The State Pattern (C# and Unity) - Finite State Machine
Video Statistics and Information
Channel: One Wheel Studio
Views: 32,622
Rating: undefined out of 5
Keywords: Unity3D, Game Development, Programming Pattern, State Pattern, Finite State Machine, FSM
Id: nnrOhb5UdRc
Channel Id: undefined
Length: 10min 4sec (604 seconds)
Published: Sun Jun 28 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Certainly not the first or the last video to be made on the State Pattern. ;)
I made the video partially to improve my understanding of the pattern and hopefully it's useful to some of you out there.
And yes, I know I need a teleprompter so I can look at the camera while reading. :)
Really appreciated this video. I'm currently running with the enum/switch approach and it's getting pretty gnarly and the main reason I never went with the interface approach was because I didn't really understand it. This vid did a great job of breaking it down - thanks!