UE4 - Using Blueprint Objects instead of Structs for efficient data storage and manipulation
Video Statistics and Information
Channel: Meeki Games
Views: 14,613
Rating: undefined out of 5
Keywords: ue4, Unreal, Unreal Engine, Unreal Engine 4, Behaviour Tree, Behaviour Trees, Scripting, Blueprint, BP, Blueprints, Game, Gamedev, Game Design, Games Design, Development, Indie, Indie dev, Cel, City Builder, City Building, Project, Gaming, art style, click, RTS, builder, Banished, developer, dev diary, diary, Tutorial, Guide, Blueprint object, object class, OOP, struct, structure, ue4 object, ue4 struct, ue4 data, data management, blueprint struct, event driven, actor, dispatcher, variable, var, UE5
Id: HpUhfnHCENQ
Channel Id: undefined
Length: 18min 47sec (1127 seconds)
Published: Wed Dec 23 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.