UNDERROT M+ Guide and Full Dungeon Walkthrough | Dragonflight Season 2

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hey everyone tactics here with my first Mythic plus guide of season two and to kick it all off we're gonna go over dungeon that I'm personally really excited for the underwrought in this video I'll be going over everything that you need to know about the trash and bosses in this dungeon including things like important interrupts abilities that you want to stop with a stun or other CC's frontals and much more at the end of this video I'll also be including a simple pug friendly route that you can use at the beginning of the Season as of now MDT isn't quite fully updated but once it is you'll also be able to find the string in the description below to import the root for yourself I'll be doing guide videos just like this one for all eight dungeons this season and also be creating Advanced guides showing off some tips and tricks that we use in higher keys so if any of that interests you be sure to subscribe to the channel and turn on that notification Bell so you don't miss a single video otherwise let's get started with the trash leading up to the first boss and right off the bat here you'll see a few chosen blood matrons these are Lieutenant mobs meaning that they cannot be cc'd and she has a few different abilities so first is the blood Harvest charge attack this will charge the mob towards a random ranged player dealing a bunch of physical damage this is usually followed by a Savage cleave another frontal ability that will not follow the player's targeted so you want to make sure you avoid it and anyone hit will take a pretty nasty bleed dot so you again really really want to make sure you avoid it and note that if you don't have any ranged in the party this will just go off in melee instead so you want to be aware of it on top of this the matron will occasionally cast war cry which will enrage them and nearby allies this is soothable if you have a soothe if you do not have a suit just be aware you're going to be taking more damage from everything when this goes off other mobs in this area include the fetid maggot these guys just have a single ability in rotten bio this is a random targeted frontal ability again does not follow so you can sidestep it but the area on this cone is much much bigger than it would appear and this ability is actually stoppable with any form of CC so I'd recommend committing either a stun disorient knock back those kinds of things to prevent this cast from going off also in this area are fanatical Headhunters these guys have a couple stoppable abilities again Barb spear is the more important one this is just a random Target physical hit and these guys do tend to sync up their attacks on similar targets so just be aware of that try and stop as many of these as possible definitely that run bile takes priority they also have hooked snare also stoppable but not nearly as dangerous as it's just a random Target or second root and Dot maybe dangerous if combined with that matron cleave but otherwise not too dangerous on its own Afters in this area include The Devout blood priest these guys have a tank targeted hit in blood Vault that you can interrupt and you should do so with any extra kicks they also have a magic buff they'll apply on a random Target called gift of g'hoon this will make them unkillable but but also reduce their move speed by a hundred percent for 20 seconds so keep that in mind you can interrupt or stop this ability as well your final cast is dark reconstitution which is a heel on a random Target again this is also kickable or stoppable so do what you can to make sure this doesn't go off the most dangerous mob actually in this area will be the under rot ticks that come in pretty large packs these guys have two abilities but the main issue is that it's not really preventable damage in any way so they have blood maw which is a stacking dot on their Auto attacks really really nasty for tank players and then when they die they will use blood burst exploding in Shadow damage to everyone within 60 yards again not avoidable in any way and because there's so many of them in these groups they're probably packs that you want to avoid entirely the final mob in this area are the befouled spirits which are further down the ramp these guys have two abilities and again they are Lieutenant mobs just like the matron so they cannot be cc'd they have dark Omen which will go on a random play player and deal Splash damage within 4 yards this is pretty heavy damage as well so be aware of that and then finally there's harrowing despair which is the highest priority kick in this entire area as it's just a big Shadow hit to all players within a hundred yards once you make your way further down these platforms you'll get to the first boss Elder Lexa who is fairly straight forward you've got a kick that you want to keep on top of in blood Vault just like on the trash and at the same time the boss will occasionally Dash around to random players and then do a 4 yard AOE called sanguine Feast just make sure that you do back out of that as it is a one shot once you get into the mid key level range you also want to make sure that you're dodging the creeping rot line attack and again this is targeted at a random player intermittently she'll also summon a blood mirror of herself which is basically just a lower health of duplicate of the boss that will cast all those same abilities that I just mentioned so while it's active you'll have more kicks to deal with more stuff to Dodge in general so you want to make sure those die relatively quickly once you defeat her you'll be able to move on towards kragma's room which is filled with some new trash moms right off the bat you'll see a bunch of living rots here and these guys don't have any castable abilities but they will be shooting swirlies all over the place first they've got wave of Decay which is just a little puddle that the mob will spawn underneath them a four yard puddle and it's just something you want to avoid similarly foul sludge shoots a far yard puddle at a random player so again just avoid these nothing to worry about in terms of kicks or stops here in terms of the actual kicks in this area the big ones are coming from diseased lashers and they're decaying mind ability this is a disease that will go on a random Target and it's a big healing absorb as well as a five second stun on them so you can dispel this disease off but more than likely you want to either kick or stop this ability from going off with any form of CC for those of you that played underout back in BFA you'll remember this was not stoppable it now is so any form of CC will prevent this cast from going off on top of this feral blood swarmers are sprinkled throughout this room as well it will occasionally just fixate on a random player with thirst for blood there's no real way to prevent this a common strategy was to spam CC's on them for example like a druid spamming hibernate to prevent this random Target damage from going off otherwise you know CC's like Ring Of Peace like binding shot or just eating it with a big defensive are likely what you'll have to do on top of this they do also have a cast in Sonic Screech which is important to interrupt or stop it is a big 45 yard long physical hit that also has a silence attached to it so that and the decaying mine are the most important things in this area that brings us to the big Beastie standing in the middle of the room Greg Mall the core mechanic of this boss is his blood tick larva which fall onto the ground whenever he uses any of his abilities if you don't step on these within eight seconds they'll turn into those nasty blood ticks that I mentioned earlier which definitely is something you want to avoid in terms of what his abilities actually are he only has a few first is the frontal attack at the tank called indigestion this deals Shadow damage and will follow the tank player wherever they go so make sure that the rest of your group is not standing near them back in BFA it was also possible to jump backwards quickly with a movement ability to get away from the cast as the tank player and actually completely mitigate that damage it is difficult to do though so you might be better off just committing it offensive on top of this frontal craigma will also occasionally charge at a random non-tank player which will do heavy damage and knock back anyone hit unlike the frontal just snapped initially to the player but does not follow them so can be completely avoided so make sure you are dodging it as soon as the cast starts another neat trick you can use with this charge is to actually bait it into either the nearby bones or rocks this actually decreases the distance the boss will move if you tank it close to those spots as well and can help your melee DPS have higher uptime and group up the law larva that spawned so they're easier to step on once gregma reaches full energy he'll cast tantrum and run around the entire room dealing physical damage to the entire party and spawning larva just all over the place you want to split up here and step on as many of these as possible ideally all of them and then just the fight repeats from there once the Beast is down you'll be able to move towards some more new trash on the way to the third boss right away you'll see the Fallen death speakers and reanimated Guardians for the death speakers they have a couple spells first as wicked Embrace which is a magic dot that goes out on random players just again you'll want to dispel this as the Healer be aware of it it's a pretty nasty dot he also has Wicked frenzy which is again interruptible or stoppable and it is a 100 haste and move speed buff on a random Ally here so usually one of the reanimated Guardians and this is also an enraged effect so if you miss out on the kick or the stop you can always soothe it speaking of the reanimated Guardians they have just one ability here in bone Shield this is a magic absorb Shield they'll apply to themselves will just again absorbs damage so if you have a purge great otherwise you just have to kill through a bit extra Health also in these areas are these little puddles on the ground which will spawn a giant worm a grotesque or these guys have been basically fully reworked since BFA so they have two abilities now one is void spit which is a random Target Shadow hit this is kickable or stoppable their second more dangerous ability is dark Echoes again kickable or stoppable and this is a channeled Shadow AOE every 2.5 seconds for five seconds and this is the priority here this is the raid damage so you want to make sure that this ability does not go off one more Lieutenant mob is in this area in the blood sworn defiler who also has a couple interruptible abilities the first and most important is the withering curse this is a channeled cast that puts a stacking curse on the entire party here which decreases your damage done and increases your damage taken by 10 percent per stack so do not let this go off it'll make things very very painful for you on top of this they also have the shadow bolt volley ability which just as expected deals Shadow damage to the entire party so make sure you have kicks on both of those abilities the final ability is not interruptable anymore it is summoned Spirit drain totem and what this does is it drops a totem on the ground and then after a few seconds this totem will deal pretty much lethal damage to anyone within six yards and if it doesn't kill you well then it'll stun you for four seconds as a magic debuff so basically when this totem goes down just step away from it slightly it's a very small AOE six yards only so you can pull these mobs just away from that totem and ignore it entirely from there you'll be at the third boss sport caller Zynga where the name of the game is mushroom management many mushrooms called boundless rot will spawn all around the room and if you ever touch one they'll explode dealing plague damage and applying a stacking disease dot to anyone within 4 yards which lasts for six seconds when the boss reaches full energy he'll use festering Harvest which causes all active rot to burst feeling a flat amount of damage and also applying one stack of this disease dot to all players for each mushroom remaining but you can have a player pop like an immunity to soak a bunch of these rots or even just blow a major defensive and then have a DOT dispelled off of them you also have a couple of the boss abilities that you can use to destroy the mushrooms with no extra damage taken the first is yet another frontal on the tank in Shockwave this deals physical damage to them in a cone that will follow the tank again so you can't avoid it but this again will also destroy all rods hit on top of this zenka will also occasionally Mark two players with upheaval this drops a swirly underneath them after a few seconds and this will then deal additional physical damage and knock up anyone hit and Destroy any rots that are hit as well within 8 yards of that impact area so marked players can then run around these upheaval swords oils on top of mushrooms that the tank can't hit with the shock wave to get rid of large clusters of them and then in a pinch it's definitely worthwhile to have someone soak any remaining mushrooms if you aren't able to clear all of them just so that the diseases are concentrated on a single player as opposed to going out on the entire party at the same time throughout this fight volatile pods will spawn around the edges of the room and these will explode after a few seconds just shooting out spores in all directions that you want to dodge otherwise again you will receive a stack of that disease dot after you've defeated Spore collar there really isn't too much between you and the final boss lots of mobs that you've seen already with these blood sworn defilers the grotesque cores reanimated Guardians and Fallen death speakers but there is one New Mob In The Faceless corrupters these guys have a couple abilities maddening gaze is the first which is a random Target line frontal attack and this will not follow you so you want to make sure you avoid this otherwise big damage and a magic fear effect will go out and if you get feared here into one of these grotesque corresponds it can be a big problem they have another ability in Abyssal reach which spawns three tentacles on random players locations which will after a short delay do a frontal attack directly in front of them so be aware of those just get away from the tentacles they technically do have a front it can be hard to see exactly where that is but once you see it you see it they will always slam down directly onto where the player was so just if you ever see a tentacle spawn near you just make sure you strafe away from it after defeating the final two faceless corrupters in front of the door it'll finally open up and you'll be teleported down to the Unbound Abomination this boss is actually a little different than most as the damage you deal so it won't deal damage to the health but instead it will increase his energy once you feel the boss's energy bar it'll Spawn Two blood Visage ads and when these ads die they take away 17 of the boss's Max health so for those of you good math that means if you fill this bar three times you'll be able to defeat the boss in terms of Boss mechanics the main one is vile expulsion which is a frontal targeted at a random player that leaves a bunch of Puddles on the ground these puddles will then occasionally turn into rotting spores these are attackable mobs that will float towards players and if they ever make contact will explode and deal a ton of damage back in BFA these orbs actually had almost no health so you could easily just kind of One Tap them to keep them in check however on the latest PTR build these actually seem to have a lot more HP now so potentially this is intended if it is intended then what you'll have to do is use things like CC's stuns Slows To kind of keep these orbs controlled if it's not intended well then you'll be able to probably easily kill them so just keep that in mind could be either or at the same time the boss will be applying putrid blood to all players this is a stacking magic dot that acts as party wide damage to help deal with this you do have an ally lie in Titan keeper hezrel who will put cleansing light up on a random player which will cause them to remove all stacks of putrid blood from allies within 10 yards after a short delay and it will also destroy any of the vile expulsion puddles in the same radius the best strategy we've found to handle this boss is a tank on the outer edge of the room you have your entire party stack on one spot and when the boss casts his frontal vial expulsion you then run through the boss to avoid the cone and then you'll pull him slightly away from where he spawned the puddles turn him back around and then have your group again stack up right next to where those old puddles spawn this will basically allow you to maximize your space you'll be able to clear some of the old puddles not all of them you'll be able to stay grouped for healing as well as debuff clearing with cleansing light and then you'll slowly find yourself hiding around the room in a circle which will help you stay away from those rotting Spore spawns also note that Titan keeper hezrel will actually help you to kill the blood visages that spawn with his Purge corruption spell so if you're looking to actually kill the boss as fast as possible you'll want to fully ignore the first two waves of blood visages entirely and then on that third wave where the boss will die wait for Titan keeper to actually pick which mob P channel is on first and then kill the other one it's small optimization but it will help you kill the boss just a little bit faster now that we've gone through the dungeon mechanics let's go through a simple pug friendly route here in MDT and like I said at the beginning of the video once it's updated I'll post the link to this down in the description below for you to import it for your own use the goal of this route is to be as easy to execute as possible for early on in the season when you're still learning the mechanics so I've tried to do something that is very very low on skips in fact we have pretty much zero skips here and it's something that you'll be able to do regardless of what the affixes are so to start off here you're pulling relatively small and also note that as well if you want to pull bigger pull bigger this is meant to be a complete and total just Baseline thing so you want to pull more stuff these together feel free like for example you could totally combine these first two polls I'm just saying for for beginning of the Season just separate them initially while you figure it out while people get used to these abilities got the blood matron uh which has a frontal that you'll need to avoid and the bedded maggot that has a frontal you'll need to stop moving on you'll have these triple Headhunter pull which has a few stops you want to get and then of course the blood priest for kicks note when you're looking down at these platforms the positioning is actually 50 50. so this double blood matron pull can be on either the left or the right side so just account for that look where's the blood matron pole and then do the either left or right side to avoid them because you do not want to do this double blood measuring pull here so on MBT here it's just the right side but it could be either so keep that in mind moving down you've got a blood matron and priest and Headhunter and then you've got the scarier pull with the befouled spirit and then two Headhunters and a priest going into the first boss moving down here uh you will have to kind of cut between these know that it isn't actually easier to avoid these pulls on the PTR than it was back in BFA there was a lot of butt pulling here but watch out don't pull these uh ticks here again ticks are banned cut the Gap here and then we've got a bunch of different poles here in this Crag mall area note that these mobs are sometimes close together pretty much all of them have like a little Patrol they do and the goal of pulls here is to reduce the number of barrel blood swarmers in a pack because they have that fixate they also have that kick usually you don't want more than one of them and they are usually the focus Target as well these living rods you can pull pretty much as many of them as you want they don't do anything and remember these lashers also have a stop or a kick to deal with so these two are the two important mobs living rods are just kind of free mobs you can see here we do have a triple lash or pull so be careful of this one again AOE stops are your best friend here and then make sure someone is on that bloodstormer as well and it just kind of goes around with that again you can do this area in a way fewer pulls and coordinated groups but for now focus on trying to only do one blood swarmer and as few of these disease lashers as possible once you've fully cleared this room then you can pull cragmaw and then you can move on similarly again if you want to pull bigger in this area if you want to pull smaller in this area like separate these guys entirely that is something you can do just don't overwhelm yourself with kicks for example this desk speaker you can totally pull it into this grotesque horror uh similarly this is a defiler and the desk speaker in a tool a grotesque Coral that's fine pulling two defilers into a grotesque core I wouldn't recommend it uh that'll mean you'll have to use two kicks per defiler and then stops only on the horror but you can do it in a coordinated group right so that's just up to you entirely I recommend going smaller here though then you get to the third boss and then you get to the area where people are probably prone to do some butt pulling so what I've tried to do here is pull the mobs people are likely to butt pull before they butt pull again my court of stars strategy for season one um you can easily Dodge this guy by just running on the right here this one is less likely to dodge as is this the filer so I just pulled them together just fight them walk through the this big Center area here get this pack here similarly this Patrol and this first grotesque horror recommend pulling them and then what you can do is you can actually hug the wall here and just kind of walk and it's fairly forgiving just watch this first horror this is the one that people are potentially likely to butt pull if they don't hug the wall tight enough but just yell at everyone hey hug the wall here if someone pulls this one horror take it out just try not to pull both Horrors and then you have these double corrupter pack right before the final boss but there it is guys my full season two Mythic plus guide for the underrot hopefully this video was helpful and if it was be sure to leave a like And subscribe to the channel for more content like it as I mentioned I have guide videos just like this one coming out for all of the remaining Mythic plus dungeons in season two very soon and I'll be putting out Advanced dungeon guides for higher Keys as well as raid boss guides for anyone interested in aberrist stuff so be on the lookout for those if you have any questions regarding the dungeon feel free to drop those down in the comments below or you can come stop by my twitch Channel at tactics and ask me there before heading out I do want to give a shout out to all of my supporters over on patreon thanks so much for helping me continue to create content otherwise thanks everyone so much for watching and I'll see you in the next video
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Channel: Tactyks
Views: 47,261
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Keywords: world, of, warcraft, wow, pve, dragonflight, DF, season 2, s2, season, two, patch, 10.1, M+, mythic, plus, mythic+, dungeon, guide, walkthrough, preview, gameplay, tips, route, routing, battle, for, azeroth, BfA, underrot, discussion, important, masterclass, quazii, dispel, interrupt, kick, stop, purge, tools, +20, keystone, master, hero, KSM, KSH, tank, tanking, protection, paladin, ppal, warrior, pwar, pally, war, vengeance, demon, hunter, veng, dh, vdh, blood, death, knight, bdk, dk, brewmaster, monk, brew, brm, guardian, druid, bear, meta, boss, trash, PUG, tactics
Id: 05aMASAYeT4
Channel Id: undefined
Length: 21min 37sec (1297 seconds)
Published: Mon May 01 2023
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