Le Problème Avec Starfield

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OK, you clicked. At least give me the benefit of the doubt before you spit on me. Usually, after playing and finishing a game, I try to remember a word, an emotion, a feeling for that game. Some people will ask me why? Because I'm doing what I already want. And then because I like to ask myself the question what remains of the adventure, that a team of developers spent several years producing for themselves already, and for the rest of the world , that is to say you and me, can experiment behind? And I will add how you are going to talk about it to those around you, to your friends, to your loved ones, about what this game made you experience and feel emotionally. Now you have 4 hours If I had started a time capsule concept for Starfield like comrade Momo from Video Games Magazine, you would have seen a man rather excited and excited by the gigantism and the call to exploration that offers The Galaxy of Thousands of Planets 1695 exactly, according to a player on Reddit who said to himself Yes , I'm going to spend 100 hours finding them all. I probably would have told you about this strange quest in the Well area in New Atlantis where you are asked for your help to solve an overheating problem and you find yourself in the middle of a shady deal with potentially the most corrupt person in the world. 'place. That was the first moment I was immersed in the world of Starfield and the secrets it holds. Then it was the UC Vanguard faction quest that captivated me. It might seem extremely classic to you, but it's a certain care given to side quests that I would like to see more often in these Open World games. Because the little FedEx activities that Starfield is also full of : Bringing an object back to this place, talking about this and that without any real interest even in Lore. Well, for me, this is extremely detrimental to the experience and appreciation of a game. These copied and pasted elements from games to games almost no longer have their place in 2023. Tell me in the comments if it tires you too or it Is there anything that doesn't bother you about these kinds of gargantuan games? It's great to offer the possibility of building outposts to harvest resources on planets, of being able to build and modify ships, of going to more than 1000 planets to scan extraterrestrial things a good dozen times so that it's finally considered to be analyzed by the game. At the beginning, it's cool, I swear, we're curious, but in the end, we no longer want to do it because it doesn't actually bring in much in the game. adventure, to say nothing of interest. Starfield takes the challenge of taking place on a galactic playground. This gigantism, blows the respect on a technical level, it is a crazy job which was accomplished to also have almost no major blocking bug on consoles to my knowledge. But because it takes a but I have the impression that today it is a certain misery for the studios which do not manage to offer a more condensed adventure and sufficiently rich for a player like me, At least. They fail to make a story that captures the player's attention or makes them want to see the ending. And the sides which can allow greater immersion and lore. So yes, we can sometimes come across an interesting narrative element, but how many others are insipid on the side. I keep telling myself this, but we are reaching the end of the 100 hour Open World formula, with a lot of things to do, Very little use and unrewarding. So it's a difficult rhythm to balance in an open world. Watching Starfield starts off rather slowly until New Atlantis. You know very little about the world around you and this easily allows you to do a good number of quests, naturally. Or not, because when after just a few hours you have to talk to X or Y for you don't even know why, it's tiring. There are so many quests that can be triggered just by encountering soldiers in towns and which will also be added to another long list of other quests. Everything falls on you, it becomes ridiculous. I don't know what you think at this stage of the video, but the multiplication of things to do without much coherence in a huge map is, for me, ruining many gaming experiences. We're drowning in activities that, if not done, will absolutely not miss your gaming experience in fact. Worse, they often harm the game as they can be invasive. I also have this illness which makes me want to do and see almost everything a game has to offer. Quests were created for a reason there's a whole team behind it who spent time writing it, modeling characters, working with voice actors who lent their voices. But unfortunately, it is very often to allow you to farm easy money, easy XP or clumsily, to lead you to discover a place that the main quest completely skips. In the middle of the adventure, I had the strange and unpleasant feeling of forcing myself to play. It's not really a good sign when you're not playing for fun, but because you have to finish this game that fails to captivate you. Even the discoveries about the lore, these factions, these past or present personalities of history have not managed to satisfy my gaming sessions and I have 103 hours of play. I don't know how that's possible because I didn't complete all the quests and I didn't even see the point anymore. I like to think that you have to know how to start your game well, to lead the player into your video game proposition. And then, you also have to manage to finish in style and leave me with an emotion, with something which, for me and only me, allows me to say that I really loved the time devoted to this work. But the more we extend this time, the more we must above all succeed in motivating ourselves, to go to the end. There are a large number of people who don't finish their game for X or Y reasons. And particularly time constraints. This is a problem that video game studios need to solve. Let us agree, this percentage will never be 100%. But when you look at the percentage of players who have obtained the trophy or achievement at the end of the main quest, it is often less than 50%. It's quite sad, I think. The more I look through the industry's huge catalog of games. And the more I enjoy shorter adventures than the 70 to 100 hour filler of AAA open world that almost every AAA tries to copy. So this is explained by increasingly significant costs limiting risk-taking and to ensure sales and therefore profits, we do what works, we copy what works and what the player is used to. to see and experience. But over time, I notice the same weariness. The problem with every big open world which is magical at the beginning with discovery and wonder, but repulsive at the end. Watch a short DLC like Horizon Forbidden West I enjoyed The Burning Shores much more than the 80 hours of content in the base game. I'm cheating a little because the MAP runs this route while flying on the back of a machine and I literally no longer feel like I'm traveling miles between points of interest. But you get the idea. When I take stock at the end of these open world games, I often say to myself: It's a shame, either there was better to do in style or it was a bad choice to check the open world box with a game area that is too large and seemingly infinite possibilities for the player. Besides, you are not really free in these adventures. In this case, you cannot take the lead of any faction or create one to dominate the world. You are restricted within a well-defined framework which, of course, allows you to do a lot of things, but it remains quite classic. Yes, few games offer as many mechanics and possibilities as Starfield. But by trying to do too much, I found that Starfield was lost. Like a very promising draft feeling on paper, but with a lot of things to improve to make it an unforgettable adventure for me. My first feeling after finishing it was to wonder what if we took out half the content of the game and made it a shorter, more intense game with a direction more focused on the intimate, the intimate around these secondary characters who can accompany us or around these mysteries, artifacts which really take on another dimension. After doing what? 75% of the main quest maybe? I come to wonder, and if in the end, the faction quests should have been DLC, they would have been more ambitious and more enjoyable to do than the hell of going through its catalog of missions. As we browse our Netflix catalog, we inevitably end up not knowing what to do, what to watch, what to give our attention to. And yet, Netflix has a recommendation algorithm. In a way, I think I want to see a little more of the narrative touch and the developers' desire towards a message, a direction of a story rather than a sandbox which pretends to have coherence but which does not exists only so that I can spend hours and hours trying things and ultimately, without me remembering a major point where the game was particularly sublimated. So Starfield is a good game. Don't be fooled by the criticism I make of it in this video, but it's also a game that perhaps only excels in quantity rather than quality. In my opinion. Despite everything, I invite you to try the adventure, especially if you have the game pass. The game certainly left me with a bitter taste. This video is a little more an attempt to put words to this set of feelings that I felt during and after my adventure. With the addition of the New game plus proposal from Starfield. We could certainly have ended up with a superb reflection on humanity, space adventure and many questions that I will not spoil, but that would have made it for me a game with a little more author, more intriguing and a more profound and impactful experience if it were either linear or a little less dispersed. Anyway, thank you to those who watched this video to the end. Do not hesitate to give your opinion on the points that I address, to exchange comments and I will read you all at a minimum. And then it is through the exchange and sharing of experiences that we learn the most and discover the most about ourselves and the world. See you for the next video on the channel! Chao!
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Channel: Lambda Review
Views: 3,266
Rating: undefined out of 5
Keywords: test, gaming, lets play fr, review, analyse jeu vidéo, analyse et débats jeu vidéo, gameplay fr, starfield, starfield test, starfield gameplay, starfield français, test starfield, avis starfield, bethesda starfield, bethesda, starfield avis sans spoil, starfield avis fr, the elder scrolls, skyrim, critique jv, fallout, game pass, xbox series x, starfield gameplay 4k, test fr, starfield xbox series x, starfield gameplay fr
Id: H6pVz3fELA4
Channel Id: undefined
Length: 11min 6sec (666 seconds)
Published: Sat Nov 11 2023
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