The Story of Mega Man on DOS | Gaming Historian
Video Statistics and Information
Channel: Gaming Historian
Views: 344,142
Rating: 4.9561214 out of 5
Keywords: mega man, capcom, megaman, DOS games, DOS, gaming history, mega man 1, mega man games, mega man DOS, megaman dos, mega man dos remake, snes, nintendo, ms dos, arcade games, video game history, mega man history, gaming historian, MS dos games, dos games, classic dos games, retro gaming, mega man gameplay, mega man review, video game preservation, retro game console, n64, history of video games, video games, classic video games, documentary, mega man legends, mega man x
Id: gwt5yWJqCzU
Channel Id: undefined
Length: 22min 51sec (1371 seconds)
Published: Sat Oct 31 2020
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As weird as those games are, you've gotta admire the amount of work that went into reverse-engineering Mega Man completely by yourself
This was really well-done. Much more than some guy ranting at a camera about how much something sucks. I recommend it to anyone who likes documentaries about the oddball side of gaming.
Anybody know what the error in the original upload was?
A lot of people point back to the terrible Mega Man on DOS, but there was an even-worse Mega Man from around this time that I vaguely remember from my childhood. However it's very likely it was some sort of unofficial version despite having Mega Man sprites.
Also on the PC, it had less colors than the DOS version, there was no "introduction stage" to the level select, it had no power-ups, the robot masters had the same buster cannon pellets as Mega Man, but the levels were the same huge sprawling horizontal-and-vertical layouts as the DOS game. I can't even remember how many robot masters there were but I want to say 4 or 6.
All I could remember is that that dinky old PC basically had two games on it: Clyde's Adventure and that Mega Man whatever game that I cannot even find information about anymore.
I enjoyed watching this, it was very informative. I really knew very little about the game's past.
I actually bought both of these in the store. Capcom was certainly counting on kids assuming these games were the same as their NES counterparts, perhaps better in some way. Capcom re-using that art might have saved money, but I'd also argue they had no issue tricking kids into thinking these games were similar. Any kid with some Nintendo Power or whatever lying around recognized those pictures.
I only had Mega Man 2 on the NES, so when I saw I could get 1 and 3 on my PC for less money... Well, I bought them. And I imagine like most kids I couldn't figure out what the hell it was about once I put the disk in. I had never heard of the Hi-Tech company that's shown when the game loads up, going from 8 bosses to, in one case, only 3, was noticeable. I assumed I had set something up wrong because there was no music. I had one of those joysticks most similar to an Atari 2600 joystick, so playing it was an absolute chore... particularly the platforming.
I hated these games even at the time. They perhaps were better than some of the average shovelware, but even back then it was easy to get shareware of things like Crystal Caves that controlled well and were fun.
Still, it's interesting to find out one guy did these. I thought the story about him was really interesting, I'm glad he participated. Even having disliked those as a kid, I can respect what he managed to do with so little support. Pretty impressive.
It was really cool to see how much better his ports turned out once he actually had support from the original developer. If he had been given the code for MMX I really think he could've made a perfect port.
I think this dude really had the creative spirit that went into the indie game revolution of the 2000s. He just didn't have the tools to really make the most out of it. I feel like trying to make an indie RPG is a bit ambitious, I would love to see him work on a platformer using the modern tools available to indie developers.
I played these a ton as a kid. We had an NES growing up, but it eventually died. While I had it, I rented megaman games obsessively. After it died, she saw one of these games(to this day I have no idea where) and despite knowing nothing about games recognized Megaman and got it for me. I loved it just because of that <3
I love the gaming historian! I think his videos are great quality and think they should have a collection on Netflix or prime!
I've known about these games for years now, but never knew about who made them or why until now. Really interesting to learn that the first one started out as a fan project made by Stephen Rozner in his spare time... and then the second ("third") one was originally intended to be an unrelated game, until it got turned into a Mega Man game at the last second.