The Sega Saturn - What Happened?
Video Statistics and Information
Channel: Matt McMuscles
Views: 276,759
Rating: undefined out of 5
Keywords: matt mcmuscles, What Happened, wha happun, The Sega Saturn, What happened to the Sega Saturn?, video game documentaries, failed consoles, history of Sega
Id: G4q52XfZCmY
Channel Id: undefined
Length: 21min 59sec (1319 seconds)
Published: Sat May 13 2023
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My only experience with the Saturn was playing a bit of Nights Into Dreams at Blockbuster while my parents chose a movie to watch. Yet it always held a fascination to me, it's a mysterious console I wish I could have had. If only to play Panzer Dragoon and Sonic R.
I have fond memories of the Sega Saturn. It was quite an interesting console, I feel. I think the game world was in a transitional period and the Sega Saturn wanted to hold back to the past.
I will say this though, I had some of my greatest video game experiences with the system of the 90s with a number of games on it. Guardian Heroes was an amazing game that me and several of my friends beat all the time. It just had that perfect mix of 90s anime, RPG elements, side scrolling fighting, and street fighting to it. It was an absolute treasure of a game. Funny enough it was made by Treasure themselves. Great game all in all.
Building an ultra 2D console when the industry (and most of your internal studios) already pivoting to 3D then bolt on a 3D chip at the last minute onto the motherboard is probably a bad idea
The Saturn was a big success in Japan--basically the only success SEGA had there outside of the arcade market, which I feel people don't talk about often. It helps put SEGA's troubles in perspective, because after the American and Japanese branches already had enough bad blood between them during the Genesis/CD/32X days, now the Japanese branch wanted to keep the Saturn running as long as they could while the American branch desperately wanted to move on to something new.
Between the SNES and the Playstation was the Dork Ages of game consoles. We had the 3DO, the Jaguar, the 32X, the CDi, the Amiga CD32, the PC-FX, and even a few others all trying to compete, and none of them were able to measure up to the SNES's 2D game quality, or the Playstation's performance at its price. The Saturn fits in right there with the other dork age systems.
I have fond memories of the Saturn as a Capcom/SNK fighting game fan during that time. It came out of the box with a 6-button controller layout. It supported fighting games like X-Men/Marvel vs Street Fighter and KOF, but they required the extra RAM cartridge. Most of those games I got as imports, so I had to get past the international restrictions with a separate Japanese emulator cartridge. There was only one cartridge slot, so I had to get good at the timing to start the system with the Japanese cart to get the game to boot and then yank it and replace it with the RAM cart before the game tested that you had the RAM cart. Fun times.
I recently bought my first Sega Saturn actually (as well as a Satiator to run roms on it), I accepted that I will never own a fullsize good condition arcade cab and the Saturn was the next best thing. Sega really succeeded at bringing the arcade home, Virtua Cop and Sega Rally in particular run and play amazingly.
I couldn't make it 2 minutes thru the video between the paid advertisement and all the goofy animations. I understand I'm probably not the target audience but it didn't seem to provide a deep dive that would be appropriate and appreciated for the Saturn. I'll go back to my rocking chair on the porch.
The Saturn is another one of those stories where the Japanese side of the company makes a decision and the American side says "please no." And then the Japanese side is all confused when it fails. Looking at you Street Fighter x Tekken.
Also, what happened to Matt's awesome marionette style avatar? That was so expressive and fun, I loved how it moved. This new one is so stiff and safe in comparison.