Why Postal 1 is an Artistic Masterpiece

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
"Uncomfortable" is the word I use to describe  postal 1. It's violent, shocking and disturbing   and most of all, uncomfortable; and in our  modern world, most people are at least a   little bit desensitized to violence, including  myself; so it's rare when something can still   unsettle me. Postal 1 managed to do so. I can only  imagine how shocking it must have been back in the   late 90's when it was developed by Running  with Scissors and unleashed into the world.  If you've never heard of postal 1 before,  well firstly it's nothing like postal 2,   except in name. Secondly, I highly encourage you  to pick it up for free on Steam and play it all   the way through if you can handle the subject  matter. It will probably take you around an   hour or two to play all the way through, and it's  worth it just for the incredibly upsetting ending.   But enough with the stalling, you most likely came  here from the incredibly provocative title I still   haven't figured out yet as of writing this! Postal  1 is a masterpiece in controversial art, even,   dare I say, better than postal 2 in that regard. While I do believe both games share the same goal   of setting out to push people's buttons, I  think postal 1 can truly teach us something   about the current state of society, or at  least make us question things. The greatest   things a piece of art can do is make you feel  something or make you question something,   and Postal 1 does both of these. It made me,  personally, feel very uncomfortable while playing,   which is something I applaud the game for. What other games can you think of where the   entire mission statement of the game is to  make the player feel uncomfortable about the   actions they're committing in-game? I can think  of games that make the players question things,   or feel uncomfortable about what a character  is doing, but not for the ENTIRE game.  Games that come to mind are the Hotline  Miami series (a personal favorite of mine),   pretty much any one of the games made by Rockstar,  examples include the torture scene from GTA 5 and   pretty much all of Manhunt 1 and 2. These games  make players ask questions about themselves, the   big one being "do you like hurting other people"  as Richard from Hotline Miami would put it.  Games like Manhunt may make players feel  similar to how I felt playing Postal 1,   but with added horror atmosphere and stealth  elements to soften the blow a little. Postal   1 just goes balls to the walls with its  depiction of violence, an unrelenting,   chaotic, disturbing depiction. People don't always  die from being shot, and you have the choice of   mercy killing them or just letting them bleed out.  People scream and cry. It's all very upsetting.  Before we get on to the rest of the  video, I think it's important to say   that mentally ill people are more often  victims of violence than perpetrators,   although that doesn't mean it never happens,  it just means it is almost never the case.  Obviously there has to be something going on to  make you do something like what the Postal Dude   does in this game, but a majority of the time  if it happens, it's not JUST mental illness,   so please, don't hate or fear ANYONE on  account of what I say in this video. Postal   1 follows the Postal dude, a schizophrenic or  psychotic-coded man who just lost everything in   a town of people he's convinced have some sort  of madness disease (at least in Postal REDUX).  The game takes place over 16 levels, 17 counting  the ending, with both civilians and armed enemies,   mostly made up of police, with a few of what I  believe are militia members peppered in there.   Each level begins with a bit of insight into the  Postal Dude's brain, my favorite being "Blessed   are the meek for they make easy targets" which is  honestly just such a good line. If you found this   video, I'm going to assume you probably already  know all of this stuff, so I'm just going to   get into the juicy part of this video, why I  think Postal 1 is important, and why I think   controversial or shocking art is important. I don't believe any art is without some   merit. I think some art can have more merit than  others, but I don't think any one creation can be   completely devoid of meaning, and that goes for  controversial, messed up stuff too. Think Human   Centipede or Cannibal Holocaust, even if a film  has nothing to say or say very little to say,   something can still be gathered from it.  aside from the obvious messages of both films,   they still can make us question things. "what  is acceptable to be shown on film? is cruelty   acceptable if it's for a greater purpose  like art? Can we truly seperate art from   the artist?" some of these questions may  have obvious answers, while others have   been debated for years, but that doesn't  mean they don't need to be brought back up.  The rest of this video goes into spoiler  territory for Postal 1 so if you made it   this far into the video and still haven't  played it, go play it now and come back.   Postal 1 ends with Postal Dude trying and failing  to shoot at children in an elementary school.  This was removed in Postal REDUX but can still  be seen in the free Steam version of the game,   which I think is understandable and I can  see where they're coming from in removing it,   but I think it's a copout. From what I've  heard, the creators of the game said they   removed it because it was originally meant to show  something incredibly shocking that was completely   unthinkable, but I still think it applies. To  my knowledge, this is the only game to ever show   something like this. It had the intended effect  on me when I first played it, jaw-dropping shock.  How could they show that? it was completely  "unthinkable" to show something that grim in   a video game. I truly believe that with  the removal of this part of the game,   the overall experience is less upsetting like  was intended. I don't think even the devs know   what's going on in the ending of Postal Redux. The game pushed boundaries with the original   ending, even today. Boundaries always need  pushing. there's a seldom talked about war   between what is accepted and what is not. I  believe we should always be striving to expand   what is accepted and keep it in line with not  hurting other people. An ending to a video game   can't hurt someone who doesn't play it and going  in to Postal 1 you should know what it is about.  after the Elementary School quote en quote  "level", the game shows us the most important part   of the entire experience, a distorted monologue  that says: "Population pressure and the stress   of modern life may cause an increase in violent  tendencies. The urban environment is the incubator   for all sorts of undesirable behaviors. However,  much his atrocities disgust us, he may actually   consider himself a hero. This is common among  those who are referred to by the popular slang,   "going postal". In his tortured mind, he may feel  he was battling against impossible odds. It is not   unusual for some individuals to believe that the  entire fate of the world rest with them. In the   end, our subject displays all the classic  symptoms of a paranoid delusional. We may   never know exactly what set him off but... Rest  assured we have plenty of time to study him."  This. This right here is why I made this video in  the first place. This short moment in a game made   decades ago is, to me, one of the most important  things I think people need to hear. Postal dude   isn't just a perpetrator, he's also a victim.  This OBVIOUSLY doesn't make what he did acceptable   to any extent, but it explains WHY he did it. By  understanding why people enact these tragedies, we   can work to fix the route issues of their misery,  and hopefully prevent them from doing such things.  Everybody thinks of themselves as the hero,  even the worst of society. This speech also   has the effect of causing us to look inward. Are  we partially responsible for the massacre caused   by Postal Dude and his Demon? When you were a dumb  teenager and bullied some kid on the internet,   did that cause a ripple effect that led to a  tragedy? Is it our fault that unstable people   snap, at least a little bit? What is the X  factor that leads to all of these horrible   things happening? some people say it's  guns, some people say it's mental health.   But is there even the slightest chance  that it could be all of us, as a group?  I leave you with one final message. Be kind to  the weirdos of society, the quiet kids and incels,   The degenerates and the hermits. You could  be the one who stops them from causing a   tragedy. Thank you for watching and tell me  down in the comments if you liked the video.
Info
Channel: Creepley
Views: 18,903
Rating: undefined out of 5
Keywords: Creepley, Creep Lie, Postal, Postal 2, Controversy, Dark, Horror, Art, Masterpiece, Gaming, Video Essay
Id: 0tmxS2BKgf0
Channel Id: undefined
Length: 7min 23sec (443 seconds)
Published: Sat Jul 08 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.