Wall Construction - Advanced Tutorial & Analysis of Different Methods - Conan Exiles

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hey everybody this is wicked from wicked gaming and today we're gonna show some more advanced wall construction techniques many people really only know some of the simpler methods like foundation stacking but actually when you think about it there really are a lot more methods than just that so that is what I'm going to cover today we're gonna look at a total of seven different methods to construct walls how to build each method we're gonna look at the pitfalls like snapping issues and how to get around them and finally at the end we're gonna do a hit point and material efficiency analysis of each method so you can kind of determine which method you might want to use for different situations also I'm gonna use only tier two stone brick for this video you can use tier three reinforce for each of these methods but it just cost a lot more and thus a lot more time to construct so anyway so let's just jump right in so number one simple walls most everyone knows this method it's just a single wall piece on the foundation number two this is just a step up from the prior method it's just two wall pieces one on each side of a foundation piece number three is foundation stacking this and this is what most people use to beef up the hip points for their walls but we're gonna see later in the video this is one of the worst methods to use however it is a stepping stone up to two other methods number four walls that are made out of pillars that's a unique look but as we will see later it's absolutely horrible for material efficiency number five is foundation stacking but in this instance you're going to line the foundations with fence foundations on both sides number six is foundation stacking but you're lining both sides of the foundations with regular wall pieces finally number seven is Finch foundation gritting with internal parrot pillars and as far as I know this is the highest hit point wall in the smallest volume of space that you can actually construct in the game so let's go ahead and cover some of the construction of these different methods I'm not gonna cover the construction of the first three methods as they're super trivial everybody pretty much how to do those so we're gonna jump right into method number four constructing walls out of pillars so basically with this method is pretty straightforward as you'll see here you just take pillars so you're gonna need a lot of them and you I just scroll or strafe to the left or right and go back and forth just getting the pillars packed in as tightly as I can and it's better to layout the bottom first just lay out the bottom rows that you want first and then it's much much easier just to go ahead and fill in the top later because the snap just snaps all the ones on top will just snap to the ones on bottom and then you can really speed through it so it's really the trick to this method is really just getting that first bottom layer and you can actually do a little bit of curving with this method too it's got a little unique look but like I said before it really has pretty poor efficiency and we'll we'll go over that in the data analysis section something else you'll notice here notice how the top is not even you don't get a flat top on this and that's basically because with pillars it generally follows the curvature of the terrain so that's another downfall with this one if you want the top of your wall to be flat it's gonna be very difficult to get it to do that so the next method we're gonna show construction of its foundation stacking with fence foundation and exterior so starting out with this method is pretty straightforward it's just like you would do any foundation wall where you're stacking foundation pieces and you're gonna stack as many foundations up as high as you want the wall once you've done that then you start lining the exterior of those foundations with fence foundations now it can be a little tricky sometimes because the fence foundation sometimes want to snap perpendicular to the surface of the wall and when that happens you just use your mouse scroll well and you should be able to get it to go in parallel with the surface of the wall another issue with this is sometimes it doesn't want to snap at all to a certain part of the wall and what you need to do in those cases is just select some other building material like a pillar or whatever and then go back to the fence foundation and it usually clears it out and you can then place the fence foundation on that section that it wasn't placing before finn's foundations have almost the same amount of hit points as regular foundation pieces so if this method it's almost like having three foundations in the same volume as one foundation it's really a very high hit point wall and you know also one of the downsides of this method is it does take more time than other methods due to the snapping being difficult sometimes such as something to keep in mind but it's fairly easy to do there is one huge downside to stacking fence foundations like this and it's a problem in regards to PvP because somebody can can scale your wall get up fairly high and then drop down and they will actually be able to stand on the wall that's problem for two reasons number one is that they can regain stamina number two is if you create the top of your wall and you put it so far out of reach that somebody's standing on the ground cannot use orbs to hit your wall correlation they will be able to scale up this wall drop down stand on that wall and then hit the top of the wall crashing so that is something else to consider with this method like everything else you're getting a very high hit point wall but it does have downsides in PvP but you can mitigate against that and I'll go into some of those details in another video so the next method is foundation stacking and then lining the exterior with regular wall pieces so this method is very similar to the last one you just start out with wearing a foundation stacking and then once you've got as many foundations high as you want then you start lining both sides of the wall with regular wall fences that you don't really want to use the door frame or the windowed walls because the same problem we had with the actual fence foundations you can sometimes stand on the window sill but with the regular wall pieces you don't have that problem nobody can really climb up the wall drop down and be able to stand also this method is much easier than the last method because you don't have the snapping issues generally when you put the wall piece up there unlike with fence foundations it's not gonna try to snap perpendicular to the wall so you don't have to use any of the mouse scrolling to flip the piece around it generally will just go on there or it won't sometimes you got instances where the wall piece acts like it doesn't want to snap to a foundation again use the old trick that I've talked about it the last method switch to a different kind of building piece and then switch back to the wall piece and generally it clears out whatever's going on with their coating it clears out that area and then it should be able to snap the wall piece something else to consider with this method unlike the last method of offense foundations wall pieces do not have as many hit points as a fence foundation it's only thirty five thousand hit points for a wall piece so you're not getting as high of a hit point wall but just like everything's a give-and-take you're not getting the problem where somebody can scale your wall and stand on parts of it so and another thing and we'll see this in the data analysis section this actually has one of the best material efficiencies of all these different methods so the last method is Finn's foundation gridding and filling in that grid space with pillars this is the highest hit point wall per unit volume space in the game you will not as far as I know get anything that has as high and as you can see the video basically what you do is you start creating a a grid work of Finn's foundation so you get you start with one Finn's foundation piece place it and then you'll place another one ninety degrees perpendicular to that to make like a cross and then you just keep adding more and going down the line then the best thing to do once you once you've done that you go in into the innovating space placing pillars now you don't want the pillars to be too high you want the pillar at the top of that pillow to be lower than the actual height of the fence foundation piece when you're doing the first bottom row and you just go down the line filling each one of those spaces with a pillar do that on both sides and then close it off you do that one row after another going up as high as you want now as you can tell this method is very time intensive it takes quite a lot of work now there is one other trick to this if you want to close off the top of the wall to where you cannot see the pillars so now I want to place the final row and cap it off with single pieces so what's what happens here no matter how I try the game will not let me place the ceiling piece on top of this wall section this is another instance of the quirkiness of this game where you have to place pieces in a certain order to get the game to do what you want it I've found no other way to do this part except for what I'm about to show you so to cap this thing off I first have to place the exterior foundation pieces on that wall section next I place the ceiling piece then I place the back pillars next up place the inner foundation pieces then I place the next two pillars then I close it off with a fence foundation piece and that completes this section of the top of the wall I have to then rinse and repeat doing this over and over for every single wall section now I have tried to destroy this before it like do a bunch of fence foundation pieces on one side of the wall and then come in and do the pillars to where I have less hotkey switching from one type of foundation piece of the next and it always ends in disaster I always end up having to destroy something because something stops snapping you'll get to a point if you do that where certain things will not snap into place you'll get a pillar that won't snap into place or wall section or a fence Foundation section that won't snap into place the only way I have found to get this to work with no snapping issues is to do it in this order one wall section at a time that's one of the things that makes this method really a pain it's very very time-consuming to do the top of the wall and cap it off you can leave it off if you want to but it it does make it more aesthetically pleasing and you can walk on the top of all better so which method is actually the best well it depends it depends on what you're trying to do and what kind of design considerations and build considerations you have to think of where you're building stuff bats sometimes you need to put in the most hit points in the smallest volume of space to maximize that sometimes you don't really have to worry about space you've got a lot of building rooms so it just depends so you'll see on this table that I have right here I have the amount of hit points for each method and then I also have the material costs in this table as well as the material efficiency and I've defined the material efficiency as just the amount of hit points you get per resource cost in this case hit points per brick hit points per iron reinforcements how many hit points you get per shaped wood something else I need to mention is how I'm defining hit points so if you imagine a one by one by one foundation volume of space I'm defining hit points is the amount of damage you have to do to punch through that one volume of space I'm not defining it as the amount of hit points within that volume it's more important to think about how much damage you have to do to that wall section to punch through it and that's basically what you'll see here in the little diagram of how I'm defining that it's the amount of damage needed to punch through a one by one by one volume of space and so here's an example of that for example foundation stacking with walls on the exterior if you think about it to get through that wall section you basically have three things that are comprising this wall you have two wall pieces one on the outside one on the inside and then you have the foundation that is in the inside of the wall so the foundation is 50,000 hit points you have to 35,000 hit point walls sections on the outside of that foundation stack gives you a total hit points of 120,000 that's how I'm defining hit points so let's look at a graph of the data from the previous table material efficiency for brick iron reinforcements and shaped wood are plotted on the Left axis here and color-coded in blue hip points for each of these methods are plotted on the right axis and color-coded in orange as you can see here the highest hip point method per unit volume is Finch foundation gritting with internal pillars however it has a very low material efficiency conversely the lowest hit points of any of these methods is the single walls but it has the highest material efficiency of any method the next step up in hip points is foundation stacking and that's what a lot of people use but as I mentioned previously in the video foundation stacking is not a very good method there are a lot better methods to get more hitpoints and even get better material efficiency but it's also a stepping stone for two other methods which is foundation stacking with fence foundations on the exterior and foundation stacking with walls regular walls on the exterior now with the foundation stacked walls with fence foundations on the exterior you get a little bit more hitpoints than this other method but you're taking a hit and a lower material efficiency but there's also something else to consider with the the foundation stacked walls with the fence foundations links terior somebody can scale this wall climb up the wall drop down and then stand on the wall half way up so I generally do not want to use this method I'll generally go with the foundation stacked wall with the regular wall pieces lined on it I'll take the hit and have a little bit less hit point wall just so nobody can scale my wall and stand on the wall half way up the next method here is pillars and as you can see it has more hit points than these other two methods but absolutely horrible material efficiency there's really no reason that you'd use this method unless you just like the look and so if you want the extra hit points than these other methods it's best just to go with the fence foundation gridding plus internal pillars so the takeaway message all of this is just like everything else in Conan you're trading one thing for another if you want a high hit point wall and a smaller volume of space is possible then you're gone and want to go with the Finch foundation gritting and internal pillars if you want a little bit more material efficiency and speed of building then you're probably gonna want to go with something like the foundation stacking with walls on the exterior so that about wraps it up for this video if you found this video helpful please like and subscribe and check back more often for more Conan Excel videos see ya
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Channel: Wikkyd Gaming, Science, Music, Life, & More
Views: 318,042
Rating: undefined out of 5
Keywords: Conan, Conan Exiles, PvP, Tutorial, Guide, Advanced Tutorial, Advanced Guide, Wall, Walls, Construction
Id: 7ltHz2ZFchE
Channel Id: undefined
Length: 17min 34sec (1054 seconds)
Published: Mon Sep 18 2017
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