Top 20 Worst Video Game Consoles

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[Music] the most realistic ghost welcome to watch Mojo and today we're counting down our picks for the top 20 worst video game consoles the best software makers from around the world recognize the Limitless possibilities of an advanced game platform capable of sophisticated graphics and incredible special effects for this list we'll be looking at the lowest points in video game console history whether their failures were due to a lack of games poor Hardware or both a special shout out goes to Google stadia which certainly crashed and burned but doesn't feel enough like a traditional console to include did you own any of these console bombs do you think the hate is overblown share your thoughts in the comments number 20 Commodore 64 game system [Music] released in 1982 the original Commodore 64 was a Titan in the earlier days of PC gaming a Home console version may have sounded like a great idea but Commodore didn't release it until eight years later Not only was the market already dominated by Nintendo and Sega but 16-bit was quickly becoming the norm however it also failed due to a pretty fatal flaw the system was compatible with all Commodore 64 cartridges yet the exclusion of a keyboard meant that most of them couldn't be played dogs the system was dated Tech and without the games to support it there was nothing to bring players in it only released in Europe and of the 80 000 units produced only a quarter of them sold number 19 turbo Express us turbo Express portable Commodore isn't the only company to try repurposing its technology for a new system NEC released this portable version of its Home console the turbo Graphics 16 in 1990 it was actually quite Advanced for the time boasting an LCD screen with backlit display and the ability to play the cartridges of its Home console counterpart unfortunately being Innovative actually harmed it [Music] the impressive Tech meant much shorter battery life and a higher price than competitors which many consumers weren't willing to pay LCD was still very new resulting in pixelation failure in many units additionally since most of its games were designed to be played at home text Heavy games were extremely hard to read on the smaller screen are you one of us 16-bit Graphics or one of them 8-bit number 18. new on the best software makers from around the world recognize the Limitless possibilities of an advanced game platform capable of sophisticated graphics and incredible special effects making the PlayStation 2 compatible with DVDs help boost its Public Image for the average consumer but when VM Labs tried to do something similar it failed miserably granted they're not exactly comparable but 2000's Nuance seemed like it could have been a hit with the right business mind the new on Virtual light machine is sound at the speed of light it was marketed as a high-end DVD player with several features others didn't like a zoom tool it could also play games but only receive 8 over its lifetime one of which was recalled none of them played particularly well and only four movies would take advantage of the DVD features it cost more than the average DVD player with basically nothing to show for it transcends the role of just a movie player and becomes a total interactive entertainment system for the whole family number 17 Ouya what if you could push a button and reset the entire video game industry after an extremely successful Kickstarter in 2012 it appeared the Ouya was going to make a strong impression the following year the micro console ran on a modified Android OS promoted an easy way to mod and many games were free to try it was supposed to be more affordable than other consoles and to be fair it was but it didn't have the compelling games to justify the already low price point of 99 bucks and many of them were already available on smartphones shooters Adventure retro even frog flinging the ouya's poor internet connectivity also meant those games might not run as well the controller had its own issues like input lag and buttons that would stick the console was discontinued in 2015. number 16 laser active [Music] with the introduction of laser active Pioneer now moves to the next level in the new world of interactive media raise your hand if you remember LaserDisc the format was a more advanced and therefore more expensive counterparts to VHS in 1993 Pioneer Corporation released the laser active which could play LaserDisc CDs and video games back then CDs were also pretty pricey to manufacture and so the laser active launched at the insane price point of 970 dollars technology that allows you to enjoy everything you already know and have come to appreciate in LaserDisc quality none of its exclusive games were remarkable but it partnered with other companies to release add-ons called packs if you wanted to also play CD-ROMs or games from the Sega Genesis or turbograx 16 you'd have to Fork over a lot more cash and it's not as if the graphics and gameplay were any better only around 10 000 units sold before it was discontinued in 1996. hit the play button and go blow up some spaceships number five gakken compact Vision TV Boy released solely in Japan in 1983 gawken's TV boy never stood a chance that's because it launched mere months after Nintendo's famicom and sega's sg-1000 the company created the console to compete with epic and seemingly never saw the two future Giants coming so when the TV boy launched it was already behind the times [Music] there weren't as many games or features and those it did have weren't up to Snuff in fact only six games released for the TV boy the most notable being a Frogger Port moreover its competitor epic released a new model of its cassette Vision console at a cheaper price naturally low sales followed and ganken never released another console [Music] number 14 hyperscan the new hyperscam video game system is here featuring X-Men the seventh generation of consoles saw tremendous growth while toy company Mattel had a unique idea with the hyperscan that doesn't mean it was a good one the console released in late 2006 for the relatively low price of 69.99 it used cards earned in 10 booster packs to add characters levels and other features into your base game its games only cost 20 bucks but consumers still didn't see the point of rolling the dice on randomized card packs when every other console gave you full experiences that is Unstoppable magnetic isn't it plus if you wanted to unlock everything you'd have to spend a whole lot more factor in four controllers long load times and its minuscule game Library it's no wonder it was discontinued the following year number 13 RCA Studio 2. like gokan's TV boy the RCA Studio 2 is outdated by its competitors on release and was ultimately destroyed by what came after it launched in 1977 and had its controllers twin keypads built into the unit its games were also only in black and white other consoles of the time like the Fairchild channel f already had colorized games Additionally the launch of the Atari 2600 less than a year later was detrimental with groundbreaking games and a joystick the new standard and controllers it quickly made the studio 2 look like a relic as a result it sold very poorly resulting in layoffs and a discontinuation in early 1978. number 12 Soldier game soldier boy is mostly known for his music career yet one of his other Ventures has been justifiably criticized in 2018 the rapper released his own console named the Soldier game almost immediately was lambasted from every corner of the internet for being a very blatant rip-off it was really just a Nintendo and Sega emulator made by chinese company amberdeen worse he charged a higher price and tried to sell other expensive emulators like the Soldier game fuse surprising absolutely no one Nintendo took legal action and the rapper was forced to remove the consoles from his website the same month they launched that hasn't stopped him from releasing other rip-offs over the years though tell him hear my line number 11 Gamecock it's on these baby tiger Electronics game com is a perfect example of innovative features herding a product released in 1997 it was the first handheld to feature a touch screen and the ability to connect to the internet sounds pretty cool right well it wasn't the internet features wasn't used in games only to read your basic text-based websites of the time could I tempt you with a little game come dream was criticized for being too small and blurry with its touch capability being impressive in theory but unresponsive in practice while it did receive ports of popular games none of them were that good and they were only in black and white it would have been tough to break through Nintendo's Chokehold regardless but nothing about the gamecom helped his chances number 10 gizmondo [Music] before smartphones several companies tried releasing handheld phone hybrids none of them found much success including the train wreck that was Tiger telematics gizmanda leading up to the 2005 launch the console was marketed as a jack of many trades being able to take pictures and use GPS it launched at 400 bucks or at 229 dollars for a version that featured targeted smart ads [Music] however tiger announced a new model featuring a wider screen and the ability to make phone calls months before the first one was out low sales and reports of the CEO's ties to the Swedish Mafia caused tiger to go bankrupt before that new model could even be released the gizmondo lasted less than a year and sold fewer than 25 000 units number nine action max [Music] action X for your VCR when we think of the requirements for defining a video game console the ability to play games seems like a pretty simple one and yet the action max couldn't even do that not on its own anyway released in 1987 by Toy Company worlds of Wonder the console required you to have a VCR to play to VHS games target Solution on mechanical crafts Captain Jason's ship is bombarded from all sides moving past the Oddity of playing games via VHS the action max came packaged with the light gun controller meaning of the five games it ever got they were all in the same genre moreover they were all Point based without any way to actually win or lose needless to say it didn't last very long reset your score by turning the power switch off and on again on your base unit prepare for Action number eight arzel 85 00 into the R zone in the R zone Super Screen even before the Gamecock Tiger Electronics struggled to break into the console Market though with ideas like these the struggle makes sense 1995's our Zone was a portable console consisting of a visor-like headband and a controller each game had its own separate LCD screen that projected its monochromatic design directly into your eyes Mortal Kombat 3 bashes its way into the RS even by mid 90s standards it looked absolutely ridiculous and was panned by players and critics appropriately tiger attempted to course correct with different versions that did away with the head back but that didn't change the fact that none of its games were fun to play in 1997 Tiger put all versions of the R zone to rest Pippin and those products are meant to address an entirely new space in commuting Apple's a tech giant but the Pippin proved not all of its products are worth the price tag released in 1996 through a partnership with Bandai the Pippin used Mac OS software of the time and was meant to be a multimedia platform like the Mac you can connect to the internet but it couldn't run web browsers most people used at the time because it really starts to address a whole new market space that personal computer companies have not really tapped yet all of its bells and whistles earned at a higher price than Nintendo Sega and Sony's consoles its library of games which leaned a bit too heavily into edutainment didn't leave much of an impression all in all it only sold around 42 000 units before Apple discontinued it in 1997. into an appliance that's easy to use and has a very obvious usage model for the consumer number six 3DO interactive multiplayer now the real 3DO player is here only from Panasonic the 90s were full of tech companies trying to produce the next big console so anything that launched at 2A price was already doomed the 3DO released at 700 in 1993 a price reached through the use of CDs and Outsourcing production to third parties like Panasonic although it had impressive specs that didn't necessarily translate to being a good console it only had one game at launch and the majority of its Library would be better described as poorly made interactive movies rather than actual games though its price would drop throughout its life cycle later systems like the Sega Saturn and Playstation would make it look dated the 3DO was discontinued in 1996. radio from Panasonic gold star and creative Labs now 399 Plus free games number five Atari 5200 [Music] sorry may have provided Gamers with some good years with the 2600 but its follow-up was a disaster released in 1982 the 5200 promised arcade graphics and an advanced controller while its Graphics certainly look better than the 2600s most of its Library consisted of updated versions of the same games Pac-Man for the Atari 5200 super system now you're talking an adapter for 2600 cartridges would bleed or release but that was far from the only problem the chiefly designed joystick was prone to Breaking making the controller widely regarded as one of the worst of all time more importantly it was one of several ways in which Atari saturated the Home console Market leading to the infamous 1983 crash it was discontinued in 84 after reaching only a fraction of the 2600 sales it's only competition is you [Music] number four engage Nokia's engage was another failed phone console hybrid released in 2003 it was meant to compete with the Game Boy Advance however it was most definitely a phone first and the buttons reflected that they were too small and awkward for players to truly enjoy the game plan changing your games is also a major hassle due to the handheld's design you had to remove its plastic cover and battery in order to do so not many were interested leading to some retailers offering discounts mere weeks after launch Nokia released another model in 2004 that fixed some issues but the damage was irreparable and the so-called Taco phone with a laughing stock of the internet until it was discontinued in 2006. [Applause] number three Atari Jaguar it's a 2495 value and listen to this if you call right now we'll give you your first game free the 200 was a disaster the Jaguar was downright embarrassing Atari marketed its fifth generation console a 64-bit but that was just a marketing Ploy since it had two 32-bit processors it wasn't as impressive as the company wanted consumers to think the controller was also criticized since Atari for some reason kept the awkward keypad from its older consoles as far as games were concerned pickings were slim plus the Jaguar games are so intense because the Jaguar system delivers real world real-time gameplay the way the Jaguar was designed put extra strain on development leading to less support from third parties Atari attempted to support it with a CD based add-on but with the brand new PlayStation and Sega Saturn no one did the Jaguar died in 1996 as did atari's chances of staying in the Home console Market the Atari Jaguar was designed to be modular so you can add peripherals to further enhance your gameplay number two Philips CDI this is CDI compact disc interactive Philips CDI is your total entertainment system that hooks up to your TV the CDI is best remembered for its non-nintendo developed Zelda and Mario games those are definitely not good things to be remembered for Phillips announced the CDI four years before it was released in those days that caused hype to die down significantly even when it did launch in 1990 it was for a thousand dollars we'll include Compton's interactive encyclopedia on disc a 299 dollar retail value yours free during this limited time offer like many others of the era the high price came from it being a multimedia player in fact it didn't focus on games until several years and price drops later but because gaming hadn't been its main focus it was significantly underpowered in that field compared to everything else it's a good thing Phillips is such a big company this Venture reportedly lost it close to a billion dollars and easy to hook up just like the imagination machine it hooks up easily to any television and integrates perfectly with your home entertainment system before we continue be sure to subscribe to our Channel and ring the bell to get notified about our latest videos you have the option to be notified for occasional videos or all of them if you're on your phone make sure you go into your settings and switch on notifications number one Virtual Boy [Music] with its own brain every gamer owes a debt to Nintendo but it really should have known better with the Virtual Boy this 1995 portable ish platform from a stereoscopic 3D through Cutting Edge technology players propped its headpiece up on a flat surface which displayed a black and red color scheme Not only was the design cumbersome but it could cause eye strain [Music] Nintendo reportedly rushed it to Market in order to focus on and use more resources for the upcoming N64 even still the new tech cost 180 bucks quite pricey for a handheld it wasn't fun to play it could actively hurt you and it only received 22 games during its lifespan with only 770 000 units sold it is by far Nintendo's biggest console failure it only lasted a year in the mood for more awesome gaming content be sure to check out this video here on Mojo plays and don't forget to subscribe and ring the bell to be notified about our latest videos [Music] foreign
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Channel: WatchMojo.com
Views: 214,823
Rating: undefined out of 5
Keywords: Consoles, Tech, Technology, Video Games, apple, atari, best consoles, console reviews, electronics, gaming history, history, list, mojo, nintendo, nokia, pop culture, tech, top 10, video game history, watch mojo, watchmojo, worst consoles, worst games, worst gaming consoles, worst handheld consoles, worst handhelds, worst portable consoles, worst systems, worst video game consoles, worst video game systems, worst video games, watchmojo video games, worst console ever, Failed consoles
Id: 90o3WBQHGAs
Channel Id: undefined
Length: 19min 15sec (1155 seconds)
Published: Mon May 15 2023
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