Warframe | All Pet Abilities | Sentinels, Hounds & Moas

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do you know what all the pets do in Warframe because I'm about to tell you we're going to go through all the robotic pets so Sentinels hounds and moas and we're going to check out their precepts I think this is going to be pretty useful once the next update drops and we can actually choose the pet that best suits our situation rather than the one that doesn't die so let's start off with Sentinels there are 10 Sentinels in the game carrier death Cube dear gin Helios Nautilus oxus shade taxin and Worm for Carrier we have two unique precepts ammo case and lutter ammo case increases your ammo capacity whilst also giving you ammo mutation and looter causes the carrier to emit a pulse that breaks nearby containers and resource nodes this allows you to replace amimation on your weapons with something else and it also makes carrier a really good farming Sentinel next up is death Cube and death Cube has vaporiz and energy generator vaporiz is generally not worth running because it just does a little bit of extra damage but energy generator is pretty good as it makes the death Cube drop an energy orb after assists you with 10 kills so death Cube basically just provides a little bit of assistance with energy generation next up is dja which comes with ar coil and Electro pulse AR coil cans up up to seven enemies within 10 m with a bit of electricity damage and a 10% status chance and electr pulse will pick an enemy every 5 seconds and continually zap them which is basically just a stun so the dura is mostly built for crowd control next up is the Gin which comes with Fatal Attraction and reawaken Fatal Attraction will pull in an enemies from up to 20 M away and then blast them with radio damage now this actually interacts with a gazal machete because whenever Fatal Attraction triggers it will give your gazam mati extra corrosive damage and kills with the gazam mati increase the damage of Fatal Attraction and reawaken is actually getting reworked with the next update so instead of Reviving The Sentinel after a short while it will shorten the incapacitation period of the Sentinel once it goes down by 6 seconds for every energy orb pick up whilst also Reviving The Jin with three 00 overshields for every energy or you picked up so this is basically like a high Opti melee Sentinel that synergizes well with the gazam machete next up is Helios which comes with investigator and detect vulnerability investigator scans enemies within 50 m for the Codex using your own scanner charges so if you don't have any he's not going to do it and detect vulnerability kind of kicks in once the enemy has been fully scanned and it can reveal weak points on the enemies that you can shoot or hit to deal more damage to them so Helios is really good for in your codex but he also synergizes fairly well with Precision weapons which can take advantage of the weak points next on the menu we have Nautilus and notilus is kind of special because he's a railjack support Sendo and he comes with auto Omni and Cordon Auto Omni repairs nearby hold damage and extinguishes fires on your railjack with a 20 second cooldown and Cordon will Clump enemies within 30 m of the target with a 15-second cool down this actually makes him a pretty good sent to know because grouping enemies up is always useful but he is is best used on your railjack thanks to Auto Omni which will just repair stuff on its own then we have another specialized Sentinel the oxus and oxus comes with scan Aquatic Life forms scan matter and botanist scan Aquatic Life forms is amazing for fishing because it reveals hotspots within 100 m of you and marks them on the map and it also mimics the effect of luminous die within 40 m of you scan matter will Mark resource containers that are within 60 M of you on the map for 8 seconds every 30 seconds and Bon is a mod you have to get from simis it doesn't come with it by default but what it will do is scan plants that are within 50 m of you using your own scanner charges and just in case you don't know this is how we pick up certain plants in Warframe you basically have to scan them which kind of picks them up so the oxidos is really good for fishing but also Gathering random stuff next up we have the shade now shade is the stealth sentino and because of that its attack precept is a little bit unique it only attacks enemies that have attacked you to not break stealth on top of that it also comes with ghost and Ambush Ambush is an extra mode that you can once again buy from sephon simes Ghost will cloak your frame if there is an enemy within 24 M with it being disturbed once you start attacking so it's kind of like avarus prowl and Ambush can give you 240% weapon damage for 3 seconds when the cloak is broken so shade is the sneaky Sentinel next up is taxon which is the new player Sentinel because you get a blueprint for it when you finish the earth to Venus Junction and taxin only comes with one specific print precept molecular conversion which blasts an enemy within 10 m converting 200 damage into shields for your Warframe this is actually not too bad now that we have Shield gating and finally we have worm which comes with crowd dispersion and then you can buy neate from sephon simis crowd dispersion unleashes a 10 m radio knockdown which well knocks enemies down and does a little bit of damage and negate prevents a status effect from being applied to your Warframe every 5 seconds so with worm you get some nice crowd control and a bit of status resistance and that's it for Sentinels now let's move on to hounds now the thing with hounds and moas as well is that their precepts are interchangeable so it doesn't matter what type of hound you have however there are three types of precept mods for hounds there are audit precepts denial precepts and prospectus precepts and you can only equip one of each precept type on a Hound so for audit we have null repo and equilibrium null steals an exema ability for 60 seconds while also stripping its overguard by 50% repo disarms enemies within 30 m and equilibrium sends out chook waves that do a little bit of damage but also knock down enemies that are within 15 M then for denial we have evasive Diversified and reflex evasive teleports the Hound away if it takes too much damage and gives it 75% chance to dodge enemy fire for 8 seconds denial will summon three Hound puppies that will fight for you for 30 seconds each doing 85% of The Hound's damage and reflex generates a shield over the Hound that reflects 90% of the damage it takes in pulses over 10 seconds as magnetic damage in a 12 M radius and finally we have three prospectus mods which are synergized focused and aial synergized fires a spark that will home onto the nearest enemy within 30 m dealing 300 electricity damage in a 10 m radius and then it bounces up to seven times Focus targets one enemy with a beam that does some heat damage over 4.5 seconds an arel fires a beacon at an enemy that's within 27 M that then calls down an orbital bombardment that does blast damage in a 7 m radius okay so that's it for hounds now let's move on to moas and as I've said already the precepts on moas are interchangeable just like they are on hounds now while there aren't different types of precepts on moas they do have a different restriction moas can only equip two precepts at a time so there are eight different MOA precepts and we're going to go through them two at a time just so the screen doesn't get too messy starting off we have blast shield and anti-grav grenade blast Shield gives the Moa 3,000 extra overshields and it makes it leap at nearby enemies that are within 10 m which does a bit of damage knocks down enemies in a 5 m radius and it resets the overshields back to full an anti-grab grenade fires out a grenade that reverses gravity in a 3 m radius and it does a little bit of damage which is scaled based on the amount of damage the target took while Airborne then we have shook wve actuators and security override shook wve actuators will make the m send out a shock wave every 10 seconds that will knock enemies down and security override makes the more Auto hack nearby things with a 30% chance to mind control basic robotic enemies and turrets within 30 m for 14 seconds after hacking moving on from that we have tractor beam and stasis field tractor beam hooks onto your Warframe and gives you 100% aim Glide duration while reducing the effect of Gravity by 50% and stasy field creates a field around the Moa where enemy projectiles move 90% slower and deal 60% less damage and finally we have hard engage and Whiplash mine hard engage makes the mo Mele attack enemies that are within 10 m of it with the damage of this being enhanced by the mods equipped on the moaz weapon and we plash mine will throw out a mine funnily enough that will tether to All Enemies within 20 M of it and then after 3 seconds all of them are pulled towards it and that is it for all the robotic companion abilities I hope you have enjoyed the video and found it helpful I thank you very much for watching I would like to extend a special thank you to all the channel members thank you very much guys I really appreciate your support and if you would like to become a channel member as well by the way you can check out the memberships and stuff down below and I'll see you next time bye-bye
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Channel: MCGamerCZ
Views: 11,865
Rating: undefined out of 5
Keywords: warframe, pet, companion, sentinel, hound, mao, ability, mods, gameplay, showcase, explanation, guide, rework, DE, Digital Extremes
Id: soRD2X3ROUw
Channel Id: undefined
Length: 8min 40sec (520 seconds)
Published: Sat Oct 07 2023
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