The Rise, Fall, Death, and Rebirth of the Immersive Sim
Video Statistics and Information
Channel: Charlatan Wonder
Views: 544,875
Rating: undefined out of 5
Keywords: Charlatan Wonder, Charlatan Wonder Immersive Sim, Immersive Sim, System Shock 2, Bioshock Infinite, Deus Ex, Deus Ex Invisible War, Deus Ex Human Revolution, Deus Ex Mankind Divided, Irrational Games, Origin Systems, Looking Glass Studios, Arkane Studios, Vampire: The Masquerade β Bloodlines, Arx Fatalis, Dishonored, Dishonored 2, System Shock 3, VTMB, VTMB 2, Bioshock 3, Bioshock 4, Dark Messiah, Ken Levine, Warren Spector, Ultima Underworld, system shock, bioshock, thief
Id: 449X0393m7w
Channel Id: undefined
Length: 101min 46sec (6106 seconds)
Published: Sat Dec 14 2019
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The sheer amount of errors in that video is kind of impressive.
First of all his definition of the "immersive sim" genre is weird.
No, it is not defined by story constraints or the size of the world itself.
They are instead defined by how systemic they are and how much agency is given to the player.
It is a genre of game that allow a lot of emergent gameplay.
The dark mod is not a set of thief maps, it is neither made with the dark engine.
It instead started as a mod for doom III, later becoming a standalone download, basically a game in the same vein as thief with a campaign and a large emphasis on community made content.
prey 2006 simply isn't an immersive sim, be it by common or his standards.
Bioshock definitely was dumbed down for the console audience compared to system shock 2.
Inventory management is gone, all builds are able to hack, use powers and weapons equally, resources are so abundant you are never forced to make choices regarding them.
Thief 2014 was published by square enix and not ubisoft.
Prey 2017 was made on the cryengine not the void engine.
A lot of those errors could have been avoided by proof reading the script.
Which makes me kind of worried over some points he make in the video considering how many glaring issues he left in there, and to be fair I might have missed a bunch as I'm not that aware of the beginnings of the genre.
What a terrible and inaccurate title, it never died.
Huh, I had no idea immersive sim was even a thing, and it happens to be my absolute favorite type of game.
Great video. Love the isim genre.
This video is a fuckin treat. Great watch.
I know this will be a stupid and inaccurate video, so here's how it really goes.
The Rise: Flight and Trajectory Calculations of the 1960's
The Fall: Greater Focus on Story and Graphics in the 1990's
The Rebirth: Nostalgia for Sims in the 2010's
I just played, Thief Gold and SS2 back to back. With HD texture mods and the community patches.
It was well worth it. SS2 is much shorter than I remembered and still named managed to unnerve me. It's got that Thief level sound design where you play as much with your ears as your eyes.