Por que RE4 Remake Não Decepcionou

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Is it possible to trust this game after what was 2020's Resident Evil 3? That's what we're going to see now. I don't even say much for myself, although I have slacked it off in the analysis I did on the channel, but for the number of people who were simply outraged by what this game was. On social networks, every time Capcom posted something, there was someone in the comments demanding that they release updates with the various contents of the original that were missing. This happened so much so that there were rumors on the internet that a "Nemesis Edition" or even a "Director's Cut" would appear, other fans instead decided to recreate the "true remake" themselves. But the sad reality is that Resident Evil 3 was finished exactly the way Capcom planned, being fully aware that it was an unsatisfactory product, it's no wonder that Resident Evil Resistance was released along with it to "justify" the price charged. It is obvious that this shook the confidence of those who were disappointed with this fact, however, despite Capcom having already had a reputation as “greedy” in the past, her posture has changed a lot in recent years and she acknowledged that she screwed up. But how did you recognize it? What is the proof of this? And what does this mean for Resident Evil 4? To understand this, we need to see how Capcom works from the inside. As much as it seems a little obvious, many do not know that Resident Evil series games are usually made by different teams, those who developed Resident Evil 7, for example, were not the same ones who made Resident Evil 2 and not even Resident Evil 3. So, let's go from the beginning. In the foreground, Capcom has the number 1 Development Division in Japan, where its most competent teams are located and with the most important franchises, such as Monster Hunter, Street Fighter, Devil May Cry and Resident Evil. Generally, it also has another one for more “eccentric” projects and for the creation of new intellectual properties, as in the case of Pragmata. For Monster Hunter and Resident Evil, which are the company's most profitable brands, it deploys more employees so that more than one project from each of those brands can be developed simultaneously. Looking only at Resident Evil, after 2015, its team split into two, with one responsible for Resident Evil 7 and the other for Resident Evil 2. Still, it is clear that the two exchanged experiences and even people constantly, not least because the RE Engine was still in its initial phase. When Resident Evil 7 was released in 2017, its team went on to work on DLCs and then went on to create RE Village, while the Resident Evil 2 team went on to release it in 2019. But then, if the two Resident Evil teams in that division were busy, who the hell developed Resident Evil 3? The answer is proof that Capcom doesn't consider it as important a game as the others. In addition to its main Division 1 teams, it has subsidiaries and other partner studios for support and for smaller projects like remasters, low budget multiplayer games, etc. However, even though Resident Evil 3 is a numbered title, one of the main ones in the series, it decided to hand it over to three secondary studios, namely M-Two, K2 and REDWORKS. Namely, there isn't much information about REDWORKS, just that the director of the Resident Evil 3 remake comes from it, being Kiyohiko Sakata, a veteran Capcom programmer of the first Resident Evil from 1996. However, this was the first time he was in charge of directing a game. K2 was the studio that mostly worked on RE3 Remake, and this is where things get a little worrying. This studio usually supports Capcom's main games, but among the games they developed themselves are some of the worst in the Tenchu ​​and Samurai Shodown series, as well as being the main developers of... Umbrella Corps. Complicated, huh. Finally, M-Two, a studio formed in 2016 by Tatsuya Minami, also a veteran of Capcom, who served as producer of Resident Evil 3 Remake, it can be said that he was the “leader” of the project. Resistance was made by another partner, Neobards Entertainment, but nobody cares about Resistance, poor thing. The four even received support from Division number 1, but it was already busy enough with Resident Evil Village. According to the leaks released by the VideoGamesChronicle website, even before Resident Evil 3 was released in April 2020, Capcom was already forwarding the production of the new Resident Evil 4, placing it under the responsibility of the M-Two studio. They must have thought... Capcom: “well, you managed to develop Remake 3, Capcom: now you make Remake 4 while my teams finish Resident Evil 8 and start 9. Capcom: I am the master of capitalism.” But then, the game came out, it was a fiasco compared to 2019's 2, and things started to tighten up. For Capcom, perhaps, the situation wasn't so bad, as the game continued to sell well despite the criticism, but M-Two felt intimidated by the repercussions. She decided that she would make the new Resident Evil 4 strictly faithful to the original, the opposite extreme of the RE3 approach... Result: Capcom kicked them out, because they didn't want a game like that. So, the project was fully taken over by Division number 1 with a team formed mostly by the developers of Resident Evil 2. This information about the change of teams not only came through leaks last year but was also disclosed by Capcom itself through the RE4 Remake press release, that is, she made a point of informing that it is being done by the creators of her most acclaimed recent game, and not the most hated one. So if that was your fear, don't worry, Resident Evil 4 Remake was meant to be, but it wasn't developed by the same people who made 3 Remake. This made me very happy, the team that produced RE2 is certainly the most competent within Capcom and they know the size of the responsibility that is to remake such a game. Not only that, they know very well how to balance horror with action, Other than that, it is worth mentioning that it was the RE2 team itself that defined that the remakes would use the over-the-shoulder camera that RE4 popularized and that they also implemented in RE2 the adaptive difficulty system, which was introduced in the series by 4. In other words, they used RE4 a lot as a reference for the modernization of RE2, this is proof that they are the right people for this project. That's why we're going to have a Resident Evil 4 that we never thought could exist, but it's not just that. I believe that most of you must have watched the Franchise Rebirth Special from here on the channel, if you haven't, it will be shown at the end of this video. In it I talk about how troubled the development of Resident Evil 4 was and how much it had to change several times, but in general, its initial concept, in addition to the very first version that became Devil May Cry, would be purely a heavy and frightening survival horror, even more than all the previous ones. However, since Capcom had struck that terrible exclusivity deal with the Nintendo GameCube, sales of Resident Evil 0 and Remake 1 were unsatisfactory, which forced Shinji Mikami to distance Resident Evil 4 from the horror and add a lot more action to make it appeal to the general public. And with the great success it was, that terrifying concept fell into oblivion... Until the internet grew, people discovered it, fans tried to recreate it, and the dubbed “Resident Evil 3.5” became a legend that many of us wanted to play. What if I told you that Resident Evil 4 Remake is going to be the closest we're going to get to that? The trailer has already shown, it is a much darker and more visceral reinterpretation that is very reminiscent of the initial presentation of Resident Evil 2 Remake, something familiar that at the same time manages to be mysterious and different. With it, you can already see several elements that remind you of the canceled version of Resident Evil 4, such as the setting that rescues the bluest colors at night, Ashley's new look that is very similar to the clothes she would have before and even Leon's jacket that is more similar to that old version than the one he wears in 4 . As much as the decision that M-Two took to be extremely faithful to the original seems to be the right one, I explain why it is not in the case of Resident Evil 4. It is now that I will be hunted in the street, but calm down, listen to me. Aside from the fact that M-Two didn't reach the same standard of excellence as The Division 1, there's no reason to remake Resident Evil 4 if it isn't a reimagining. What's the point of you remaking a game exactly the same when it's fully playable today and undeniably had a revolutionary impact on the industry the way it was conceived in 2005? The problem with Resident Evil 2 and 3 is that they were reimaginings of very old games that are not fully accessible to the general public, serving even if unintentionally in the market as replacements instead of alternatives, which makes them insufficient on a certain level, which is why I think it is a big mistake for Capcom not to release the originals for current platforms in some way. But the new Resident Evil 4 may be the most successful among them precisely because it is a purposefully different experience that will not nullify the presence of the original, which is available on all possible platforms, and I think this is the perfect way to go. A novice player would hardly adapt to the gameplay of RE2 and 3 classics, but he easily adapts to Resident Evil 4 that preceded most of the third-person games of today, it is not by chance that he is perhaps the most popular of the entire franchise in several places, especially in our country. The original is eternal, it's too great for video games historically speaking to be replaced by a new version, that's why many didn't want a remake to be done, I also think it's completely unnecessary, but the point is that it will be a different approach. People have criticized Capcom for years for re-releasing RE4 in every possible way, but now they want a remake exactly the same? It's a bit contradictory, don't you think? I like RE4 a lot, a lot, but there are several things in it that, if you stop to think about it, are not really relevant to the experience and that for some were even very negative points that only got in the way. Shinji Mikami himself hopes the remake will be different especially in its story. Don't get me wrong, I'm not saying that this is an excuse to cut content, it's obvious that you have to keep the characters, the iconic enemies, but I don't think we should expect it to follow the same structure, having everything exactly the same in addition to more beautiful visuals, if that were the case, there would be no reason for the Remake to exist, the fans themselves have already created the HD Project that restores RE4 completely, the result is beautiful. for example, who made the remakes of Shadow of the Colossus and Demon's Souls created them exactly the same in structure because the originals are not available on PlayStation 4 and 5, if they had remastered versions as is the case with RE4, it wouldn't make much sense for them to exist. A game made in the 1990s is one thing and a game made after 2005 is quite another. The technological leap was very significant. The best parts of the original are arguably the most terrifying as the ganados village itself with Dr. Salvador, and rest assured it won't be cut because Division N°1 posted this photo in celebration of the announcement... the Plagas during the night, the Garrador, the battle against the Verdugo, the encounter with the Regenerator... Now imagine these parts enhanced by the focus of the game being horror. Just be careful with the rumors you read on the internet, those that Capcom is going to cut Krauser and Salazar have no credible background. Seriously, don't be suffering in anticipation of things you hear on the internet. It is worth mentioning that it is very likely that the remake will not come with Ada's campaign, Separate Ways at launch because it was not like that in the original. When it was first released on the GameCube in January 2005, it didn't have Separate Ways, it was only added in the PlayStation 2 version that released in October 2005, 9 months later. Considering that nowadays it is much more expensive to produce games, you can bet that this campaign will only be released later. The other modes, Mercenaries and Assignment Ada, already existed in the GameCube version, but I honestly don't imagine that they will make Assignment Ada because it is not canon, which would be tragic for those who like it. Capcom is in the best phase of its history precisely because it started to observe its mistakes and learn from them, to fail at this point would be to lose everything. They simply cannot fail with Resident Evil 4. She's also a smartass, why do you think she made the Village so much like him, even down to the merchant, the briefcase and the village setting itself? It was all preparation. I have a lot of faith that Resident Evil 4 Remake is going to be a great game, on the website they say it "preserves the essence of the original while featuring modernized gameplay, reimagined storyline and vividly detailed graphics to make this the ultimate survival horror game". If so, it has everything to be one of the best games in the entire franchise. But this we will only know in March 2023.
Info
Channel: Blader Koyotte
Views: 181,659
Rating: undefined out of 5
Keywords:
Id: ZumoFhLrG_g
Channel Id: undefined
Length: 15min 29sec (929 seconds)
Published: Tue Jun 07 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.