The Take System in Cinema 4D R19
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Channel: 3DFluff
Views: 11,535
Rating: undefined out of 5
Keywords: cinema 4d, c4d, maxon, 3d fluff, gsg, greyscale gorilla, cineversity, digital meat, nose man, mash, tutorial, training, guide, lesson, how to, matthew oneill, takes, override, lock, group, r19, dual tree, auto take
Id: EQPN2pBnuJo
Channel Id: undefined
Length: 28min 9sec (1689 seconds)
Published: Fri Apr 20 2018
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Good heavens it's new video time! Today I decided to tackle the takes system, this is quite a good one for those who have been using C4D for a few years. If you ever find yourself saving out multiple versions of essentially the same project just so you can make a few variations for a client, then you really should be using takes instead.
eg. 3 different bottle sizes, 2 different labels, 3 camera angles. You can have this all in one scene.
Keep in mind that if you have a very large project with 100s of takes, each with their own edits, the project will become unusably slow.