Unity Dissolve Shader Tutorial (URP shader graph)

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dissolve Shader I was working on this vampire survivor's life and I wanted a cool looking low effort death animation solution dissolve here's how to implement it step one use Universal render Pipeline and Shader graph step two create a Shader right click create Shader graph urp lit Shader graph call it dissolve open it now create a material geez add it to your block of cheese now change the material Shader to your dissolve Shader now your cheese should be gray and go back to the dissolved Shader yellow because cheese click graph settings turn on Alpha clipping create a note or annoy connected to Alpha set angle to zero create a float property connect it to Alpha clipping we're done but these dots they're too big add another node it's green position multiply it by a pleasant number like and connect it to the voronoi UV we're done click the material adjust dissolve wow you can also adjust it from a script like this co-routine that sets dissolve over time so enemies dissolve away hope that helps join Discord
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Channel: IndividualKex
Views: 14,658
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Id: ge5JU1Jm0VU
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Length: 0min 46sec (46 seconds)
Published: Mon Oct 17 2022
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