The Witcher 3 Next Gen Update | OPTIMIZATION GUIDE / BEST SETTINGS | Every Setting Benchmarked

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Back in 2015 , The Witcher 3 was a Benchmark for any PC  because it offers great visuals  that can stress any hardware  and now CD PROJEKT RED released  a free "Next Gen Update"  which takes advantage of newer Hardware  and provide plenty of visual enhancements  such as Ray Tracing with 4 forms RT Global Illumination , Shadows , Reflection   and Ambient Occlusion and many other features so today and as usual we will take a look at each graphical setting and figure out the combination   to get the best performance and visuals so without any further ado , let's get going Now before starting I want to address  some issues that this update bring with it  first for some reason this update makes  the game heavy on the CPU like here  and you'll notice sometimes  low GPU usage because of this  this happens a lot with DX12 where at this scene we can see   that it performs 25% worse than DX11  because of the low GPU Utilization  also the game has a weird stuttering problems    as you can see here , if you take  a look at the Frametime graph but let's kick off with Ray Tracing  RT Global Illumination or RT GI  in this game is transformative  it replace the original GI which  looks dated by today's standard  and we can see more realistic lighting  with RT GI as light bounce around  and transform the look of the game but Enabling RT GI comes with huge   performance impact around 68%  from OFF to ON on the RTX 3060 Ti The other RT options in the game don't  have that huge performance impact  for example RT reflection going from OFF  to ON hit the performance by around 11% same thing with RT shadows which like  RT GI can also transform the look of   foliage in particular and cost around 5% similar story with RT Ambient Occlusion  here we see a low cost around 5% Now because RT GI is demanding and it's  necessary to enable other RT options  I don't recommend using Ray  Tracing in this game   yes it looks great but you'll need a very powerful PC  and even with that I don't think  you'll get a smooth experience. in Anti Aliasing we have 3 regular options  with the addition of DLSS and FSR 2  now comparing the base options OFF , FXAA and TAAU  we can see as expected that TAAU clean the image  with around 5% hit to performance and if we compare TAAU , FSR   and DLSS in quality mode we can see at this scene   that DLSS have less shimmering and  looks better compare to TAAU and FSR Screen Space Ambient Occlusion helps ground objects in the scene and can only cost around 2 to 3% , so keep it ON Screen Space Reflection have  two options , Low and High  and I really can't see any difference between them  and going from Low to High cost nothing So I recommend High here Now moving on to Depth Of Field ,  you'll see this effect a lot during   conversations and cut scenes and using it cost around 5% Light Shaft adds a lot to the game presentation and thankfully using this   setting doesn't cost anything so I recommend keeping this one ON Nvidia Hairworks is a feature that  enhance Fur and Hair rendering using   an advanced version of tessellation and it was quiet popular back in the day not only for it's quality but also for killing performance here going from OFF to Geralt   which as the name suggests apply Hairworks  only on Geralt model can cost around 9%  and to ON which apply Hairwork  on any characters and animals   like Roach here cost around 13% and it can go up to 22% like here  but keep in mind that this cost  depends on your GPU if you have   an old GTX GPU it might cost more to use and also it can kill your performance when   there are many characters and animals on screen that's why I recommend keeping this one OFF. Number of Background Characters determines  how many NPCs can be seen at the same time  and it's specially noticeable  in big cites like Novigrad here  performance wise going from Low  to Medium cost nothing , to High   around 3% , Ultra around 7% and to Ultra+ around 7.5%  Here I think High looks fine  and it's the best option. Shadow Quality as usual adjusts the  resolution and quality of shadows in the game  Performance wise going going  from low to Medium drop fps by 1%  to High 4% , Ultra 7% and to Ultra+ around 10%  Here IMO High is the best balance  between good performance and visuals The Terrain Quality setting  is not working correctly  because I couldn't see any difference  between Low and Ultra+ as you can see here  even the performance is  similar between the two options  so set this one to Ultra Next we have Water Quality this one  controls water simulation effects like waves  you can see here at medium and low there  are no waves unlike High , Ultra and Ultra+  performance wise I couldn't measure  any difference between all options  but I recommend using High to stay on  the safe side during intense scenes Now we arrive at one of the most demanding  settings , Foliage Visibility Range  it determines how far Grass and trees  are drawn in the distance like here  when it comes to performance going from  low to medium cost 5% , to High 10%  to Ultra and Ultra+ 16%  here avoid Low because it doesn't  look good and use Medium Or High. Grass Density is another demanding setting  this one adjusts the density  of ground foliage like here  and it's demanding when using higher options because going from low to medium cost 6%    to high 12% , Ultra 19% and to Ultra+ 25% Here Medium or High are the best options use Ultra only if you  have enough performance to spare. Now Vram wise the game is reasonable as we  can see here with Texture Quality at 1440p  even at Ultra+ the game consume around 5.8GB  but when using RT like here , you  can see that usage go up close to 8GB  and as I always say , this one  depends on your GPU Vram , Settings  but with 8GB GPU you should be fine  at 1440p or even higher without RT And the last setting we have is Detail  Quality which is similar to Terrain Quality  doesn't change anything , it should control  the quality of Decals like blood and how   far they are rendered but I couldn't see any   difference between Low and Ultra + so keep this one on High as it might   affect your performance during intense battles. So based on what we've seen so far , these are my recommended settings *Grass Density : Medium Or High  now let's do a quick performance comparison  between Ultra+ preset and Optimized settings  Optimized Ultra+ as you can see using the recommended settings  will grant you around 50% boost to performance  with minimal impact to the visuals Now this next gen update for The Witcher 3  comes as a surprise and a disappointment IMO  in one hand it bring with it a lot  enhancements not only visually but  also to the gameplay and quality of life but on the other hand the technical issues   ruins the surprise , from the bad DX12 implementation and CPU performance , to the heavy RT which I hoped they  offer a lot of options for instead of ON and OFF and finally those annoying stuttering problems  when tweaking settings Nvidia Hairworks  , Grass and foliage represent the most demanding settings in the game and the source to get more performance. And we arrive at the end , Thank you so much for watching and for your time if you enjoyed the video leave  a like , if not leave a dislike don't forget to SUBSCRIBE and hit the notification bell for any future videos and hopefully I'll see you in the next one.
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Channel: BenchmarKing
Views: 251,871
Rating: undefined out of 5
Keywords: The Witcher 3 Next Gen Update optimization, The Witcher 3 Next Gen Update best settings, The Witcher 3 Next Gen Update boost fps, The Witcher 3 Next Gen Update fix stuttering, The Witcher 3 Next Gen Update optimized settings, The Witcher 3 Next Gen Update low end pc, The Witcher 3 Next Gen Update fps drop, The Witcher 3 Next Gen Update fps boost, The Witcher 3 Next Gen Update pc performance, The Witcher 3 Next Gen Update rtx, The Witcher 3 Next Gen Update Ray Tracing
Id: R-jhUrfVKKA
Channel Id: undefined
Length: 10min 27sec (627 seconds)
Published: Wed Dec 21 2022
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