Valve Material Creation Tutorial in Blender & Substance Painter

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
in the last part you asked about showing the materials and the texturing tutorial so in this part we are going to talk about this but before that look at this beautiful artwork from Blight Aja from Twitter thank you so much for sharing your awesome work with us this is fantastic I'm so curious about how you come up with our other tutorials and I would love to see your own version and you guys if you created your own version please send us your finished 3D renders and we will feature your work in our next video you can mention us to social medias we are on Instagram Twitter Facebook actually anywhere I will put the link of our social medias in the description also you can send your work to us via email to pixelveys gmail.com we'd love to see your own version and we will feature your work in our next video awesome guys thank you light Aja and keep up the great work so now let's jump into blender the first thing you are going to do is applying the modifier so I'm going to select all by pressing a and go to object convert and mesh so this way we are going to apply all new modifiers at once the first part is this hand well so I'm going to press forward slash to isolate this and go to edit mode and Edge mode and I'm going to select this Edge and these Edge Loops right click in mark C so we can go here and right click here at the Mark seam and add to Quick favorites so this way if I press Q on my keyboard we have Mark Sim at our quick favorites so we don't need to right click again so if you want to add anything for example if I want to add the normal orientation if I go to face orientation and right click here I can add this to Quick favorites as well so now if I press Q I have Mark Sim and I have face orientation like this so now we are going to go down here and select this edges like so and Q Mark same and also here let's see around these art so I'm going to select all of this hold shift and ALT to select them all and Q mark C like so and also we need to select edges around here so I'm going to select this and actually all of this and again Q Mark same all right and also the edges around this it's going to be a little tricky so I'm going to hold alt and click here and let's see if I deselect this is going to be easier I think and then Q Mark scene all right also here and hold link you to deselect like so and Q Mark scene all right I'm going to do the same thing to the other sides also we need to add another Sim here and also another one the world to call selection through here and I think we are done for this handrail also we need to add another one here as well and here I miss another one here let's take oh we missed all of this uh we need to do this for each part right also this one okay and let's see [Music] um now I think we are done right we can check this by going to material add a new material under the base color we can add a image texture new and generated type I'm going to add UV grid maybe 4 000 and hit OK Go to material preview and also we need to select all you and on the wrap and yeah so also you can go to UV editing and select all and this is your Islands here we have a problem if you want to check this into your model you can select this and then select this Edge go here and press period on your numpad and as you can see here we missed an edge and so I'm going to select this q and Mark same all right I'm going to select all again and U and RF so let's continue I'm going to go back to my layout and I'm pressing the forward slash to go back from the isolate mode and don't forget to save all right next let's go for this pipe so I'm going to isolate this and go to edit mode and I'm going to select these edges around here and go to Mark scene and also I'm going to select this Edge let's see let's go closer and select this one and go here and hold Ctrl and click and also here hold Ctrl and click and mark this as same also here in here old shift and ALT click here and boxing and also we need to do another one here right I'm going to do the same thing to the other side another scene here here and here and here and also in connection from this to this let's see here I think we have a problem into our modeling let's check this out I'll press oh yes we have a problem here let's see doesn't appear here so here we have a problem I'm going to select these vertices and press M and by distance and I'm going to increase the number let's see all right let's go closer and here it's okay also these two we can merge this and let's put this around here yeah I think now it's it's good all right let's continue I'm going to add a scene from here to up here let's go up I'm holding Ctrl and click for example here also another one here let's see I go from here to let's see where we can go all right oh so mark C and also we need to add seams also for here to the top I'm going to continue this go from here to here Mark scene all right now if I select all and you and unwrap and Link the material from that one Ctrl L and Lynch material as you can see here we have the unwrapped model here as well now let's go for this part I'm going to isolate this go to edit mode and I'm going to select this Edge and Mark scene and also here here and also Mark Sim another one and also we need to go up so I'm going to select this one and go here hold Ctrl and click here another one right here deselect this one and I'm going to Mark scene as well and also another one here to here let's select all and you unwrap let's go back and select this and this one Ctrl L and Link material so here we go the next one is this cylinder here go to isolate mode and I'm going to select here and here and I'm going to hold Alton control and hold up control and click here and deselect these edges and Mark seam and select all you and unwrap go back and Link the material Ctrl L and Link material so here as you can see we let's go back let's see why this is stretched let's unwrap again and here we go let's go back and select these two little guys here isolate these and I'm going to select these Edge loops up and down and Mark same also another one from here so here I'm going to holding Ctrl and also another one here and going down hold Ctrl click and go down hold Ctrl click Mark Sim let's go here and hear it on your numpad and select these as well and Mark seems so select it's like this one go to edit mode select all and you unwrap let's go back from isolate mode and select these two and one of these like this one Ctrl L and Lynch material so we did all these seams so now after doing the seams we need to pack our eyelines also as you can see we have different textile density here we have more dense textual density here and less here and all is different to each part so let's go for UV editing here and I'm going to select all of these objects and edit mode and select all and then I'm going to do the unwrap again so U and unwrap and as you can see again we have different textal density here so I'm going to use an add-on called texture density Checker it's a free add-on I will put the link in the description so I'm going to select this part so I'm going to press L on my keyboard to select this one and then uh going to click here calculate the TD which is textile density so I'm going to select all and press set my TD so it's going to put the all of the takes all density to this number so I just want to make them even so now as you can see we have equal takes all density for each part so now I'm going to select all by pressing a and go to UV and press pack Island here we go and I'm going to export this and go to substance painter but before that we need to set material for each part so I'm going to select this one go to shading and I'm going to delete this and select this one um make a this one I'm making new material and I'm going to uh put the color for this doesn't matter going to name this pipe and also this one let me create new material for this and I'm going to call this and and well right and also also these two I think is going to be the same material and this little cylinder here I'm not sure about the name I'm going to call this uh cylinder cylinder all right and also these two I'm going to call this polls and also this one from this one same material so now we are ready to jump into the substance painter so I'm going to select all go to file exports in fbx and I'm going to check the selected object and hit export now we are in substance painter I'm going I'm using the version 8.3.1 and let's bring our file here so the fvx and hits okay here we go now we need to bake this top right here we have the baking we are going to put this on 4K and use low poly mesh as high poly mesh and anti-alizing I'm going to put this on 4X and hit bake selected textures right the baking is done select this brush icon top right corner on the screen we are going to use mostly the default material in substance Painter with a little adjustment into your assets panel smart materials and search for steel painted clear cuts and drag and drop this into your handrail so now we need to do some adjustment this layer we don't need that so delete and open the folder and open this coating folder and select this layer which is underpaint and we need to change the color so right click here and change the color to Something red like so and then we need to go for coating and select the mask and select this generator metal edger right click and looks like that right click and we need to decrease this and a little increasing the contrast also right here under the texture set setting you can increase the size of your uh texture inside your viewport so it's gonna take some times for loading but here you can see you're actually almost the final result so I think it's okay also I'm going for the dust and I'm going to increase this to something around 19 maybe and select dirt and right click here I'm going to adjust this so as you can see it's going to take time to load so I'm going to put this on 2K all right and I'm going to increasing the level like so and maybe a little less contrast so the next part is about this pipe I'm going to search for still dark aged and I'm going to drag this and drop to the pipe all right let's go closer and I'm going to open this folder don't need this layer delete this so under this folder we have the finished rough right click here and I'm going to increasing the brushing intensity something around here and also I'm going to select the metal and go down under the basic parameters I'm going to increasing the luminosity to something around here and contrast I'm going to increasing the contrast like this and also you shift a little and I'm going to increasing this saturation and I think something around here is okay something like this nice and for the rest I'm going to use the gold damaged and I this here and also here and I'm not going to change anything for this part all right also here you can see your layers so for the pipe you can change this a little I'm going to decrease the contrast maybe a little increasing the luminosity you can change anything and as you want to change the color and anything all right so now we need to export this bring the textures into the blender so to export this we need to go to file and Export textures right in this version of substance painter we have the uh template for blender so if you go down here you have the blender principle bstf but in the previous version we didn't have that and in previous videos we have done together how to create the template for a blender so don't forget to check that and see how you can create the template for the blender so here I'm going to select the blender principle bsdf and I'm going to put the file type to Targa and I'm going to put this on 4K and also I'm going to select the export folder and then press export all right now we need to go to the blender let's go back to blender and to load our textures we need to turn on the add-on called node Wrangler be sure to check this add-on and then go to shading and select your hand well and select your principal vstf and then press Ctrl shift t on your keyboard and go to your folder and you need to select your textures and will these scissors and then import this and here is your texture select this one select the principle bsdf Contour shift and T then go to pipe and select these pipe textures and import them here we go easy right and then select this cylinder and Ctrl shift T cylinder select these and import and also this pulse shift T and the bolt here and is going to load so now we need to set up our scene so I'm going to put this up here all right let's go closer and put this here and we need to add the plane increasing the size like so and also we need to select this plane go to shading add the material and put the color to Black and put the roughness to 0.3 all right like this next I'm going to add a camera and then hold Ctrl shift and zero to make the frame and I'm going to put the camera focal length to 100 press in and go to view and select this one camera to view so you can change your camera angle without going out of your camera like this and also we can go here and put this panel on 3D viewport and I'm going to select this valve and I'm going to make copy okay and I'm going to rotate this 90 degrees negative and I'm going to rotate this to z-axis like so and then I'm going to put this down here maybe a little changing the angle like so and here we go also I have another setup which is this one I did this before I have a light here let's show you the setting for this slide it doesn't have any complicated settings just to power on 1000 also another one here again 1000 and in other lights here area light which is a little uh bigger on 500 and I put this here behind this and one here behind for this uh rim lights kind of Rim light and also this one from the front so here as you can see this is my light setup so let's bring this closer from the right and this is a kind of Rim light we can't say that but little Rim light from here and also this one from above and also I have another light which is the Sun so to reach this you need to go to your shading and under here you need to put this on world and I add the sky textures except this as you can see the difference let's put this one on world so this is with the sky and this is without the sky so this is the setting for the sky Sun size on 90. our degrees and Sun intensity to one and the elevation to 0.5 and the rotation to 228 so this is basically the setup for this uh render also you can download the project file from our gumroad page it's free and it's include the blender file with all the textures packed into the blender so you don't need to worry about loading the textures and also the substance painter file and also the fbx file I hope you enjoyed this tutorial thanks for watching and I will see you in the next one foreign [Music]
Info
Channel: Pixlways
Views: 17,848
Rating: undefined out of 5
Keywords: BlenderTutorial, SubstancePainter, ValveModeling, 3DTexturing, MaterialCreation, Blender3D, DigitalArt, 3DModeling, TexturingTechniques, Pixlways, BlenderArtists, SubstancePainterArt, 3DRendering, CGI, ArtTutorial, 3DArt, DigitalCreativity, CGArt, BlenderCommunity, PixlwaysTutorials, 3DModelingTutorial, 3DTexturingTutorial, BlenderSubstancePainter, BlenderMaterials, SubstancePainterTechniques, TexturingWorkflow, 3DDesign, BlenderTips, PixlwaysStudio
Id: VcWPMNZXseo
Channel Id: undefined
Length: 28min 12sec (1692 seconds)
Published: Fri Jul 28 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.