UNDERSTANDING GIMBALS & GIMBAL LOCK SOLUTIONS - 3D Animation Tutorial

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Chances are you've heard the term 'Gimbal L'ock at least once before. But what is it exactly, and how can we avoid it? What even is a gimbal, or a lock? (okay, maybe you're not asking yourself the last one)... Hi I'm Skitty, and these are some of the questions we're gonna dive into today. Before we can understand, well... this, we need to back up and understand this. This, is a system of suspended rotatable rings, or a gimbal. The gimbal system is most identifiable in gyroscopes, but it also resembles our rotation manipulator in Maya. Gimbal rings are nested inside each other, and are parented from the inside- out, so the innermost ring can rotate independently, while also being affected by each ring outside of it. Each ring can only rotate on one axis, described as 'pitch', 'yaw', and 'roll'. In Maya, we know these as 'X' 'Y' and 'Z' rotations. If we look at the gimbal's hierarchy, the outermost ring will be the parent, the middle ring is the child, and the innermost ring is the grandchild. The parent rotates the child, but the child doesn't rotate the parent. Back in the early 1700s, a Swiss mathematician, physicist, astronomer, geographer, logician, and engineer named Leonhard Euler made a bunch of revolutionary mathematic equations that are still used in modern 3D software. In fact, he innovated on so many different fields that some of his discoveries were attributed to the first person to prove them after Euler, in an attempt to not make everything named after him. One of these equations was Euler's Rotation Theorem. This is an XYZ rotation system allowing each axis to have its own rotational curves around a fixed center origin point. Sound familiar? So why is this important? well, even though we can't see our manipulator axis change when we rotate in maya, if we change our axis orientation to gimbal mode, we can see it actually is, just behind the scenes. Now we can talk about how this system is prone to gimbal lock. Gimbal lock occurs when an axis is rotated to the point of lining up parallel to another axis, losing the ability to rotate from a third axis. If you are rotating your manipulator in object mode without the use of a third rotation, Maya will try to find a new way to make the rotation using all three axes. Calling it gimbal lock is a bit misleading because your gimbal isn't actually 'locked'. It can still move freely, it just can't accommodate that third axis. These Maya interpreted rotations cause unusual arcs in your animation, sometimes even causing the object to throw itself in a full loop. What we need to be mindful of is that it's a child's rotation locking into a parent rotation. So if we know what our object's rotation order is, we won't have to worry about the axis at the top of the parent chain. Gimbal lock is an inevitable possibility when working with three or fewer gimbal rings. In that sense an easy solution would be to add a fourth ring, but that doesn't help us from a 3D software perspective. There ARE a few fixes and preventative measures we CAN use though. The most common and simple fix, is to apply an Euler Filter to your curves from the curves tab in the graph editor. This takes your animation, analyzes it for rotational spikes, and moves the gimbal ring's rotation in a way that doesn't change the object's position, but remaps the Euler Angles to a position that is better comparable to the Euler Angles on the other set keys. Always double-check your curves after applying an Euler Filter though, because Maya isn't an animator, so it can only guess what looks good based on math. On the off chance the Euler Filter didn't give you a desirable result, you can delete the key to reposition it manually, or check any rotation values for spikes yourself. Anything over 180 degrees is at risk for gimbal lock. To prevent gimbal lock before it happens, check the curves in your graph editor for spikes regularly. If you find yourself prone to gimbal lock, you could take what I call the 'overkill method' and zero out your character before making each pose, or just animate in gimbal mode so you know exactly where things are at any given time. Now that we understand how gimbal lock occurs, it should at least be a little bit easier to avoid it in the future. Leave a comment below if there's something you didn't understand, like and subscribe if you learned something, links to socials are in the description and remember to always use a reference!
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Channel: Skitty Animates
Views: 42,208
Rating: undefined out of 5
Keywords: animation gimbal, animation gimbal lock, 3d gimbal lock, how to fix gimbal lock, gimbal lock fix, gimbal lock, Maya gimbal lock, euler filter, what is a gimbal, 3d animation, animation, animation basics, animation for beginners, animation introduction, animation keys, autodesk maya, graph editor, graph editor maya, graph editor tools, maya for beginners, maya graph editor, maya tutorial, gimbal, euler, eurler angles, euler rotations, Leonhard euler, 3ds max gimbal lock
Id: z3dDsz4f20A
Channel Id: undefined
Length: 4min 33sec (273 seconds)
Published: Mon Sep 07 2020
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