What Class Should YOU Pick for Classic WoW? The Ultimate Guide to Picking a Class

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yo guys pump her out another video this video is 35 minutes long so strap in and get ready for the ride this one's gonna be my personalized guide on picking a class for classic Wow I've seen a lot of youtubers cover this topic from a class design perspective some of them just give you a Burrage DPS numbers and raid logs that basically just rank them and less so from an experience perspective or covering some of the underlying nuance for each class I've played every single class in vanilla pretty extensively except for maybe jammin and I have a great deal of insight to lay out for you guys which I think should help a lot when it comes to picking a class so without further ado let's get into it fellas so let's start off with rogues since this vanilla after all so you want to be a rogue a rogues are by far the most popular class in vanilla every vanilla server I've ever played on has had an absolute abundance of rogues if you plan on PvE specifically rogues are pretty staggering pros and cons the first thing which I mentioned is that there gonna be there's gonna be rogues all over the place this means gills are almost never going to be openly recruiting you generally there's only about two to five ropes per 40 man raid groups sometimes higher in early patches or in horde sign it can go up to like seven eight but not not generally the case since melee groups need to have the battle shout from warriors shannon's for wind fear on hordes side or hunter for true shot aura so it gets kind of hard to get into a guild and the competition level to get that ropes butt is really high as well as a competition for melee loop between both melee groups on the other hand ropes can also be really fun and vanilla PvE some of you guys may disagree with this point but I think that rope the rogue dps rotation happens to be slightly more interactive than some of the other classes having a strong sense for your combo points and how to optimize them as well as when to pop certain CDs like adrenaline rush blade flurry etc in certain scenarios at hand it makes this sort of good ro can outperform lower skilled players purely from a tactical timing perspective rogues are also an extremely strong dps class in general with straightforward mechanics if you want to be competitive on the DPS ladder throughout each content patch rogues will abide with that being said rogues are pretty trivial as a class in rating so you don't really have much responsibility to do other than focusing on uptime target than smashing your pian into robots I mean if you plan on rate leading I wouldn't say rogue is the best class to pick as your main who said thunderfury no listen okay listen guys not happening here's the deal 99% of you aspiring rogues won't get this item period any sensible rating guild will almost always prioritize the main tank over a rogue for thunderfury that leaves you on second or third tier prowl for it and even then you're probably still not that guy in the guild who's gonna get it I mean some people might make their own guild as a rogue and raid lead and just take it because they're that kind of person but generally and speaking like in a general sense you're not getting this item so I really wouldn't pick a class based on a legendary item unless you're making your own guild or you know you're gonna no life in and be that guy in a guild or you know unless you know that you're dedicating yourself to and I wouldn't pick a class based on that alright so PvP for a rogue yes just yes do it unless you're trash oh wow then no don't do it if you're above the median IQ level with a great ability to adapt and play video games and add up level yes do it well PvP on a rogue is insanely fun vanilla is filled with tons of rats crawling all over the place funneling through choke points all over the open world there's endless opportunity for you to bathe in salty tears throughout the world rogues the engineering have insane 21 3v1 and 41 potential I played a ton of world PvP on a rogue on war song with Goblin rocket Hellman silithus in particular with level 6 these farming pages and I can't even express to you how many times I 31 41 teams of casual scum all over the open-world Safwan blind the other rocket helm another kill one by one with you know out plays as the fight progresses if your legendary at PvP you know you're a pvp god you've been one for a long time role gonna be the most satisfying world PvP class by far especially considering you can almost always dictate when the fight starts and just sit in stealth awaiting your opportunity as for leveling up rogues do a damn good job without having to worry about mana and just having consistent damage and utility they're great levelers so don't worry about that rogues are good Levellers warriors the tank of vanilla so here we go Warriors are a really strong class in vanilla every raid has generally seven to ten warriors about the two groups of warriors entirely most rids will have at least three to four tanks sometimes they'll have a pharaoh druid off tank but honestly that's super rare and not even worth it most kills will have straight warrior tanks the whole way Fury Warriors are also a top tier DPS class especially in later patches which means raids are generally littered with brown warrior goodness all over the place here's the deal warriors especially tank warriors are probably the hardest class to be good at in vanilla PvE being a strong warrior main tank is very micro intensive and requires a good amount of confidence I've tanked for ten years now in vanilla specifically and I've fully cleared all content in vanilla as a tank many many times I also have a video on this if where I go over some tips and tricks for warrior tang you even know if you guys want to check it out over my years of experience I've seen so many cutting warriors failed to adapt and control their environment mechanics tend to be the biggest problem I've seen trailing very closely behind that notion however or maybe even tied or ahead of it is a general lack of confidence from your main tank or tank people who second-guess themselves break under pressure when things get hectic don't have the ability to adapt or react in crucial scenarios should not I repeat should not play a vanilla warrior tank also warriors with their heavy stance dancing spammable rotation one ability every global + off global abilities will make your fingers tired I'm not kidding I literally have issues with carpal tunnel syndrome from playing warrior intensely over the years so if you want something more relaxed on your fingers don't bother with it being a warrior tank also requires absolute dedication to your rating group you're expected to be there every single night every single night tanks that ghosts are a guilt mortal enemy so if you aren't ready to dedicate to rate progress consistently in a long-term scenario don't do that to a guilt that'll funnel gear into you you'll quit or stop showing up consistently and they'll have to rehear another attack and another tank can start from scratch entirely which will really hurt that guilt three warriors are awesome in the early days fury starts off pretty slow without a good amount of crit and hit you're pretty much a soggy noodle but once you hit a soft cap on your hit and hit that threshold on your crew training you become fully erect the increase hit will allow you to miss less which will generate more rage and the crits will also give you increased rage because critical strikes generate more rage once you hit a certain threshold you become an absolute legend fury warriors arguably similar to rogues have one of the most fun DPS rotations in the game blood thirst whirlwind using heroic strike when above 7 a rage or cleveland's multi-target Deathwish has a big pop and surprisingly enough free fury where your specint to improve over power which means whenever the target dodges one of your abilities our auto attacks and you have low rage you swap over to battle stance over power and then go back to berserker stance make sure not to switch however over to battle stance for an over power if you're off CP on your strikes or if you have a full range bar in berserkers that's just dumb I'd also suggest getting SCT or SC TD scrolling combat text add-on for over power warnings instead of having to watch for dodges all day fury Warriors are quite trivial the biggest thing you might have to do is put a tank you're on certain polls and off tank a target tank warriors on the other hand obviously are the ideal raid leader so you lead the pace of the polls and while tanking mobs uncomfortable you're basically just standing in one spot tanking your mobs and you have a full overview over the entire raid in order to micromanage all the little peons in your raid group addict Wow players with strong character and leadership abilities will excel on a warrior tank and if you fill this role well expect tons of perks within the social dynamic of a classic WoW server you're the hot commodity everyone wants your juice you'll be beating off the ladies with a club by the end of it did someone say thunderfury wait no thunderfury yes be them a tank and this item is generally yours on the first pile if you deserve it fury warriors not so much you'll be second third tier like rogues also hand of Ragnaros might have meant a fill corrupted ashbringer are all up for grabs as a warrior if you want a PvP as arms for PvP in general wares are the kings of premades warriors with paladin's following them giving them freedom or shamon with winter fury on horse side free action potions on both on both factions followed by healbots you can absolutely dominate in the PvP scene arms Warriors are the kings of pre-made I repeat the kings get a bunch of consumables a couple healbots and two shot everyone in your path to easy five caps and a B all day again if you're a depth at where your PvP I repeat the kings of pre mates as for leveling on a warrior very slow by yourself you basically need to heal heal bought to level up with you as a warrior in order to have a decent leveling time but with the healer you can take advantage of AoE pulls with endless rage and level quite fast ah mages mages the first class I ever played and Wow the first class I ever hit 2k on and TBC oh how I loved mages to be honest though I kind of have a love/hate relationship with mages and vanilla between PvE and PvP in terms of PvE mages are one of the most valued classes in the game from their great ability to a a weak high D curse keep max range and just the amount of damage they do they're just so great and versatile there's generally tons of mages in every raid anywhere from five to seven mages generally in every classic raid there's usually two full caster groups so ten rates law it's dedicated to mages and warlocks this means two things the first thing is that finding a raid spot as a mage is generally quite easy they aren't super popular and compared to some classes I mean they're not unpopular but nowhere near the popularity of rogues and fury Wars which are everywhere like a cockroach infestation most vanilla kills are always always always recruiting mages and warlocks on the other hand though seeing as there's 10 casters in every single raid it's pretty difficult to gear out especially if you aren't high prying the guilds plan for gear distribution I know a lot of people like to say oh but rating isn't about the loot it's about the experience okay sure but also know give me the Purple's I view that aspect is a pretty strong negative honestly but it's probably not the biggest negative the biggest negative for mages and PvE is by far the damage rotation so in early days mages play frost in either deep frost or arcane frost deep frost is possibly the most bore attack rotation in the game you literally cast one spell over and over again frost ball frost ball frost ball flat ball it's so boring as arcane frost you at least time arcane power with double frost bolt combos and presence of mind but nonetheless still pretty much the same thing and super boring when you get into a queue for tea and acts you go fire which is better and I mean a lot of norming mages will say a book bump Breath of Fire but it just basically spam fireball and no no that's wrong I played mage in a queue for T in full max clears for a while and I was one of the more innovative / trihard mages that broke the mold entirely so fire mages have ignite which is a dot that applies itself on the target every time you create ignite damage is based off the spell damage of the initial ignite proc or the spell that proc the initial ignite so if you get a crit with a scorch it'll be a percent damage on the ignite based on the scorch damage so it's not gonna be super high which isn't worth it at all so when you get a crit with scorch and you get an ignite based off scorch damage you generally don't want to feed that ignite and you want to let it fall off and then once you get a fireball crit for a real big ignite that's when you push that ignite super far stacking it up to five and trying to keep it for as long as you can so if you look at this talent right over here you'll see that fire blasts and scorch have a four percent extra increased critical strike rating than all your other fire spells this means one thing so once you get a crit with your fireball you get a big ignite and then once you have that big ignite you then follow up with scorches and fire blast combos you could use rank one if it's a long fight you want to conserve your mana in order to keep that ignite going for as long as possible so you can also get greedy and use high rank scorch and fireball if you really want you know spamming demonic runes and stuff that will keep you going it's doable with good gear and tons of consumables but it's kind of for try-hards only so with that being said fire mage is pretty interesting it's got a cool rotation but there's a caveat ignite is shared between all mages in a raid this means there's only one ignite and all mages feed into that ignite so this means the first mage to crit starts the ignite and gets all of the damage so the rest of the mages are just fee into that one mages ignite this means that all the threat and all the damage goes to that one mage who started that ignite chain so you need to understand how to control that thread of course and also it's kind of annoying to not have your own personal attack rotation but have a class-wide attack rotation where one mage gets all the damage and the rest are just coordinating in order to cast low rank scorches and fire blasts to keep that ignite going so on loathe it for example where everyone has max crit and you don't pull threat you'll have the best geared mage with the most spell power cast a big power glass with this trinket you'll get a massive crit with that pyroblast and then all the other mages are just pumping that power blast ignite the entire time then you just keep repeating the process this is what the damage meter will end up looking like it's it's not my favorite mages in pvp what can I say one of the most fun and versatile classes in the game you do everything control control control control there was this sick mage on Warsong who used to upload montages of how he played and wars' on gloats premades I'm not sure if I could find the clip and he would literally barely do any damage he would just improve blizzard for 70% slow AOE sheep multiple targets sheep one after another rank one frost bolts all kinds of different targets and just have the deepest impact on the game without doing damage pretty much aside from that you can also pretty much 2-shot anyone and I mean you don't really gotta say much more after that just check out vert vert in his video from original vanilla enough set and if you haven't seen that video go back to history class what are you doing watching this video as for leveling mages are super fast leveling with improved blizzard 70% slow endless AOE pack pulls I mean six you get the 60 in some of the fastest times so paladin's paladin's are the core of raid healing and vanilla on alliance side Polly's are by far the best vanilla healers in the game due to this talent right here where when they get a crit heal they get a hundred percent mana refund on that casted spell when they scaled to full crit healing gear they become Rank 1 flash healing BOTS never going out of mana literally spamming flash the entirety of a fight the way you heal is paladin is you'll generally have about three different ranks of Flash on your bars so rank one is generally your filler heel that you're just constantly spamming you'll have a mid rank four depending on what your gear is that you use every now and then when things are a bit heavier and if things get really panicky you'll use max rank flash to recoup recoup recoup get everyone back up during a rough time and then revert back to lower ranks so you could also cast big holy lights every now and then when the main tank is is quite low if you tie it properly to top them off but pretty rarely you're pretty much casting flash rank one the entire fight it's pretty boring to just spam flash the whole time I mean similar to mages where you're just frost bolting the whole time but it's healing so you're pretty much just adapting and reacting to health bars which is fun regardless of what's whatever spell you're using right I guess another annoying part about playing a paladin is paladin buffs you're constantly coordinating through pally power who's doing what buff so you're just constantly rebuffing targets all the time it's super annoying ret paladin's are almost non-existent in vanilla raids they do exist more after a q40 avenger set and other items hit the game but honestly they require so many little things to even be viable in a PvE scenario that most people will not be able to successfully raid on them paladin's need to farm all kinds of little spell power consumables melee consumables Dragon's Breath chili on hit effects I mean in order to be a top performing ret paladin you need to try so damn hard I mean I wouldn't recommend it unless that's what you want to make your vanilla identity and you're just determined to make it work then yeah you know knock yourself out but it'll be pretty hard for you to find a raid spot or get hype really apart from two handers of course because most DPS warriors are dual wielding especially in later patches there's a fury to head a new spec early on but it doesn't last super long but as a rep paladin you really need to like be on that next level if you expect to get a raid spot it's gonna be really tough repellents are strong and PvP in general whether you're playing a ret paladin fully consumed cleaving alongside a warrior and premades you're playing holy paladin heal Boateng flag-carrying helping the flag carrier freedoms etc or a shock it in running around blasting dudes as a semi-pro semi holy semi ret style paladin doing pretty much everything I mean you're always viable in PvP there's always a nice place for you in the group although it's probably not the most dynamic class in terms of outplay potential so it can be pretty frustrating if you're more of a methodical rogue mage type PvP player I don't personally enjoy paladins in PvP with some people love it so you might like it as for leveling problems a pretty average not good not great they get the job done warlocks I'm kind of indifferent on warlocks in vanilla let's go over the pros and cons real quick so early on warlocks can't really compete with mages and DPS until late a q14 acts well that's a pretty weak in the early days I mean they're not really bad but they won't compete with rogues Furies and mages in the early tiers of raiding a big reason for this is the debuff cap on targets you can only use 16d buffs on the target at once and raids this means no corruption no emulate no curse of agony at all for the most part warlocks generally go sack o or like SM ruin type specs or something along those lines there's a couple different specs so you can run you end up pretty much just spamming shadowbolt over and over again it's pretty boring and another reason why they're pretty bad early and later on is just the way that their talents scale with spell power and the percentages that are applied to spell power so you're not going to be doing much damage until later on you have a slight usefulness in in in raids in terms of utility with banishing and sometimes fearing you know if it makes sense sometimes you can literally save the raid from wiping or your group from wiping with a good how warlocks also have hellfire so drink gauntlets and big AoE pulls warlocks can all just spam Hellfire nuking themselves but if you have healers that are just spamming pre heals on all the warlocks they can just endlessly hellfire and just poop all over all the whelp since suppression room or gauntlet you know whelp sin and onyxia whatever walks are pretty cool but I'm not crazy about them and you know that's just my opinion warlocks in PvP they're really a mobile but honestly they're so freakin strong and 1d ones and in premades you can run d stro seduce targets soul fire them seduce again Shadow Ball death coil fear emulate con flag like you can basically kill most classes without them being even able to control their character or fight back at all you basically almost always have a health stone so you can heal yourself a 1400 on demand in 1v1 quick summon avoid Walker with fel Dom sack the void Walker get a big shield overall they're just super and and it's almost a hundred percent impossible to beat a warlock well who has the CDs as a mage you have to play it perfectly and even then the warlock has to either really screw up or just suck I mean there aren't mobile but they more than make up for it in terms of utility flat health healing warlocks are sick in PvP and as for leveling similarly similarly to hunters what looks a little quite fast with pet tanking mana tapping and in the healing potential to drain and just keep going they're really fast Levellers priests are sick not necessarily the absolute top performers overall but quite competitive and definitely really satisfying to play with a great skill set so most priests or about 95% of priests and raids will be wholly SPECT holy healing is really fun priests have bubbles renew different flash heal ranks like paladin's greater heals and base heal all of these spells are viable you don't just spam one ability over and over again for the most of the fight it's really a healing class of intuition where you use whichever heal you feel necessary depending on the scenario priests are great at raid healing and great a tank healing as well with renew upkeep big heels armor passive on main tank bubble when tanks are about to die like reactively you just bubble them and save them from the next hit overall my favorite class to heal on in vanilla raids generally there's equal amounts of priests and paladin's within arrayed compositions so there's definitely going to be a good amount of recruitment for the class specifically finding guilt was pretty easy as a holy priest but even better on the line side dwarf priests are the only ones in the game who have access to a special ability called fear ward which is a buff that you can give on a target making them immune to the next fear casted on them on nicosia an affair and other bosses have fears on a time interval having a priest to use fear mode on the main tank every time it's up is super important in vanilla it's not necessary if your tank is good and can time is stance dancing it's a berserker berserker sense for a quick berserker rage on every fear but sometimes the timing is shorter on the fear then the cooldown on your Berserker and you literally need the fear ward to compensate for like mistakes or whatever it just helps to take some stress off the main tank to not have to stand stance for every single fear dwarf priests again are the only ones with disability so finding a guild as a dwarf priest is so damn easy if you want to be casual you'd still find a guild willing to take you without putting in super amount of effort dwarf priest I repeat dwarf priest shadow priests are kind of rare they aren't a great DPS class they run really really fast and they don't really scale well with spell power and spell crit particularly since their dots don't crit and vinod nonetheless every 40-man raid could benefit from one Shadow Priests but that's really it one Shadow Priests only a properly cleared Shadow Priests with full consumes endless manopause demonic runes could not go um every two seconds and do decent damage at middle-of-the-pack damage but nothing special the dps rotation for Shadow Priests is actually super fun you keep your dog up you keep embrace up mind blossom when my glasses on cooldown you fill in to mine Flay's and then Mind Blast again it's pretty fun compared to most classes I would recommend doing it if you want to be a unique unicorn you'll definitely have a good time for PvP holy priests are kind of middle of the pack they're all right kind of squishy and a mobile Shadow Priests on the other hand are one of the most powerful PvP classes in the game period shadow form reduces melee damage taken by 15% this along with inner fire makes Shadow Priests very tanky against any sort of melee damage dot spheres dispel offensive dispel the ability to off heal heal themselves it's just they have a great tool kit for PvP there's a cheesy pre-made comp where you can stack a bunch of Shadow Priests dot everything and then if one priest gets focused the other priests heal that priest and it's just this super cheesy comp where you just spread shadow word pains everywhere and watch everything rot shadow priest are Tier one and PvP absolutely tier one I'd recommend it as for leveling priests are surprisingly very fast levelers with improved damaged on their wants in the talent tree you dot wand wand wand wand kill dot-111 wand and just keep going mob after mob after mob without breaking for mana for a good while slow steady wins the race I've seen priests level in very very fast time shamans are super cool I'm not really experienced on shamans in vanilla but I've rated enough to know a lot about them and I have played them a little bit so overall they're really strong healers I wouldn't put them on the same exact level as paladin's but they're basically right up there the only downfall that they have in comparison to paladins is their lack of mana efficiency nonetheless they more than make up for it with their awesome skillset for healing lesser healing wave is their flash heal essentially so you down to mid to max rank it just like paladins and priests and they also have greater healing wave which is the tank heal I guess and obviously what makes them insanely valuable is their ability to raid heal so chain heal it's one of the most satisfying healing spells in the game chain healing the melee group is a super strong asset to a raid that along side with giving win fair totem to the melee group shamans make melee way more valuable on horde side than Alliance especially in the early days later on Alliance melee catches up a little bit because my kings and south from the paladin's scales pretty well once stats start to get inflated with stronger gear and later patches but in early early days though wind fury is king for sure they also have mana tide totem which is a really useful group white mana regen cool down between totem management a healthy healing skill set for different scenarios shamans are a really fun class to radial on a really satisfying class to play in general elemental shams and enhancement shamans do not exist in PvE I won't even go there they go home in two seconds and it just doesn't work don't even try it with that said and mental shamans enhancement shamans and resto are all super viable in PvP however so elemental shamans are Tier one caster for sure in PvP if you get a strong ally set with tons of crit you're a damn Sentinel turret blasting fools with major crit combos lightning bolt into a quick chain lightning cast with a shock on the end of it boom dead grounding totem shock interrupts overall tier 1 disgusting if you have a high crit set enhance is the more spec by the wider public for vanilla PvP but honestly it's not that great you're basically this is a mobile melee class with zero gap closing abilities you completely rely on RNG in your procs for windfury it's quite good if you have way better gear than everyone else but in a normal competitive scenario it's pretty weak nonetheless it is fun but by no means is tier 1 I wouldn't even classify it as tier 2 I'd probably say third tier if anything and it gets pretty old after after a while just spamming storm strike and shocks hoping for win fury of Prague's resto shamans are pretty cool you're basically a healbot shock bought wind fury bot following a strong warrior around nothing else to say really it's all right in PvP it's pretty fun and as for leveling shemin's kind of sucked to be honest but again like paladin's they get the job done druids are one of the more versatile classes in vanilla they aren't talked here and anything in PvE per se but despite that fact they can do everything viably or at least semi viably wrestle dudes are quite weak early on they go home pretty fast even with innervate and they don't pump out the strongest heals and overall just aren't great because of how mana expensive their instant casts are you can't just blindly raid you of everything and swift men to regrowth IAM you'll go really fast generally you'll be up keeping rejuve on the main tank if necessary and spamming lower rank Healing Touch over and over again so in axe druid healing becomes much better with access to this item it's called Idol of longevity which refunds 25 men on every healing touch cast which allows druids to become way more mana efficient while down ranking as you see i can pretty much spam healing touch rank 3 and my mana basically doesn't even dip if I use rank 4 it dips a little bit only slightly and you can see how a druid could sustain in a really long fight with mana pots and innervate using this idol throughout roads and bumpkins are similar to Shadow Priests in that a raid would generally if they wanted only use one so feral druids with the right gear and experience can be middle of the pack dps as well as provide a 3% melee crip buff to the entire melee group so if the druid is substantially good at what he does and pulls decent numbers you can benefit from the raid buff pumpkins are similar with a 3% spell crit buff for the caster group a less viable in terms of DPS because they go super fast but still though it can work if the players really try hard as all the requisite gear and consumes every single night to make it work feral tanks are somewhat viable off tanks but honestly you don't see it much and I wouldn't even bother with them in later raid tiers like early it's okay but later on it's just not worth it generally you'll only see about two to three druids per 40-man raid composition so there aren't but at the same time they aren't very popular in vanilla in general so even with that you'll most likely be able to find rates but relatively easily in PvP druids are one of the most enjoyable classes to play at least in my opinion playing a feral slash resto hybrid spec is super funnier essentially a troll in PvP with all the little engineering knickknacks consumables like free action potion you're so hard to keep up with infinitely kiting fools like headless chickens running around so I made a PvP video called so you want to be a PvP gone in wild classic and if you guys want to see more detail and with flag-carrying and stuff I covered it a little bit there so you can check it out but druids are great healers in pvp the best flag carriers and feral hybrids are great in 1v1 s with the ability to dot targets gap closed on interrupt with bear charge heal pretty much they do everything lots of fun to play I'd highly recommend it and they are the kings of Warsong Gulch as for leveling druids are pretty fast levelers in cat form I've seen druids get the 60 and some really impressive times alright so hunters hunter is actually the class that I'm going to be playing an official classic Wow for a multitude of reasons I'll go through them right now and you might actually be in the same boat as me and make a similar decision so hunters aren't top tier and pretty much anything related to damage in vanilla but they greatly make up for their lack of damage in so many other ways they have an incredibly useful skill set which makes them absolutely necessary in most raid comps hunters have an ability called distracting shot it's essentially a 30-yard taunt it allows you to shoot a shot onto your target and distract it making it attack you so you could pull it off your pet or pull it off a raid member you can then use aspect of the cheetah and kite said mob with a 30% increased movement speed all over the place in a raid so whenever you're on a trash fight or a raid fight when needs to be cutted it's the hunters job to kite that bad boy to Africa and beyond never being touched and endlessly cutting a root until being told to bring the mob back you can also save healers who get healing a grow by range taunting with this jacketing shot and bringing them all back to the tanks you also have an AoE frost slow trap that you could place on the ground which is super useful for AoE packs while the casters are just blasting them down keeping them slowed and cutting around in the trap you have the tranq shot or tranquilizing shot where you tranquilize a boss with a soft and rage that can be neutralized and overall you just have responsibilities and raids which makes the game a lot more interactive and satisfying I find so for example one of my favorite things to do in vanilla on a hunter ritual car is a good amount of skill it's actually pretty tough is kiting the zombies on glue-in necks so most hunters are way too bad in order to do this properly so a good hunter who can execute on this consistently without failure is always a key asset to a raid the next thing is hunters have a really satisfying attack rotation you're constantly timing your auto attack timer with your aim shot cast and lining up specific abilities depending on mana usage within within the timer as well some people don't like the attack rotation but I absolutely adore it and it's a big reason why I'll be playing hunter in raids and vanilla the next major reason why I'll be playing hunter is because I don't have time to dedicate to playing wow as much as I used to I'm gonna be quite casual and with that being said hunters level fast with a lower level of effort and the main reason the main main reason while I'll be rolling hunter is they have almost no competition for loot in most raids you're in a 40 man raid where you're the only attack power based male user the hunter tier that drops is split between two or three hunters in the entire raid and the rest of the off pieces the I Lisa hunter specific ones no one no one wants so agreeing out is really really easy compared to most everyone else in the raid I played a 1600 on the styl wrist back then and I got my hunter gear in tier 2 equivalent gear in two weeks since I joined the guild boom I was decked and ready to wreck in PvP Hunter's aren't talked here in terms of killing ability but you can 1v1 most classes despite that fact your damage is slightly lackluster unless the target is a major where you could just to shot them but good mages can win nonetheless but with that being said hunters are still really good in PvP you have mana drain which is super broken against certain classes you can just kite and mana drain them and then eventually when they're out of mana just win the fight you can scatter trap into aims shot multi shot combos or scatter trap healer kill kill target feign death wing clip counter strike with monk among glow strike Raptor strike concussive shot and concussive shot also in PvP spec has a 4 percent or a 4 second stun I forget exactly the percentage maybe 10 percent it's a super dynamic class high skill ceiling in PvP and I've recently fell in love with it playing on the vanilla server that I'm currently playing on I'm having more fun on hunter PvP than anything else I played with vanilla to be completely honest as for leveling hunters are probably the best alongside mages for leveling your pet tanks everything super consistent don't need a drink much you just keep going mob after mob after mob join who knows what's up woo that was a long one I had a massive headache by the end of that six thousand word essay and then recording it like a motormouth if you stuck through the whole video you're a real trooper a real trooper I hope you guys enjoyed it please comment like and subscribe for more of this kind of content and with that said have a good one guys I'll see you on the next one take the Doge he's coming out against for a new point if your bets now ladies and gentlemen or boys the boys might walk east do scrap [Music] crap-rap-rap my fault
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Views: 820,418
Rating: 4.4245558 out of 5
Keywords: Picking Guide, What class should I play in vanilla, classic wow, classic wow beta release date, classic wow launch, summer 2019, World of Warcraft, Vanilla, 1.12, madseasonshow, assertonsin, asmongold takes the, asmongold reacts, kargoz, tips out, esfand, Leveling Guide, gold guide, guide, mage, rogue, warrior, paladin, warlock, how to, raiding, classicast, asmongold rates, Official Update, Announcement, blue post, farm, WoW Patch History, What we know so far, Class Picking Guide
Id: 3j5t5BESlsI
Channel Id: undefined
Length: 35min 20sec (2120 seconds)
Published: Mon May 13 2019
Reddit Comments

I get recommended videos exactly like this just about every time I go on YouTube.

👍︎︎ 3 👤︎︎ u/kek521 📅︎︎ Aug 18 2019 🗫︎ replies
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