What game theory teaches us about war | Simon Sinek
Video Statistics and Information
Channel: undefined
Views: 2,803,941
Rating: 4.7863078 out of 5
Keywords: war, America, strategy, allies, conflict, gaming, game theory
Id: 0bFs6ZiynSU
Channel Id: undefined
Length: 9min 48sec (588 seconds)
Published: Tue Nov 08 2016
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Snake oil salesman are alive and well, the player and what hes selling is different but the game is the same.
That's self proving argument. Picking it apart on specific examples is a finite strategy. Saying America doesn't have values is taking the infinite strategy that proves the argument.
Thanks for posting.
Who even is this guy and why do we keep giving him a platform from which he can spew this nonsense? He has no idea what he's talking about and no concept of international relations. He just drew a bunch of circles with arrows.....
This is a bunch of gobbledigook... whenever people say "oh, this happened in history and oh by the way it's just like in business" -no.
He claims that the US's approaches in Syria, Crimea, Russia, Iraq, and Afghanistan are inconsistent because they're based on short-term interests and not long-term values. Well, that's the nature of intelligence and the process of deciding to go to war. In each case (excluding the vague problem of "Putin") the US engaged because of x value that they're supposed to hold so deeply - opposition to tyranny, or the self-determination of a people - and then the picture changed.
Iraq was first deemed to have WMDs that hadn't been surrendered after the First Gulf War, then it wasn't. Afghanistan was Al-Qaeda's base and probably the location of Bin Laden, then it wasn't. Syria's government was genocidal (which under the 1948 UN convention on genocide, the US must intervene to prevent), then it was the representative of order against international insurgents, then it was some combination of the two.
All foreign politics are based on the possibility or probability of something happening, and that is usually a threat to domestic interests or international treaties. In the 1920s-30s, spy networks exploded in size across Europe because everyone realised that they were mostly vulnerable to surprise attack, so they each needed to know what any potential enemy was planning before they did it. They also needed to not appear that they knew what their neighbours were planning since they weren't yet at war, but when they found they were planning something, what could they do? It's not a simple decision you can base on core values like "life, liberty, and the pursuit of happiness". Everyone wants those, but it doesn't mean that every foreign action is guided by all of them at the same time.
It depended on the situation, and while most countries had self-defence as their obvious motive, when it came to making a military decision they had to go based on what they knew, which usually wasn't a simple threat of invasion. Obviously international warfare is more complicated than a ten-minute video can convey, but his central point ignores the change in perspective that we take on wars over time. He could probably paint a war from a hundred years ago in broad strokes, while a current or recent war seems driven by small and confusing details. That's just hindsight, and infinite games are made of finite ones.
This sounds like the blithering of one of those people who read a one-liner in a wiki article and try to extrapolate that to everything, discarding pesky things like details and nuance.