’s  longevity and have the whole civilization built   around memory and how the past creates the future. Even as it stands in our world, Elephants are a   keystone species and they shape their environment  by uprooting trees and creating waterholes. It   wouldn’t take much expansion to give them tool  use, those trunks are really close to hands   and as a civilized species, they could be great  terraformers, shaping the land to sustain their   society and allies. Elephants communicate over  long distances using infrasound in our world.   You could expand this to a telepathic network,  enabling instant communication across the savanna,   perhaps even tying it into the grassroots of the  savanna that we discussed earlier. So I would   argue, if you’re looking for a non-human species,  skip the lion, leave them as a PVE opponent,   and just make the elephant your civilization  builder! Before we move on from animals, I do want   to talk about an often overlooked animal type: the  insect. In the case of the savanna, a great insect   for the fantasy world builder is the termite.  Termites build towering mounds that regulate   temperature and humidity, an enormous feat of  engineering! These mounds are rich in nutrients,   making the soil around them fertile. This could  be a form of natural alchemy, turning barren   earth into lifegiving ground. You could also lean  into this as a power source for your magic system,   where a druid lures termites to enrich the soil  of the savanna, and encourages new growth. And   that will enable you to say the amazing words:  We must destroy his Ant Farm! Which I think would   just be glorious to unironically say. But the most  interesting thing about termites, in my opinion,   is that some species are fungal farmers. Now I've  spoken about zombie ants before and check out   that video on fungus in the information card,  but that's not what's going on here. Certain   termite species engage in fungiculture where they  cultivate specific fungus as their primary food   source. These termites create fungal gardens  within their nests, carefully tending their   fungal crop. Now for a fact, fungi are always  fun in a fantasy world, and so these termites and   their fungi can be in yours. This fungus could be  critical to your magic system but the mage has to   maintain his termite farm, so that the termites  can maintain their fungal farm, giving you a   double reason for stealing his Ant Farm! It's the  little things you know? And if you enjoyed that   discussion of animals, hit that thumbs up button  and let's talk about magic systems. We’ve already   touched on a many fantastical elements, but I’d  like to explore two distinct potential magic   systems that are intrinsically tied to the vast  grasslands and help you explore certain thematic   elements in that world. So the first magic  system is the whispering wilds: In this system,   magic is an intimate dialogue with the living  savanna. The grass whispers secrets to those who   listen, teaching them the language of the wild.  Shamans and druids are the interpreters here,   capable of understanding the murmurs of growth  and the songs of the winds. They can invoke   the grass for healing, camouflage, or to create  illusions, their powers waxing and waning with   the health of the land. Each blade of grass is  a potential ally, ready to shield or to expose,   a reflection of the savanna's ever-shifting moods.  This magic system allows the character to draw on   the environment and be supported by it. You could  then tell a great story where the environment   turns on the character and he is left bereft of  power must repair his connection with the land.   This would lean into the might of the savanna as  an environmental opponent, while still grounding   the tale in magic that draws on the strength of  the grasslands. What other themes do you think   this magic system would support? Let me know  in the comments below. The second magic system,   I called the firebrand covenant: Here, magic  is born from the ashes of the savanna fires,   a pact between the force of destruction and the  promise of renewal. Sorcerers draw their power   from the scorched earth, channeling the fierce  energy of fire into their spells. They can command   flames that dance across the savanna, regrow burnt  foliage in an instant, or invoke the smoldering   spirit of rebirth to heal and restore. Theirs is a  magic of stark contrasts—devastation and creation,   fear and awe—mirroring the duality of fire that  both consumes and rejuvenates. This allows you to   use the destruction of the savanna as a fearsome  opponent, but also a source of power, allowing you   to play with themes of balance between risk and  reward. Do you think this will support any other   themes? Let me know in the comments below!  In both systems, the grasslands are not just   a setting—they are a source of power, an active  participant in the magic that flows through your   world. The magic is as pervasive as the grass  itself, and as varied as the life it sustains.   Whether whispering with the grass or drawing power  from the cycle of fire, mages of the savanna must   live in harmony with the land, their strength  a direct reflection of its endless horizons   and boundless skies. What do you think? What magic  system would you build for a savanna biome? Let me   know in the comments down below! And let's talk  about your savanna! So, if you are building a   savanna biome, here are the key components you  need to remember: One: Fire will be critical.   The constant rebirth of the grasslands is a key  feature of the environment. Two: It really is   in the name, your going to need to focus on grass  as the keystone plant, but don’t forget about the   potential of trees like the baobab and the acacia.  Three: The animals are all in a prey-predator   cycle and that gives you the opportunity to tell  great PVE stories where humans get caught up in   this same cycle. Four: Lean into the strengths of  the savanna for your magic systems, focus on fire,   rebirth, and the interconnected nature of the  plants. And those were my thoughts on creating   a savanna biome! Now, I don’t currently have  much of a savanna in my Epic Fantasy series,   but sales of those books still brought you this  video! I’ve received some good reviews on the   books, so I feel confident in saying that if you  enjoyed Sanderson, Martin and Jordan, you’ll like   my series too and you can check them out in the  link below. But please don't feel pressured to   support the channel financially, you can also show  your support just by watching another video. Since   you enjoyed this video, you might also enjoy  my video on creating lake biomes in a fantasy   world. Or you can trust the algorithm with its  recommendation right over there and I will see you   soon for another episode of just in time worlds  where we build what we need when we need it.
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Channel: Just In Time Worlds
Views: 1,156
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Keywords: world building, worldbuilding, fantasy, ttrpg, dungeons and dragons, table top gaming, fantasy world building, fantasy writing, writing, Just In Time Worlds, Marie M. Mullany, Sangwheel Chronicles, The Hidden Blade, The Ducal Heir, savanna, grasslands, savanna biome, lion men, elephants, baobab tree, baobab, grass, termites, magic of africa, african magic, african fantasy, fantasy inspired by africa, weather of the savanna, savanna grasslands
Id: MArH6_LTg-k
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Length: 24min 41sec (1481 seconds)
Published: Tue Apr 16 2024
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