The NOSTRADAMUS V2.0 - Beyond All Reason

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hello everyone and welcome back to the brightworks super excited to have you here today for what should be a very interesting match we are on bismuth Valley today in all Lanes map and I love it love love this map because it means that we get the action right away there's no messing around in the back line oh who's gonna go air who's gonna go Eco nope right to the action and I love that a whole bunch if you couldn't tell I've had three cups of coffee today and I'm just absolutely thrilled to get right into commentating I've got loads of games that I want to cast today and in just a couple hours here I'm gonna be starting up the stream recording this a little bit early and I'm super excited to do that stream for anybody who might not know we do have the official brightworks Discord that I'll link the invite link down below uh that sentence didn't come out right I will attach that link to join the Discord Down Below in the uh in the description of this video so if you want to hop into the brightworks gaming Discord Channel talk with some of the fellow wonderful community members out there discuss the games talk about stuff submit replays all that good stuff I will have that down there for you uh in the in the description now this game was sent to us by none other than the man the myth the legend themselves Nostradamus Nostradamus famous for the Nostradamus maneuver which we're all a fan of and uh well I I don't want to spoil anything uh but there was a there was a hint that something spicy might go down in this game as well they sent this one over and I am just thrilled to get a a good proper look at this super super excited today wanted to make sure I had enough energy to look at this today wow we're going for an air lab and a bot lab we're gonna be able to afford all that nostradam is going to be the blue team leader today on the Eastern side meanwhile our red team leader is going to be skyworm uh not a name I'm super familiar with but certainly has a decent true skill and plenty of Chevron so they should be well familiar with this game they're at the uh they're at they're they're hitting that solar limit count you know we're getting up there three I think I say uh two to four is pretty acceptable but uh if we we see more than that I'm gonna get real worried for you skyworm it's going to get some units across the map but they didn't send them into the enemy's bases so uh yeah I don't know if I can award the well I guess I guess this engagement was uh was only possible because skywarm sent a unit across so I guess we'll give skywarm the official get a unit out and about on the field award despite uh despite no ego damage being brought but you know what they tried their best and that's all that we can hope for meanwhile looks like Whit abysm has uh sent some text across the map as well and these are going to be heading right into the economy centers of clinch and Wallington or at the very least scoping out the joint Nostradamus has an ear transport here and we are moving the commander forward using it I think that's a great idea if we could get the commander super far forward here if we could displace just a tremendous amount of the enemy's Resources by putting the Commander in a really inconvenient spot I think it would be absolutely phenomenal so I actually really like this a whole lot I'm surprised that we could afford all this I I really didn't think we were going to be able to get a uh bot lab up as well as the air lab but I suppose there's just enough metal production on this map in order to fund all of it this map is an interesting one for anybody who might not be familiar there are two different types of metal spots on this map there are 2.8s and 1.8 obviously the 2.8s are a little more valuable everything right down the middle of this map is going to be a 2.8 so these are very very important spots to contest and so you want to get your commander out here and capturing as many of these 2.8 as possible typically the strategy that I would recommend is you move your commander forward capturing the 2.8 and then you move a Constructor behind ah just like this so you can see the Constructor is capturing the 1.8 whereas the commander is moving forward to worry about the higher value spots I think that's a great idea and it's a great way to get a tremendous amount of value meanwhile Nostradamus is moving the commander forward we're going to try and take this forward position here by loss two two one going to be moving the commander into a really inconvenient spot there's no anti-air router there at least no Fighters there might be anti-air turrets scattered around the map but at least for this Lane right here we don't have any uh Wallington is uh yep okay so the commander is spotted lollington is going to have a commander headed into the into their base essentially we need an anteriorator we need anti-air immediately okay we started the laser turret that's not gonna work Mr drama says Commander has dropped he takes out the light laser turrets takes out the bot lab going to be taking down the constructors as well and what a phenomenal play loss two two one has been eradicated right the very least hundreds of metal has been spilled on the uh on the ground here lost 221 space is in a tatters meanwhile Mr Thomas isn't done yet that Commander is essentially uncontested there's no units in the back line because while they were all headed towards the front line obviously and now the commander is essentially going to have free reign back here we need some anti-air turns where are the anti-air turrets oh oh we do have them up now set the commander down set the commander down put it down put it down there we go okay the commander does land which means that it's going to be able to continue its uh tirades here Nostradamus taking out not one but two players and with that I think that is definitely well he hasn't taken them out yet I should I should say but uh we are getting pretty close here no defenses left in this base so uh the commander is looking devastatingly healthy here with two bases down I think this definitely justifies the amount of metal that will inevitably like be left on the ground when this Commander does get taken care of assuming it gets taken care of we do have some forces being routed here and as long as they are micro properly they should be oh wow as long as they are microed properly he says uh as they all fall to a single Deacon I'm completely distracted here as uh this suddenly has become the foci of this game I don't even know what else to look at here as now Wallington is forced to remake A Bottle app on the front lines plenty of metal to do so but the economy infrastructure is completely ravaged here meanwhile more and more pawns are just being thrown into the fires here de-gunned disintegrated eradicated and removed from existence all at once Beamer turrets are coming up here and those are quite dangerous the commander is going to have to be a little bit wary of those but certainly we could cloak for short periods of time in order to deal with that but it looks like we're not going to move up north we're actually just going to move over to the Eastern side and try and harass uh which player is that here oh yeah I'm gonna assume that your your name is to be pronounced with some sort of uh some sort of like Celtic uh maybe maybe uh like an Anglo uh sort of ax in here and go with oh God or maybe it's just supposed to be ogre clinch either way a lot of trouble here is there's no static defense back here again we were expecting ticks we were expecting maybe a grunt or two we weren't expecting a commander and there has been absolutely nothing to do with this because of course there's still been pressure on the front line by Whitney bism as well as mtiw two Mateo anyway Nostradamus still tearing through this base here we can see the commander strength uh showing it's showing itself here as the commander is easily able to tear down those light laser turrets very little care we are finally redirecting some forces back this way but Nostradamus is still at fifty percent Health this Commander has barely been tickled and now these these uh enemies are rather these red players I should say enemies of Nostradamus are going to be in a quite quite difficult uh predicament here yeah that's three bases down with a single Commander drop absolutely justifies the sacrifice of the meager 1250 metal we've killed that much in bot labs and vehicle labs and that sort of thing so uh certainly our damage has been done here but Nostradamus isn't quite finished yet as we're going to continue moving into the into the back line here and Airline was erected for lost two two one who is going to try and cloak their Commander I would have expected anything else here um oh don't tell me you're gonna d-gun oh don't tell me you're gonna d-gun Commander is cloaked eating up all the energy so we can't be we can't do anything here yeah eventually we're gonna start attacking this Commander with our own Commander uh which is a solution it's a solution it's not not ideal but it's certainly the uh best option here because we really don't have any other units nostradamus's Commander will go down unfortunately for loss two two one the uh their Commander will remain with just nine percent Health we need to turn that cloaking field off we're burning through our energy uh like it's nobody's business but uh aside from that the commander Shenanigans are finally taken down by Nostradamus who has in the meantime been macrolling on the back of this look at all these Constructors that were built here not sure if that was intentional or not but it is going to mean that we have a tremendous amount of build power in the back line here the purple player is doing phenomenally to hold this middle section as well as mtiw who is also doing a great job holding on to that Master Toby being sure to fortify up this section of the map as well which is really important uh any units that leak through here are going to essentially come back this way or go down this way or go down this way and all three of those are directly into the attack Lane of Nostradamus so it's really really important that both Master Toby as well as whittavism as well as mtiw hold their Lanes here it's the only thing sparing Nostradamus from a total collapse meanwhile players in the uh in the back Lane are rebuilding here the essentially the only reason that this has been so easy to contest for the purple player as well as our sort of seafoam bully player here are uh not quite aquamarine some sort of some sort of shade of blue I think seafoam might just be the right color there anyways uh the reason it's been so easy for them to contest of course is because all the uh resource production for Wallington as well as have been destroyed in the back Lane there's there's nothing left back here that D gun is one hell of a weapon meanwhile a nice little battle over here as Rocket Bots are facing each other the age-old enemies of each other we have the uh we have the maces brought out as well very very very very powerful stuff here we are oh we're actually rezzing some of the Bots over here we get that pond back up apparently Skye worm cares about every unit in their army a very loving General gold please not so kind more focused on the victory we have energy converters coming up we have windmills coming up we have all sorts of economy growth happening in the back line here we're not too worried about grabbing oh okay we are grabbing the metal extractors I was gonna say this is definitely going to be worth grabbing that's an extra oh I don't know let's call it two per each of these two four six uh seven eight nine metal give or take probably closer to eight metal per second you're going to be seeing out of all of these uh metal extractors right here uh definitely worth it that's that's uh maybe like a 25 increase in your economy at this point in the game and it's going to be it's gonna be a huge amount after not too long it's not going to take long to pay back all that stuff a regular metal extractor costs 50 metal to uh to build whereas a you know at an extraction rate of of 1.8 or 2.8 it's not going to take very long at all in order to repay that bunch of medium tanks have broken through here by Bala Leica yeah Bell like I'm not sure if that means anything or if it's just like uh you know just like a name that uh you know just just means the name of the person um but either way these medium tanks have broken through here and they are going to be causing a little bit of damage uh they do find a couple of metal extractors that's nice they're a little bit preoccupied with a whole bunch of centurions that are coming out here uh widivism is using their massive economic lead to produce centurions instead of ponds or maces or anything like that so uh well I guess we do have maces on the back here so the uh eventually that will be uh that will be mocked up is all I'm trying to say those maces those centurions they're strong enough to deal with these medium tanks they're not quite fast enough though that's the only problem so these medium tanks as long as they stay still those units are gonna have no trouble disassembling them but if they were moving about they might have been a little bit harder to catch overall that many tanks to take out six metal extractors I don't think that's quite worth it uh so long as those metal extractors get rebuilt almost as quickly as we can we do have T2 out and about here it looks like a T2 was handed over to uh Nostradamus here who is using the t2 properly using it to upgrade those metal extractors and get that T2 economy up and running as quickly as we can you can see what we're doing here is flying this T2 around using the transport here to start up the t2 Labs or the t2 metal extractors rather and then we are finishing the t2 with whatever other Constructors we have and then continuing to move the t2 Constructor around so that we can start up all the other metal extractors it's a great way to get the economy up and running really really quickly just another way to uh very very efficiently use a single T2 Builder always always effective to use that transport always good idea to use it anyways with these T2 metal extractors up and running things are going to be looking a whole lot better somehow those Constructors survive that tank harassment I think if those tanks had broken through here and they had just gone in this path or gone down this way they could have gotten a lot more damage here as Nostradamus is effectively not producing units whatsoever but instead they're actually unfortunately due to a lack of vision choosing the incorrect pass let me wipe that off your screen here I was just about to show you the vision of this player and you can see we have no scouting information and a lot of that comes down to the early game failure to get ticks or grunts or pawns or anything like that across the map really that's where a lot of this scouting comes in before you have any sort of aerial scouting or spy Bots or anything like that although we are starting to see T2 out here mostly for The Blue Team although we might see some T2 maybe up north or down south I just got those mixed up but you know what I'm saying uh yeah we have T2 lab coming up here but it's going to be coming up very slowly because we do have our T1 as well as a bunch of T1 solar panel uh still up and running for Albus so that C2 is going to be a long ways away meanwhile we do have an agitator up on the front lines raining down L fire on these uh metal extractors here denying that 2.8 metal per second which is definitely very very nice we do have these hounds out now very very good against these medium tanks although Gunslingers are better actually I've been I've been looking at this recently and yeah a gunslinger for a little over double the cost is actually tremendously more effective against these medium tanks it takes about three shots for the Gunslinger to take down a medium tank but it also has that impulse so it it stuns it for a second and it basically slows the tank down which is really really important because it means that the tank can no longer move it can hey you can't use that movement advantage that it normally has which is really really nice eventually these medium tanks are going to be cleaned up here these uh these mortar hounds they're they're not super uh they're not super quick to dismantle these tanks but eventually we are going to shut them all down and with that the pink aggression is going to be largely dismantled although the green line has been taken taken down pretty badly as well some reclaim would not be bad though and there's plenty of metal extractors that need to be rebuilt at this point we need to get some T2 Constructors out maybe more than one at the very least this Constructor should probably just head straight up the line front to all the way to the front and upgrade all of these metal extractors along the way meanwhile Nostradamus is just going for the technology lead here we are just going to be continuing to start up a advanced Fusion reactor do we have the metal we don't have the energy that's the problem ah wind speed is currently tanking oh no Nostradamus entire energy production relying on the wind speed and eventually it's going to come back online but at least for the time being that is uh unfortunate uh wind speed it also doesn't help that we're building so much build power it is going to be necessary in the long run but at least for the time being it means that a lot of our energy is being stalled out into construction turrets now we finally have the the resources going directly into the advanced Fusion reactor you can see that with all these construction turrets this should not take very long it looks like we must be reclaiming off of the front lines somewhere because there's tons of metal coming in here that or I'm crazy uh which is possible I am I am often called a Madman wittivism has got a couple of gauntlets on the front lines here which have shut down the metal extractors over here so I think that definitely is their value they can't reach very much else over here so at least for the time being them being able to shut down those uh shut down those metal extractors is costing every second more and more metal down the drain which is effectively the same as killing units here now this is quite nice we are going to get some free Pawn kills basically anything that comes within range here is going to take a devastating hit any T1 that comes within range we do have a fat boy coming out here for the red team who is slowly rebuilding looks like ogre cringe eventually went up to T2 wow we went for a T1 bot lab a T1 uh sorry a T1 vehicle lab a T1 bot lab and a T2 or T2 bottle app getting all my labs mixed up today this fat boy could definitely do some work those rocketeers will melt in a instant the single shot that this Fatboy puts out is a tremendous amount of damage you can see the huge AOE on this thing uh yeah it'll absolutely shred and a T1 Army even a T2 Army it'll do pretty pretty devastating work against but uh certainly T1 won't stand a single chance meanwhile the wind speed is back up to normal which means that we are fully into the uh into the the t2 economy we can see this Advanced Fusion reactor is now up and running we're building plenty of energy converters here to uh produce that juicy juicy metal off of the excess wind speed as well as the advanced Fusion reactor power and for what it's worth these are coming online relatively quickly um looks like we are oh interesting we're we're trying to eat up some of these so that we can fit a Advanced Metal extractor yeah there we go is it really worth it other than just having the bail power I don't know you tell me um it's an extra 600 build power probably doesn't really matter all things considered uh it is funny though it's not a problem we see very often but the economy is coming up nonetheless we do have more and more energy converters uh up and running all of these are fluctuating on and off which means that they're not being 100 utilized but it looks like they might be able to be if we uh if we move our slider down because it looks like there must be a huge access of energy coming out of our teammates here that and the wind speed is certainly helpful Having It Up near maximum at 15 is going to be a tremendous amount of wind production if we just look at this solar farm alone and I guess we could throw in some of these as well uh we can see we want the metal extractor just the windmills please there we go we can see a whopping total of 1 425 so more than a fusion reactor uh worth of energy here and that is really really nice for wind wind production which is pretty cheap a bunch of these hounds are getting into a curved scuffle with some of these uh tiger tanks and they're finding it much more difficult than they probably anticipated those Tigers they're uh reasonably tanky they move pretty quick and they fire super super fast so those hounds are definitely less than ideal for pushing into that meanwhile we have a little bit of a aggression here we have some hounds mixed in with some T1 units some artillery all sorts of stuff but there's plenty of mounts here for our mtiw M2 M2 is that what it is M2 I don't know either way we have plenty of units from uh our seafoam green player seafoam blue player here to make sure that things are going to look a-okay some recluses have been resurrected here on the front lines I wonder uh okay they were just part of a general Resurrection order here we're going to be bringing these recluses back online and they definitely can do some damage they are a Siege weapon you can use these to fire at long range against these light laser turrets I'm certainly firing over the Cliffs at these uh hounds is definitely another great option yeah really nicely done resurrecting those I actually think that could be hugely strategically Advantage advantageous boy that was a sentence and a half huh Master Toby now forced to deal with a whole bunch of tiger tanks that are pushing forward these tanks find the commander and they are going to start running away trying not to get caught in the commander explosion the commander will cloak to try and get out of there the tanks have to be wearing now because there's essentially a massive invisible landmine walking around that they do not want to step on the northern half is collapsing as well that's a massive amount of Sheldon's 19 sheldons and that's enough to snowball pretty catastrophically here as they start marching forward they're going to be they have enough Firepower in their numbers to uh start devastating things even these medium tanks which famously give them a little bit of trouble here the hounds are here to stand guard but it it's probably not going to be enough but the Mauser definitely will be the Mauser outrange the Sheldon at least I believe they do a range of 940 versus a range of 850 yeah so the Bowser outraged the Sheldon as is expected and that does mean that there is certainly going to be quite a lot of yeah quite quite a lot of contention here in the northern half now as T2 Vehicles begin to roll out to contest the t2 Bots meanwhile tigers have broken through and they are headed straight into the economy centers of the blue team here Nostradamus has gone for a third Fusion reactor we are on T2 Vehicles here and we're gonna start pumping out a bunch of lightning tanks I do love to see it we need to get some units out on the field some T2 Vehicles would be absolutely phenomenal if we could get some star lights on the front line to help keep those uh tiger numbers down and if we could get maybe a couple of Mauser in the middle of the map uh even just handing them off to widabism just so that we have some way to continually apply pressure that would be phenomenal I missed it back here but it looks like a couple of blitzes have actually ran by and I've made it into the back lines of the pink player here they're uh they're trying to be eaten up by these uh construction vehicles not tremendously effective meanwhile the Tigers have made it into the base oh massive explosion there as a fusion reactor does explode they made it into the base of our seafoam Blair here our mtiw as the tanks begin to tear them apart now there are plenty of hounds to uh clean all this up and eventually they will but at least for the time being the tigers are still looking relatively healthy this last one will at the very least Scout a little bit and that's good we we needed the scouting desperately here for the red team as they uh sort of didn't have any Vision whatsoever they they kind of lacked that early game vision and then they never found a way to regain it uh the the air player here uh just neglected to build Scouts which meant that essentially the aerial aerial Vision was just really lacking you can see this is this is what the red team sees right now they really don't even know where Nostradamus is at maybe very very small inkling of a clue based on the uh the turrets that they've seen but they haven't seen the economy the massive economy cheese that Nostradamus is going for here fourth Fusion reactor is up and running and this is plenty of uh this this would be plenty of economy to fund T3 production um certainly T2 production you're you're basically ready to transition into a late game here with this much uh this this much economy at hand it looks like we're not done yet though is we're building more build power to continue scaling this economy and I think that's I mean not a bad idea you always want to keep scaling your economy whenever possible we are up to a easy 225-ish metal per second which is ridiculous especially considering how little of map presence we actually have uh eventually that just becomes irrelevant here as all of the economy switches to energy converter economy we are producing tons of Mauser which is really really nice to see the Mazda are slowly rolling out here uh well not too slowly actually but the lighting tanks are out as well and so that's going to be really nice uh looks like a little production facility was given to mtiw that's very nice very very kind of him making sure to keep those uh keep those other commanders in the game don't have much power though we can certainly hand over the windmills that's an easy way to give a easy 1000th power yep and there we go we see the windmills handed over excellently done what a team player you love to see it not only coming up with some inventive strategies but also showing us how powerful being a team a team player can be a player that was effectively removed from the game for the next 15 minutes as they tried to rebuild their base has now been given a second chance at life here meanwhile sheldons have been used to a devastating effect over here as well as a persecutor the pop-up plasma artillery uh popping up in its shell but also these artillery high high high up into the sky as they rain down and you can see the effect is devastating whoops landed on the spider over here yeah you can see it tuck it down below 50 healthy and you'll take less than two shots to take one of those down I believe these do more damage when they're in their popped up mode but they fire less frequently that which sort of makes sense right it's kind of like a orbital bombardment although if you put in the energy to accelerate some sort of projectile that high into the sky I wonder if it wouldn't just be better to accelerate that projectile directly into your enemy's face let me know down below maybe there's a uh maybe there's a real physics physics inclined individual down there who can let me know the maths behind it physics was never my strong suit despite appreciating it immensely it was never my uh expertise in schooling I was definitely a programming kind of kind of a fellow kind of a kind of a chap meanwhile more rushing down here these are just T1 mixed in with a couple of fiends uh the fiends can definitely be dangerous but we only have two of them right now so it's not especially daunting the Sheldon however are going to be much more dangerous as they continue to lay down suppressing fire up north here frostwind is looking to crawl themselves out of this but they really desperately need to improve the Eco we're going for energy converters but what we really need is this Advanced Fusion reactor online I don't think we need any more energy converters I think we certainly should just take a break from producing units for just a second uh try and deal with this maybe get a Spybot out we do have a sharpshooter out we don't have the energy to fund it though that's another big problem yeah we're really just lacking energy up north and I think if we stop producing energy converters it would probably solve that issue pretty quickly here you can see a couple hundred energy per second going into this uh going into this energy converter here as well as a couple hundred more from The Constructor yeah energy energy stall is immense up north here looks like more windmills were handed over eventually to mdiw so that they could thoroughly produce units out of this lab here for some reason they've stopped but I would love to see some spy Bots spread out here I don't think spamming the hounds is the ideal solution it'll probably work pretty well but I don't think it's ideal meanwhile all those Mauser as well as those lightning tank were hounded into a I should say how did it's a unit name they were grouped together into a bit of a uh well not a strike force per se more of a a Siege Force here as they are raining wow devastating fire down into the back line here you can see all of those mouths are pointing their noses to a snuzzle on the enemy as quickly and as devastatingly as possible the little Corkscrew of the metal extractor for the cortex faction getting blown to bits here it flies away uh those Mauser man they are devastating really really difficult to deal with those tons of hounds moving forward here as well as some gunsling here's the Gunslinger will be torn down it doesn't itself have a tremendous amount of Health but it does have a regenerative ability so it can it can sustain itself but it can't survive if that makes any sense kind of doesn't but I think I think you understand the general gist of what I'm trying to say here meanwhile a bunch of tigers have jumped on top of these Mauser absolutely excellent engagement here A bunch of the lightning takes do break away to try and lure the Tigers off of The mauser's Backs but the damage is already done and the Mauser are laying in ruin and that has got to be a juicy Metal Field 7.2 000 metal Lang right there on the Battlefield 3 000 more in wreckage right here but that is old that the green player is going to need in order to break back into this Zone and potentially reclaim that northern northern middle section of the map right there right now the lines are drawn pretty pretty evenly actually although I can't really say that because these metal extractors have been under the control of whitapism for quite a long time meaning that if the economy scaling in the back line is an absolutely phenomenal uh the the Eco is eventually going to tip in the scales of the blue team and I think eventually uh or essentially that is what we have seen here we do have an advanced Fusion reactor coming up I'm just looking for advanced Fusion reactors all over the place Wallington is also starting one up are we missing metal well I tell you what there is a way that's a that's a good oh I don't know uh eighth of a metal or eighth of a fusion reactor sticks to the fusion reactor something like that I'm just saying it's a lot of T1 solar T2 solar more forgivable but even this is pretty metal dense let's see here nearly 4 000 metal and T2 solar um which is fine the t2 solar is much much more efficient here but certainly consider it for when you're ready to uh eat it up and and go for this T2 we are starting up a fusion reactor which is quite nice that's really what you need in order to start that that T2 production properly is about about a thousand energy and then a little more maybe maybe two thousand is probably the actual golden number here uh but we can see it already we've uh We've begun production here it looks like our Eco scaling has hit its peak and we are ready to start producing transports we're up to only 11 right now but this number will continue to grow and uh you know when I when I heard that this might happen I was like what are you talking about in nostradam this is on bismuth Valley how are you gonna how could you how could you do this on bismuth Valley that doesn't make any sense well apparently this is how you uh you you help your teammates out enough and they're going to be able to cover your lane and you're going to get a tremendous economic jeeze now of course the rent team is absolutely no idea what it's about to uh unfurl upon them here they have they have no idea the devastation that is about to be wrought they're just holding on against these massive armies in the meantime Advanced Fusion reactor for Wallington does eventually come up here it looks like we were thinking about funding it with the uh Fusion reactor here not sure why we are still going to disassemble it though if we've already paid for it maybe we just need the metal to pump out units that is fair and some Sharpshooters would do lovely uh lovely lovely work here we do have spybots I'm also curious why we're not using those a little bit more effectively here certainly we could be moving this five bucks away from our visible units so that they're not accidentally caught in the uh Friendly Fire there the Field of Fire I should say but also we could be paralyzing these towns and just certainly we could do a tremendous work with it two of these two of these EMP Bots could paralyze this entire field of ounce and it would not take much more than than that in order to get these tigers on top and then wipe out that entire Army here sounds like some sumos yep we have some sumos down south here pushing in from gold police who was just using that uh economic Advantage from capturing these metal points here and pushing forward more and more and more and their their sumos are going to be devastating to these T1 units skywarm is a little bit behind the curve here we're still producing T1 units and I think that's just a big waste of metal T2 is going to be so much more efficient we really need to get some T2 units out in the field I would love to see a couple of Weber's produced here those are the t2 reclaim EMP spiders I would love to see a couple of welders maybe some hounds maybe some Sharpshooters a gunslinger or two couldn't hurt either all that good stuff and more would definitely be worthwhile to invest in meanwhile a d cloak Spybot has managed to find a a laser turret that was hiding up here numbers continuing to grow here as production is uh starting to slow down uh for for the laser turrets I mean the uh the Beamers are ready yeah all the uh all the construction planes are moved over to the side how many uh how many Beamers do we have here in total 161 okay so we're ready oh no not quite we actually don't have quite enough yet but we are getting pretty close costs about oh I want to say about 300 metal in order to run all four of these uh all four of these air Labs simultaneously so uh We've we've hit just the right amount of economy here you can see we are at a glorious one two three four five six seven Advanced Fusion reactors running a whole bunch of uh energy converters here and that's basically going to be enough in order to uh provide the the necessary metal in order to fund a decent output of these uh these these T2 transports here 142 we're getting devastatingly close looks like a big nuke landed right here wiped out a large portion of the army for the seafoam player here either that or something else wiped out that Army because I do not see it anymore no traces of it left on the map I can see a whole bunch of tigers here so maybe there's a brutal engagement right there in the middle of the map but the Mauser that are still out for Nostradamus are covering covering with enough Firepower to uh continue devastating that lane uh this is just brutal to see yep the Hornets are pushing in here and they can do a tremendous amount of damage they finally jump on top of this oh they don't finish off the persecutor but I was trying to say oh there we go that Commander was like a couple of hornets that's fine and then it looks up into the skies to only witness the Tsar Bomba headed in its direction we have enough of these transports at this point but maybe we're building a couple extra we want to make sure that we have enough to uh soak up some shots it's actually not a bad idea it's definitely worth it to have a couple extra in order in in order to make sure that we have like uh have a little bit of a health Shield here also for wave two Yep looks like the order is given to pick up all of these turrets and they will be grabbed and they will all move over here it's about time ladies and gentlemen are you ready for round two uh Maybe not maybe we're maybe we're building up a really huge front here either way these front lines are getting caved in here the blue team is holding their own there was a little bit of a hound counter-attack down south but it looks like the sumos will repel them as well as a hero fiend who does go down okay standing strong against the dark a couple of these uh these airpoints here these aerial construction Bots are used to reclaim some of the metal wreckage off of this field that's quite nice we don't really need them in the back line anymore since we have plenty to uh plenty to spare over here so I think that's definitely a good idea you can see that every time Nostradamus is building a new set of these Beamer turrets the uh the uh the metal starts to take a plunge here we do have some Fighters coming up and I think that's a good idea we do already have the air labs and we have tons and tons of transports so I think getting a couple of Fighters out on the field is definitely a great idea especially if the enemy has an Airwolf their Fighters are going to be focusing a whole lot more on uh your your transports which means that your fighter is going to get an absolutely phenomenal engagement meanwhile rotter doing a tremendous amount of damage to this Titan because of the flanking bonus here tons and tons of these uh spiders are shooting their rockets at this Titan and if it's just gonna stand still that's going to be a tremendous engagement the middle of this map is beginning to Cave that Titan is the only thing holding this entire Army back the lone Titan holding against them all a bunch of tigers have broken through the line here witness is probably gonna have to sacrifice the Commander in order to stop that oh let's see here we could oh yep I see Nostradamus thinking about sending in some of the transports here we do have some gunships as well and those will do decently to uh counteract this yeah those hornets do a decent amount of damage those uh double double stabo shots they they fire our uh pretty devastating here A bunch of that a bunch of that wind production Goes Up in Smoke here for mtiw but that's okay because they've already transitioned into Fusion reactors the Hornets aren't going to kill this very quickly though and they are getting dangerously close to this back line yep some hounds were produced in desperation but again I think Gunslingers are probably where we want to go here we're getting dangerously close there is a wall of beamer so it's not like it could really touch any of the production back here more so the danger is that they Scout it uh how much have they seen from that I should probably take a look here looks like they haven't seen the play quite yet things are starting to get spicy a lot of those Constructors were pulled away at the moment there means that we only have 105 will only have 105 Beamers right it's an astounding amount here we have 161 already crammed into transports over here and we are getting ready for another batch uh we're just about ready here we have 114 so we're basically ready to go pick all these up want to see what the command is here or are we just going to send these in first and then I'm not sure if we're going to send all these in first or if we're just going to uh pick up these uh these more of these turrets with them looks like at least at the moment these are moving towards oh okay there we go so yeah we are going to pick up all the turrets with these transports and then we are going to add them to the pile we'll check in on the total lump sum amount here in just a second it looks like the red team is just barely holding on T2 units are finally out for a red player kind of behind here in that sense we are resurrecting on the front lines but I think reclaiming is probably going to be a better move here as we just have no metal in the bank and we absolutely desperately need to Eco if we want to call our way out of this mess meanwhile there is a juggernaut up here but it is accompanied by a literal nothingness so uh if if there's a single Commander around it's going to have a field day d-gunning that Juggernaut and bringing it down Total Transport uh that was not the right move here the Total Transport number is going to be 287. and this forbidden text I can see I'm not sure not sure what he's talking about here the transports begin their move and you can see the command is given by the way in case you're curious how to give this you just hit you and then shift and right click and drag like a madman uh all over the place and it's going to spread out these dots they're gonna put them in everywhere that doomsday will fall upon the so you can see this entire line is embed down into non-effects as beavers are dropped in every possible location the transport's paralyzing everything else the ruin the Carnage the devastation as the Nostradamus maneuver is completed there's not even enough power to fund all of these oh my goodness everything is going up in smoke the Beavers are working on everything that they can firing everywhere every base is in complete ruin total dismay the Beamers working on these Advanced Fusion reactors there goes one of the bases here's another one oh my goodness does beyond no reason get much better than this plenty of anti-air over here so that is going to shut down most of the planes that we're trying to push in at least to the orange players base but certainly everyone in the middle of the map has been completely devastated here the T3 facility has been shut down meaning that this Titan will no longer be able to uh be able to pop out here looks like we're going to reorganize and try and redistribute some of our Force to the red player down south the transports for that whole powerful the red base Goes Up in Smoke to the power of the Beamer absolutely brutal museum is nowhere near enough energy to actually produce out of all this now as all of the oh I see all the fusion reactors have been given to uh to the teammates here so that's enough that's enough for now we're going to uh we're going to be calling Gigi in this game and uh certainly that is a game and they move the base up north is paralyzed and it is just the the economy centers that remain here for the orange player I guess we have a T3 facility producing as much as we can over here but will it be enough I don't think so not against the hordes of the abductors moving forward they have that paralyzer beam right so even though a couple of them will fall here they'll get shot down by the anti-air uh the the the next you know 150 or so that move in will just uh paralyze everything else and eventually you have no anti-air remaining because it's all blasted down in a beautiful moment of carnage well eventually anyways more of these abductors moving in over here they do manage to paralyze some of these uh some of these Advanced Fusion reactors which does do a number on the economy of the uh the the is what that effectively means oh there goes all that orange economy right there what that effectively means is that you run out of energy and a whole lot of your production facilities and especially if you're trying to put up more anti-air defenses all of that relies on energy production believe it or not the Juggernaut surrounded by Razorbacks and finally it looks like the red team will GG out showing us once again that the Nostradamus maneuver as a gold please has put in the chat absolutely beautiful well played sir cementing yourself in the brightworks Hall of Fame for one of the best game ending maneuvers we get the privilege to enjoy seeing let me know what you thought about this play Down Below I know I absolutely loved it thanks a ton for sending this in Nostradamus it was a treat to see it played and also interesting to see the evolution of it because the other one was very very economic focused not a lot of units on the field this time we actually saw a lot of units out on the field and I think it's uh I think that was definitely a contributive Evolution I'd really love to see it but let me know what you think that's right you right there down below and I hope you have a phenomenal rest of your day
Info
Channel: BrightWorksGaming
Views: 9,939
Rating: undefined out of 5
Keywords: Beyond All Reason, RTS, Huge, Multiplayer, commentary, 8 vs 8, BAR, TA
Id: SyGEs0sEgA8
Channel Id: undefined
Length: 43min 12sec (2592 seconds)
Published: Thu Jun 29 2023
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