When Sonic Boom Came to the 3DS

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For those who may not have seen it, last  week we covered the infamous Sonic Boom:   Rise of Lyric on Wii U, from 2014. That video  covered a lot of ground in regards to what made   that game such a spectacular failure, so I  say that you should definitely go watch that   to get fully caught up, but to cover the major  highlights: the game was unstable upon release,   a product of it being made with the CryEngine that  wasn’t fully compatible with the Wii U console,   the game was a boring and bland kids game that  offered little appeal to Sonic fans and kids   as well with numerous better options out there and  showed a remarkable amount of negligence on SEGA’s   part, letting another disaster game hit store  shelves just eight years after their last one.   An attempt to turn a lot of profit that blew up  in their face because Rise of Lyric sold terribly,   tainting their entire Sonic Boom reboot right  out of the gate. Rise of Lyric killed pretty   much all the goodwill the brand had bought itself  with Sonic Colors and Sonic Generations back in   2010 and 2011 respectively, as with the release  of Rise of Lyric, we were shown that they were   not committed to only releasing quality products,  we’d still get games like this. Seriously though,   if you read what people were saying about Rise  of Lyric when it came out, you’d think Colors   and Generations never happened and that 06 was the  previous game or something. Putting the series in   a really bad spot. But Rise of Lyric was not the  only Sonic Boom game as on the same day we got   that game, Sonic Boom: Shattered Crystal launched  for the Nintendo 3DS and…it also came out to poor   reception. Not the scathing reviews that Rise of  Lyric got, but Shattered Crystal skewed negative   because of it’s bloated runtime and overall…meh  gameplay. It didn’t really matter that the game   was more finished than Rise of Lyric because the  game not being good in the eyes of the public only   further damaged the Sonic Boom brand. But as I  said last time, I never played this when it came   out. Sonic Boom: Shattered Crystal was a game  that, prior to now, I had never played at all.   Rise of Lyric caught my attention because of it’s  Jak and Daxter-esque art design, so I gave that   game a shot and of course, hated it and traded  it in. But Shattered Crystal was a game that my   14 year old self was already not interested in  because I had decided the developers of it were   my arch enemy because they released Sly Cooper  Thieves in Time the previous year…very mature and   rational stuff, indeed. But when word got out that  the game was pretty mediocre, I can’t say I felt   like I was missing out. I can talk more about this  in a video I am going to do in a few months, but I   will just say now, Sanzaru comes across, to me,  as a team of hardworking and fun loving people,   that’s the vibe I get from the various interviews  from them I had consumed in the pre release of Sly   4 and for this game. So I’ve got nothing against  them, however…upon actually playing Shattered   Crystal…yeah…I really didn’t like the game. I can actually sum this up pretty quickly.   Sonic Boom: Shattered Crystal is a game so boring  that I felt my soul gradually leaving my body. I   keep referring to games as soul devouringly  boring, and then I review another game that   deserves that title even more, it’s happened a  ton of times recently. This game is really long,   and yet there is not that much in terms of total  content here. The basic idea of the game is that   you run through these stages as Sonic and you  gradually unlock more characters throughout the   first hour. Starting with Tails, then the newcomer  for Sonic Boom, Sticks The Badger and finally,   Knuckles. With all four of them unlocked, you  must use their abilities combined to collect   crystal fragments and blue prints while trying to  reach the end of the stage. Sonic has this dash   attack that goes through blue walls, Tails  being able to fly over vents on the ground,   Sticks using her boomerang to hit switches and  Knuckles burrowing underground to reach hidden   areas. Each character can be swapped out with a  press of the D Pad, as the shoulder buttons swap   what menu is on the bottom screen, from the map to  the collectibles tally. In concept, not terrible,   but in execution, it’s just not fun. For starters,  the game handles kind of poorly. The controls are   simple, A using your enerbeam on these grapple  points, B is your jump and homing attack,   Y is the sprint button and X is your special move.  However, the controls of Sonic and friends feels   really slippery as you will let go of the sprint  button and still fall into pits or spikes, and the   enerbeam never felt very responsive, leaving  you open to falling into pits some more. So,   actually playing as the characters is not fun in  this, but then the levels are just loaded up with   automation, several seconds per stage just devoted  to watching the characters fly through dash pads,   moving through corkscrews and loops, with  none of the interactivity these elements   had in all other Sonic games, and that  includes the ones that loaded up on dash   pads already like Sonic 4. It’s just a flop  in this game because as I said, you entirely   surrender control throughout these segments,  you don’t even have to press the sprint button,   the dash pads completely automate the experience. The game has like 5 worlds or so, but not that   many levels. This is because the level length is  extremely bloated. I spent over 10 minutes on the   first stage. Regularly when getting into a new  main stage, I’d be there for 8 minutes or more.   We all know that Handheld games are best enjoyed  in short bursts, if you are on the bus or in the   backseat as a kid or whatever. So I don’t know why  the levels in this game balloon in length so much,   the same goes for Sonic Lost World on 3DS which  I reviewed last month. It’s just not fun to be   playing a stage and to have it keep going and  going and going when half of that is the same   four puzzles you’ve been solving all game long,  and the other half of that is dash pads.   But of course, the most infamous aspect of  Shattered Crystal is it’s exploration gimmick.   One of the lead designers of this game had said  that Metroid was a big inspiration for him,   which influenced how their previous game,  Sly 4 went about it’s optional collectibles,   that was pretty cool, but this game wears it’s  Metroid influence on it’s sleeve much more,   in ways that I don’t believe benefit the Sonic  experience. What I mean by Metroid influence   is that they have designed the game so that  collecting things in the levels is one of the   most important aspects of the campaign, they  achieve this by locking progression behind a   certain number of collectibles. For example, in  a stage, you get a token for beating the level,   but then another token for finding every crystal  and then another one for every blueprint. To keep   playing more stages, you are going to have  to scour levels for all these collectibles,   which in practice, is more tedious than it sounds.  For starters, throughout the early game, you don’t   have all four characters. So by the time you  unlock them all, you are going to have to go back   and replay earlier levels to explore them fully  as characters you didn’t have before in order   to keep making progress. It’s not like Metroid  where you unlock new moves you need to progress,   it’s just arbitrarily replaying content in order  to unlock more of it in a pretty blatant attempt   to extend playtime. It gets really bad because  you can’t just collect what you missed and leave,   quitting the stage will tell you that all progress  will be lost, so you have to play the entire,   long level, again. Say you missed one again,  that’s another run of the stage you’ve got to do.   I played this factory level several times over and  still didn’t find everything I was looking for.   And in these levels, I don’t want to explore since  levels have segmented chunks, automated dash pad   segments and points of no return, so it’s really  hard to enjoy the stages for what they could   offer since you always feel like you are missing  something. To improve the situation dramatically,   you can unlock an upgrade to your map that shows  you the locations of blueprints and crystals,   and unsurprisingly, this makes the game much less  frustrating to play and I never missed one from   then on. But before then, it was hell as I kept  retreading the same ground, never knowing if I   was going the right way or retreading the same  ground as rings and enemies respawn and puzzles   will lead to shields or rings or other worthless  things. Even with a map though, I still don’t want   to play these levels because…they are boring  for the reasons I said just a moment ago.   I feel like making this game more fun would  involve some simple changes. They don’t even   have to make more levels, I’d just say…divide  the levels they have into smaller chunks and make   those acts of a zone. This would give the game a  better pace, I’d also say the collecting elements   should have been entirely optional because then  yes, the game would be shorter for most players,   but that might give the players the desire to  come back and replay it, instead of feeling   like the game was a lengthy slog. And do more  of these rival races which were like mini Sonic   Rivals levels, but a lot more interesting.  If they did that, I’d hold this game in much   higher esteem than I currently do. That  wouldn’t fix my issues with the levels,   but it would be a start. As it stands, this is a  game I will probably never play again…because it’s   boring. As I said, I could sum up this game fast  and so I have. The most interesting part about   this game…is how terrible the writing is. The plot of Shattered Crystal is that Amy   gets captured by Lyric and he’s going to zap  her brains to learn of some artifact location   and so Sonic and crew set out to rescue her.  Running into Shadow and Metal Sonic on the way   there. That’s it for the story, but the writing is  truly diabolical. I am talking…several scenes of   characters standing around making jokes about  how Knuckles should be named “Smashles” since   that’s what he does…or Sticks and her tin foil  hat alien conspiracies, or…literally making jokes   about their plane crashing…while they are crashing  for 90 seconds straight. Or my favorite example,   they rescue Amy before the final boss and Sonic’s  first remark is “So…should we go after him or go   get some lunch”...what the heck is going on  here? Even some of the critics noted that   the writing in this was putrid, so it’s not me  being some uber invested fanboy by saying that.   It was just the lowest bar, kiddie humor, like  Lyric saying you can’t kick his butt because   Snake’s don’t have butts. Nice, very clever. What makes the writing so interesting to me as   a topic, is how I always see this game, or really,  the whole Boom Era as a turning point in the eyes   of many fans. I already said Rise of Lyric made  me think Sonic wasn’t for me anymore, but to   compound upon that, I will bring up a series on  YouTube I have been talking about for ages in   this retrospective: Sonic Dissected. The guy who  runs it, Roger, also does funny parody animations   of Sonic, and I have brought up some funny ones  that parodied the dumbest Sonic plots like Sonic   Rush or Sonic Rivals in those videos. But his  animation on Shattered Crystal was always one   of my favorites. It ruthlessly mocked the games  writing style, to the point where, when actually   playing the game for the first time, I was shocked  at how everything he made fun of…like doing stand   up in front of an ancient temple, or joking  around about nothing while a plane is crashing   are barely even parody, it’s just what happens in  the game and that context makes it even funnier.   The ending of this parody animation always stuck  out to me. At this point, I was pretty well   programmed by all the YouTube videos I watched  to believe that the best Sonic games were 1,   2, CD, 3K, Colors and Generations, and that the  writing of Colors had saved the series with it’s   humor based approach. But then, after making fun  of this awful story, Roger cuts to Black Knight   and we see the characters fighting monsters and  riding lava waves. It stood out so much because   Sonic Dissected used to criticize the stories  of Unleashed and Black Knight for valid reasons,   like “Sonic just shows up in Black Knight  and schools everyone on how to be a Knight   in like 2 days time”, but then, you just look  back at those after four years of this kinda   stuff and think…man…Sonic was cool before.  And I don’t just mean the console games,   before that gets brought up. Was pretty cool back  in Sonic Advance 3 when Gemerl turned on Eggman   and then you got a Super Sonic and Eggman team up  in the final boss as you defeated Gemerl and see   in the ending that Tails made him nice, like Emerl  from Sonic Battle, the previous game. It was good   continuity and a cool moment. The Sonic Rush games  have cool moments as well. Heck, I’d even say   Shadow’s ending in Rivals 2 was a neat moment as  we see Metal Sonic still has some free will left,   post Sonic Heroes. The handheld games used to be  extensions of what the console games were doing,   which I guess is what Shattered Crystal was,  just…for the new age direction of Sonic. My   point is, a backlash against the 2010s Sonic was  growing and a second look at the 2000s games was   also on the rise. These things did not come out of  nowhere. I have made it clear that Sonic Era wars   is something I no longer want anything to do with,  but I bring it up because I want to establish   context on how all these things happened, as we  get back to Forces, the game that inspired my   making that Sonic stories video in 2018. But  that pretty much covers Shattered Crystal,   it was a mediocre game made worse with it’s  blatant padding. One that only served to make the   Boom Series look even worse as it had not just  one dud, but two at the same time right as the   show began. But…this began…The Boom Drought. The year is 2015. Sonic discussion was pretty   lively back in 2013 and 2014 as people were hyped  to talk about the new games, especially with Boom   on the way in 2014. But following Boom, Sonic  discussion online became a wasteland. Rise of   Lyric and Shattered Crystal were both…much worse  than anyone could’ve expected, and the Boom show   was already on a path of decline with it’s early  airing times. The media circus that was Rise of   Lyric made, I’d say, pretty much everyone sick of  Sonic Boom before the year was even over. But…SEGA   couldn’t just move on immediately, they put a lot  of money into the Boom Brand, which really failed,   as I said last week. In 2015, all we got was  Sonic Runners, a currently defunct mobile game   and Sonic appeared in LEGO Dimensions…real A game  content there. It just felt like the series had   grind to an absolute halt back in 2015. But then,  we got word on a new game…and it was…Sonic Boom:   Fire and Ice…hurray…another Sonic Boom game?  A sequel to Shattered Crystal no less. I felt   nothing at the announcement of this game because…I  checked out of Sonic, I didn’t care one bit about   them continuing to do another game. My mindset  was, here’s hoping when Sonic Team eventually   does a game, it will be good. Boom is pretty much  dead to me. But we ended up dragging things out a   bit longer as Fire and Ice got delayed to 2016 to  a collective…shrugged shoulders. I mean, if people   were sick of Boom by 2015, that was worse in 2016  because now it’s a world where Mania and Forces   were announced for 2017, who cares anymore about  Boom? So yeah, this game was the best received   Boom title…but who cares? I actually did back  this one up back in 2017 before Mania came out   thinking…maybe it was good? And I quickly dropped  it because I thought it was quite boring.   Playing it now, six years later…that’s  exactly how I felt, all over again. Only now,   I played the whole thing. Sonic Boom:  Fire and Ice is like white noise:   the video game. To it’s credit, it fixes all my  major issues with Shattered Crystal. For example,   I thought the character handling was much tighter,  so I felt in control a lot more than I did in the   first one. Each world has more levels with none of  them ever running past the 5 minute mark, stages   typically being done in about 2 minutes, much more  reasonable for a 2D Sonic game. And best of all,   the collection element is entirely optional, as it  should be. If you want to blast your way through   Fire and Ice, you can. If you want to play every  stage and get the most out of the maps, you also   can. Showing Sanzaru was willing to take audience  feedback and improve on their foundations, which   is commendable. The problem is that while Fire and  Ice does fix all the things that made Shattered   Crystal so…not good, it doesn’t add anything to  make the game…more fun. The major issue with Fire   and Ice is that the levels are still just tracks  of automation, in fact, I’d say it’s worse in   the sequel since without that exploration element  being required, most players will see this game go   in one ear and out the other as it plays itself  more than half the time. Also introducing this   Fire and Ice gimmick that never really elevates  beyond the most basic of applications. Fire melts   ice, ice turns water into…ice. Sometimes you will  need to do this to get through some collapsing   ceilings or whatever, but for the most part the  usage of this gimmick really just feels mundane.   Not worth the goofy hype it got in the trailer.  WHAT HAPPENS IF YOU MIX FIRE AND ICE!?!?!?!?   Water. Mystery resolved. Even though Fire and Ice  is much shorter than the first game and is doing   things to improve the pacing considerably,  the fact that the approach to level design   hasn’t changed that much means that the game is  still pretty damn boring at the end of the day.   I knew I had to get this script done shortly after  playing the game because I really feel like this   is the kind of thing you’d play and forget almost  all of before the week is over. I just felt like,   when I wasn’t watching the game play itself, I  was doing almost nothing besides running forward.   Levels not really doing much of anything in terms  of variety, I barely ever switched characters   besides them being required because with five  characters, the D Pad isn’t used for that anymore,   so you’d have to touch the screen, and on  my…shall we say…setup, I didn’t feel like   reaching my mouse to do that repeatedly in a  stage, so I just stuck to one character for a   long time and the game didn’t really stop me from  doing that. Past the part where Tails is unlocked,   I don’t think I ever used Amy one time, and she’s  the new playable character you are supposed to be   hyped about. But her abilities are never needed,  the returning characters functioning pretty much   the same as before, only with minor enhancements  like Sonic not stopping dead in the air while   doing his air dash. But otherwise, it’s the same  basic puzzles from before, just done…again.   By looking at how it was made, I don’t think Fire  and Ice is some abomination, it’s just…offering   very little in terms of gameplay. I think  they tried their best, I mean the art design   is neat…giving us levels based on pirates and a  haunted house, the fact that the game has full   voice acting in it’s in game cutscenes, and new  CG, show quality cutscenes demonstrates that the   team was putting their best foot forward on 3DS,  something I think the other ones I have covered   never really tried to do, but when the mechanics  are this…empty feeling, it’s hard to give them   game more points than that. Although, I did  notice one thing about these games and it’s that,   I am pretty Rise of Lyric is just…not even canon  to the show timeline. Fire and Ice is the sequel   to Shattered Crystal, Fire and Ice being confirmed  canon to the show as the main villain of the game,   D-fekt goes on to appear in the series following  the events of the game. Rise of Lyric was supposed   to be the prequel to the cartoon, but Rise  of Lyric and Shattered Crystal can’t both   be canon since Lyric has an entirely different  motivation in both games and…both games showing   how the heroes met Lyric. Seriously, Lyric has  never met Sonic and friends in Shattered Crystal,   but them meeting is how he was freed in Rise of  Lyric so…it just doesn’t make sense. Shattered   Crystal also got a prequel comic in the Sonic  Boom Archie Books, so I feel like, in a way,   Rise of Lyric was just disowned from the Sonic  Boom brand before it was even released. Although,   generally speaking, I feel like it’s weird to  see the Boom cast, in all three of these games,   being involved with some serious adventure since  the show is just nothing like that as we see their   misadventures at home. Even with Shattered  Crystal’s awful…Amy gets captured because   she decided to joke about how dumb Lyric is with  Sonic on the phone mid fight writing, it’s still   some epic quest that you’d never see on the  actual series. But at this point, I am just   rambling on about the continuity and presentation  of the long dead 2010s Sonic cartoon series.   And that’s pretty much it for the video.  I mean, Fire and Ice just isn’t worth any   more time in 2022 than what I’ve given it.  It’s really not bad, it’s just very dull,   very in one ear out the other, whatever  expression you want to use to describe it,   it just doesn’t have any staying power, and like I  said when introducing it, most people at the time   were ready to move on from Boom and just get to  the games announced at the 25th anniversary party,   Sonic Mania and Sonic Forces, have something  new and interesting to play and talk about.   With Fire and Ice releasing by the time Boom was  really a husk, it just didn’t grab the interest   of a lot of people. It was too little too late  by this point, the Boom brand was blown day 1,   so two years later, an…”okay, I guess” sequel  wasn’t going to do anything. And that’s that. At   this point, Older Sonic fans had Sonic Mania  to look forward to, and this Sonic Forces,   or at the time, Project Sonic 2017 looked like it  was going back to that energy the younger…older   Sonic fans were looking to see again. And  the next two videos will detail how that   went and what I thought of them both. So I hope  people are excited about that. In the meantime,   I will say what I always do, thanks everyone  for watching and I will see you next time.
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Channel: J's Reviews
Views: 129,668
Rating: undefined out of 5
Keywords: sonic boom, 3ds, nintendo 3ds, sonic, sonic boom 3ds, sonic boom shattered crystal, sonic boom fire and ice, sonic boom rise of lyric, sonic boom fire & ice, sonic boom: shattered crystal, sonic boom fire and ice gameplay, sonic the hedgehog, sonic boom review, sonic boom shadow, sonic 3ds, sonic boom 3ds parte, sonic boom 3ds review, sonic boom (video game), sergindsegasonic sonic boom
Id: of2vYMVhcMs
Channel Id: undefined
Length: 18min 15sec (1095 seconds)
Published: Fri Oct 21 2022
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