UNDEFEATED R/P Law Deck List Interview ft. Min's Boyfriend | Match Up Discussion | One Piece TCG

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all right so first up we have three of the one cost raise Max so talk to us a little bit about the decision making on why you chose three quantities instead of maybe four uh yeah so total of uh I'm playing a total of seven minus 3K reducers I think this Deck SP like kind of tight in this deck so I think Seven's a good number there's a lot of tech slots in my deck with a lot of two of and found that was a spot to make room four next we have four of the one C Gordon so just as you said you have a total of seven minus 3K options in the deck it's going to be three race Max and four goens now some builds out there typically range from maybe a 33 so six total or 43 in your case seven or sometimes maybe even maxed out to 44 which is eight has seven total been a proficient experience for you would you say seven is just the right amount and perhaps eight isn't necessary six is too low or was the deck list a bit too tight uh yeah the deck list is pretty tight but I think Seven's good you should see it enough like math wise like hopefully at least like once once or twice a game I didn't draw it a couple times but that's just how the game goes but yeah I think Seven's still good even without drawing it a couple games gotcha the next up we have three of the one Costas now most of the builds that I've actually been seeing people tend to either pick a ratio of three or four could maybe experience why three has been your choice is this also another case of trying to fit more space for the cards in the deck as well yeah I wanted to fit in the 2K counter Sanji so yeah I felt like that was a good spot to just minus out of one yeah I got you so next up we do have two of those two kasis that I should mention now let's talk a little bit about this card cuz the Sanji seems to be something that I've only particularly seen in the upper ashon of La players run that typically top can do well whereas the rest seem to just cut it out completely now Beyond just the fact it is a 2K counter is this card a meta call the strategy of decks starving or rather certain decks or players starving a lot of players specifically this this kind of like the go-to answer when that situation happens or is there something else happening here yeah no it's mainly when you're getting starved by uh an no um I feel like anel got a pretty decent buff in eo1 with the addition of rgo just the C Ace from the starter deck so I feel this was a good pick just to uh play around gatu mainly in the early game your whole deck is mainly four cost so being able to take a life and go to three is really important in the early game so your four cost can stick and you can push for cards out of their hand and next up we got three of the three cost shayas now in many case people typically love to put this at four we decided to do just three of them we just say this is kind of like one of your deck's Expressions on how you don't necessarily believe it having run staple for or was this yet again just got to make space for other side cards yeah so I think I originally played with four as well cuz like in theory this card sounds amazing right like uh you're clearing your opponent's whole board every turn uh at best case and they're only swing with leader so be able to match the leader swing and only giving out one card and a 1K counter sounds really good this card is like almost unplayable against like sakazuki because three costs are so easily reduced to hum Blaze range due to leader ability and yeah it was just dying too often yeah it's really useful against like the Yamato match up and maybe it like out Luffy a lot actually I didn't think I was going to see those matchups a whole lot due to their being unfavored into most of the meta matchups so I thought three was just fine good enough hey gotta the next up we got four of the four cost kid and killer now let's be honest this card is a four ratio staple there shouldn't be much to talk about and why it's obviously good so Rush 5K body that gives himself a 7K swing when the opponent is two or less life however actually do want your opinion on something relating to this card n know you firstly played red purple a lot in the past before they've acquired the E1 buff that being Bon clay and killer kid could he tell us just exactly how huge of an impact this card has made for this deck how it's affected its aggro pressure in closing games it's position in the medit tier list before and after the ban list so sakazuki running around with great eruption and y's reject talk to us a little bit about why this card is deservingly a for St oh yeah this card's amazing uh I played a lot of red purple La uh in op5 I was trying to solve the deck but uh it was just missing that little bit of push needed for the uh nail matchup and just not having a lot of dawn to work with in some matchups just having a free 7K swing uh it's just everything this deck needs uh honestly if you see like one or two the no match up is like even while getting starved in no Sanji like pretty beatable so yeah I mean obviously this card's amazing it's sakazuki too 7K rush they have to respond to it yeah I don't know just amazing card gotcha and when you say this also practically just bumped up the red purple law strength and probably the tier list as well or did it kind of like somewhat stay the same oh yeah this this is an amazing card this makes like the deck like playable I don't think red purple all was that good before Eevee and then next up we got two of the three cost rush thoros now before Reda had access to killer Ros were seemingly something people ran at 3 to four ratios now it seems people here are having to decide between a 42 or 43 setup I've even seen people actually cut Rush Zoros with the four kit Killers but in your case you run two making that six tot rushes in the deck he tell us the mindset behind just why two Zoros is enough when paired with four kid Killers do you believe red purple L should still run the rush Zoros regardless of the kid killers are there potentially arguments to be made that kid killer replace the Zoro what are your thoughts on that yeah so the Zoro are mainly for the Saka zuka trip like with the deck that can like probably full clear your board every turn having a body that can just swing on on play is super huge so I just added those in uh have an answer when I'm getting having no board so uh maybe when sakazuki gets banned I'd probably take this out for a different three cost slot because our three cost slot in the deck is pretty subpar if we're going first curve maybe a Zoro dreu would replace it but for now uh the rush is really good uh and yeah uh it was pretty useful and then next up we have two of the4 cost toy laws now this one's got in interesting story to it so this toy law if I'm mistaken has seen lots of play going all the way back to op5 and even op6 so now this card seems the priority has changed a lot of decks and strategies this card for a while seem to be like a four ratio staple but some builds put it to three however as red purple lot gets you know new cards to playay with in each set especially eo1 do you think eb1 was the main reasoning as to why this toy loss are be considered no longer four ratio staple and that sometimes a two Ratio or sometimes people just cut this card entirely do you think this card still has to be played even just at to after E1 or is the reasoning more specific to The Meta and what decks are playing against in the tournament or once again was this perhaps just another judgment call to make more space in the deck yeah uh I really think this is this deck or this card is only played for the morio match up because it's like seemingly unfavored but uh I don't think I played it once the whole tournament uh it's honestly like I think this card's terrible uh I see a lot of I think I saw another like topping list on Twitter one time playing four but I just don't see the vision uh you can basically only play it or you use your leader ability so compared to every other card in this deck basic basically that's a for cost it's only playable one one way and you can't use it on the other side of shambles which is not the best cuz we have so many cards that like uh do so so many other things that we want to run and yeah I feel like my Mor match up I've gotten it to where I feel pretty confident uh even without seeing boa I feel like rampers are more important like I or Shu penguin yeah this is probably coming out in any future iteration of the deck I make gotcha and then next up we got four of the four caused Vin smoke R now this card for sure after it's released became a staple for r for the red purple law deck do you think this card ultimately helped red purple Law's draw Power issue it had before or does the deck unfortunately still fall short to that same issue of not having the best search of drop power for consistency just how much does this deck really rely on regu alone for the drop power consistency to keep pushing without running out of gas I think it's pretty good uh I think I top decked it on stream one time when I like had no cards in hand which helped refill and scare them away from going for game so yeah this card's good helps refill hand to counter out for your board uh in like mid to late game scenarios when you want to push and and Reserve board yeah really good it's a really pretty card so I think this will be a staple in law forever it definitely solves most of the drawing issues this deck has jha and then next we got four of the fouras IR now this seems to be a staple choice in your build as do most R Pro lot decks now now of course this card is amazing for what it does for the deck you guaranteed one Dawn to keep the dawn management sufficient but I am curious I notice in your deck list your entire deck list actually you chose not to run a specific card that almost a majority of red Pur La decks actually run at various different ratios but in your deck list you cut a out completely that card being beo talk to us about why Veo unfortunately did not make the cup here list was it because the conditions for the dawn ramp for beo sometimes a Miss is the guaranteed Dawn ramp from a that much more consistent reliable than the potential ramp from beo when he swings what are your thoughts on this yeah exactly uh beo is useless in the mirror match and uh you're only going to get one ramp off of it in most The Meta matchups because it will die to any of removal the next turn like sakazuki is going to Hound blaz it waria is going to kill it with absam Etc a really underrated is like going slow with this deck is going second playing I on turn two going to seven Dawn on turn three not using leader ability on turn two uh allows for so many more like combo plays and sets you up for the rest of the game so just that option there is like super huge uh for the deck and I think that just makes it so much better than beo there got you and then since there is going to be a ban lless and it's going to change when're going to see sakazuki will that potentially change the case for beo or does eb1 still kind of kick it out of the slot because there's just much better things for guaranteed ramp yeah no I think when Saka gets banned purple law is probably the best deck in the format so with more red purple law mirror matches beo literally does nothing so yeah I should just stay here forever maybe playing both if you're feeling you don't have enough ramp but uh yeah four on should be a staple for every L going forward I think okay gotcha the next up you got four of the four cost Mr 2 Bon clay now of course this is another amazing card that came out of E1 that without a doubt became a four ratio staple would you say this card also played a role and why beo did not make the cut for the deck list considering it's guaranteed ramp capabilities as well as how is the impact of this after ev1 were you able to take advantage of you know the high drops from geckos to yam you know the huge boss monsters or is this character mostly just a five sixk swing in your matchups uh a little bit of both I'd probably say 50/50 uh like I talked about the turn two ramp and just passing turn and going to 7even done the following turn it's just so good and just saving this game before the Moria turns maybe saving two and him and playing both out to get a guarante guaranteed like 9k swing the following turn uh is super good for pushing damage so yeah this card is super good the only Annoying part is I don't feel like can swing it's not worth Swinging with it and maybe the turn four to five because they might have a weenie to clear it if you're clearing their bigger bodies that's the only downside about it but yeah the consistent ramp which is active is super huge and uh yeah helps a lot in the vertical matchups okay gotcha next up we got four of the four cost Sai and Penguins so there's two things to ask here in discuss now of course this is once again another staple four for the deck without question it's the only card actually in the deck then that's you two Dawn instead of just one however now that we have seen all the counters we have three OTAs two Sanji and four Sai and penguins which makes a total of nine 2K counters has these nine total 2K counters been enough for your defense game is a card I would assume you might summon maybe once to get that minus 2K and sa for sure You' summon the card at least twice if you had the chance which at that point does leave you with less 2K counters to use rest of the game you ever struggled with needing more 2K counters in the deck as well as how crucial is it you need to see your sais in your hand it typically try to mull again and draw for or is the that going to suffer considerably doesn't see the sa no I think this card's like only super necessary in like the Moria match up cuz the Moria matchup you should pretty much be like you kind of have to like uh summon two bodies a turn with leader ability and that gets kind of hard uh like kind of taxing on your Dawn management if you don't have any ramp cards so like this card is probably more important to me in the mo match up over Ru or not Ru toyof for example so yeah uh besides that match up it's good but not like super necessary but uh yeah uh the defense issue um honestly like if I wasn't clearing bored enough to the point where like I was like I'm just going to lose uh I think I just deserve to lose the game I was just hoping to find enough blockers or other forms of uh like reducers and summoning bodies just to make it so it's impossible for them to go to fre game yeah gotta so you feel like if you play the game smart and you play the pretty much removal game you pretty much put them on the back r or defense so they can't really go on the offense so that's why they kind of makes it so you don't have to have them in 2ks it's like they got to worry about your pressure instead of the other way around and it seems like as you said Sai seems to be pretty important in the Moria match up but not so much in the others so it doesn't have that high priority yeah exactly got you but yeah it's always good just to like ramp back to around five Dawn for the next turn yeah really good card you probably always play it be honest unless you're like going to die next up we got two of the four cost Walker laws now since the meta you face was the last B of opio before the ban list that means you definitely face a lot of decks that probably have a considerable amount of cards in their hand do you feel the for cost Walker was not necessary for the effects r two cards from their hand do you feel the effect maybe sometimes they not hit because of the red purple L aggro play style maybe they kept spending bunch of resource to remove or counter so the hand size didn't consistent to reach above seven or is the main issue the fact that it messes with G Dawn management with the minus one talk to us a little bit about why he chose this card to be just that two instead of maybe three or four yeah so the dawn minus is like super bad obviously like if you're using leader ability the same turn it's like Dawn minus four and that's going to set you back like really far for like uh the rest of the game unless you like play a penguin I think hand R is really crucial especially like the for the anel match up and maybe the UTA match up but yeah I also found myself using this a lot against sakazuki kind of just like a pudding at home like on three Dawn going first I would just swing eight they take it cuz they don't want to give me two 2ks and then they're going to start they're going to end their turn with around seven or eight cards they play stage or something then I can hit with law on five Dawn uh it means I couldn't use leader ability but just knocking cards out of hand is always good against sakazuki such a comboing deck the clearboard okay so you feel like this card actually did it job consistently being able to rip cards out of with their hand it's just the only downside is minus one so as you said it'd be minus four yeah it's like putting at home basically and then next up we have two of the five cost missile Sundays now this one is pretty interesting and probably stands out uh most as a card that some people may not understand how good it actually is in the deck would you say this card even just out a ratio to had some kind of maybe Japanese inspiration this is a card that sees more playing the Japanese deck list versus maybe the Western deck list for red for fla de tell the idea of this card and just what it does exactly for the deck and why it's good enough to be a ratio yeah exactly so I copied the Japan 33 winner uh just trying it out uh honestly disappointed in myself that I never even thought of this myself this card yeah it's really good uh it's a body that ramps me replaces itself with a draw it also has a trigger effect which is uh that minuses me Dawn and can be really useful in the mirror match to uh restrict their Ru draw ability uh it didn't come up in the tournament at all I only played one mirror match but it's come up in practice before so yeah this card's really good I'd probably bump it up to three if I changed my deck at all yeah probably the MVP of the whole tournament so next up we got for the five cause kid now this is going to be the last set of staple ratio four for the deck now in terms of gameplay from your experience how crucial would you say it is that the opponent has to find a way to get rid of this walker find yourself in many situations where this kid remains active and continues to farm you free Dawn actively you feel like this card acts as kind of like a Checkmate almost in other words if they don't remove it soon your snowballing capabilities is L going to progressively give you like a huge Advantage he tell us just exactly how strong this card is in the deck and what it's capable of if not removed oh yeah this card sticks you with win the game like you if you lose the game with this card sticking you you did something wrong somewhere else yeah this card fixes your Dawn for the rest of the game and if you're Dawn is fixed for the rest of the game it's just like too many combo plays like a deck that like this deck if it's removing board putting board and having like the same amount of dawn as like your opponent basically it's not minusing as much uh it's like impossible to lose so yeah four for sure uh too good then lastly we have three of the five cost queens now some builds out there actually might cut this card out completely or maybe only run two of however you would pretty much put this you know besides Ru is one of your only ways to dig and draw cards to see some sort of consistency would you say because of the lack of draw power in search in this deck is the reason why I built this Trinity of draw Power the four RU three queens and two Sundays so Sunday also let you draw one card as well are these three cards your main engine or Draw power to pretty much keep the gas going with all that being said Do You Believe Queen for sure has to be in the deck or at least yeah Queen has to be in the deck uh drawing is like super good uh especially in this metal like uh costs are harder to respond to as most sakazuki players are playing the stage variant only really can respond to four costs in easy way so yeah developing a body that replaces itself although it does Dawn minus which can be taxing as long as you manage your Dawn properly it's like super efficient um yeah it gets rid of dead cards like a for example I don't need to ramp just one anymore maybe roro cuz that card is pretty useless sometimes uh super good yeah then we're going to go into the different matchups of the round n that you pretty much faced uh first one's going to be against NL what talk about pretty much what do you think personally on this match up what do you think this match up favors what pretty much happened during this game was there anything you could kind of recollect any misplays or huge points that kind of got you the win go and talk about this round one yeah so uh my first an know uh if they're not starving you the match up is like pretty standard and pretty easy so there is that uh if they starve you gets a little bit trickier if you don't see like any like five cost or Sanji cuz your boarded is just dying to K out to the whole game uh so yeah it can get a little tough but EB definitely made it a lot easier here just to like set up with like Bon clay and uh kid killer just like does efficient like non Dawn using big swings like attacks their hand a lot more so yeah easier now but still probably a little bit unfavored and probably gives an edge to ANL players that know what they're do Goa when did you say this NL player was skilled if you were to be quite honest how was the matchup feeling just beyond match up in terms of player skill well he just didn't starve so yeah like I said they don't starve the match was pretty easy the next we got round two once again you faced yet again on another NL so tell me a little bit about what happened in this matchup did they do the starving strategy did they do anything different how did this matchup go yeah he starved um and it was uh honestly I thought it like might have lost but he just didn't draw yam no yam um and I saw two kid killer it's just I could just push cards out of his hand pretty easily so it was pretty free okay so you definitely believe 100% uh in this match up you have to start red purple law to have a higher chance of succeeding yeah uh red purple law such a combo intensive deck they get starved it's like so hard you have to be like you have to draw really well find all your combo piece okay gotcha the next up we have round three actually face an Evon cop I'm going to be honest with I have no idea how this match up typically goes talk to us about how this went down what were your thought process going into this and if you had any idea how to really kind of navigate this match up yeah so honestly like this match up is pretty tough I think for red purple La uh they have a gravity blade just to clear board and if the hand is always seeing counters just refilling is super annoying to break through cuz we don't that much Dawn to work with so yeah drawing four with the new uh EB I think believe it's Ena Zuma can get really annoying uh I saw a lot of Rush units so I could like I kind of tax his hand like super heavy so which helped me win the game before his Ivanov turn his seven cost Ivanov uh yeah I think he probably miss blade one turn playing gravity blade on my Gordon over body that could swing so yeah that was it okay you think you might have costed the game just off of that play alone or is it there other stuff as well yeah that was probably like the pivotal point of the game I think he probably would have won the game if he bottom deck the Bon clay over my GED producer then round four he ended to going against a black yellow Lop now I'll talk to us about how this match up goes who do you think this favors and any crucial moments they remember that happened during the match yeah so honestly it was looking pretty tough I just like didn't see any Gordons so obviously you're going to starve a black YY player hope they can't get to zero life uh by themselves but just not being able to bottom deck his five C Luffy was like super obnoxious cuz he got to zero pretty fast yeah I just set up pretty well I saw a lot of five cost blockers and Shas I think I saw one or two Shas and like I think a bon clay and a kid killer I had enough like gas to push cards out of his hand and he didn't draw morea so yeah went well uh yeah surprised I won with no reducers though yeah and uh if you had any advice for the red purple law players out there on like how to pretty much navigate this matchup what was kind of like your summary advice for to help them out there yeah you just got to line your units up never swing at them force them to play cards to get their life down lower which are mainly going to be 2ks you're going to rip out of their hand themselves flampe Yori or even Macho so just lining stuff up and then pushing all your swings into one turn is super crucial just knocking cards out of him and yeah sh is definitely the MVP though matching their leader swing is like super good and then we have round five against sakazuki now I've definitely had you know a lot of people Express their opinion saying oh R purple law is actually really good into sakazuki or sakazuki is really good into R purple law talk to us about actually who this really favors how does the matchup actually go down and any crucial points in this matchup yeah so for sakazuki uh they have to play like pretty much perfectly make like like a close game so like if they're playing really well I would call the match up probably like 50/50 but most of the time like there's not that many sakazuki players that can like pivot or the word like map their way through the match up that good I'd probably call it red PR a law favored in most scenarios yeah you don't really need reducers which is nice because you're just going to be bottom decking like brand new or tshis for the most part and hopefully you can just like end the game before Moria comes out Moria is a big pain to deal with okay so you believe that in this matchup uh tazuki actually actually has to one draw perfectly or draw really really good and on top of that that to be a skill pair to actually navigate the match up and pivot in a certain way that puts them in a position where they can actually win otherwise it seems like red purple lot just has mostly a higher percentage in this match up yeah if they don't if they don't if they like Miss step for one turn they probably lose the game um yeah and then round six you faced yet again another sakazuki so how did this match up fair compared to the last one simmer situation or anything different that you can kind of recollect um I think this Saka was the one that kind of punted against me uh he could have just went for game AK with the shigi but he decided to play an amama with like no cards left in hand after yeah I was probably spoonfed the wi there but he was a good player though probably the Heat of the Moment got to him okay so he felt like he was doing pretty good up until that point where he potentially and your in your idea pretty much he missed lethal um but he instead went for like I guess a safer play and just kind of punted uh yeah he just kind of gambled that I had no rushers in hand I didn't play any the whole game so that was like a big gamble to play then round yet again another sakazuki now at this point you pretty much faced two already so this would be your third one what's kind of like your mindset going into this you still think you have the high percentage of winning was there anything different that happened in this match up yeah I feel pretty confident the shot in general um I think this one was like a I think this one was pretty easy I don't remember which one it was but uh I believe he was this was the one he was playing maybe three cards a turn to clear my board cuz like obviously I'm playing like two units a turn but then he's playing like auru helppo and then into an amama to full clear my board board and like that's so taxing on his hand it's just like I'm just so ahead so you would say this one just pretty much came down to Saka just running out of gas having to deal with you going wide constantly yeah he he he had no chance I think just earning that many cards a turn just to deal with two cards a month and then round eight you finally went against the mirror match by purple law talk to us about the dice roll here what pretty much happens going first or second and just overall your thoughts on this match up yeah so you want to go second obviously like CU you get to play for cost turn two and do whatever so yeah I lost the dice roll ended up going first uh I think I should have lost I don't know if I should have lost but I definitely felt behind most of the game I think this was on stream he played like two kid killers in one turn so I felt like I just had no chance but I somehow full cleared I didn't full clear but I cleared two kid Killers with leader ability and swing out one which is like a super big pivotal moment so yeah uh this match up definitely comes down to who draws better though like more Ru and uh more uh Ki Killers St into play um yeah I didn't really see that many Gordons either compared to my opponent so it was kind of annoying yeah yeah so and then when it comes to the mirr match of course uh and this is kind of for all mirr matches you know whoever just sees more of what they need did you still have confidence at least in your deck list do you believe that your deck list was just Superior was it different enough for the ratio better were you kind of confident in just the deck list going into the match up uh yeah I think so I think my deck list he was playing Choppers which I don't think are that good for the Mir and I'm playing niiko Robin which I don't think he's playing for Miss all Sunday and miss miss all Sunday is really good in the mirror just for the draw like resources are so low in that mirror match so yeah I think deckless is just made better for the mirror he was a good player I think so is what it is and then your last round was against Moria so talk to us about a little bit how this matchup goes uh in terms of the struggles and was there any potential uh reasoning one maybe you got the win was it because you just drew better crucial moment or did you just have a lot of practice just against Gecko and general yeah I proba this this match up a lot I think definitely it's like unfavored for law but like once you get the hang of it it's not too hard um winning the dice roll is obviously super important in this match up I won the dice scoll which is huge um but yeah I think the most important part is just like you lose you lose the second Moria comes out like a cost so you need to like develop two bodies a turn so like when I was saying earlier like shotu penguin is like super crucial in this match up like that's why cuz if you're not like maybe like turn two or three onwards you have to use leader ability every turn and clear everything not clear every like clear both things and yeah just keep pushing face and yeah uh swinging 6K is the number swing uh it'd be kind of hard to explain why but yeah swinging 6K over 7K for majority of the game is just the way to go to beat Moria yeah and just to kind of add on to that for any of the r purple laws that kind of maybe struggling in this matchup as well saying that it's not necessarily vable what are kind of like your I guess thoughts opinions and kind of tips for other red purple players to pretty much just overcome you yeah swing six uh that's the goal swing six spam leader ability uh yeah it's pretty much it uh ignore board most of the time uh some scenarios you can swing at it if you if you couldn't clear a body one turn but yeah you need to go face end the game before morio comes out those are the main things okay gotcha and then any last uh things and words and you know stuff you want to maybe mention at the end any shouts and stuff and shout out to the boys in Houston and shout out to Fay for giving me the deck basically so yeah appreciate he
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Channel: Jinros Navy
Views: 5,506
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Keywords: one piece, one piece tcg, jinro navy, jinros navy, undefeated rp law deck list interview ft mins boyfriend, undefeated rp law deck profile, undefeated rp law ebo1, one piece ebo1, treasure cup, online treasure cup, one piece online treasure cup, one piece nic, one piece nicholas pao, one piece tcg rp deck, rp law deck profile, rp law deck list, rp law deck profile treasure cup, rp law deck list treasure cup, one piece rp law, Carta Magica online treasure cup
Id: C2jgsBJ4puM
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Length: 26min 6sec (1566 seconds)
Published: Tue May 21 2024
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