The Sega Saturn in Japan
Video Statistics and Information
Channel: Sega Lord X
Views: 77,056
Rating: 4.927937 out of 5
Keywords: segalordx, sega lord x, sega saturn, sega genesis, sega dreamcast, mega drive, megadrive, game gear, 32x, mega cd, genesis, saturn, master system, sega, sega cd, gameplay, review, movies, retro games, retro gaming, video games, ps4, xbox, wii, nintendo, gamecube, n64, ps1, ps2, ps3, psp, vita, switch, atari
Id: NkuD8rOndSo
Channel Id: undefined
Length: 22min 56sec (1376 seconds)
Published: Thu Aug 13 2020
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This dudes channel is GREAT.
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I get the impression that in Japan, if you bring up the topic "classic Sega games" people there would be much more likely to think of the Saturn rather than Genesis/MegaDrive. It makes me wonder why Sega has never tried that hard to bring back classics from the Saturn era, when gamers in their homeland would have the most nostalgia for those games. I'm aware Saturn tech is tricky to work with, but it's been 25 years, surely if there's a will there's a way. Sega Ages at least needs to start moving into the 3D polygon era's arcade titles, if nothing else.
The other development I hope to see continue to grow is fan translations of games for the Saturn. There just might be more Japan-only text-heavy games for the Saturn than there are for any other classic home console. Loads of RPGs and VNs that never got to be experienced by English-speakers, and I'm sure there are plenty of hidden gems that have hardly ever been brought up at all in classic gaming discourse outside of Japan.
The biggest thing I've always wondered about the Saturn is why did Sega decide to launch the Dreamcast so early in Japan. Nearly a year before it launched in the States. Seems like it would've made a ton more sense to have it be the other way around. Saturn flopped in the West, so let's get the Dreamcast and Sonic Adventure out there to regain interest in Sega gaming before too much time passes. Japan meanwhile could continue to enjoy loads of Saturn content for another year or so, and not snub the devs and fans quite so suddenly.
Love that guys videos- he makes some good points, too. The way the Japan launch was structured was really masterful when laid out as it was in the video. But it was structured for that success- a couple of days ago a post here showed how odd and non-informative / persuasive the NA ad campaign was. A way to get attention, sure, but not much else.