Webinar: Introducing V-Ray 5 for SketchUp

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hey everyone welcome to our vray 5 for sketchup webinar we're really excited to walk you through all of the great new features that are now in vray for sketchup uh over the course of the next hour that we have hours so that we have together we're going to talk about some some pretty amazing new stuff first we're introducing real time visualization throughout the entire design process with v-ray vision we've got a new feature that's going to let you light your scenes automatically and it's called light gen we've made some improvements to the new sun and sky system that works especially well at sunrise and sunset and we've added some new layers to the v-ray material that give you an extra touch of realism we've also added some randomization controls to textures and colors that help you make your textures look even more real when you're trying to do some renderings that have outlines on them we've made that extremely simple with the global contours override and when you're done with your render and you want to color correct or maybe balance uh the the tones or add some filmic tone mapping we can do that all inside of the v-ray frame buffer now and another really exciting new feature is called light mix and that lets you adjust your lighting uh without having to re-render we're gonna hear from our friends at arcy lime and we're going to see how they've been uh putting v-ray 5 for sketchup to the test and their visualization projects and then we'll wrap with a bit of question and answer if if we have time so let's go ahead and dive in a little bit for those of you that you know already use sketchup you know that it's an incredibly intuitive 3d modeling application and with v-ray it lets you take any design and sort of bring it to life um just run you through some kinds of projects that you might see these days maybe you're working on uh some home remodeling maybe you're trying to redesign a bathroom or or a kitchen a good time to take a look at you know how you might uh redesign your your home office or maybe build yourself an office in the backyard or or even a treehouse i don't know it looks like it would be pretty exciting um designing a new home or potentially you know larger scale projects like museums and civic centers really you know sketchup and v-ray let you take any of your sketchup models and turn it into a fully realized work of art so when i first got into rendering i i would often have to explain what rendering does and you know i like to tell people that it lets you take photos of things that don't exist and uh and so you know v-ray often has become the gold standard for uh realism it's as close as you can get to the real thing before it's built and we're known for architecture but v-ray is actually used in much more uh than architecture it's used in feature film and television and advertising and automotive and so on where realism is uh incredibly important so here's just a few examples of places where v-ray has been used such as avengers guardians of the galaxy or or game of thrones and were sort of excited in 2017 uh v-ray won an academy award for helping bring photo realism photorealistic ray tracing to feature films and it's actually been used in over 300 films now so that's the same v-ray rendering technology that's under the hood um inside of v-ray for sketchup but when we looked at the way people used rendering you know we often get into a design process that takes up most of our time and and that's you know maybe most of its design and then the last part of the process when we go to share it with you know our team or our client or someone that's when we render and we were sort of looking at it like well we spent 80 percent of our time in one thing and 20 in another just to use some round numbers what if we could bring real-time vigilance real-time visualization to that 80 where you're constantly on with design and then then you can render but the thing is is that we wanted to make sure that we had the full spectrum covered and that there wasn't a gap between what you did in design and what you did in render so really with vray 5 for sketchup we're introducing this it's a continuous spectrum where you have real time all the time and rendering at any time so the entire process uh visualization is fluid from start to finish and so one of the most exciting new features inside of v-ray 5 for sketchup is called v-ray vision and v-ray vision is a fully real-time visualization system and normally when you're looking at your sketchup model it looks like you know looks like this or you're just taking a peek at something that's not quite realistic and with vision with v-ray vision now you can see that look much better with your textures with your lighting all in real time and then when you're ready to render you could take it to that next level of photorealism with v-ray so let's take a quick peek at how that looks in this split screen on the left hand side i've got sketchup and on the right hand side i've got uh v-ray vision and you can see while working in the sketchup viewport i'm modeling i'm subtracting through some elements and extruding some things up and you can see that shown in real time in vision and that vision's got lighting and shading and textures and materials it's all live linked together and it just works seamlessly throughout it's also perfect for when you're going to put in entourage you can drop in v-ray proxy elements whether it's trees or furniture or people and now you can assemble your scene and you can change the lighting all of this is happening in real time and it's happening right in sketchup so you don't have to worry about exporting to another system or translating it to anything this is all using v-rays features right in the application you can change you know color corrections you can walk around and you can even export your animation sequences directly from v-ray vision so we're really excited about about where that's headed and another thing that we're excited about is helping you light your scenes in the very intuitive and easy way this is something that we previewed in a sort of a tech demonstration a while back and now you can choose whether your scene is an exterior or if it's an interior whether or not you want to use the sun and sky system or if you want to use an hdr environment and you choose the number of styles and variations that you want and you generate a whole bunch of thumbnails that you can immediately see what the impact of your lighting is going to be like and then select it and apply it to your scene so it's such a great way to explore lots of different lighting scenarios um for you for your scene you can also save your light gen outputs and and call them up at any time which is a nice feature and here you can sort of see it in action so you've got different variations of altitude and styles and so on and then a whole list of thumbnails that just immediately apply that look to your scene we'll watch it one more time another exciting addition to vray 5 for sketchup that goes hand in hand with what you just saw with light gen is we've included an hdri sky library i want to give uh thanks to the folks at no emotion who helped provide the sky the hdr library uh peter sinitra and merrick danko thank you guys for for your help here uh it's such a nice thing to be able to have this whole set of hdrs that you can just apply to your scene and uh and look at with light gen so talking about lighting your scene we've also made some improvements to the sun and sky model and it's now more accurate and it especially looks better at sunrise and sunset so if you look on the left hand side is the previous model that we were using and on the right hand side is the new and improved sky and here's a quick look at what that looks like in action so we've got the hoseok sky which is the previous model the improved sky and you can see the coloration there is just uh is is a bit nicer and more realistic one other feature that we've added to the sun and sky is we've created custom controls so you can actually change the orientation of the sun and sky independently and this gives you complete control over where it's uh where your shadows are coming from and so on without sort of having to set up the sketchup model to be in a specific geo-located uh place so this is a nice addition to just helping you make that easier moving on to some of the material changes that we've we've added uh we've added a new coat layer inside of the v-ray material and the coat layer lets you put on sort of this varnish coat or this reflective coating on top of uh your materials and that you could see the coat off on the left hand side and the coat on the right hand side it's a really nice addition it saves you from having to set up multiple shaders and put them together inside of a blend material it's just all perfectly integrated inside of the v-ray material now similarly we've added a sheen layer inside the v-ray material and uh and you can see the major difference that this makes when you're looking at soft fabric materials like velvet and satin and silk it just it's such a huge difference and if you look at the controls they're very simple you simply add a sheen color and a sheen glossiness amount and if you look at this animation here's without sheen and there you go there's that that nice velvet looking micro fabric microfiber material so along those same lines of helping you add details and realism to your materials we've added some new randomization tools and if you look at this this is a sort of a pine wood floor and the material is repeating throughout on each one of the boards to help combat that we've added uh random texture uvs which allows you to sort of place your uvs and randomize them so that each one of those boards looks has a different texture placement and then we've taken it one step further which is to let you easily add color variation to those you can change the hue saturation and lightness of those boards now we've exaggerated a bit here so that you could see it but that's a really nice thing to have whenever you're trying to add subtle variations similarly as part of that we've added something called stochastic tiling and stochastic tiling is a quick fix for repeating textures so if i look at this leather fabric that i've got on this chair here you can tell that it's repeating you can see each one of those squares doesn't look very good but with stochastic tiling you can turn that on and sort of jumble up the textures and procedurally mix that up so that you don't see those tiled artifacts anymore and it's a really nice quick fix for for that so all of the things that i've just mentioned the sheen layer the coat layer uh the the randomness and and so on we've brought that in to our material library and we've updated the the v-ray five material library to take advantage of those tools and we've also increased the resolution of our textures to be 4k now so they're much higher resolution and more well-suited for today's workflows uh this is a fun one so we've had v-ray dirt in inside v-ray for sketchup for for a while it lets you sort of put dirt and grime in in cracks and crevices uh but what's new here is we've added the ability to layer in procedural streaks so you can you can sort of see that on the left hand side is clean and then it's dirty and then maybe too dirty but here's a bigger example so here's a look at it without dirt layering on dirt a little bit strong here and then if you just dial that in it's it's perfect it gives you just that little bit of nuance that you know time has passed and there's a little weathering to that material so there's a lot of folks that want to put line work on their renderings especially you know in their earlier stages we've made that incredibly easy just with contour overrides so you can easily go to your contours and set your line colors and the widths and you can actually change whether it's how it handles the inner edges and outer edges you can even export that out as a render element and so that makes it incredibly easy just to add line work to your image also we've got it set as overrides and materials as well so you if you just want to take a particular material and add contours to that you can do that right inside the material without having to create a separate uh tune shader and a separate material for it so here's with it off and there it is with it on and one of the nice things here is that it works perfectly with animation so if we just rotate around our model you can see that that looks great so that brings me to the new v-ray frame buffer the the frame buffer is um is where you're going to finish and fine tune all of your renders right when when you've completed it and now let's say you want to do some color corrections you want to change the levels and the curves and and so on you can do all of that in fact you can do it on each one of the render layers if you want um and so you can layer your render elements you can add your denoising all of that can happen inside of the v-ray frame buffer now so that saves you uh having to go to another application just to put the finishing touches on you can also add lens effects in here filmic tone mapping has been added and i'm going to talk about this in a second because it's pretty exciting we're also going to show you how you can adjust your lighting inside the new vray frame buffer so here's a look at that in action you can see um what that looks like adding the different types of render elements that you have access to and uh you can maybe put in a little bit of atmospheric depth in there change the color to to give it a little bit of give it a bit more depth bring on your filmic tone mapping and finish your image all in that one spot so that brings me to another exciting feature which is called light mix and light mix lets you render one time and then from that render you can change your lighting instantly afterwards uh so for example here's again looking at the v-ray frame buffer and on the right-hand side i've got the the different lights saved out um i like to call this sort of rendering with smart bulbs um you know if you have those in your house and you can change the color and the intensity of them uh it puts everything sort of on on dimmer switches and this is all from one single render and it's all happening live in real time which i think we're going to hear a bit more about in a couple of minutes so that brings me to uh our friends dan stone has joined us today from archeline and he and his team have been working with v-ray for sketchup since early beta they've also been using v-ray for sketchup for the better part of a decade doing amazing work such as this so here's a quick sample of some of the work that that dan and his team have been doing and dan's gonna run you through uh some of the ways that they've been using some of the new tools let me turn it over to dan hey dan how you doing hi lon how's it going good i'm glad to have you i'm going to make you the presenter here thank you very much i'd like to talk about the light mix awesome maybe i have to stop being presenter okay so um first of all i'd just like to introduce myself uh really thanks for thanks for having me lauren and thanks for that introduction um my name's dan and i'm the head of operations at arculine visualizations and also arculyum academy and what i do is i manage a team of incredibly talented creatives that this is their day job they produce cgi's for a living and we're now in our eighth year of uh business and we've been using v-ray you know pretty much since the beginning so like a lot of you watching uh we're all self-taught as well so we'll be looking at forum forums facebook groups uh youtube videos that kind of thing ultimately with the goal of improving the quality of our renders in a shorter time frame from a business perspective this is quite important to us so that we can continue to you know produce more and more work so a couple of years ago what we decided to do was uh we had a lot of people asking us for advice tips you know um how can i go about producing cgi's like you do so we decided to start up an academy and what this does is this will teach delegates the processes of modeling in sketchup how to use v-ray and even some post-production work in photoshop as well so this is our workflow you know all of the images we're looking at here they have they've all been modeled in sketchup rendered using v-ray and normally we do a little bit of post-production in photoshop as well so um i mean i just like to rewind eight years why did eight years ago back to the beginning and why we started to use vray in the first place you know as long says it's it's always been pretty much the gold standard um nothing else really came close to it especially for for sketchup so there's no proverbial glass ceiling as it were to the quality of work that you could produce and v-ray have been very good the guys at chaos group have been amazing at improving with each with each version they've been adding more and more functions more and more uh functionality making it making it more user-friendly and things like proxies and fur they're all things that we use on a daily basis nowadays and uh is what we teach now in the academy as well so we're proud to announce now we're the only this week actually became the only certified authorized training center for v-ray for sketchup so all of our courses now means that we can be teaching you how to become v-ray certified professionals for v-ray for sketchup so uh honestly um v-ray5 for sketchup is probably uh the biggest leap uh we're seeing the most improvement uh of a release that i've experienced in my eight nine years of using v-ray so what i'd like to do is talk about one of my favorite features which is the light mix so as long uh alluded to before we're looking at the option here of being able to render out a final image and dynamically tweak the lighting in the final image so just uh just to pause that for the time being i'd like to introduce a typical pathway to our final render so what we would do is like i'd imagine you all do you model in sketchup first you develop the massing we then start applying textures adding furniture and population before then working on the lighting so you're developing a lighting setup so that you can then create drafts inevitably to show a client of some description we like to have clients in at this point you know uh either the face-to-face or you know on zoom uh it's quite a nice time to do this so what i what i would like to do is talk about the power that the light mix has when drafting and showing clients your work so um i'd just like to explain what we've got here this is the light mix within the frame buffer so what i've done is i've added lights to my sketchup scene so you can see we have some ies lights up here got some spotlights over here on the wall we've got an omni light in there we've got a dome light which is in use as well and the way that the light mix works is it will combine all of those individual light sources and then merge them within the frame buffer within the light mix so we can see here by turning off all of the lights i can now systematically turn these on and off adjust the color and also the intensity and we can see this changing and adapting in real time so this is you know groundbreaking for us um for me personally this really is the biggest change uh for this is the biggest change to our workflow because it enables us to render out a draft image which can be quite high quality you could spend you know a few hours rendering an image and then in a meeting with a client really just be playing with the values and the colors here of each of these individual light sources so what i want to do now is just run through and almost recreate this lighting setup after initially setting up my scene using only white lights having them all turned on and now i'm going to turn some of these off and tweak some of the values just to show you how quick it can be and so i'm going to turn them all off to start off with turn back on the hdri which is a nice dusk setup i've got here from cg source here we can see i can change the intensity but to gauge just how intense this light source is i'm just going to turn on my force color clamping and we can see here this dark area i need to now minimize the amount of burnout that we're experiencing over there so it now looks fairly well balanced you know we're not getting over bright pixels what we can now do is start working on some of the other lights now i know the other big light sources that i have in this space are the ies lights which are up here so i'm going to scroll down and turn one of these on so the intensity i'm happy with this one and also i'm happy with the intensity of this one but what i'm going to do i'm going to try and create a little bit of chromatic contrast between the two so i want a nice blue light on the left here a nice warm light on the right and what i'll then do is there's a light in between the two which i'm actually going to take a nice uh almost standard artificial type of light here and what we can see is quite quickly here what i've managed to do is create a real sense of emotion within this image and without going too much into it we can see that the coolness around the door transitions to the more warmer lights around the sofa and i think this is quite powerful you know being able to turn adjust the coloration of some of these light sources just at the flick of a switch is really quite incredible i can then go through and just adjust the remaining few lights cool so um this is pretty much our image you know this is our final image imagine this is a client meeting it's as easy as that i could be working up the image in such a way that the client could be making suggestions um it's that it's that fast so the next step really before saving it out is we can now take a look at some of the lens effects options which they have now within the frame buffer so um i'm just going to increase the intensity of this light source here for just a moment for now turning on the lens effects so the lens effects as long as saying these enable us to add you know those those last flourishes the finishing touches before we go and save out our images and show anybody else so you can see here that i've been playing around with this earlier and we can adjust the intensity of this bloom or glare effect adjust the size and you've got lots and lots of different options here i'd highly recommend everybody try this whenev when you get 05 for sketchup this new frame buffer it's just put everything that you need to create really nice uh images in one place so definitely give the lens effects a go as well so the um this basically gives us limited unlimited possibilities uh with regards to the lighting and how we go about creating different types of lighting setups i could very easily hear turn on the sun and create a daytime scene or create a fully nighttime scene outside rather than a dusk kind of feel at the moment so i'm i absolutely love this feature and i can't wait to start teaching it to our delegates in the oculum academy so the i i mean it's a shame i don't have enough time to talk about all of the other features uh but the next one i would like to talk about is a little bit more uh it's b-roll vision so it's the one that lon highlighted earlier and what i've done here is i've just taken a screen recording of myself earlier on as i was having a play with that's not quite working there there we go um so i was having a play around with v-ray vision uh earlier on in the week and this is basically an interactive render but supercharged you know this thing is incredible it essentially what it does is it's it's like a gaming engine almost where it will allow you using your graphics card to interactively make adjustments to your uh to your scene so what we're looking at here is a just a quite a light model that i loaded into vision last week and what it enables us to do is adjust the lighting setup and we can instantly see the feedback of the changes that we're making so obviously i'm moving around here orbiting i'm orbiting within the vision window so you don't actually have to be moving around and navigating within sketchup like you do before the interactive rendering this obviously has implications for uh client meetings again so whether you're doing these online these days or in person you could have your client there screen your screen recording and you could be quite easily just walking around your model and interacting with it in real time much like i'm showing you really a client can pass comments um eventually when the world goes back to normal they could be using these shortcuts here on the screen to be navigating this themselves when they come and visit the office and really it's just i i do anticipate the level of client engagement in your work is only going to go up um we you know like with everything you know if the reasons we have this job is because we need to we need to be showing people their designs and i think this is definitely adds another layer of realism to the potentially noisy sometimes interactive rendering of the past so this is only a good thing in my eyes and uh adjustments to the environment and the lighting setups with them all being changed in real time it enables you to start doing things like adding light sources which is what i'm about to do here adding a light source into the scene we can see that it gets applied directly into v-ray vision so i'm just equally spacing these along the soffit here and what i'm trying to do is whilst experimenting i'm just trying to gauge how much of an effect this this this is instilling within my work so what i'm going to do is i now start tweaking the color of the light making a nice funky blue just so that i can see the intensity of the light um so much more in relation to the daylight and what i'm looking for is ideally um i can now start really tweaking the uh the shape of these spotlights so this isn't just limited to spotlights we could be bringing in any other light source start making tweaks um we'll see this directly applied to to the vision window so i've just pulled out the slab so that i can really start working on the uh the cone angle the penumbra angle of this of the spotlight and i just hope it goes to goes to prove really just how much uh how maneuverable how malleable um v-ray vision really is it's definitely something which you know looking forward to uh upcoming client meetings this is definitely something which i'm going to be pulling out um it requires no extra work then all we're doing is just hitting the v-ray vision button and really it's uh that's about it you know it's it's pretty much those two features are the two biggest changes that i've experienced having used v-ray for the best part of a decade so i'd just like to hand back over to lon now where um i'm looking forward to hearing a little bit more about what else there is uh to to v-ray5 yeah dan thank you so much that looks awesome and uh we really appreciate you running everybody through seeing that in a in a real world scenario it's probably a good time to answer a question that i saw show up in the the chat while you were um uh while you were talking there pop over to the presentation here uh some folks were asking about the difference between sort of v-ray vision and uh project levina and um v-ray vision is actually a raster graphics engine that's designed to run on uh essentially any hardware so um it it's you know fully time and you should be able to run it on a laptop and and so on with project levina it's a 100 ray traced real time experience and it's a standalone application so it's not necessarily embedded into the the workflow and it requires an rtx card it requires a nvidia rtx gpu at the moment um because it takes advantage of the ray tracing cores that are on that hardware so similar concepts where we want to take that real-time visualization experience to to every part of the workflow that you have so hopefully that that helps and you should be hearing more about uh we're project lavina uh in very soon let's say um a couple of quick other things for those of you that are using uh gpus you'd be glad to know that all of the new v-ray 5 features are supported in in gpu it's also faster it's going to support 2d displacement and cellular textures and we've also added our first implementation of out of core geometry which means that uh if you're working on a scene that's pretty large and the geometries may be too big to fit into the ram of your video card uh this is a way to allow that to to work without um without going over um so that those are those are pretty exciting features as well and that brings me to sort of the the end here um just to remind anybody that if you're interested if you want to try out these new features uh you want to try out vision and light gen um and light mix that's all available now you can get a 30 day free trial over at ksgroup.com v-ray sketchup and uh you know give that a whirl um i think now is a good time to maybe see what other questions there are uh one of the questions just says wow you guys are awesome which uh thank you we appreciate that that's those are the kind of questions that are the best ones to get um i do see another one here that says how will you be able to access the hdr live hdri library and maybe that's a good time to turn it over to our product specialist constantine uh to talk maybe a little bit more about how the hdr hdri library is accessible with vray 5 for sketchup yeah sure one uh can you hear me first of all loud and clear perfect uh okay so uh is loan mentioned already all the hdr images that we are using in the for light gen were provided by the no emotion guys uh but then they were uh heavily edited uh because we were after uh specific effects uh in white gem uh for example uh the light intensity uh for each one of the hdris was balanced to match the real world uh lighting that would come from from a similar environment also uh the sun uh in each one of the images was painted out and a v-ray sun was added in its place which comes with the v-ray sun's natural light intensity and natural light color as well so the hdrs were modified and they're quite valuable and they're free for everyone to use you can access them in a you know location on your computer after they're downloaded uh the default location where they get stored is in documents on windows there is a folder called vray material library and then there's a folder aec in there and the hdrs are inside so everyone can check them out or use them for other purposes outside of like gen but of course keep in mind that we might decide to update the hdrs available on the kl servers remotely and your files will get updated locally so they might change at one point so if we intend to use them in any different way make sure to copy them uh somewhere else great thanks for that constantine um alone there was actually another interesting uh question in the chat about the uh hdrs and the liking with the v-ray dome light which i might answer here because i think more than one person asked it so the question was um are we going to add an option in v-ray that finds the brightest pixel in an hdr image and places the v-ray sun over there and in fact uh this was the first idea we had when we started working on light gem we wanted to use the v-ray uh sunlight combined with the hdr environment and much both uh but later on we realized that the v-ray dome light uh is so good and so fast at its importance sampling and the results are so good that we don't even need to do that i mean uh if the sunlight or the sun disc in the hdr image is with the correct intensity size and color then the v-ray dome light will create perfectly accurate uh lighting in the scene you'll see sharps shadows from the sun and and so on uh additionally uh this was not working so great in v-ray vision so in v-ray you have the dome light but in vision which is like the game engine alternative if you don't have uh anything like like the dome white there's no important sampling nothing like like it uh and basically a bright pixel in the hdr image was not producing the lighting you'd expect because of that in vision we added a detection for the bright for the brightest spot in the image and we are placing the sunlight over there so this feature is partially implemented to where it makes sense in in vision great thank you for that constantine uh i see a couple of questions in there where people want to know how easy is it to export your animation from v-ray vision uh yeah so it is actually pretty easy to export it of course currently vision doesn't have animation tools of its own if you want to animate something you have to animate the camera for example in sketchup using the sketchup scenes the sketchup pages and add transition transitions between those then you can enable animation in the v-ray asset editor and the animation will appear and be available in vision and then you can scroll through the timeline play the animation to check it out or you can just go to the image export options and export the whole thing as a sequence currently we are not exporting videos we're exporting image sequences similar to what v-ray does but i'm pretty sure that v-ray users know how to compose it and create the final video out of them at least you you get the full quality of uh of the images there's uh another question in here constantine about um someone said he heard that in v-ray 5 you do not need to put a rectangle light as a portal light behind the windows is that is that true yes that's correct so that even applies to v-ray next i should say but it's even more optimized in vray 5. uh so previously users had to create portal lights at windows uh just to help v-ray um with its ray tracing uh you are bringing some direct light into the closed space by utilizing this technique and this way interiors were lit better and another great thing about the portals was that they were sampling the environment which is behind them so the portal light at the window would sample the sky or it would sample the hdr image used in the environment and then it will bring direct light into the closed space so that the gi the global illumination tracing was not being relied on 100 percent but later on even in v-ray next we added a great improvement to the v-ray dome light a new importance sampling algorithm which is so fast and so optimal that you can just place a single dom light in your set place the camera in the closed space and the dome light will be sampled in the best possible way in the most optimal way so you no longer have to help v-ray with the portal lights it's fast enough on its own but of course it requires a dome light the portals were working without it uh yeah and now the recommended workflow is of course in any situation uh being an exterior or an interior you always create a dome light and the ray should take care of the rest and constantine you were telling me about some pretty cool and interesting things about how lightgen approaches interior lighting um you know when we showed the example here we showed an exterior but but maybe you want to tell everybody a little bit about how it works for interiors uh yes so uh when you when you're trying to lighten exterior light gem will try all possible light angles and environment rotations and will give you all the different versions coming out of that but we realized that the same technique if you other hdr image to the environment and you start rotating it uh it this doesn't work so great when you're in a closed space because usually you're in a room there's one or two windows and most of the angles most of the light angles don't make much sense so there's no direct light coming from the window uh and and so on and so forth so most of the concepts were coming out similar they were not different enough so you would have been looking at many similar images in the legend uh result window uh but then we figure out a better way to approach that and now in the current version like gen uh is performing like an analysis stage before the rendering starts it finds only the interesting light angles and uses only them for the concepts that you see in the in the final uh list like the final thumbnails and of course if you have specified that you want 100 concepts it will discard the less interesting ones and it will fill in with more interesting light angles so yeah excellent thank you for that constantine um were there any other questions that you saw in there that that you yeah i'm looking at the trying to look at the questions right now because there are plenty of them i did see somebody asked if there's going to be some you know new tutorials to to go over these new features and and i imagine uh you and the team and uh are gonna be working on getting some some new materials out there pretty soon right uh yes i hope so because we we thought it's uh too many things in that new version and we need to communicate with our clients and show them how the tools are used uh there's one interesting question which asks uh whether it's possible to populate v-ray uh lighting sources uh through a ruby script uh uh there's in fact a big improvement in that regard in vray 5. so previously we had access to the v-ray uh tools via materials vr lights and everything in the v-ray scene using ruby scripts but this whole thing was not documented at all uh and we basically realized how important this is for sketchup users so there are many uh third-party developers script developers plug-in developers and so on uh who need uh full script access to the vray uh scene and ways to modify it so in vray 5 we have implemented a new api which is in ruby obviously and it's documented and it's also with a long-term support meaning that will not be changing um apicals like methods variables and so on um often we'll try to keep everything compatible so if you write a script or a tool that works with the v-ray we should it should be supported long-term i do see a couple questions in here constantine maybe you want to talk a little bit about what's the difference between v-ray vision and the interactive render uh well there's quite a big difference so first of all let me start by explaining what the very interactive renderer is it is the production renderer running in interactive mode so every time you're using the interactive rendering mode you will see a production quality retraced image on screen and that's why the image is noisy and then the quality of the image starts to improve once you stop introducing changes or stop moving the camera and so you can think about the interactive mode as a production interactive rendering engine so it will resolve to production quality if you let it render long enough and it supports 100 percent of the production features that v-ray provides and of course it can be pretty fast it can feel like a real-time solution especially if you enable the nvidia ai de-noising algorithm but still there is a this initial stage in which the image is noisy and not that pleasant to look at vision is something completely different it uses the same scene it uses the same lights the same materials you don't have to change anything there but vision is a game engine so it will show you the scene in full real time there is not going to be any noisy stage if you wait and stop interacting with the scene the quality of vision will not improve you always see the final quality if your scene is very heavy if you have a lot of objects many textures many lights and so on you might see a decrease in the frame rate in vision but the quality is basically uh constant another thing that i have to mention and there were many questions in the chat about the hardware requirements of vision it's important to say that vision does not require an rtx card and currently doesn't do any ray tracing it's fully uh it's it's a rust riser basically it's a pure rasterizer no ray tracing is involved so you can use it even with uh older cards you don't need high-end gpu in order to run it the only issues you might experience is a drop in frame rate and the idea behind v-ray vision is that sometimes the quality of the rasterizer is sufficient to a client or for a presentation that you want to make and that's why that's when it really shines sometimes you don't have time to retrace like the whole path of the camera like a full animation uh and you still want to show it to a client or to the decision maker then you can just run vision transfer your animation there export it and it's done in minutes great thank you for answering all those questions constantine really appreciate it and really appreciate everybody joining us today to to see this intro to v-ray 5 for sketchup um really excited to uh to introduce that to everyone and hopefully you'll get an opportunity to to experiment with it yourself i encourage you if you haven't already to go to castgroup.com v-ray slash sketchup and get the 30-day free trial and give it a try yourself thanks to dan uh at arceline for sharing his workflow we really appreciate that dan thanks so much and i also want to give a shout out not only to constantine who's the product specialist for answering questions but also working hard on the launch and to our 3d team for helping provide the visuals for for today thanks everybody and stay well
Info
Channel: ChaosTV
Views: 20,533
Rating: undefined out of 5
Keywords:
Id: UzpN7xymVPI
Channel Id: undefined
Length: 51min 53sec (3113 seconds)
Published: Thu Mar 18 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.