TLDR ULDUAR Full HARD MODE Raid Guide - WOTLK Classic

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[Music] foreign tldr wrath guide for ulduar hard modes because being short doesn't matter if you can do it well first up is flame Leviathan talk to this guy to activate Four Towers which gives the boss more Health damage and mechanics each one uses beams to give new mechanics to the fight red beams leave fire Trails on the ground moving blue beams freeze you if you touch them which breaks with fire damage green beams spawn plant heads which need to be killed and non-moving blue or white beams drop bombs that deal big damage basically don't touch the beams and the raid takes a lot of passive damage so avoid as much as you can take four Siege engines 5 demolishers and four Choppers before the fight make two launch teams of two big dick range DPS and a Healer as Demolisher passengers have team one load themselves into the Catapult before the fight and team two take their place team one launches as soon as they can to destroy the turrets while Team 2 keeps the demolishers topped with Pyrite Team 2 launches as soon as the boss stun finishes so team one can take their place and choppers pick up the teams on the ground if their demolishers are too far away to keep the circle going the two remaining Demolisher passengers should be the players with the highest eye level and do the fight as usual keep it going until the boss is dead next is XT to start the hard mode you need to kill the exposed Heart during the first add intermission tank the boss in between these two Rubble piles instead of the stairs to prevent ads spawning from them stack the melee directly behind the boss and the ranged a bit further behind at 75 when the heart appears blow last cooldowns and anything else you've got because you only get 30 seconds to kill it and this will be your DPS check once it's dead the boss goes back to full health and gets modified abilities Gravity Bomb now drops a void pool when it ends and Searing light spawns an ad the ad pulses raid wide damage so needs to be killed ASAP and have a tank grab it because the melee really hurts drop gravity bombs off to the left and Searing light to the right but you want the ad close enough to the group so you can swap to it without moving so don't eat yourself into Oblivion the fight will be pretty taxing on your healers so try not to RKO The Raid with the aoes keep going like this until the boss eventually dies first inside is Council of iron now for the hard mode which is done by killing steel breaker last The Kill Order now becomes molgym then brundier then steel breaker phase one is the same as normal but killing molgame first after he's dead steel breaker now casts static disruption targeting a random player at range making them deal Splash damage and increasing their nature damage taken ranged should stack in melee range of steel breaker and rotate the player running out to bait the cast and positioning in Phase 2 is the most important thing stack ranged on one side of Steel broker and melee on the other then get the tank to hold brundier on the other side of melee so they're in range of both this lets melee Dodge overload by running to the ranged group but still not get targeted by Static disruption after brendia dies stay in the same groups pop lust and blast the boss after about 10 seconds the main tank will get overwhelming power a 30 second debuff that kills them when it ends the boss will keep sniping your tanks like a 14 year old Cod player so make sure your tank has a soul Stone and your Druids have rebirth on their bars and anytime someone dies the boss gains a damage buff and heals for 20 but you can and should reduce it with spells like Mortal strike it just means that if you die you're the reason we're still here pile as much damage into the boss so you don't lose too many tanks before you can get him down the first keeper is freyja three adds around the room give the boss new abilities if you leave them alive but they don't join the fight split into raid groups each with a Healer and spread out around the boss she now Roots players which deal damage and need to be broken but you can't use Freedom or shapeshift so you'll have to kill them all another pre-nerf Victory just spawns beams that deal AOE damage so move away from them and she casts a raid wide hit that silences if you're casting so healers pop a CD if you need to stabilize for detonating Lashes bring them low then have a tank AOE taunt and pull them away use Frost traps or any slows that you have to kill them away from the raid because if they're too close you'll probably die for conservators each group should keep to their own mushroom and phase two is pretty much the same as normal version but swapping every time you get sunbeams as well as bombs just burn the boss and if you don't have any floor inspectors it should be easy from here next up is hodir the hard mode for this fight is basically the same as it's just killing him in under three minutes making efficient use of the NPC Buffs is one of the most important things to beat the DPS check and obviously don't get hit by and die when breaking the NPCs break the Mages first then The Druids then the shamans split the ranged into two groups as the crit buff only affects the closest Six players and have them stack in different Moon beams if the buff is on a Healer get them to run to the nearest group ranged can also use the Mage fires but it's not overly important if it'll drop DPS save last until all the NPCs are broken and the rest is finding the best cooldown timings for your group Next is thorum now for the hard mode which isn't much different until the last phase to activate it you need to reach Thurman under three minutes SEF will stay on top when he jumps down and she casts frostbot volley slowing and damaging everyone she casts frostnova on someone which Roots anyone nearby but it can and should be dispelled actually someone's a moving blizzard which you should avoid if you can but dodging the Lightning Charge frontal is more important when his Lightning Charge buff starts getting too high rotate defensives shrink its potions and externals to keep the tanks alive squeeze out whatever you can to meet the DPS check and its GG the last keeper is memeron now for the hard mode which is one of the hardest in the raid this is mainly about managing fires and positioning and will take a while to get right fire spawn under three players and will spread towards the nearest player they can be kited to where you want them and most of it is just keep the fire with the other fire start by stacking up and pressing the big red button at the back of the room this will mean all Three Fires spawn around the same place so have someone keep them against the wall and out of the way just be wary of new fires during the phase and tanks kite the bus away if they spawn too close the boss casts flame suppressant which gets rid of all the fires but only casts it once after 60 seconds so when it happens try to keep them new fires together during the phase change stack near the existing fire to keep all of the fire near the rest of the fire but you might reach the fire cap so no more will spawn use the extra space until you get to phase 2 where the boss starts throwing out brass bonds Into the Fire to put them out it's also pretty lethal for players and they're pretty big so watch out as well as the rest of the phase two abilities and does some hand holding for melee the boss occasionally puts out any fires around it isn't he nice to the Lesser classes phase 3 now includes firebots which have a silence around them and hits anyone near with water spray but it also puts out fires in range let them put out fires but if they get too close to the raid move away and nuke them down same as normal collect the two magnetic cores have your warlock move the boss to a safe space then bring it down last and beat the out of it now for phase 4 which is even more manic with the fires the boss will use Frost bombs from Phase 2 but again move away or you'll probably die this is the most hectic part of the fight in the raid and you will die a lot Keep Calm control the fires and watch out for the bombs so you can eventually get this down next is General vesax now for the hard mode which puts pressure on everyone to not take damage to do it you need to let six Vapor ads spawn without killing them which spawns a new ad but this means you won't have any Mana regen only heal what you absolutely have to but no one should be taking any damage except for the tank stuck healers on the boss and split ranged into two grooves positioned on either side of a shadow crash pool when a new crash is coming move out to dodge it then move back to the edge when you have two pulls next to each other the group not targeted won't have to move to dodge the crash and can tunnel the boss once all six adds have spawned they come together to spawn an animus while shielding vizax for 99 the Animus deals increasing Shadow damage while alive so the longer it takes you the harder it gets for healers heal is normal during this phase or you'll all die real quick and pop last after you hit 50 on the Animus blow all CDs to get it down ASAP but make sure someone keeps an eye on the boss to keep it interrupted don't die because you forgot to kick once the enemus dies the fight goes back to normal but you still take increased Shadow damage so getting hit by the crash will put you in the ground for real play the rest as normal and finish off the boss finally we get to yogg Saron now for the zero lights achievement which will make this guide far too long you get the achievement by taking none of the keeper Buffs meaning you'll have less damage and healing less health and take more damage but most impactful is having no sanity restoration and killable ants in phase 3. in Phase 1 don't forespawn any ads to reduce the overall damage tank them in the middle Dodge the clowns and prior kicking Shadow Nova even if they're about to die during phase 2 assign each of the brain group to a portal so they can maximize the time they have if any of them are linked together or grabbed by a tentacle just before they go down it can easily cause a wipe but this is just RNG if it does happen save hand of protection for the Grabbers and if two of the brain team get linked far away swap one of them out when the brain is close to 30 wait to push the phase until the tentacles upstairs are just about to die if you push while they're still up you'll probably die in Phase 3 tanks and healers are in for a bad time as the Guardians can't die and will stack up over time when they reach one percent they'll become immune and the three lowest health will get targeted by the boss after some time after 10 seconds they'll heal themselves and anything around them so assign three players to pull them away one to each side and one behind and lastly deafening raw deals braid wide damage and silences you for a few seconds which is just annoying split your damage to keep the ads low while still having enough damage for the boss and eventually you might actually get the kill and lastly is algalon algalon is a simple fight and has two phases he doesn't a floater damage and has a short enrage timer so don't let the Simplicity fool you tanks are treated like punching bags as immediately hit and Quantum strike really hurt and face punch sends you to the shadow realm at five Stacks so swap it three to four and let it drop off before the other tank gets Yu-Gi-Oh Cosmic smash just three void zones under players every 25 seconds that deals fall off damage and if you're inside them you'll probably die try not to stand right next to them but you'll take a shitload of damage anyway collapsing stars are adds that lose health over time then they'll raid wide damage and drop a black hole when they die stand in them to go to the shadow round to win your grandpa's soul but also to avoid the Big Bang this Caster one shot anyone left in the main realm but if no one's hit everyone will die so have a tank or a priest with dispersion take the hit leave it till late if you want a min max damage as you'll take ticking damage in the shadow realm and you can't hit the boss to clean up unwanted black holes living constellations or adds that spawn in sets of three and need to be counted over them to make them both disappear they don't do much damage so just let the off tank grab and get rid of them once you hit 20 everything despawns and you'll start the burn phase four new black holes appear that spawn ads every 30 seconds so have the off tank pick them up and pull them to the boss to cleave them down now it's just race against the clock to beat that in Rage timer and kill the last boss of the raid congrats on finishing the raid thanks for all the support and for 4 000 subscribers like And subscribe if you want more classic guides and I'll catch you in the next one
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Channel: BrettStefani
Views: 77,173
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Keywords: World of Warcraft, Gaming, Return to WoW, WOTLK, Wrath of the Lich King, WoW Classic, Classic Wrath, Wrath, Short Guide, Wrath Classic Guide, TLDR Guide, Ulduar Guide, Ulduar, Ulduar Hard Mode, Hard Mode Guide, Flame Leviathan Hard Mode, Flame Leviathan Guide, Ulduar Classic, XT, XT-002, Deconstructor, Yogg, Yogg Saron, Yog saron, Alone in the Darkness, 0 Lights, Zero Lights, Yogg Zero Lights, Algalon, Algalon Guide, Observer, Full Guide, Ulduar Full
Id: Iz6E6E7KXrI
Channel Id: undefined
Length: 9min 13sec (553 seconds)
Published: Sun Jan 22 2023
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