What Algorithms are WORTH Learning?

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in cubing there are a lot of algorithm sets with crazy names and today i'll be explaining some of the more important ones these include algorithms that do the last slot while solving oll and algorithms that solve the last layer all at once so today i'm just talking about algorithm sets that benefit you if you use the cfop method which is the most popular and one of the fastest methods for anyone new to cubing the op stands for ola and pll and that is when you get to the last layer and you do one algorithm that solves the top and then the next algorithm solves the rest so i don't recommend learning any of the other more advanced algorithm sets until you know oll and pll so you can check out the tutorial there so the rest of the algorithms here are just add-ons to cfop that usually we don't actually use as part of the method but only use sometimes if a good case shows up first i'll be talking about vhls and what this does is it takes a pair that's already made and inserts it while orienting all of the last layer edges so for example in this case if these two edges are already done and these two are not then you can do this and that gets all the edges done on top so this algorithm set is very small and looks like it could be good if you use two look oll which means that you don't have to learn full oll because you can always just get the cross on top while you insert the last slot but it is definitely not worth it and you should learn olo instead some people decide to do this followed by cll which is another algorithm set i'll talk about later again that's not worth it and you basically should not learn vhls the only reason i'm including it in this video is because a lot of people go and try to learn it but i have to tell everyone that no you shouldn't actually learn this algorithm set the next algorithm set is called ols or doing oll while solving the last f2l slot this algorithm set is gigantic and for that reason we usually break it down into smaller subsets the first subset is called winter variation and i have a video on this but the idea is that you have to have a pair here already and all the last layer edges have to be oriented and when you insert this you can solve oll so for all of these algorithm sets i will just be showing one or two of the best cases but if you actually want to go learn more of them then you can check the description and i'll have a link there to where you can go learn more so for this case with the pair here if you have a square on this side and headlights on this side then you can just insert it using r u2 r prime by holding it like this first and for this case with the pairs here and this kind of makes headlights here then you can do a sexy move first and then insert then similar to winter variation there is also summer variation and these cases are not as good as winter variation so most people don't really learn them but i just want to show one important case so this is not the case but this is the case where you have the block here and this shape here this is where you're going to skip oll just by inserting so this is another case that is the same on top but there's no block right here and so it's useful to know this because it looks just like an oil skip case but it's actually not and how you can do this one is by doing u2 l and just insert this pair and restore the part that we broke winter variation belongs to a larger algorithm set called vls and this is the algorithm set that doesn't care what is on top the edges don't have to be oriented but it does the same thing so here's one of the easiest vls cases it's when you have this sort of p shape on top and you have this pair followed by this block of two pieces down here so this case can just be solved by doing m prime and then inserting this pair as usual and then ending with a wide move now here's another case which is not one of the easiest cases but if you're just going to learn 2 you might as well learn both of the p shapes so it's really easy to recognize when you know it this case is recognized by the p shape and no block on this side so this case is not that intuitive but how i visualize it is i start with f2 then i move this block closer to the corner by hiding the corner and moving the block over and then now i have this pair and just insert and similar to vls there is also hls instead of having the together pair we have the split pair but i don't know any cases from this set and they also tend to be worse than vls next within the category of ols which is doing while you do the last slot there are two more important algorithm sets in theory there's way more but in practice these are the last two that people tend to actually use ble is where you insert the last edge and solve olo so with ble the corner has to also be solved so it has to be this exact f2l case you might be thinking that this exact f2l case is kind of rare and that is true but for last lot it's a lot more common than for the other slots the reason is that for all the other slots usually dealing with pieces from the top but for last slot if something was stuck in here you probably wouldn't have noticed and so it tends to end up being your last slot and for example for this case if you have these two misoriented and you can make a block like this by putting the edge of the back then you can do f prime and then sexy sludge but without the last move another example if everything on top is oriented you can take the edge put it at the front and insert it then do this case by moving the corner to the back and doing ru2r prime to pair them up and another great case if you have headlights next to your edge then you can move it here and insert the edge just like that but now you'll have this case which i also talked about in this video as well as a lot of other easy to recognize ols cases so this case would be done like this so next is cls where you solve the last corner and do all out so i'll show one easy cls algorithm and that's when you have this one going into here where everything is oriented in this case there's a few different ways people tend to do it but my favorite is when you take the corner move it to the back and put the edge behind it and then just solve this f2l case all lcp is an algorithm set that does oll but also does corner permutation and that means solving all of the corners in order to use this set you need some more advanced recognition for example this oil here if i were to do the algorithm for it would give me all of the corners solved which tends to be good cases but now here is the same ol and if i were to do that algorithm it would give me a diagonal corner swap which would be the worst pll cases so in order to learn olcp you have to be able to recognize some stuff about the corners which may be easier if you've done two by two before but in this example looking at my stickers here if the top two here are opposite and the two on the headlight side are the same then that's how i know i'm going to get a diagonal corner swap but if the two same ones are on this side and the opposite ones are on the other side then that's how i know i'm going to get the corners solved so if the case that gives me a diagonal swap i can instead use an olocp algorithm that gives me a better case so in this case i would do it like this and cll is a similar algorithm set except the edges all have to be solved these cases tend to be easier and it's worth learning a large chunk of them so in this example for the holl if you take the headlights and follow along and these two both match then either of the standard algorithms for example this one will end up with solved corners but instead if you follow along with the headlights and they don't match instead they go this way then you can do f triple sexy move to solve the corners next we have one look last layer and that's of course when you do the whole last layer using only one algorithm this algorithm set is gigantic but you can learn just a few good cases or you can learn a decent chunk of zebiallo so here's an example of a really great one look last layer algorithm we have this oll and if you solve it normally like this you end up with not a great plo but if you notice that these two are the same these are all the same and these are opposite colors so like orange and red or green and blue then you can instead do this a two move setup to reverse sledge hammer and then undo the two move setup and then zbll is the same thing but when you have the cross already done on top so these algorithms tend to be better and a lot of great cfop solvers will use a large chunk of these so a great zbll is when you have this u or headlights oll and you have this block here that ends right there and how to solve this is just r prime followed by y perm and then r and if you get the same case but the blocks on this side then you can put that block over here and do f2 to start your y perm and then end with f2 okay so zbla cases only show up one in eight times because having all the edges oriented by the time you get to the last layer only happens one in eight times but a lot of the best cfop solvers learn a big chunk of zbll because they also use a big chunk of zbls this is where you do the last slot but also orient all of the edges and i talked about vhls in the beginning because it's similar but i said it's bad the difference between zbls and vhls is vhls requires your pair to be able to be inserted in three moves but for zbls you instead recognize right at the beginning of the f2l case which means you can just change the way you do the optical case and that will give you your edges oriented for example if this is your last f12 case there are already a ton of ways you can insert this and in this case the edges are already oriented so if i just use r and u moves or lnu moves if i was facing like this side then all the edges will be oriented if i have a single edge oriented here i can just move it over and do reverse sledgehammer and then that sets this up and gets all the edges oriented if i have two oriented edges next to this pair then i can just do the case that i do normally like that and then end it with a sledgehammer so a lot of zbls cases can be figured out just by trying different ways to insert seeing if you end it with a sledgehammer and then you can cover a lot of cases like that and frequently end up with having a cross on top a lot more than one in eight which means you can use zbll more often usually people don't fully use either of these because they're just a huge number of algorithms and it would take a lot of dedication to actually be able to do this but if you do use both of these what you're using is called the zb method and so normally if you just use partial sets of some methods then you're still using the cfop method because for the most part using old and pll for the last layer but for example anthony brooks knows full zbls and full zbll and uses it in all of his solves and that alone is really amazing and it also shows that it's possible to use such a large amount of algorithms if you really have the dedication to do so so again links to learn any of these are in the description and i recommend learning some of the better cases and don't try to learn everything while it is possible to go and learn a full algorithm set and use it in many many of your solves it's been shown with some of the top solvers that usually it's best to just pick a lot of the best cases and use it whenever it shows up anyway that's it for this video thanks for watching and i'll see you guys next time
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Channel: J Perm
Views: 1,616,375
Rating: undefined out of 5
Keywords: rubik's cube, tutorial, advanced, j perm, jperm, tips, tricks, subsets, zbll, 1lll, zbls, winter variation, wv, summer variation, sv, vls, vhls, ols, eols, ollcp, hls, coll, cls, ble, cfop, oll, pll, f2l, cross, algorithms, algs, speedcubing, speedsolving, cubing, cuber, cube, faster, fast
Id: 5-i7Fwx5DTU
Channel Id: undefined
Length: 10min 30sec (630 seconds)
Published: Thu Aug 01 2019
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