Which Tome to Choose? Breakdown & Guide for Age of Wonders 4

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age wonders 4 has just launched and now we get  to dive in on the very deep and enriching faction   creation process whether you create your own or  use one of the generic ones a brand new and large   mechanic of Age of Wonders is the Tome system  starting with your first one at the start and   ramping all the way up to tier five there are  a ton of options to go down as well as plenty   of different approaches you can take in each and  every game but what ones should you take in this   video today I want to give you a breakdown  of every set of tomes and how they play to   help you decide which ones to take on your Many  Adventures in Age of Wonders I'll be doing this   video as spoiler free as possible meaning  I'll just be showing the tomes and talking   about them I won't be showing off every spell  or going into whatever unit enchantment does   you can do that using the encyclopedia but a big  part of games for me at least is the Discovery   process so I want to keep that intact for you  should you want to experience it on your own   this is really just means of giving you some  direction it's definitely not a Min maxing guide   because you can choose whatever tomes and whatever  combination you want I just want to give you some   concept or at least some ideas and perspectives  on tomes if this is your first time jumping in or   maybe you've never gone to a certain uh Affinity  whatever it is you can navigate to any of the   tomes broken up by affinities using the chapters  in the timeline in the description also if you've   not yet picked up the game you can use my link  to my Nexus store Nexus gives you a steam key   directly from the developer and it's a great way  to support the channel as well as my mini Aussies   tyrannical toy addiction lastly don't forget to  follow me on Twitch where I'll be streaming this   game as well as the new ck3 DLC next week let's  get started on which tomes to choose in Age of   Wonders 4. so before we get started I just want to  give some general information on tomes real quick   um progressing from one tier to the next tier of  tome requires two of the previous tier as well   as maybe some Affinity so let me show you what  that means so for in Tier 1 right now to move   to tier two well for tier two moving to tier  three if I hover over this it says 0 out of   two tier two tomes unlocked it's the same thing  if I'm moving from one to two from two to three   from three to four from four to five you need to  have two of the current Tome tier to unlock the   next tone but when you progress from three to  four is when you start to require affinity and   only the Affinity of whatever that tone is that  you are jumping to so this says that we need six   astral Affinity as well as three I'm sorry two  tier three tomes it's the same thing here for   tier five you're also going to need zero out of  two requires eight infinity and you obviously um   only get one tier five tone so that's worth noting  too right you don't get to tier five and then you   start to collect them all against Pokemon that's  just not how that works also every single tier   As you move up these we'll give you Affinity  bonuses and every Tome you choose will always   give you two Affinity of whatever that bonus is so  that is something that is a blanket rule for every   single Tone If I chose astral it's two per tone if  I choose over here into order it's two per tone so   that's just kind of worth noting and also like I  said you can check the encyclopedia if you want   to see what unit enchantments look like or major  uh enhancements and I'll just show what that looks   like really quick just so you know where that  is so we'll go ahead and jump well I'll press   this button up here encyclopedia and we'll press  this little helmet to go to our cultural units   and we'll look at the Anvil guard we'll press  this button and we have our major our minor and   our enchantment um box that you can apply using  tomes so enchantments here you know if I press   Artisan armaments it kind of changes it in not as  much here let me be adaptive yeah they're adaptive   armor that that changes it a lot so you can see  what that looks like or I can add in a minor   um race transformation here animal kinship  uh one of them turns him here this gives them   pretty cool like Earth armor and then for a major  transformation I'm not even going to ruin these   for you I want you to experience them you click  any one of those and it's going to drastically   change your character so um this gives you an idea  or a preview of what that looks like in case you   care about it aesthetically but this is where you  would see it and you can see every single cultural   unit in here you can also apply these settings  to any of the Tome units which are units that   you get strictly from tomes so just wanted to  make these General uh statements first before   we jump into our first set of affinities so our  first one to talk about is Shadow affinity and   I I've actually recorded this section already and  it was like 20 minutes long because I went through   every little thing and I'm not going to do that so  what I'm going to do is talk about this Affinity   as a whole and what you're going to be seeing  here with this this is a lot of necromancy and   souls play and that's to be expected right  with the Tome of necromancy and the Tome of   great transformation and the tone of Eternal  Lord all these things what you get with this   type of affinity is this unique mechanic where you  have these Souls that are created and these souls   are used for as it says producing Undead units and  casting certain Shadow spells but these souls are   a little bit more than that because every time  you win a fight you get souls through the soul   Harvest passive ability that you'll get from  just the Tome of Souls and eventually you'll   get the ability to kind of additionally reap more  souls you have the soul bound ability and that's   important because it just gives you more souls  every time you kill stuff you can put it on your   hero you can put it on whatever if you see this  little icon it denotes that it is a hero skill   every single tone will have a hero skill like this  probably should put that in the general section   that's another hero there so with these Souls  you make skeletons and with these skeletons you   can fuse them into bone Golems or you just have  a whole ravening horde of skeletons you get a ton   of cool summons here you get an ability to use a  lot of different ice magic to enhance your weapons   enhance your arrows you can enhance your weapons  with a lot of penalties towards morale you can   cause Insanity which causes people to just lose  control themselves one of the coolest things in   Shadow Affinity is this flash freeze terraforming  spell so basically you turn terrain Arctic which   is sick and when you do that you use this Frost  Spire this unique special Improvement that you   get from this Tome that allows you to get three  knowledge per adjacent snow or ice Province and   basically when you come couple this with their  frosting transformation you get the ability to   Arctic walk so you can walk on cold terrain easier  and it makes so the enemy moves slower through   your terrain and you get more benefits either from  knowledge or slowing them down or whatever it is   with flash reads keep in mind though with flash  freeze if you don't have Arctic adaptation um in   your I think it's a mind trait then you cannot  make Farms on Arctic or snow squares so they're   not squares they're hexes so if you do that make  sure you do it unlike anything that is not a farm   but I think this is probably my favorite Affinity  so far I have not played every single one to the   to the nines but this is probably one of my  favorite ones it just is such a fun enjoyable   play style you get fun things like greater  reanimation you get this awesome one where   you get Battlefield reanimation you can and you  can resurrect all of your dead units and all   the dead enemy units of zombies and it's just  so funny there's so many ways to kind of play   against the opponent and actually losing things  gives you things more or less right you lose   units you get souls you have ways to big kind  of like suck Souls from people as they as they   move through your lands all these fun cool things  and Shadow Affinity is really going to be the one   for you if you're going for more of a dark style  of playthrough trying to hinge on the dark dark   cultures call the weak mechanic where you take  advantage of things that have weakened on them   and you're trying to just kind of really go hard  on a summoning um debuffing and also reanimating   style of uh tone Shadow Affinity is absolutely  going to be the route for you our next Tome   Affinity is order affinity and I also really like  this one I mean to be fair I like like everything   in the goddamn game but the order Affinity is just  your archetypical very Paladin approach between   your Tome of zeal which focuses more on using Zeal  and condemned so Zeal you do two spirit damage and   you do double that against condemned units and  that's really the the shtick here is trying to   get condemned on as many things as you can getting  this thing the spell called condemnation does help   with that because they just become condemned until  the end of the battle and they take their damage   so that's your kind of Route there or and that's  really the focus Legion of zeal allows you to give   Zeal to non-units that start with it right like  the Zealot has Zeal already but the Legion of zeal   will add Zeal to the other your other units you  get other things like inspiring Chan mechanical   Workforce which are nice and all but condemn also  on your Heroes also spiffy but tone of faith is   a little bit more on a support and defensive  side of things you get faithful which reduces   the upkeep of stuff by 10 which is quite nice  and you get the ability to add that to everyone   ah where is it maybe I think it  actually might be in the next   there's a way to give I think it's covered in  the face and there's a ways to give faith I   might even me Mighty Meek There You Go fifth  will uh you can give faithful to uh tier one   units in your army so they're way cheaper way way  way cheaper which is really nice but Tome of Faith   here is nice because you get cool things like  faithful Whispers which helps increase Allegiance   um army Hill which is self-explanatory but staves  of mending which gives you an ability uh gives you   a healing ability to your support units so if you  didn't have really much healing from your support   units you can get it with time of Faith which is  a lot of fun and that's kind of the the focus here   is on a lot of unit play the order Affinity Buffs  up your units it supports your units it gives you   lots of units too that's another important  thing um like you get The Inquisitor here   which is a skirmish unit you get the Zealot here  you get the Tyrant Knight which is pretty sick   um all the way up to like an eagle Rider so  there's a lot of really cool units you get from   order affinity and Order Affinity does have lots  of things that focus on trying to overwhelm the   enemy with Spirit damage and buffing your guys up  at the same time I mean you get Mass condemnation   so you can put condemn on a one hex radius which  if you've not played yet is a pretty large radius   um and this moves up quite a bit to doing a lot of  the same things that it did from the beginning the   the order Affinity is I guess not unique but it is  it is whatever in the sense that it uh the way it   starts is the way it kind of ends Shadow Affinity  kind of evolves to become a little bit crazier   towards the end but the order affinity is really  still about healing and support and making things   better grants faithful reducing unit upkeep now  to all those units not just the tier one unit so   it makes it so that your upkeeps are way better it  makes it way easier for you to you to field larger   armies you get the ability to angelize people like  we've seen before the shrine of smiting a Mythic   unit whose power scales with a number of faithful  units on the battlefield which is super sick and   then you get the Tome of the god Emperor which  is probably the coolest home in the game because   I'm a Warhammer 40K fan like good God damn look at  this sustained 20 Spirit damage become demoralized   and condemned if cast in enemy territory the Army  additionally sustains 50 additional damage so you   cast that on the actual campaign map you get Mass  revive a lot of really cool abilities here with   order Affinity so if you're looking for more of  like a paladins type play style that does have a   lot of defensive and support abilities but also  plenty of aggression locked into this condemning   things and trying to Wombo Combo condemn with  faithful um I'm sorry condemned with Zeal and   using faithful to reduce that upkeep is really  the kind of Crux of order and you're going to   have a lot of fun that's what your overall goal  is chaos Affinity is wild if you want to play   this skaven from Warhammer to the tone of The  Horde is where you're going to be starting and   The Horde and pyromancy are your two tones at the  beginning of the game so horde is exactly what   I was just saying you use the spawn can minor  race transformation you do 20 more damage and   increased number of units in your formation makes  the race the target race smaller and more numerous   so sick um and you get stuff like Fury The Horde  so all your tier one units become strengthened   it's a very very fun um blaze of The Horde  Target enemy unit suffers three damage for   each friendly tier one unit then two damage  for each friendly non-tier one unit very cool   right so what you also get with chaos is  this ability to summon irregular well not   Irregulars in the specific instance but you get  hey here's your Tome unit the Hound Master but   you get a lot of summoning spells a lot more than  you would think for the chaos Infinity like take   a look at Shadow again right we have the cool  stuff like the summon Reaper right or greater   corpse consumption and really goes to town with  that 30 damage bonus really cool stuff or you   get to summon an entire Army right Rey's Undead  Army well with chaos Affinity Tome of The Horde   being the the starting point here you get a lot of  these just generic summon spells like this it'll   say summon a random amount of x uh non-scout tier  units and that's really fun so you have a lot of   well chaos going on in your army moving into the  Tome of pyromancy you get what you would you would   think same thing with cryomancy right where you're  doing fire damage you're inflicting burning which   is a persistent damage over time you get searing  blades fiery arrows igniting things uh some   two summon spells with lesser magma spirit and  pyromancy and then just an outright just you know   hit him with fire it's super self-explanatory but  I think pyromancy is probably one of the cooler it's like one of the cooler unit enhancement   splashes as it were right like if I'm going really  hard on order or really hard in nature or whatever   it is I think splashing the Tome of uh did I say  tomb the Tome of pyromancy in the beginning is a   really fun way to start and I think it's another  one of those ones like I think Tome of pyromancy   and kyromancy and I think it's also an enchantment  enchantment are three really good just hey   you're only touching this affinity for this Tome  and then you're leaving it because it's got a lot   of really good early game Buffs steering blades  that's a lot of damage here fire arrows a lot of   good damage and these are two really good summon  spells right off the gate and I think that that's   really the big draw here for pyromance you you  could never ever touch chaos Infinity again and   be very content with this tone which is nice film  of revelry adds scald my very favorite um what's   it called my very favorite DND barred subclass or  if you play Dark Ages of Camelot midgard forever   um also get blood free weapons morale bonuses and  strength and melee and physical range attack steel   two additional damage rebels of blood here so  a lot of stuff that deals with morale and also   experience gain so doing a lot of things to kind  of boost your experience gain for all of your   units which is a lot of fun but Tom of Mayhem is  very spicy you get some a lot of Gremlins you get   infections Insanity you get a lot of these really  fun stuff like Mark of Misfortune so they do this   allows things to Fumble which is basically um if  luck gives them additional damage or crit then   fumble is the opposite right if this unit attack  is fumbled is damage reduced by 50 percent and   fumbles are usually caused by low morale so you  get how that kind of goes but pandemonium is kind   of your progression point from revelry and it is a  lot of bass I don't want to say crowd control but   it's got a lot of those kind of elements setting  up chaos eaters is a fun thing as well the tone   of Devastation as well gives you like I said add  more summon capability you get War breed a big   shock unit you get unleash the war hounds gain six  warhand units on the attacker side whenever you do   a Siege devastating spheres here Focus Devastation  flame burst weapons which is kind of your upgrade   now from your searing blades look at these  things 20 crit chance whenever this unit kills   another unit the killed unit explodes dealing 20  damage to adjacent enemy units no friendly fire   no Friendly Fire really really really fun there  and you can also get it on your hero of course   but then the last three are where things get  really out of control you get again a really   awesome major transformation in Demon kin turning  them all into demons uh yet fight for power and   demonic summoning where you summon two random  tier 3 or tier 4 fiends under your control like   I said lots of summoning here you get the chaos  channeling which gives you the golden horde look   at that full Army of random non-scout tier one  units so you couple that with a lot of the bonuses   you got from Tome of The Horde or maybe you went  with overwhelmed tactics and other cool things to   really kind of lean into that real skaven type  approach Gremlin ambushers targets the city and   whenever you fight in that domain a gremlin is  someone next to one of your units every turn up   to five gremlins can be summoned so like I said  there's a lot of summons that are not specific   summons in this Affinity which makes it very fun  and chaotic and I think that's really awesome   um a cyanoflane is really cool too because I  basically turned into like walking flaming dudes   um not that turning him to Demons wouldn't but  I think you're not there now tomb of tome of the   chaos Lord is your final one and you get Summon  Balor look at that guy Target City loses two pop   and spawns a bailor a Mythic you know that wreaks  havoc on your foes Sunder the Earth chaos brand I   think it's the strongest summon uh it might be  I think there might be one other one in astral   I can't remember but a lot of really awesome  abilities inside Rebellion here so if you really   want to play heavy into a horde mechanic or you  just want to go really hard on summoning a ton   and ton and ton of things to overwhelm your enemy  chaos Infinity is definitely going to be for you   if you want to go down that route of causing a lot  of fire damage chaos Affinity is going to be the   one for you do you two play Warhammer fantasy and  always wanted to be a salon moving continents well   today you will do that with the materium affinity  so the material Infinity is really geared towards   um a lot of enchantments but also  mainly Rock and fire damage as well as   um terraforming and City manipulation either  sieging or bonuses that's kind of the shtick   of it so the first one here is Tome of Rock hit  yourself a little gargoyle like the hit animated   series you get a minor race transformation  right out the gate another another summon   a stone skin spell and then Rock blast  pretty straightforward but you also get   obsidian Weaponry for your hero base melee  and physical range attacks gain a base 60   chance of inflicting bleeding which is pretty  nice Tome of Enchantment is a is probably the   the largest enchantment Tome at the beginning of  the game you get three unit enchantments right off   the gate one for your defensive capabilities  for your Shield units one for your range and   skirmisher units and one for all of your units  that use weapons so no battle Majors no support   get all those bonuses right there but you also  get a bonus for yours I actually kind of don't   like City spells like this very much because  I lose stability but game production and draft   um for me that I'm like I'm just not that good of  a player yet for me to go I'll take the hit but   you also get a nice summon as well with the the  copper Golem so those are your tier one materium   tomes out the gate and I I really think again  enchantment is another one of those tomes that you   could take and never ever come back to materium  and get plenty of bonuses for your early game to   really have a strong showing into artificing  you kind of get that progression point right   straight from enchantment which gives you Artisan  armaments for crit chance construct bolt repeaters   whenever you're doing a Siege again now an iron  golem which is just girthy Siege Magic Artist and   fortification and like I said you're dealing with  a lot of stuff with cities either force sieging or   buffing your own stuff and you're going to find  that more as we go into this Tome of wins um I'd   have had a deal with my terrible allergies there  but uh this is again a lot more of a movement   based stuff here is it harness the powers the  wind to gain boosts of speed and disrupt enemies   dust storm helping out with that destruction on  enemies that become blind but two summon spells   as well with the Zephyr Archer as well as the  summon wind rager the abducting Cyclone targeted   enemy hex and pulls the closest enemy to within  three hexes that location which is pretty spicy   um and avenging wins here whenever this unit is  hit by an attack the attacker has a base 30 chance   of being pushed back one hacked that's I I've  never read that one um I don't think I've ever   taken this tone to be honest but it's because  there's so many other cool tomes that I uh for   materium that I'm like ah I just want to get to  like this one for example it's really sick like   melt armor they get sundered defense which is so  nice and it's a Target in a one hex radius which   is always really good adaptive armor here is one  of my favorite unit enhancements uh enchantments   enchantments because it gives task protection  ulcers resistance once per turn whenever Enchanted   unit sustains non-physical damage they gain and  that's what they get and I love that they get   steel skin another transformation um transmute  resources is really nice as a sustained city   spell so Target friendly City converts their  Mana income gaining gold production and food   income equal to 75 of that man income so if I  honestly find that I get over saturated with Mana   and it's a great way to kind of pivot that really  nicely but a lot of these are really fun a lot of   really cool focuses on a lot of different things  the golden realm is great way to just get tons of   gold you can summon a giant Gold Golem you get a  gold touch as a race transformation one gold per   pop in their cities The Crucible is a lot of big  fire and Earth damage meteor arrows here meteor   shower but the big one here is Tomah the Creator  which gets to call the Titan of the earth um to   do some fun stuff and the Earth shatter engine  which is a really sick Siege project as it were   um also another another unit enchantment it gives  them undying so they come back to life which is   really great so if you really want to go more of a  durable slower route that gives you a lot of city   building capabilities or either City destructive  capabilities as far as Siege stuff goes and a ton   of unit enchantments I think materium has the most  unit enchantments the materium is absolutely going   to be the route for you our next one is astral  Affinity with Tome of evocation and warding so   evocation is all about lightning damage that's  kind of the stick here with lighting Focus it's   going to help out like your Mages or lightning  blades it's going to help out your ball guys with   blades but you get evoker and lesser storm Spirit  stuff like that with warding you are going to have   things that are just kind of working on defensive  capabilities like remarkable vulnerability which   outright makes things and vulnerable on the map  or uh not on the map in the battlefield which   is lovely and staves of warding which helps out  bolstering resistances static Shield uh magical   Wards helping out again with resistances but  summing Phantasm Warrior Two really really strong   um tomes at the beginning of the game again  tele-mobile location is one you could take   and never take again in anything else in  Nashville just to get these little bonuses   for your Mage and your um uh fighter Shield pole  arm skirmisher shock units which is really nice   moving into two to the left to tier two we have  the Tome of scrying which is it's okay I I kind   of don't like this one very much because it relies  more on inflicting marked which reduces things   um evasion and true sight which allows you to  see anything of their invisible or camouflage   like the Tower of true sight might be the  best thing in here because cities achieve   true sight making it possible to spot invisible  or camouflage enemies and you'll see what this   entire Affinity now from this point on it's  about movement and heavy um lightning damage   it's an or I guess Arcane damage at the same point  right like Amplified arrows here just lightning   um and also a good amount of summoning so you'll  get stuff like chain lightning which is probably   one of my favorite damage spells in the game I  just I don't know why chain lighting is always   something I really enjoy in these games in any  game pretty pretty much but Tom of summoning   allows you to summon a lot of uh creatures most  things you summon most things not all the time are   considered magic Origins so if you see something  that says reduces upkeep of magic origin this   would be that and it would it would tell you if it  is or not um but kind of keep those things in mind   if you do something stuff but Thomas summoning  is exactly what you would expect the Tomo   teleportation is where things kind of get really  spicy now so Mass recall allows your friendly   Army to teleport back to the nearest own City  without having to build a Spire of recall however   it is called in the in the game an emergent  teleportation is on the battlefield allows you   to teleport to another hero or I'm sorry another  unit and then heal which is awesome or phasing   enchantment gives you the phase ability which is  really really really strong and this kind of just   goes further into stuff more summoning astral  Reflections which basically think mirror image   from DND more or less um but then you get into  other fun stuff here uh with astral Attunement   which makes so things now have pass-through they  can just walk right through so if you have like   infantry in your front line or you just have a ton  of infantry you can move through your own infantry   or you can move through the enemy directly into  their back line and attack it is awesome take a   look at this here you can move through obstacles  I just absolutely love it absolutely love it   um it's probably one of my favorite phasing and  pass-through is really cool not to be confused   with Passover which is not an ability in the  game but you get astral shattering too you can   just blow up a whole enemy Province and then turn  it into a bunch of marauding Astral sea creatures   that's so sick um The Arc Mage here you get stuff  like time stop who's stun and distract and Mark   things A disruption wave as a unit enchantment  dispels all positive and negative effects on all   enemies and armies depending on what it is astral  travel is probably the coolest one where you make   your leader teleport to the Target World hex so oh  and Cosmic overdrive gives very fast movement to   the entire FX units of magic origin and combat  summons so a lot of really fast hard-hitting   movement in the uh astral tree and you wouldn't  think so right I think it wasn't what I initially   thought when I jumped into these first two tier  books but it kind of progresses into definitely   more of a movement manipulation uh crowd control  light crowd controlling style of affinity that   relies heavily on boosting magic origin things and  kind of just getting as much flanking damage as   you want because with phase you can pop up on any  side of a creature as you want and do any kind of   damage so if you do or if you are trying to really  heavily jump into a flanking style Army definitely   jump into actual affinity and the ability to just  kind of pass through things and all that kind of   fun stuff really makes us a cool and different  Affinity our last Affinity is nature and nature is   really about going wide a lot of expansion let's  go into this here so Tome of Roads toe of roots is   our first one with a lot of poison damage this is  going to stack very well if you're the Barbarian   culture that does a lot of blight damage innately  with their uh culture package um poison blades   and poison arrows are going to be your route  healing roots with a lot of temp healing um   templing that's kind of the stick there right and  then also lots of regeneration that is going to be   a big thing you're going to see in nature Affinity  is a lot of regen and a good deal of summoning as   well focusing a lot on beasts so a lot of things  for beasts here like animal kinship getting you   giving you damage bonuses and stuff like that when  adjacent to an animal I almost said anima animal   or cavalry units they are granted 10 damage and  10 crit chance so kind of like a strong together   um but for animals so very nice indeed uh call  the wild here for bolster defense and strengthen   and summon a random wild animal and this from  here will kind of start to gear towards again   regen a lot of rampant growth a lot of bonuses  either for forests or around uh Forest things   in your own domain and stuff like that and a  lot of stuff of course for poison get things   like Leaf skin as a minor race transformation  for Forest walking Forest camouflage which is   really cool to hear your Glade Runner not to be  confused with Blade Runner I'm probably one of my   favorite movies of all time create forests entwine  protectors aspect of the root cool stuff like this   Uma fertility is where you really get to go wide  like I was saying so Temple of fertility here   food and draft per population so as your cities  get more population they can build um well they   can build into more population for one but also  they can build more units which is really cool   add grassland features to Target friendly  Province works on desolate terrain turns   into fungus Fields underground a lot of cool  things if you're underground which is Nifty here   um like animate flora and Blossoms of life like  again more regen here gain three stacks of regen   which is really really nice it's 18 hit points  um there's oh man this is there there it is so   cycle of seasons is this really cool ability where  basically anytime you are dealing with a fight not   a Siege but a fight in your domain you get this  cycle of seasons and every battle turn it changes   into a different season so winter all enemies  sustain five damage spring all family units   become strength in summer all units heal five temp  hit points Autumn all enemies become weakened I   mean that's a really cool mechanic I mean dude  you could even stack that with the dark culture   there with a cold a week there's a lot of fun  things you can do with your culture and Society   traits to pull a lot of these things out which is  really cool withering Decay for your hero ability   atoma Vigor gives you super growth so you  remember the chaos one that made it so that   your units were smaller and more in a formation  well super growth is the antithesis of that the   opposite to that right so spawn can that was the  name of it this gives you more hit points and a   metallic retaliation attack but you decrease the  number of units formation and they get big they're   beefy they turn into muscle mummies like for sure  100 they're massive it's pretty goddamn cool and   more things toward beasts empowering them and  leashing them stuff like that unleashing them   um I believe uh summon some default you can  actually turn your enemies into beasts has a   90 chance to transform a random an enemy into  a random tier one animal until the end of the   battle which is really cool the horned God oh  so sick you get to do the wild Hunt here man   um Tome of paradise here gives you guys chosen  which is your major race transformation a lot   of really cool things here then the Tome of  goddess of nature gives you stuff like force   of nature which is another unit enchantment for  crit hits and blight damage on base attacks man   Mass regeneration here or giving you Vision on  of all all Forest Grant Vision on the world map   it's just a really really really cool Affinity  here that like I was saying if you want to go   with one that's more geared towards buffing up  any kind of animal play you want to go with you   want wolf mounts you're going to get a lot of  bonuses in here because you're going to be able   to pull as a lot of creatures into that kind of  like pedigree of the of Like the Wolf mountains   such like that or you're going Barbarian culture  and you want to really boost up your blight damage   there's a lot of really fun things you can do with  nature affinity and I think it's the one that it's   very similar to Green in Magic the Gathering big  creatures a lot of regen but also like a lot of   small fast creatures so you kind of have a lot of  really fine really cool punching power with nature   Affinity that comes into the later game but the  early game does give you plenty of ways to adapt   and punch and move around which is really really  fun so at that it covers all of our affinities   here in Age of Wonders for and there are any you  can go about this in any way you so wish I just   wanted to kind of give you a bit of a primer on  each one of these affinities so you have a good   idea of how they all play out now again like I  said I didn't jump into every little spell until   you oh this one you gotta do this and that on this  because I want you to explore how these affinities   interact with one another the game does tell you  hey you know if you use uh the order Affinity know   that chaos Affinity is the opposite to it so you  will deal with relation uh penalties that does   not mean you cannot use those two together you  can be a culture that uses order tones and Chaos   tones just fine you do not need to think that you  cannot pull from those go completely crazy with   this but what I will say is your best bet is to  pull from one Affinity primarily with a secondary   one with a maybe a gentle Splash into a third I've  really compared it to Magic the Gathering where   you pretty much choose two colors with a splash  into a third sometimes here and there um and that   third Splash should be maybe a one or two tomes  you don't want to go too hard in One Direction of   an affinity I'm sorry you don't want to go too  hard in multiple directions because the game   does have a lot of quest and dialogue and Affinity  checks where it will look at what your Affinity is   to see if you can get a unit to see if you can  get past a certain thing in an ancient wonder   whatever it is so you do want to have one Affinity  that kind of leads the charge because it unlocks a   lot of doors for you but by all means after that  go crazy like if you have one at nine the rest is   like a three or two or two and a one do it doesn't  matter that's the best thing about this game you   can really build this however you want and if you  don't get those dialogue options you'll never know   because they do not display unless you have the  Affinity so it doesn't kind of create that fomo   where you're like wow that fear of missing out I  gotta go back there and go get uh this Affinity   to this before I even try that like you won't  even notice it's there so it's a really fun   thing that every time you play through the game as  you push through different affinities other doors   that you didn't even realize were locked will  unlock for you which is a great great portion   of Age of Wonders for but as always guys thank  you so much for watching here today if you have   any questions about the affinities or you want to  know about how certain things will play together   or Whatever It Is by all means go ahead and let  me know in the comment section below I am here to   help out as best as I can but as always thank you  so much for watching have a good one and take care [Music]   foreign [Music]
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Channel: ItalianSpartacus
Views: 59,437
Rating: undefined out of 5
Keywords: Which Tomes to Choose? Breakdown & Guide for Age of Wonders 4, age of wonders 4, age of wonders, age of wonders 4 gameplay, age of wonders 4 pantheon, age of wonders 4 lets play, age of wonders 4 races, age of wonders 4 tomes, age of wonders 4 times, age of wonders 4 tomes of magic, age of wonders 4 tomes list, age of wonders 4 affinity, shadow affinity, order affinity, chaos affinity, materium affinity, astral affinity, nature affinity, age of wonders 4 which tome
Id: PaZTpjQnclg
Channel Id: undefined
Length: 34min 24sec (2064 seconds)
Published: Mon May 01 2023
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