The Problem With Paragons

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Paragons, the strongest monkeys in the universe,  made from sacrificing whole villages of monkeys,   are what every casual player aspires to build. But  could they be Bad for BTD6? Well, let’s find out.  Paragons were first released in Update27.png along  with Bloonarius. It was clear that the new Apex   Plasma Master and Glaive Dominus were made to help  us beat bosses, but there was 1 clear problem that   most people saw right away. The Dart paragon was  much better than the boomerang in terms of damage,   price, and the ease of getting it to a high  degree as monkey knowledge lets us get down   1 extra crossbow master. All of this added  up to make the APM a staple of boss events   and the glaive dominus an afterthought. Fast forward to the next update where the   Ascended Shadow was added to the game, and he  took paragon powers to the next level. This guy   had incredible damage between his continuous  stream of shurikens and massive sticky bombs,   plus he had crazy utility by having a passive  50% slow. This made him an instant favorite   for popping bosses, especially with the new  addition of Lych, but his crazy price tag of   600k and no way of getting easy degrees made  him almost exclusively a late game option.  So, the meta was clear. Get a Dart Paragon  for tiers 3 and 4 of boss events and take   down the tier 5 with a super high level  Ascended Shadow and a VTSG. Once again,   the glaive dominus was thrown to the side as it  didn’t really fit in with the meta even though   Ninja Kiwi doubled or even tripled some of its  stats in this update. With these buffs, there   was no arguing that it was great boss option, it  just couldn’t compete with the APM early or the   Ascended Shadow late, so it was stuck in limbo. This is totally fine. There are many cases   in bloons and other games where a tower is  good but not used as it just doesn’t fit   into the meta. But update 29 is where we  get into the crux of the paragon problem.  In it, the Glaive Dominus got 3 more damage  buffs, making it deal more damage than the APM   pound for pound. But that’s not the issue. What  is, is that getting a degree 30 Glaive Dominus by   round 80 is much more difficult and expensive  than a degree 30 Apex Plasma Master. And this   difference in price and difficulty more than  makes up for the damage difference, especially   when considering optimizing money for bosses. But even more problematic than trying to solve   this delicate problem with brute force  damage buffs, is overshadowing it with   the strongest tower we have ever seen. Yes,  this update added the Navarch of the Seas,   which put all other paragons to shame. It  had global fighter planes, 6 sets of turrets,   grappling hooks that automatically 1 shot ZOMGs  and below, it was the first paragon to get an   ability which just so happened to let it 1 shot  BADs which everyone thought was off limits,   but more on that later, and most importantly  it is now the second paragon to have a super   easy way to get it to a high degree. Boat farming, already the fastest way   to farm in the game, now counts each dollar  generated by a boat as 4 pops, which is the   main limiting factor in Paragon degrees other  than how many Tier 5s you can sacrifice.  So, now we have clear path to beating every  beating every boss, you just had to boat farm,   get a super cheap degree 30 Dart Paragon for  round 80, get a massive degree 50+ Navarch   of the Seas for round 100, then, and only then,  would we think about getting the Glaive Dominus   or Ascended Shadow which you’d only do if you  had enough money left over. Luckily, this did   get shaken up if the map had little to no water,  but then we just went back to update 28 strats.  So, what’s the problem? Well, we have 4 paragons,  but 2 of them are clear stand out favorites that   are essentially needed to beat elite bosses,  you get them first when doing a freeplay run,   and the only time you get the other 2 paragons  is if you have extra money and time to make them.  Ninja Kiwi has recognized this and has been  forcing players to opt for the other paragons for   a while now by picking certain maps or limiting  what monkeys we can use for bosses. Though this is   effective and normally praised by players, it is  clearly a band aid fix instead of a full solution.  So how does Ninja Kiwi solve this? Well, we have  already covered that this is a meta problem and   not so much of a DPS issue. So, in order  to compete with the current top paragons,   new ones will need an easy way to get high degrees  and make it worth the price at key rounds like 80,   100, or 120. If this can’t happen, the meta would  have to change either by new bosses countering   certain paragons or nerfs to the APM and Navarch  making it more difficult to get extra degrees  This could’ve fixed all our problems, but then the  Master Builder was added in This engineer paragon   is the most expensive one yet, but it does have 2  things going for it. The first is that you can get   some extra degrees with its XXXL trap generating  money and getting pops. And the second is that if   you are farming super efficiently, you’ll have  many overclock engineers to buff your BRFs; so,   you already have your sacrifices ready when  the time comes to making the Master Builder.  This kind of achieved the necessary metrics for  being a useful paragon. It has a way to get extra   degrees, but it isn’t nearly as effective  as the extra tier 5 that the APM gets or   boat farming that the Navarch gets. That being  said, the extra pop count is always welcome as   it’s price makes it a round 100 or 120 option.  Which is where you’re exclusively looking for   damage and it checks that box too. So now the  master builder is competing with the Glaive   Dominus and Ascended Shadow for that 3rd spot. But the addition of the Master Builder brought   a new problem to the forefront of every players  mind. The Master Builder does not combine all   3 paths of the engineer like the previous 4  paragons did to their respective monkeys. All   it has is the mega sentries of the top path and  it ultra-boosts itself every round. Now, I don’t   think of this as too big of an issue, but the  community has spoken and even Ninja Kiwi stated   that it is odd that the first support paragon  does not buff other towers in some way. So,   I’m hopeful that it gets reworked, but it brings  up something that is much, much scarier to me. And   that is the power creep that has snuck into bloons  and is even expected by players at this point.  Now, Ninja Kiwi is actively fighting against the  power creep and I’m making a whole video on that,   but in short, the crazy amount of power  that the Navarch and Apex Plasma Master have   has conditioned many people to expect that  from new paragons. And when that isn’t met,   there is frustration and disappointment, even  though new paragons are meant to be hype machines.  So, let’s say that the Master Builder gets  reworked to have a MEGA Trap. What does it   do? You’d be surprised at how many comments  I’ve gotten about how it should be able to eat   BADs just like the Navarch can, but I think that  should be completely off limits even for paragons,   but if it has to exist it better be locked behind  a paragon ability with a crazy long cooldown.  So how would I solve all these issues? Well,  let me first say that I think Ninja Kiwi is   being careful and doing the right thing, so these  should be solved soon, but I’d start with what I   said earlier: Make it much more difficult to get  high degree APMs and Navarchs. This will instantly   level the playing field for the existing 5  paragons. Then, I’d make it clear whether   paragons will be exclusively DPS machines or a  culmination of their 3 paths going forward. And   if a re-work is done for the Master Builder,  I’d make it much more supporty. I probably   wouldn’t let it overclock other paragons, but I’d  give it an ultra-boost aura for normal monkeys,   and I’d do something unique with the trap. There  is absolutely no way I’d let it eat BADs. Instead,   I’d make the trap similar to Geraldo’s totems in  that the next paragon made would also sacrifice   the trap and count the pops and money when  calculating levels. This way the master builder   helps make better paragons without directly  overclocking them. This would be a cool mix of   all its paths, keep it true to supporting,  and hopefully make every paragon viable.
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Channel: Hbomb
Views: 871,307
Rating: undefined out of 5
Keywords: bloons, btd6, bloons td, bloons td 6, bloons tower defense 6, balloons, hbomb, walkthrough, tutorial, commentary, how to, guide, best guide, challenge, easy, best, bloons td6, bloons tower defense, tower, defense, tower defense, chimps, chimps easy, beat, chimps guide, strategy, new, map, hero, no rng, black border, btd6 best strategy, ninja kiwi, best strategy, build order, 23.0
Id: nd_ShPu9PrU
Channel Id: undefined
Length: 6min 39sec (399 seconds)
Published: Fri Sep 23 2022
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