The AKAI MPC ONE BEGINNERS FULL WORKFLOW Guide

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[Music] [Music] of my mpc one and here we have our volume minimum maximum it's the minimum right here i keep mine right about here before i start load up my project then i bring it up a little bit more so i get a good even level of my speakers i don't want to blow your speakers not worth the cost so you have our main left and right now our main left and right here is just the output that's output one and two from inside the system so i just want to plug in one here and then i have two different cables here and one right in here the right to my speakers which is always good to have a good solid connection and this is our left and right input right here so this is for us to take a mono or steroid and put in so if i put one cable in here i would use to say a base or a guitar or um a mono keyboard if i had that if i have a stereo keyboard i put the other cable on this side i go left and right and i will stick it in there and we're ready to go but it's important to make sure that you have some solid connections between these two inputs and your other inputs that go to your guitar or bass player or whatever stereo that you want to take into your mpc one recording in you want to make sure this is low so that's too loud right there so i'm gonna bring this all the way down and of course i bent low first let's see what the input's going to be like how loud it's going to be coming into my mpc one once i see it in record and i check out the vu meters and get how loud it is then i may want to bring it up a little bit some sounds are low than others and so this way i get a much better audio in you want to make sure you check this you don't want to have too loud and input signal it's not good you'll have distortion and noise keep it clean now right here we have our midi output and our midi input and these are for two midi cables that go right in here it's pretty simple you want to record midi in you want to use the midi in here midi out to send that information back out you do it right here now above that we have the cv gate and these for instruments this is for instruments that actually have cv capability so i plug one five here two six here three seven here and four eight here and of course right here we have a lock for mpc one whenever i record to make sure i get the best connection i use quality cables from my main app to my speakers for cables go directly in if a keyboard player comes by i use my own cables don't use theirs a guitar player comes by i use my own cables bass player two whatever i record into here i use my own cables quality cables keep them around that also includes midi cables too and cables for your cv gate as well it'll help you solve any problems and it helps you run a smooth session my usb here and here this usb port is for my computer this one is for my keyboard don't confuse the two so when you plug it up it's pretty simple you got your cable out so i got mine right here i'm gonna make sure that's like a rounded top make sure you got a little round thing like that is too that is as well you can see that right now i'll take this and i'm gonna put this in here directly it's a quality cable so i'll make sure it fits here we go and now once it's in i'm good to go i got my keyboard out now i'm going to plug my keyboard in i'm not gonna use my computer for this so let's put my cable right in here and then it'll light up see my keyboard is lit up there and it's ready to go so you should have your keyboard on or it should receive power from your mpc one holder here for the cable you can see right there i put my cable through here and i tied this down this way this thing doesn't jack out real quickly and i lose data while i'm actually doing work particularly if you've got a lot of kids running around the house or someone moves the machine you're not in a very stable area and just working out for a minute um and it doesn't have batteries so you got to plug it in it's important to make sure you kind of like protect your mpc one i've got the screw here i took out of there right there as you can see that's it there then i've got the uh oops the holder right here grab the holder again here's a holder right there right and i'll put this right around the cable i got on there like that just give it enough room i'm screwed back down to right where was that before which is right here i'm gonna test to make sure it's good that looks good right there and see it right there i've got the cable through the loop and i'm gonna screw this back in see that'll fit pretty good okay we're in there now and that's it and this protects my power cord from being jerked out of my machine and we have a headphone here of course i'll unplug this my headphone jack goes there boom it's it next i can put a card here i can put an sd card here right there i can take this i push it in and it's right there i want to save sometimes on sd card that way i can take it out maybe use it in a different npc in a different studio or just save my data on a separate card so i don't lose anything you never know so you always want to save your data on a separate card once in a while i tend to do that all the time all my cables in got my power cable in and so now i want to turn on the mpc one push the button in now we'll see this light display on the pads right display here on our pads and then of course we got our npc logo right here on our touchscreen now once that loads we'll see the demos and these are the demos that mpc has provided for us to like sort of use and look at how they work and also look at how they're set up which is important to do to understand more about your mpc system so here you'll see we have select the demo right button habits are touch right there i can come to here and go to touch use user template nothing happens there i can come to right here and empty load an empty project i'm going to come into hip hop i tap that now it loads up it loaded everything in pretty quickly right there now i don't want to do anything i'm tired of working today and i just want to show you this right now i can turn it off right where i'm at i can press the power button once and as i do this display will come up now this display says shutdown npc do you want to shut down your mpc i can tap here to shut down here to cancel i'll press shut down and now we get our hourglass here shutting down and now my mpc is shut off okay so my machine just went to demo this is our sleep mode right here and what happens it does this after five minutes so if you leave it alone it does this but it's okay it's just in sleep mode tap any button i'll type a pad right here and it's back on again and now i'm in hardware which means this device actually scroll down the hardware scroll down to here and you'll see here where it says screen and screen it says here five minutes it's pretty simple though for example i'll come in on top of where it says beat i just tap that once you'll notice we have this red border around beat right there and so that means we have another menu we can open up i'll tap it twice and now you see i have a drop down menu right here for tracks if i had more tracks i would just use my data wheel and scroll down to the track i want select that and i'm there let's say i come to here i'll push the data wheel in and now we're in track number eight which is unused i can still leave it there take my data wheel back to the top i'm back to beat now also i can come here for velocity tap that twice i have velocity here i can change the velocity if it's at 100 or i change that i can do plus or minus here rather than using my data wheel or the plus and minus byte or using the plus and minus buttons under the data wheel i can say i like it i'll just do it now here also a sequence same thing what i'll look at right now is this tempo this is the bpm if i tap this once it just changes the bpm to master there's no extra screen except for right here in the bars if i want to use bars i go to bars these are how many bars are in the song i see the tabs in place and then that red border appears there now also i can have a i have a bottom part here to my touch screen and my home display this is home and i can also change my tracks which track i want to use or with sequence well no the sequence see that i want the sequences here and the tracks this is the track button i double tap on sequences i can pick my sequences out green also works for our samples in a really cool way i'll press this button here on top which takes me right here to my main mode i'll select sample edit and now we can see a sample right here i can select any sample i want to hear using my data wheel but in this case i can stretch it out i can look really close at my sample waveform i'm going to zoom in and zoom out i want to make sure this magnifying glass right here is selected you don't select the magnifying glass and you have headphones on then what happens here you can't zoom in and zoom out just plays i just tap it it's going to play you have my data wheel which is right here it's a pretty big wheel right there and i can turn it to the right or to the left but i can also just push it in and i can select the parameter and i can push it again to close that window for that parameter now below my data will have my minus and my plus buttons right there so i can go let's say i want to move up in sequences or move back down in sequences right i can do that like if i hold it down it only does one increment at a time when you're working sometimes you want to redo or undo stuff you may say well that beat sounded good before that snare drum added the last two times i hit it i don't want that i would come to here and i would just do undo but if i want to bring it back again i hold down shift then i press it again now i'm back to redo i can undo shift i can redo so i can also hold down the shift button and you'll notice below these buttons here we have red writing for grid save pad mix pad mute x y effects preferences here we have master and redo and there are more buttons as well with the same type of red lettering underneath we're accessing those different data as i can go back to here i can accent the parameter for grid i come to here for save i can save here it's pad mix then here again pad mute so i'm just accessing different screens here it's the fx screen here it's the master tempo i've changed the mesh tempo and of course this is redo undo so once the shift button is released it's undo and once it's pressed it's redo these pads can be changed to different colors for example here the bass drums are red snare drum is a yellow high hats are more like an amber a little scratch there is a blue you can change the colors of these pads which will explain later on but you'll notice too if you hit it slightly a little bit you get a low level if i hit it harder i get a harder level so their pads are sensitive these pads are very sensitive the way they're set up right now i can also press full level here them no matter what the paths will be at the full level no matter what happens these pads will have that full level now if i go to half level i need to press shift and then i select it again and now i'm at half level [Music] and again we hear the difference in the levels or i can turn up the full level here and just have sensitivity on where i can just touch them and get the kind of output i want to get from that particular sample or sound now this section right here is it says bank and this is our pad bank section right here we have a b c and d and they all go amber when i get to d now below the a button you'll see e right there so obviously that means to press shift i press this back button again and now it turns red i got shift held down again i can go to f g and h i release shift and i just press a and we're back to amber so we have eight different banks we can use and we have 16 pads that's 64 different places to place the same there are 16 levels now once i select 16 levels this window comes up right here in 16 levels i have the ability to do velocity tune filter layer attack and decay in this first selection this is just velocity so the last pad i struck will take that pad and put its sound on all these pads but the lowest value will be here and the highest value will be here so i come up and i have that low to high this is kind of cool when i want to select maybe i want to have my first snare drum to be the last snare drum on that particular measure let's say in a verse it also works in tuning so i can come to here i'll select tuning and again the tuning this is way off right there right that's tuning in semitones so i can do two and i can do layers or filter the filtering going on we have a layer five layers on and the attack so the attack is strongest here and weakest here and of course decay plus cutting off the end it's decaying out faster and faster as the sound decays so next i'm going to talk about this copy and delete button i select that button right here and you'll see here this says copy pad and then this is our from minutes this is from pad and there's the name of that pad let's zoom in you'll see here this says a which is green right here this is green and you'll notice this is green too as well and this is yellow yellow you know the rest of the pads are yellow so and it says right here from pad that's pad 14 so i'll select this pad i'll select that pad right there right i'll select it now you'll see a little arrow pointing here pointing down right so i'll select this right here i want to select this right here any one of these banks right here right so i've got a b c d e f g and h i can select any place any one of these banks i want to copy that to there's a two right there i want to copy to right there now let's turn red see that and this is still green and they're both almost blinking at the same rate at the same time and you'll see in our graphic it says a here that's 14 and i've selected 15 to copy that pad there i can close it to forget about it i can press do it i'll press do it and now they're here so i copied from one pad to another talking about here is note repeat that's pretty simple i'm going to hold down this note repeat button and then you'll notice below this window right here on our touchscreen display you'll see eight notes here quarter notes here 60 notes here 32nd notes 64th notes and triplets so for example i can hold down this and i get eighth notes this is based on this bpm right here of one six seven that's 167 beats per minute and so i may want to go to let's go back here let's go back to this one and that's beats per minute that's 120 beats a minute and that's eighth notes eighth note triplets right here and then now that's eighth note triplets i can get rid of that i can go to sixteenth notes here that's 16 note triplets and so i can record that directly into my system what i can also do here i can come to here for example i can just press shift and then press note repeat and now note repeat stays on so i can come to here and select this one or eighth notes or 16th or 32nd or 64th just to test it out see if it'll work for me using our cue link knobs here these one two three four knobs and of course we have four positions for them so this is one two three four i go to cue like number two and there's four more killing number three and then four like this is one two three four but in row four so i'm back to one here and what this helps us to do is to use other parameters here on our screen that will help us to change the parameters or to change a name or actually to move somewhere else for example here i'll turn this knob right here now and we see nothing happening right i can go to here the metronome goes on and off now what i see that later on but i can come to here also as well i can come here to the grid mode and i know i'm in grid on grid edit i can expand this whole grid field by just moving my cue link knob right here i can also shrink it down i can see every single parameter in all 32 measures see all the events right there i can expand it out as well so the cueing knob works for us to work with our touch screen display now to see these parameters for q-link it's pretty simple let's say here i'm in this grid mode i want to see what's going on here right i can hold down the killing button and then you'll see this info come up on what this q-link does does so for example this first row here is the sequence tempo current track the time correct this button is time correct so it's one two three four one two three four and that's row two always hold down your cue link button wherever you are and you'll see what the q-link will do for that particular mode you're in i can go back here to home killing button hold this down it tells me what my killing buttons can do this will be one two three four the top being one and four being the bottom cue link button so our mode and view controls are right here for example i can come to right here and the top one says menu and the bottom says preferences right so this is the menu mode currently we're in here you notice here these are the different items you can select from our menu and the same items that appear in our main mode appear right here now to go back to main i can press right here i'm back to main i can press menu i'm back in menu i can press menu again and i'm back in the main i can press menu again and i'm back in menu pretty simple here in menu i have sample edit program edit list edit browser to search for items i got my sampler my looper pad mixer channel mixer pad mute track mute next sequence song we have q link edit pad performance midi control and pad color it's a great menu to get around and i can change just about everything right here by knowing where to go in my menu now also if i want the preferences i would just press shift and go here and now let's see the preferences for my machine for example here i have hardware selected and i have the path threshold pad sensitivity pad curve the velocity the aftertouch and i can also have a foot switch controls you can see right here you see we saw this before which is our screen dimming our screen brightness day or night so i can come to here for example i'll go to here day or night this is our browser section i'll explain this entire window for you to make it easier for you when you try to save or load samples or export samples in the folders so the first thing here you'll see on top this is places here right if i select this here we are now in the internal drive and it says a cvc content now here below that i put a card in here an sd card so let me show you a card actually here's my sd card and this is an sd xc all right now i use this card i put into the front of my device which is the mpc one and i can store data on it and so this card is my sd card right here i can click on this i can also eject it there as you can see but click on it here and now we see that card i have some information on here but i don't have to really format it once i save to this card it's automatically formatted by the mpc one so if it sees a card that's not formatted it will format it and then it will save whatever you pick to save but i can also eject from here too as well are you sure you want to eject this drive i'll press eject and now that drive is not there now it doesn't actually throw it out it just ejects it from viewing now i'm going to insert the card now my sd card and once i do you'll see it appear right here that's the sd card so i have two locations i can store data to once i'm here in internal and i'm not hearing disk but i'm internal right here and internal we're going to see folders and this represents files this icon here this icon here represents projects this icon here represents midi sequences this icon here looks like four pads represents programs and this waveform icon represents samples so here you'll see when you look at internal you'll see we have expansions lost and found mpc documents and splice now expansions on the internal drive are just actually the files that come with our npc if i click right there and i'm going to press open you'll see we have the demos and then we have the mpc so i'm going to come to here and select demos and i'm going to select open open my demos and now you'll see all the demos if i turn the data wheel here you'll see all the demos that come with our mpc one and they're right here you'll notice that because it says xpj files and these are project files right and so that's pretty cool so i'm going to go backwards now below demos here we have npc one i'm gonna push in on my data we'll open it up and you'll see now wav files and these are all the sounds that come with our npc one and this is a huge number of files you'll notice as i scroll down it's moving very slowly it's going to take forever actually i can like this and i'm just moving my finger using my finger here and i hit something loaded in unfortunately but these are just tons and tons of sounds and files here and it is i'm just going to pass them over right there and so you can see they're just a lot of sounds in here so next i'm gonna go back to internal now below that we have lost and found so lost and found is right here open this up it's empty so i guess you can put lost files or whatever you find something lose it you put it it's found but it's supplied there on your internal drive mpc documents so i'll click here open that up and here these are areas where there are files and documents that i can export but you notice here i'm in internal but then it goes right to where it says npc documents so this is what's on our internal drive as you can see exports we have plug-in presets plug-in skins programs we have projects samples sequencers sequences that is and then we have tracks right there and they're all folders you can open a folder nothing in that folder there i go back to internal and then we want to go back to nbc documents open this up we're still there and our exports there let's open exports bounce file it's a bounce file i can go back to documents now we have plugin presets insert effects and instruments i can open this up nothing so nothing's been stored there yet i'll go back to npc documents so a lot of these little folders are pretty much empty back to npc documents but when you're working with the npc you may want to put our export files in you're going to use the files that came within pc right you may use a demo take some files on export it or make a new song you can export it that export will be here these are files you can use for export i may make a new plugin i may use a reverb and the compressor i may change some of the effects or the data on that compressor or reverb and then i want to store it and save it for tomorrow i may want to use that same reverb on a wrapper's vocal or something it would be stored right here as a preset so we have programs you can save here projects samples sequences and tracks now next i already saw that mpc1 demos were there that's on that same drive this just makes it an easier way to get to that location and you'll see it here it says internal expansions demos i come here to npc one this will say expansions npc one so this is inside of that which is these two are both inside of here which are part of this the internal so next i'm going to look at content and this is content in our mpc and i'm going to select drums here and as i do select drums you'll see now it's gone to right here programs so these are the drum programs so a program would be let's say we have banks a and b and we have 16 plus 16 to 32 samples in that program and each pad would have a sample on it that program would be programmed for whatever i want to program it to do which would mean sort of add effects or use low frequency isolation which we'll show you later on but they're all programs now sometimes you want to hear these programs you don't know what's on there and so what i'll do normally is i want to hear them so i'll just go to here audition and it says sync here i'm not worried about that i can go to auto right here right and i'll close this out and i can go to here i just heard what was on that program that's an 80s grands and hits right so let me scroll down next next [Music] now let's go here tap that button and it stops so sometimes i'll use that just to stop it otherwise the audition file will play out to the end which is no need so here as you can see that's set to auto auto play this is sync okay so i'll sync to the current tempo i have selected now i'll go back to here stop that you can pick out the sounds you like actually you can pick out the entire kit and sort of replace sounds and make a brand new kit it has this xpm dot xpm next to all these files now if i don't want to hear this audition thing i'm just going to come back here turn auto off go back to here it's cool and now i can just scroll along anywhere i want to go here and then if i want to hear it i'll just press this [Music] now here the sounds in that one program it's kind of cool because it's already made up into a song which makes it easier to hear back all these different kids i'm gonna scroll down all the way down here and you'll see there are lots and lots of kits in here you can pick and choose which ones you like let's go here another one here you can pick which ones you like and still that one sounds good this one's okay and you can pick the sounds and sort of make your own program up now i want to look at something else which is instruments you'll see we have air musical technology mpc baseline air music technology mpc electric and also we have the mpc tube synth i'm going to push in my data wheel and then it opens up that folder and i can see this preview thumb thumb one two whack or thwack is uh one two we have preview sub basic so i guess these are all bass sounds it says bass line so i scroll to here i'm gonna try and press audition i can't audition any of these sounds so i'm gonna press audition here i see that auto is on and sync is on so pretty much it should sink and load us i think it should now the best way to hear them is to load them up obviously so i'm going to go to here i'm going to pick up i want to see what this one thing is here right here which is this thump and it's octave and this is bass this is knock bass so there's two different thumps here and i'm going to try this octave one i'm going to load i get this loaded in so i'm going to load here loaded in and then it should be on the pads so i come back to here and i press main you'll see here this sequence pretty much blank but there's a plugin here and in the plugin window here in this section the plug-in on the window the main uh touch display window we see here it says baseline then here it says default so it's loaded in the plug-in so i'll press that's a pretty deep base right there and so i would have to load in to actually hear any one of the instruments now go back to browser i'll press browse again and then here we're back in browser so we can audition these instruments we have the air music technology and that's electric so i want to open this up and i'll see what's in here pianos there we go basic electric pianos there's a waltzer loud tines this is planet hybrid hard it's essentially pianos so let's look at this toy piano i'm curious i'm going to press load i'll go back to main and then i'll see it here so i replaced the plugin that was previously there with the new one i put in and it's electric so let's try that there you go and that's that sound for electric examples i'll go to samples right here and now we'll see these samples you'll notice too that once i go to samples this appears here this is my samples icon i can see it right there and you'll notice that we have a lot of wav files here so the npc reads wav files if you got a wav file or you have an old npc or another collection of wav files from someone else you can use those right here in your mpc auditioning works the same way here so i can come in here and i can oh yeah i can hear that bass right there right there's a clap more collapse so you can see in alphabetical order we have these sounds this says 80s right so i can just get more sounds lookout edition i come to audition i can just pretty much turn auto off go back here and let's keep scrolling now now i hear nothing such i find a bunch of kicks i like those are 80s kicks i don't want those 80 kicks let's look at something else nothing in the 80s i want so i can have the scroll for a while i scrolled i got this house this base house clap whoa i may want to hear that so i can just use the audition button here and hear what i like in here and just go for it oh like that one today another one here [Music] so we've got some samples in here and these are all the samples in our mpc internal drive here we are in my files nexus samples right here and here i can store exports plug-in presets plug-in skins programs projects samples sequences and tracks if i make up a beat i can store it in here if i change a plug-in i add a new skin to it i can store it here i may want to change a plugin like that keyboard i just heard i may want to tweak it a little bit change a few items and a few little parts here and there give more bass your feel then i could say i want to save that for later i will store it here i make a brand new program i make a brand new beat up i got my own drum sounds i use some of their drum sounds some of my own stored them on here i'll save here in program i make a brand new song that's in projects i load my samples they're all in here like a little right in here and this is the place we do it at which obviously i would say okay open i can actually load this in too if i save and store it in there i can load it back on to my mpc one and that's the my files folder now what you'll notice when you're in my files is that all these folders are empty so when you're ready to use them just let them and put your content inside these folders for example look at samples nothing's in there so this one folder called my files comes empty don't worry about it it's just for you for your data right here we have demos and these are the demos that come with our mpc one i can open it up i'm right there that's demos all the demos that come with it go back to demos here below here we have templates open this up these are templates these like the demos they're just templates for making a project and you'll see it says projects here right so that's the xpj files i'll do so can i come back to here i'll go to here and i'll open this up and that's the xpj files you'll notice here that they're the same thing so i go back to here again i go to templates i go to here and i do classic house let's load this up here and loading a project will replace everything in memory do you want to continue this is important to know so when you actually load something in it will say okay look we're going to dump everything else out and start a brand new project idea and so i'll press okay and now it's loading in this kits and stuff i want to go back to main and i see that i press play wait a minute nothing's playing nothing's in here at all there's no content in here so there's no midi data it's loaded in and i'll scroll down to here so i go right down to here actually let's go to uh drum kit our tracks we'll see tracks and you see there are actually sounds in these tracks right they're actually like let's go to the first one right there so the sounds are here this is a template so you can start creating with the template but if i load in the demo the demo loads in with the same sounds but also the content the midi data what notes are played where they were played the timing and the tempo so remember if you want to load a template in you can use that to start creating music and if you connect the splice which is this company that has a bunch of samples that link with the mpc you can bring in splice samples now i want to look at expansions i'll come right here and this is pretty simple we have expansions here we've already seen these before actually this is just where they are but if i get expansions from mpc they will be seen right here and you can come to here see this first expansion is our mpc one expansion this other one here has wave files and programs right there and then we also have the sequences and no projects so a better way to think of the entire idea of using your mpc one is that you're making sequences it's a sequence right here a sequence can contain midi tracks right here here and here and here you can have up to 128 midi tracks in this case this one track here is a drum track i can have a midi track also which is a bass line or a midi track which is keyboards or a midi track which is synth sounds i can also have audio tracks where vocals vocals and a guitar or record a guitar directly into my mpc and that file would be the guitar for the song i can have 128 different audio tracks as well so the sequence will contain that these are the tracks their outputs for the programs will all go directly into the mixing section and then this audio output you would normally hear through your headset or through the audio output of your speakers which can which can be connected to the back of your mpc one through the output of left and right so one sequence could be a verse one sequence could be a chorus one sequence could be a bridge one could be an intro one could be an outro depends on what you want but this is how the basic system works within your mpc i want to create a program so i'm going to go here i'm going to select empty project now i'm going to find some sounds so i'm going to go to browser now here in the browser i know there's some really great sounds i've heard some in here and what i did of course earlier was just go to here and look at these kits say well this kid here's not bad i may go to here so i want to look at kids i want to find kids i might like so look at a few kids here let's try to do something a little hip hoppy first [Music] hmm i might try that one so i like this one like that 808 bass drum sort of sound and i like the snare so i'll press load now that kit was loaded in i'm gonna find something else now you may want to just say i don't like most of these sounds or something so i'll go to here i'll select samples and now i can look for samples now i'm looking for 808 drums which everybody's looking for i'll come to here for search and i'm going to select the numbers here i'm going to put in 808 i'll say do it and look what happened my search gave me results right here i can look for 808 drum sounds and all kinds of stuff now i want to audition as i roll this time i'll go to audition i'll press auto then i'll close that down by pressing audition again like this one here i'll load that one so now we're going to pick sound ooh i like this one that one that one too i need one of these i like this one here gotta have an open hi-hat [Music] i want that bass drum [Music] the rest ooh this is classic i want that so i'm creating a kit i'm looking for sounds i might just like [Music] whoa whoa oh man we're gonna want that one like that one too that deep bass drum okay that's pretty good now what i want to do is i want to create a kit from these sounds that i've loaded in i've got my sound loaded in i want to go to assign sample so i've already loaded a kitten actually and there's one of the kits i loaded in right there and when i loaded that kit in it already assigned samples to these various pads these are the same pads that i have on my mpc just a graphical representation of what's there makes it easier for me to teach a lesson for one and then also i can just [Music] okay we got our sounds from that gang rich kid all right hip hop kid gang rich kid so i want to look for some sounds i already learned i have other sounds here too this is the pool of sounds i have other sounds here too i'm looking for oh that's that sign i loaded before love that one there too so i want to replace some sound so here i can assign samples to the pads some pads i want to clear not sure about that one i want to get rid of that space sound i'll press clear pad look at that that pad is empty right there that pad is this pad right here kind of cool so i know it's empty right now i'll hit this nothing's there hit that pad buttons there so now i want to assign a sample there i want to assign this drum so i'll sign this drum there i tapped it twice and now it's here now here's a different here watch this and here it sounds different that's because this kit has a program and its program has already made the pitch of this sound that was here before the current sound we hear for this one sample so when you do load a program in and you sort of change stuff around in that program you'll realize that that program has different settings maybe for each sample so in this case i would go back in and change the setting for this one kit make it much more simpler for us is to get a brand new program and start from the beginning right so if you do load a kid in just be aware that that kit may have its own settings concerning tempo and pitch of each one of those sounds and effects so you want to get a brand new kid so i'll go back here to main i see that this kid here is in the brand new sequence i created nothing's there but this kid is here i'll select this right here which is our drum program and i'll go down and now i want to make a brand new kit and that's kit 001 i can go back to browse now and all the pads are empty you can see that the only thing selected is right here so now i can pick any sun i want put it right here it'll be the same pitch and sound that it is right here in my sample pool when i add it to the pads now what i want to do is load some sounds up so i'm gonna put this here tap it twice put that one there tip it twice this one here oh put that over here that goes there let me get some high hats oh that one goes there put the open here right there let's see we got here let's go with the uh not going to scroll down to of course up rather oh that's a hard kick oh nice kick right there nope wrong one right there and i got a different one see that i can put one anywhere i want if i make a mistake put that one there nope i want this one or this one there [Music] and keep adding sounds until i'm full or i have what i need for my production [Music] so now i've got my drum kit lined up you'll see i can hit pads that's kind of cool now my main thing for me is to have different colors for the pads i don't know what's on the pads i just created a brand new kit so let's do that this will help you also when you first make your first kit why not give it some colors so here i'm gonna go to this point right there on my menu i went to main here got the main mode there now i'm here in this menu i want to go to here and now i'm in this pad color you'll notice i can come to here these are selected as red so i can come to here fixed oh i got fixed also right so now i'm going to fix you see they're all green or for velocity dim velocity bright velocity these are velocity settings obviously right and so the main color velocity now as you can see here is green i think i make velocity red so so i hit these pads you see the velocity chain so it's a bright velocity single pad hit a pack that's a bass drum i want to make that one red those two are red i'm looking for kick drums here that one's red too that's kind of cool so looking for the right kick drums i'm looking at the names here and i see the names of these drums and sounds okay good now i want to go back to here so i'm gonna put a color there [Music] okay these are all hi-hats so i'm gonna make them all orange actually i'll make them all amber [Music] and so now you can see they're all amber so what i want to do next i'm going to code the rest of these drum sounds up and then we'll start making a beat i got my colors for all the sounds two drums are red snare drum there is going to be green clap is a light blue this little click right here is like almost a pink but really a velvet and my hat hi hats are amber the little sounds there are a little light purple and of course the last one here is blue so now let's make the beat up recording i'm going to check my metronome make sure it's on i want to make sure i'm hearing record and play i think maybe just in record turn my data wheel here there's my data wheel that's good and then record i have accounting and so here in record for my accounting my accountant's quarter notes i'm using the mpc click as an audio output for my click and then here we're output through the stereo one and two that's the level of my click i may want to check that but i'm gonna go back here to main i'll press record and play start that's too fast for me right now so i'm gonna press right here sort of bring it down i like that one there i'll press stop and i can always tap that tempo into so my time correction is proper so i'm going to come here click right there for time correction i'm going to make sure i have my start point make sure it's going to correct it's going to correct the timing from the beginning here from the start point and i want to make sure that 16th notes i've got 50 here for swing this is 0 for shift timing our window's 100 and so is our strength i want to make sure all events are going to be that way i'm going to go to here and press do it now i'm ready to record the beat i'm going to make up a beat let's try this right i'm going to press record and then press play start the first four clicks will just be to notify me as accounting then i can start recording [Music] okay and there's one thing here that's like two bars so i want to increase the number of bars not just two so i'm gonna tap right here for the number of bars i'll go up here to four let's make it easier so you can see it i'll push the in my data wheel we now see it perfectly i want to go from two to four i'll go to here on my incremental buttons then press it once then twice and now we have four i'll go here and select do it now we're good to go let's play this back from the top [Music] okay as you can see the other two bars have not been added okay good we'll go back to here and i'll start from top again do it all over [Music] okay i'll keep adding [Music] now i might want to listen back [Music] thick [Music] c try that [Music] c [Music] i'm just adding on here in the same track let's try something turn over double off and practice [Music] let's try this [Music] i might want to do no repeat i'll practice this one [Music] that's pretty simple we over dubbed recorded from the start we increased the length of our sequence and we could use the overdub on and off position for us to practice a part and then actually input that part into our sequence so i've done this and i've got my program and i've got the track i want to save everything first before i lose it never know so in order to save i'll press shift and then i'll press this browse button here and now i can save it i can save it to my disk or the internal disk right here the internal disk right there right so i want to save it to there i want to probably name it first right so come in and name it and once i select name i have the ability to name this track and i'll call this just track one ck and then i go to here and press one and that's just track one for my project i'll press do it and now i have a name for that project and i'll press save now it's saving everything into my mpc i'm going to do here next is i'm going to go in here and name this sequence i come to sequence right there and now i can name my sequence now here you can see here we have an alphabet and here we have right so i can actually write here for the sequence i can write and do some editing here for track i can write and do editing here for the drum program let's start with a sequence i'll come to here for the sequence and i'm going to change what this says instead of just saying sequence i'm going to change the name so i'm going to go here i'm going to go m i'm all that and i'll press do it now you can see it appears right here this track right here let's edit that track right now i go to here i'm going to call this beat so let's go back here make sure you tap these letters here sometimes i'll miss it i press do it that's called beat now to come back here to program i'm going to name the program and i'll call it space hold it hip hop beater okay i'll press do it now i've named my sequence i've named the track i named the program so the best thing to do right now is to just save it i'll press shift i'll press save and it just saves automatically that time so it already saved it once i selected where i wanted to save it at which was internally and now when i press shift and save it knows what i'm saving and save it right back where it's at with the new name for the track the sequence and the drum program so now i want to reload my song again i'll press browser then i want to go to my files right there i want to go to project projects right there i'll select open and there's my project let's go up here and we're going to press load i'm going back to main this is my project um all that the beat for the track and here we have hip hop beater as the program play it back [Music] okay that's the beat right there i'll press stop sometimes i want to modify my beat or edit some stuff or add more parts in but i may want to do this while editing inside the grid so i'll press the grid right here and now we can see the beat so we know here in grid that this represents grade right so i know that this is the track that is on the grid right now we're at bar four first beat first bar you see right there that's the playback head now this tool right here that's the pencil tool let's tap that that's our pencil we can erase with that one here i can select and of course this is zoom now we start doing automation we'll click right here for automation and right next to that we have this wheel this sort of like settings and this is our settings and these settings are applied to the grid settings we have snap mode which is absolute or relative now i always keep it on absolute because when i add a little note or something it's going to keep it absolute in time to the tc time correction that's set in the mpc one here we have hitting a pad selects all events so if i hit a pad or if i cannot say pad seven as you can see hitting that pad selected all the notes in the grid and of course they have that white border around them let's go back to settings next we have auto scroll this is off in this case i can do follow and page now let's do follow close this out let's play from the top [Music] now you see it's following press stop so what happens it's following the playback head leaves some room in the front and the back it gets it in the center and then as you can see the grid just moves past the playback head right here as the events play as they pass this white line next go back to settings we'll see page let's close this and start from the top again [Music] page one there page two [Music] now next here we have our q link playhead increment so what happens is my playhead that white line that goes through the grid i can move that white line in 16th note increments using the q link so my q link here is on one right there so we'll close this out and then so it says number two will do that so there it is too so yes second knob i'm moving in increments moving one at a time i can move the playback head anywhere i want to in the grid this bottom one i can move it and zoom in and you can see what they'll do by just pressing down and holding this killing button in then the screen will tell you what the current selected point on the q link button which is one tells you how these four knobs will work with the grid the top knob will do the program level the second one we'll do the playback head we just did that the horizontal uh scroll is right there for three and the horizontal zoom is four so that's the scroll up normally scroll there but we have the zoom let's zoom it up like that we can zoom in anywhere look at that but i can pull it back down with my finger like a still zoom now if i change my setting here in time division let's say we come to here then whatever time division i've set it will move back the playback head at that current selected time division so i select a different time division somewhere here and let's say i go back to main and i change my time division which is right here time correction that says 16th notes i can come to him with 32nd notes i'll press do it i'll go back to the grid and now i'm going to zoom back out there we go and now it'll move the playback head in smaller increments as you can see and then this here says 32nd notes as you can see right there and you'll see them as they go by here as you select them as the ticks go by i can go back to main go back to time correction go back to 16th notes press do it then here we're in 16th notes so i want to go back to grid we'll see 60 notes here and that's how that works in settings now i have don't nudge edit start edit end transpose and velocity so here in don't snap which means if i add a note it won't snap to the grid anywhere that means it'll just be there right so let me see here i'm trying to swipe this one here there i want to zoom in a little bit as i use my q link and let's say i had i place a note like right here let's go with right i can make sure they don't snap to the grid let's press undo so we'll have don't snap to the grid i can do nudge let's put a note over here and i'm going to select this notes and i want to nudge that note so i'm turning my data wheel and i'm moving it over every step see that i'm nudging that over based on my time correction here let's edit the start then let me write this editor start there see i'm increasing the length of that note by editing the star that's the start of the note i make it longer or shorter so obviously if i go to edit end i can extend the end of the note making it longer i can transpose you know which means i can go up or down i may want to see the notes velocity so you can see it says velocity here i can press right a little triangle right there and now i can see the velocity that particular node i can bring the velocity at node down as i do you'll notice the color changes of its velocity here from red to amber and i guess to the bottom here it's like almost a really yellow right there and they'll try and change the velocity come back and close this out and once i do change the velocity you'll notice here in the grid the note color changes as i change the velocity so you know when you see this note oh it wasn't struck that hard you know it's oh not such a loud note i may come back in here and you see i'm changing the velocity now without even looking at it so i go back to here actually i can see it all there now it's at 127 which is max velocity and that's how grid mode works so the beauty of using this grid mode to really help you get around it is the cue link system so i can just press this q link in as you saw before i can see what the q link will help me do so for example in the first q link one i can do program level playhead to move that playhead around based on the quantized value i can also come here and do the horizontal scroll or the horizontal zoom the second button here we have time correction swing shift time and then time correction strength and the third one here we have current track track length track velocity and track transpose of course the fourth one is sequence tempo sequence length sequence loop and start and we have sequence loop end so it's really a cool way to use this and see what's going on and then change it and edit it as though you're zooming into your tracks otherwise if i'm in main i'm just doing it blindfolded just putting a beat down select my track and select my drum program now one more thing i want to talk about when dealing with grid i'm gonna go to a new track and this new track as you can see here is a key group so this is a drum group this is a plug-in right here and that's a key group and when you see a key group and you go to grid you'll see we got keys right here use the keys and so works the same way with the drum program or drum group it's a drum program this is a key program or a keyboard program i have the grid here i can scroll up and down i can add the notes in by hand i can erase them i can select them and i can also zoom in all this works the same way i can also add another program in here and i want to add probably a keyboard or a synth or something here so um we're going to use what we already have so i've got a b pattern here and i want to go to my next track now this next track when i turn my data wheel here is track two and the first option i'm providing with is this drum program but i want to go to the next one so i'm going to go to here which is our plug-in program right now i have a baseline here for one i can do that there's a base already in there but what i'm going to do here is i'm going to change this up and go to bank d so bank b right here bank b bank c bank d wait d so each bank has a different pitch and what happens is bank a is the lowest and bank h is the highest so let's go back to here i'm going to use a shift and i'm going to select bank e and now hmm [Music] that's too high right so let's go out of here let's leave that i'll just hit a again and go to d [Music] it's a brand new track i'm gonna put the baseline there but i think i need to have keyboards first so i'll go to here i'll turn my data wheel and you can see i have different options we have the mpc expansions which is what this is from and then expansions we have the baseline electric and tube synthetic so let's turn here to electric i'll put your data wheel in and you'll see now the pads are going to change so add a little bit of keys here just to give you an idea that's not going to go back to grid mode so i've got the keys here right so i pretty much want to go to select here and sort of select a note that note is wrong so let's undo that i moved it i just want to select it there it is and i want to change its velocity so i come to here open my velocity window i just want to change and move it back up to have as much strength as the other notes just about as much but not all that much strength good i don't see it here so i'm gonna go back to zoom i'm gonna go to here i just want to see what's next there we go so i see this one note here we'll go back to select go to here that notes velocity is low too i'm gonna bring it up somewhat too right there good down a little bit more it's too strong and this note right there bring it up somewhat too then i'll play from the top again now they all sound strong that's good next i want to do i can run through different sounds in the plugin so i can ball playing a track you can see here i'm just running through different sounds there's a sound right there and more sounds the chorus [Music] so i can pick the sounds out and run through them while i'm here run through these presets get an idea what i like now if i want to change these presets it's pretty simple i'll press program edit which is right above the play start and you'll see here i can change some parameters to any one of these sounds if i don't want the chorus i may want to go with a tube right here i could play it back and pull uh tremolo out maybe try a little mighty not bad anyone use a pickup uh let's go with the distance here [Music] as you can see from my data wheel i can change the synth sound a little bit more excuse my attack and the decay this decay right there i get my decay longer or shorter one thing i noticed too with this system is that if you get close enough to one of these parameters your pan is warm enough it'll actually just activate instantly sometimes so be aware of that too as well and this is how we can change the parameters and i also can change the bell noise the setup of this keyboard and i can change the delay now that was track number two right i want to go to track number three and let me pull in a a key group program a key program that might work well here now do this i want to make sure i select actually a track first and then i want to go browse for a bass sound now if you have some older npc files like i do you can use those as well so i'm going to go right here to disk and this is my sd card i transferred them from my computer so um i've got a mini move here i want to load in and uh i can load the arp also we got a grand piano and i've got this mini moocs i'm gonna open this and i can load these program these are key group programs so let's go to here one let's go scroll down and slow them all in eight that should be the last one oh there's nine and that's it okay i'll go back to maine i'm going to come back down to here and here mini moog [Music] got a move going on and you can see here it's also a key group and it's pretty simple i can go here to grid and we have a key group as you can see here we have our start and our end point this symbol right here is for looping i want to start from the beginning and then go to the end and start over again now if it's off and i play the beat you will realize that it's going to just die and cut off right here gone so when you want to loop make sure that's on here this is transposed this will transpose like a keyboard or anything else in here that is a key orientated track and pitch it up or down the entire sequence but here this transpose which is off will just transpose the entire track now i'm going to explain some more about using this main screen you can do almost everything inside the main screen including controlling the audio levels of everything so if you go right here you'll notice like look almost an eye right there right and here's a king little king hat right there and let's go to here i'm gonna select that little i thing and now you can see i can control the output this king symbol like is just for the main output so i press play start from the top and i can come to here i'm just bring it down this is my data wheel that came down right and back up let me stop this now here that represents the track see that's the track right there and we'll see this is beat one this is the track this is the actual program the first program that's in there this one right here that's the track you see it right here as well let's say you want to bring the track down let's play it from the top whoops be careful where your cursor's at so i come right here so i get there this controls that which is this beat and the hip-hop beater now next here i have this is the program the program output right here and next here i have i can control a pad this pad is a snare drum pad let's come right here gone [Music] i can also pick any pad that one they will say right you see the pier here as ao1 matter of fact i can even mute it or solo it let's stop that so that's just for the pads this is for the program this is for the track now in this case this is the program and the program could be on several different tracks if i wanted to i could have a kick drum on one track and then i could have a snare drum on the other and a hat in the third track i can use this program on all three tracks then i can lower the program down this would affect the entire program but in this case it only affects the track so if i have a drum on different tracks i'll just affect that one track i can add some other effect on each track and you can see here also here in this part of the i can come in at inserts i can come in here take that snare drum go to here let's say i want to get an effect here double tap that let me find an effect i want to use here okay there's a delay and i got a bunch of effects so i can actually apply to it and figure out which kind of delay do i want to use or reverb so let's go back up here multi-tab delay i'll push my cursor in that delays there i can edit that sound and figure what kind of sound or effect i want to add to it once i hit the int for init initial sound i can figure out which one of my delays i want to use so i'll press play again [Music] there's this one right here even while it's playing though i can come back into here and i want to pick a different delay or reverb i can come take a reverb or a compressor or different effects vintage effects let's try a vintage effect here's come to here i punch on that you're not gonna give it this fake npc ring now i'll close it out and you will see the effect the effect appears right here and this is all on my main screen stop this i'm on the main screen i'm applying effects to a pad i can apply an effect here to the program and here also if i want to apply an effect to my overall output i can do that as well this is the over output i can add some sort of compressor and a gate to the entire output sound so i'd come to here let's say for example and i want to add let's see let me try and get something here that's pretty common that we normally use what we want to normally use here is a compressor and maybe an effect an eq let's go to an eq i want to get an eq in here let me get in that enhancer no let's get this here this one here this eq right here then i'll come to here now i want to add a compressor the air compressor is good right there now i come back to the compressor here in fact select that compressor i want to edit the compressor i come to the compressor to edit it and i want to edit for drums type drum sound for that compressor let's figure out something pumpy room sound let's try that then i go back i'm here in the eq i go to edit my eq i tap on the unit and let's see i may want to boost the mids then i'll play it back let's try out loudness it's too loud outside the club sounds like outside the club i can come right to here and it's closed but i don't want the effect so i'll come right here i'll trash it i'll trash it it's pretty quick right i just trashed that effect right there what else i got here i got this here no more effects it's pretty good there oh i want to get rid of this ring right here i come back to here boom it's out it's so quick to clear everything out and go back to where you're at i prefer to do that with a maxi mixing i'll play it back [Music] perfect now i want to look at what's inside of the editing system so to edit for example i may want to change the length or increase the length i go right here this is going to make the edits for the overall sequence right because i'm all that is a sequence now i can erase i can clear transpose bounce to a sample delete bars insert bars half length and double matter of fact let's double right now automatically we're going to double i'll go back to main screen look at that we now have eight bars before we had four now we got eight we doubled it up that's half length let's go back to main we got four bars now so that's pretty quick tap it it's done also and i can erase i come out and select erase and now i can erase something i can erase let's see sequence i can erase a certain number of bars right here now as i erase them they're going to be gone here so i go from one to five one that means five isn't really this is four bars so i can erase let's see bar number four or two right i can also erase the automation later on will go for automation i can erase the automation of this particular sequence i can erase specific notes now here you see we got pads here you define them and erase them accept notes except certain notes but elements are erased this is the erase function and that's track i can go hit a track i can erase off the track as well if i'd like to now let's close this out you notice here we're actually in the sequence not the track but i can do it here in the sequence i can also go to the track right here and you'll notice here you don't see erase let's go back to here but if you go here to the sequence you do see erase right there now next i'm going to look at clear i go to here i select clear and it's pretty simple are you sure you want to clear this sequence it'll clear everything out totally i press clear it's done no problem next we have transpose i can transpose the entire sequence or i can transpose the track by selecting which one here here or here right and then here's a drop down menu if i want to transpose other sequences in case i want to just use this one here so if i have more than one sequence i could transpose that and this little triangle two will bring up the rest of the tracks click on that see i can get the rest of these tracks right there i can transpose those tracks as well i'll select this one now it's bar beat and tick up to bar beat and tick so i may want to transpose just a little bit of it if i start from here all the way to as far as i want to go pad one change the pad one or change pad one to pad two so i could transpose or change these pads to different sounds now sometimes i'm actually let's go back to main and i'm here in this track right and this is a keyboard track so i would have a keyboard sound there that sound would be here and if i was transposing it i would transpose it up this keyboard so i had a note here i may want to move that note here and that's what transposing in key groups is like or a drum program this is my key group and a drum program if i come back here and go to that which is one this is a drum program when transferring when transposing a drum program this will actually go up right so when transposing in a drum program i would actually move these sounds up to a different sound not actually transposing but moving that event to a different pad be aware of that now we'll go back to main and back to edit transposing and bounce to a sample i can come to here it's already been bounced to a sample so once you bounce the sample you want to find it because you may want to use that sample in the track somewhere or just bounce a sample out let's say of your entire mix for someone to get a hold up to practice a wrap to or sing to so you want to go to browser and you want to make sure you go to a signed sample and you get here i've already set this up because it takes a while to find a sample but not really because the sample's name will be bounce in this case you see it right there bounce i did it twice and i'm gonna go take this sample i'm gonna put it right here because this is green and it fits right there right so i can come in play it that was bouncing the track now right here tap twice so you can bounce out of track you can bounce out also the entire sequence which makes it kind of cool you can save room if you want to or you want to bounce to a different system maybe pro tools or logic or something you can always bounce out those tracks and then remix in that software i can also copy here copy the sequence copy bars copy events and save current sequence that's cool it's got a save button here you'll notice here this has a disk right here so if i want to save it right now you can save from here as well besides pressing shift and then uh pressing browse where you can save but you can do it from here as well which is kind of cool so i can come to here and go to sequence copy i want to copy this one to that one there i'll just press do it and then you can always experiment with that second sequence copy i go back to main i'll see it's right there ready it's ready to go and the first one let's go back to here click right there the first one's still there too so i like to do that a lot where i get a sequence i like i may want to experiment a little bit i'll make a copy that sequence do my experimentation and if it works i'll keep it if not get rid of it but you still have the original sequence now i'm right here in the second sequence the cop that made the first sequence i can now experiment i can come to here and i'll go to right here and i may want to copy bars okay i want to copy a certain number bars from this sequence to this sequence the same sequence so i may want to copy one to four and i want to do it after bar four i can make the number of copies i want to make it so let's see i may want to make the whole thing 16 bars right now it's just four i would need to make three copies i come to here i'll turn my data wheel i'll go to three and i think i'll just replace whatever there nothing's actually there and i'll just go ahead and do this i'll just replace go back to the main now i have 16 bars so i've added four bars three times plus the four i had gives me 16. it's pretty simple go right back to here that's how i can copy bars i can also copy events so i can come to here and you'll see here i can copy track one to here or i can um go to here and pick what truck i want to copy to someplace else it's pretty simple and now that's 16 bars it shows me the first bar and the end of the last bars right before 17 comes in i can pick a sequence i can pick a track i can pick start right here you pick the start and then the number of copies of those events that you want to copy you just press replace and that's it cool feature here about the main screen is that i can use q link here as well so holding the q link button right here you'll see i can use the program level playhead metronome enable metronome level i go to 2 and you'll see here we have time correct swing shift time time correction if we go to 3 you'll see we have current track track length track velocity track transpose and the top line of course is sequence tempo sequence length sequence loop start sequence loop end it's pretty easy to do this is set by bars but it's a great way to work with your mpc one right there from the main screen you can do almost everything so this is a blank screen i have an empty project loaded in here and whenever i want to find my project if i come back the next day i'll do this first and then right here is the folder for the current project so if i tap on that i'll see all samples it'll say programs and program one and then of course uh sequence one which is obviously blank so what i wanna do is i'm gonna go to browser and i'm going to go to my files and to load my project in that i've been saving for a while here for this lesson it's right there let's open it up you'll see the progress bar here it's loading the samples in currently it's almost full it's pretty quick it's done i'll select main screen now and i'll go back to this folder right here this folder icon and then you'll see here the samples then we'll see here we have the program the programs right there and then are the sequences the sequences one and two so you'll see everything that's going on with that project right there and then it just loads now here on the top as we see in all the modes is this red bar on top and here you'll see a lot of the parameters we'll need to use during a project for example this is for the folder the currently selected project then we have in and out we have the bars the beats the ticks here's time correction here's metronome and here's our automation but right here this is our system resources and we'll see here the cpu and see how it's being used we can even purge like go to here purge and do you want to purge the unused samples samples that are not in the program or delete all your samples here you can do unused or all and this way it'll be easy for you with your project when you save and load it samples you're not using are gone samples you are using will stay in a project keeping the file nice and tight so here we have a new song it's called demdono and so we have track one right here and we have this drum program but what i want to do now is i want to record audio let me play this song a little bit for you this project [Music] it's got a reggae feel [Music] stop that now next what i want to do is record this audio so i'm gonna come to here and select audio next to midi and now you'll see it's changed our main page shows now this is just track and it's one and it's audio zero zero one there's no programs here anything else here just that because this is audio now you see here with this red circle and a dot in the middle that means this track is armed it's ready to record upon if i press record and play i'll be able to record audio parts into this track we have this set to on now if this is set to off we won't hear anything that's going on here into the microphone i have a microphone too as well there it is right that's my microphone certain mic going on here now if i go to like a in you'll notice here that and then put microphone on now you can hear my microphone here and you'll notice you'll see this video meter right here go up as i talk into the microphone as you can hear that and that's our input and that's our input monitor there we have three states here off in and the one more state here is auto here's input configuration and as you can see it opened up this channel strip we have a fader here i can go up and i can come down it lowers the output of the audio we have the ability to arm and unarm the track that's unarmed that's armed you can see audio here right here the order level coming up right you can also see auto here as well i can go back to off we won't hear anything as i talk into the mic but you will see there's an input coming in from that mic it's kind of cool and then we see the audio level go up and down the closer i get to the microphone now next in the back of our mpc one we have an input monitor novel site to increase the audio output so we can turn up the audio input into our mpc one i turn that way up and i also have the ability to turn up the output from my mpc one as well now next what i want to do here is i'm going to go to end and now that i'm in right here i want to get ready to record a part into this track but first i want to do something that's normally done or normally seen also in the mixing board is to see an eq and a compressor let's do that next i want to get an eq first and so i'll come to right here i'll double tap there i go to air right here and now we'll search for an eq now normally you'll see the eq before the compressor because you want to make sure you want to eq the sound the way it's supposed to be let's try this one here the killer eq and now you see we have a killer e2 2n2 out now in order to edit the eq i'll hit the pencil tool right here and now we see the initial setup for the air kill eq now with this air kill eq we can use the q-link so obviously here you can see killing is on if i just tap here on a q link button you'll see this is for the high so i can turn it off or on kill i'll just kill the highs here i kill the mids here we just kill the lows and the bottom position here is for the output i can increase the output whatever is coming into this particular track it's just an insert it's not going to apply this effect to the actual audio signal coming in it's just there to boost that signal and to give you an idea in this case if i want to set it up for this particular vocal recording now next i'll select the eq button again and now we're in eq number two and so you'll see there's an eq2 where we have gain the highs right so i can turn the highs up or down that's the gain and this is the frequency i'm gonna attenuate whether i'm going to increase it or not so if i get a diff i come to here let's say i use my q link right here i'm here around 405 kilohertz right that's 4.5 kilohertz and so i can come back and reduce that come back to here i want to reduce that for my vocals next i have the mids here i can offset my mids here so i can select the mid range i want to be in i can reduce or gain that and here in meds i can just offset those mids i'm gonna find out what the offset for the mids are right right there then we have our low frequency right here i come to low frequencies here i may not need anything too low so for example here i don't need anything near this range here like right here right now down in this area right so i need any of this stuff not too much of it that's good and so you want to set up your eq based on what you're trying to record in this case my voice a male voice now also you can come right here too and you will see i'll double tap right there there are different settings they have here also you have a kill and booster lows killing boost highs um boost mids lows only mids only no mids no kick drum and we have loudness two at the bottom so these are different settings and presets for this kill eq i'm gonna test something out first of all and get an idea of what it sounds like so i'm gonna come here where it says off and click there i'm gonna be on so now i can get an idea of what this eq really sounds like as i try to adjust to it so to make sure it's not too bassy and i am close to the microphone so i want to just talk over the top of the microphone not actually into the microphone if you get really deep into the mic you're gonna get this bass proximity effect and i sound even deeper but on top of it you don't so we're going to go back to the eq i'll go to edit i just want to check out my eq here so i don't want too many lows testing one two three four testing one two three four now there aren't many highs in my voice so i'm not trying to keep them just trying to keep it from being any boxy or area here on the top so i don't want to be too much in this range here it makes it too airy so i get there and i go to here and reduce that range and do want to keep the mids in there so i'm not going to boost them that much i'm actually have plenty of mids hello testing one two three four and i make sure i got plenty of bass too as well testing one two three four and that's not too bad for a vocal i'm trying to do now next i want to add a compressor i want to go out here i go to this effect here no effect i'll double click there i want to go to air and get a compressor and i got a compressor and now we hear some noise actually it's trying to compress automatically you'll see here we have what's coming in and what's going out obviously it's increasing the output you'll see here at the initial compressor we have a 1.15 db we'll say of compression coming out and this is the mix 100 mix so it's ever coming in here it's only coming out of here there's no mix of dry and wet where we have some of the original sound and some of the compressed sound it's all the compressed sound here we have a ratio set here and we have a threshold level once it crosses at certain threshold level the compressor will react to that and you have the microphone right here and i've got my microphone up and you can see there there's some reduction happening here mainly because the threshold level here is at minus 48 and so it doesn't want to go above that you're compressing the signal and you can see that there but first i want to find a good setup so when doing vocals they have some pretty good presets here and uh let's try this one out here go to here and this is the lead classically vocal set up for a compressor and you can hear it's pretty clear not bad now i'm doing a voiceover actually here so let's uh right there wheel and now you heard even more this is a classic voiceover and so what i want to do is here is reduce my output it's kind of loud there so i'll bring that down and also bring down the output or actually the input that's increasing with this compression compression i want to make sure to bring that down too as well and i got a pretty good setup here for the compressor and you'll see here we've got a threshold level here of 42 i may want to bring that down a little more so i can come here my little key link and bring that down more and i'm getting here much of me now i can go up higher and higher and go higher than that so higher i go is actually the point to where once i get to that point you'll see here the reduction happens trying to reduce what is coming in so it keeps one level that's gonna be pretty hot and keep the bottom tucked under it so we have one level uh in a range we'll say where if i talk low it's low for too loud it cuts it back so next i can turn this off here and i turned it off now and you can still hear me because we're going through the eq first and that's how we do the eq first you want to get an idea of what the audio should sound like when it's eq properly nothing booming just a straight up audio and now we have the compressor we can see within a compressor on we're boosting the signal but it's not distorting it's not too loud or too soft next i want to add a noise gate go back out of here and we're going to go here into effect number three and we're looking for a noise gate now turn my data wheel here i want to find a noise gate here that'll work there we go a noise gate and a noise gate is now in there let's go ahead and edit this and we have a noise gate now what you'll notice immediately is that this is the signal coming in and nothing's coming out because it's getting rid of all this noise here it doesn't want this noise the noise gate is cutting out any noise now it's somewhat like a compressor you'll notice we have an attack we have a hole we have a release we have a threshold level except we have a depth here and we have a noise or a denoised threshold that's currently set to 60 60 db and you'll see that here also as well at 60. at 60 db it's crushing that noise out of there so now i want to put that microphone on and you can hear me pretty good here and now you can see that noise is working this is my attack hold and i release and of course i want to show you this so we have some presets here's a hard gate and this is a hard gate we have here turn them back on a hard gate right here and you can barely hear me talking it's so hard it's keeping everything out of there i'd have to probably increase some audio levels here to get a sound out let me try that hello hello it's billy coming out of there right let's go my next game my next stage here is a light gate this is a very light noise gate but it's kind of cool you can hear me i'm talking but it's light enough where it's stopping any noise i'm getting in and you really can't hear much with it next gate please that they have here there's a mid gate obviously you can't hear that much so there's a hard light enemy i want to go here to the actual first and knit i'm going to come down to here i'm going to reduce some aspects of depth then i'm going to go to my q again i'm going to bring the hole down i'm going to release down and now when i talk it dies off see here i'm talking and i keep talking but if i keep talking continually it's still in but when i do stop at any point you notice how the audio drops off and you see here in the meter where we have the in the output and the reduction in the middle the reduction is quick it comes right in and cuts it out if i have even more noise in the river i can select the denoise filter and my d minus solid was excellent pretty good i do like it in my npc one now the reason why i'm showing you noise gate in this lesson is that there are girls that come in the studio with bracelets earrings you want to make sure you're recording just the vocal and the divas you're going to watch out for because they will get loud so you want to make sure you have a proper noise gate on there proper eq and compression so you can get the right sound you want to get let me go here close this out and now you can see my channel strip right here we have an eq we have a compressor and a noise gate all air devices made by a company called air so here you can see i have the input here myself and the microphone and we don't give it too much of it here i'm going to pull this down somewhere so i can talk louder pull this down as i pull that down now i can take a little ladder and i pull it down and we can see the green right here which is my audio coming into the system and it's boosted by these three devices so i can start this beat and record i'm going to press record and play i'm going to make sure my metronome here has a counting so i'm gonna record i'm gonna make sure that this is enabled let's see it should be enabled like this and record is enabled cool i'll close this out i press record and play from the top and now it starts once i get this one it's starting to record me directly into the system now you don't hear me i can adjust my level here and then i get me louder now i'm able to adjust my level in the microphone along with the beat playing and if i was wrapping i'd go [Music] listen back to this recording now watch this i'm going to press let's see i'm going to press right here press auto and now it starts once like at this point it started recording me directly [Music] [Music] okay so you can see that i actually recorded over that track and now it's pretty simple and i went to auto so if i were here in in we hear nothing so this is the monitor playback system when i'm in off we hear nothing we don't hear the microphone we don't hear what's recorded to the audio track when i'm in in we're only going to hear the microphone and when i'm in auto auto means we hear the microphone and what's recorded to the track and this way by hearing both i can tell the rapper singer we're going to punch into the next verse or your next chorus and they'll know they'll sing along or wrap along and then i'll just press record and play or i'll press over dub and i'm going to go right into that track and record over it let's do that next so you're going to like that so i want to come back here again and maybe overdub now i'll press and now it's start play starting to record me directly [Music] okay i'll stop now and now i'll go back to the top again and i'll play it again and now it's start well here's the all new parts i can adjust my level here [Music] uh [Music] and so you can see i recorded over the part that was there so we can do an overdub right onto the track and that's how we can use our audio track with a microphone and a setup with inserts to give us an even better audio output we're going to go here to edit audio right here and then i'll press play start and now it starts once like at this point it started recording me directly into the system [Music] [Music] and so you saw i changed the axle wrap that was there as you can see right and you'll see right here this cut in right here is where i punched in where i went to press record and play right there at the same time so i can punch in and make a brand new recording over that first recording and that's how we do the punching and you can see it right there now this is a different set up here right i can browse samples and add samples here right and we have the program.prg volume right there as well which is a different system this is for editing our audio that we just recorded now here you'll see we have a selector this is a pointed tool this is an editor i can erase here i can cut i can lower and here designed just for me to zoom in and zoom out i'll zoom in here and we can see the recording that i did and where it ended at and this is like bar 15 right here coming up now here we also have this little setting and right here it's absolute so it's snap mode absolute to the bar we have auto scroll so i turn this off and let's scroll along i won't see that going on but if i have scroll on which i have right now that means it'll scroll along and follow the playback head and here we have link zoom and scroll so that means i zoom and scroll the link is right there for both i can go to here close out i can play for the top and now let's start scrolling once i can even [Music] with that [Music] and now it's just scrolling past here what's the playback [Music] and i'll stop now again once you've gone to this edit audio this window comes up and you want to go back to where you were i can go right back here to main once i select main i'm back in that window i had before where i started the audio okay now next i want to record a bass guitar brand new track here i want to record in a bass rack so to add a track here i'm going to come right here and go to plus sign and now i have my second audio track it's pretty simple right and then i want to make a new configuration so i'll go back here i'll go to input configuration in this case i want to add an eq for the base and i also would like to have a compressor for the base as well let's do that so i got my base out here let me go on and rather alright so let's go up here now now i want to add an insert in here so i'm going to come to here first i'm going to stick in here some sort of eq right so we're going to go up here and find ourselves a quick eq now this is the killer let's look at one more thing i want to look at this parametric eq i want to put a compressor in okay you can hear that you can hear the compressor they're trying to compress so i go here to edit and i've got the initial there right and you can see all this stuff right here what we have for this eq i'm going to double click this and good and this is just vocal see that let's go to here i want to go to base here's base and so i'm gonna come to here i'm just gonna put it in like this i want to get me a nice bassy sound so let's go to this next one extreme bass right now we got one more here two more i think is a high cut and is low only let's try low only okay good so that's a little low sound going on here which i like pretty much so i'm gonna pull some of these highs out actually boom right here got a nice little low sound going on and then i'm going to pull back here and i'm going to look at this compressor good that's what i wanted and good got a compressor here so i'm going to come to here and look for a compressor for base here we go pop that in we got classic flattened it's going to flatten okay good so then i'm going to go back press that in flattens it to work and now i want to get more output out of this thing here right so here's my output i'll go to close and now you'll see we have the inserts right here on the track we have also the audio here of the track this does not increase the oil level being recorded inside of your mpc one system no it doesn't it just turns the audio up so we can hear it louder we're armed here and then we're going to record before i start i can actually go to the first track where i did my audio and mute that vocal then go to my next track and just hear the bass as i try to record press uh record and play start get a four click counting or one bar accounting and then we're gonna record okay let's hear that back [Music] as you know we should go here to auto don't forget that [Music] adjust my level here then my first try i would go like uh [Music] and that's how we do it now here we have track one it's been done and then here we have track two which is the base now i can also save this let's go to here first we'll select the edit tool and you see here the first option is to delete i can delete that track i can clear the regions in the tracking revolve the order i got in there and clear it and record new stuff i can reset the channel strip from the beginning i can copy the track i can also save the current channel strip which is kind of cool so the reason why this is cool is because you may have to record the vocal again and the weird thing about vocals is that our voices change from morning afternoon to night it's not always the same so you want to make sure you've got the same setup here in case they do come in the afternoon or whatever at least you'll have the same setup for compression eq and the noise gate for that vocal this is very important information to know that way you save your setup so i would go to here i select that first then i come to here and save current channel strip and i'll select this and then it's going to say well hey we're gonna save audio one two right so you wanna name it first always so i'll name this as vocal space reference a ref i'll press do it and now it's called vocal reference and now i want to do at this point i just really want to save it so i'll save it in internal or i could say to the disk so i'll save it to internal which is right here until i write that i can save to right there right i can pick a folder file i'll just save it right here in internal i'll just press save and it saves the track and the file and um audio two and this is the baseline so i'm gonna come back to here i'm gonna press baseline i'm gonna go b a s s l i n e and we got baseline we're gonna press do it we want to save this i'm going to go to edit here i want to save this current strip here which is actually baseline and i'll save this to i'll press save and now that's also saved the audio tracks both of your tracks have been saved and then this way you can bring them back up when you need to and you got them on your drive and it makes it easier for you to continue working got stuff recorded and sometimes you want to edit so we were already using the uh input configuration now we're going to work with the edit audio i'll select edit audio right here and now the ability to edit any audio okay in this case it says don't snap so i want to snap the grid generally so i'm not worried about that so in this case i want to select something so i can come to here hit it twice i'm selected that thing it's been selected and now we have this bottom row nudge we have the edit start edit the end we can split this thing and we can also duplicate it so in this case edit start you'll see here i'm at start and i'm going to turn my data wheel right now and now you see i'm pulling it all the way back there right so i can edit the start of my sample here well actually it's audio file let's go to some audio file so we're back to we started from right there i can go to here and of course at the end at the end of that sample right there at the end i can nudge the sample up or down let's say we want to nudge it a little bit so moving my cursor pressing one time the each time i press this i'm going back up here using a plus and minus close it up i can nudge and move it back and forth if it's not tight enough i can go in there and do that too as well i can also come in here and sort of like reverse it turn it back the way it was we can mute it it's muted now it's grayed out we can use warp with it select our bpm and it'll match the same bpm we can duplicate it and we can split it any way we want i can come to here and split this split oh a split at the playback here let's undo that and you saw what happened let's put this on the lines here okay the playback headlines here we'll split it this is one section that's one section it's all based on where this playback head this white line is positioned in the window to the region can also come to here like it's going to fade in watch this i can set the fan it'll just fade in like that i'll take it back to zero of course that's a fade in this is a level like increase the level of it and these are all audio files that's what we can do when we're doing audio editing profile i can also bring these files up also inside of the sample pool then also use features in sample editing to sort of like make it louder if i want to or not i'll just uh close this out here and then that channel strip is closed i'll go back to midi and here we are we started from the beginning [Music] pretty simple and that's how we do audio recording you i'm gonna go to sample edit and here we are on sample edit now here in sample edit we can edit samples obviously right and you can see everything right here in front of you now our top row here we see the icon for the sample edit page we see the current sample selected and the name right here sample the name here we can always change a name we can throw the sample out too as well here we're just going to zoom in sort of like better zoom and zoom out with that it will start here and an end point here for that sample and here just to hear that sample back and here we have our settings we have cue play mode toggle or we can set it to one shot we have cue preview off or before and after we have slice preview all we're going to have before and after we have auto scroll which i've set to follow we have sample line units rather than time i'm doing it in terms of samples or i can do it in terms of beats this is my favorite setup about this headphone and this zoom the zoom here works it's pretty simple actually i can come in here and i can expand like this or like that as you can see not up and down but this way right or an angle actually see that there and i can zoom in to my sample region now i also can come to here with this one headphone i just tap here and it starts to play and of course as we went through here before we have settings but next to settings we have our resources system resources you can see here currently our cpu is at 11 or 10 percent there we got enough memory and we're not too packed which is good so i'll go back to here and press okay and of course our samples appear here i can this has been selected i can come to here and scroll through the samples you know look at all the samples that are in here pick the ones i like i want to deal with and at that point i can come here and edit these samples now earlier i took some samples some recordings here of a vocal thing so i come in here and now once i get this point you can see how small that sample is right it's not really that loud so let's talk about process right now so i can actually process this sound in many sense so the next sample here is this one here is a bass line and i'll just tap here and that sounds kind of low too so we can take sounds and even increase the volume now for example here i can go let's find a set i want to use here let's get something we might want to check out here let's check out something here let's try this okay so we have this sound here now i can go to processing here and i can process any sample that's here in this page and the audio file as well too i can silence i can extract i can extract a new sample so here as you can see here we have a region here in a region here and let's say this is one whole region this is the new sample so it's been extracted from the entire sample so we can extract samples out of a sample i can silence a section of a sample region this one you'll hear this partial here but this part will be science i can normalize a region if the sound is too low i can boost the audio volume that's kind of cool now i'm going to go cancel this i'm gonna go back to that sample i had before this bass sound right no the bass sounds right here right this is the bass sound now i can okay what i want to do here is sort of increase this thing right so i want to go to process and i want to normalize this sample i'll press do it and now it's been normalized now play [Music] and you can hear it you can hear the hum from there totally but that's the bass sound did you see what happened it made it pretty big right there so it will increase the audio volume to the peak level and see these transients which are these waves here going back and forth over the section in the middle and peak and it comes back down to here but it never gets locked way too loud so it makes it maximum output which is very useful for a sampler now next i can let's go to process again the next option for process here is i can reverse a sample i can take a sample and just reverse it totally this sample reverse now now play this back that's pretty cool i'll come back to here matter of fact we need to cancel that let me just undo that the undo works here too see that i can undo what i've done let's play it back now perfect it's going to play back in the normal way forward i'll go to process again here we can fade in a sample we can fade the beginning in let's do that we'll fade this in and now we'll play it back it's getting louder and louder obviously i can also undo that let's go to process again and here you see we also have linear log x there's different ways to do the same thing i prefer linear because it's even tapered right up like that okay let's go to the next thing let's cancel this back to process and i want to go to the next one here fade out it's pretty simple i can fade out let's do that too here we're fading out here so i can press this here we can slide the region here and it's gonna fade out slowly okay we're fading out quite slowly right there right let's get back to here let's undo that bam undone next next here process we'll go to pitch shift i can change the pitch of a sample so i can come to here let's turn up about three semitones worth it let's do it now play it back oh let's go back let's undo that as you can hear that was pretty accurate so we're going to go back to process again and here we have i can time stretch a sample i can make it fit whatever i want to make it fit to i have let's see this is eight beats and the original tempo was 41.36 i can come to here and make it some other tampa if i want to it's pretty easy to do let's cancel that we don't want that right put the process here and i can also gain so increase the order level of the sample before i normalized it when it went from a very low sample to the max it could go as normalization but sometimes i may want to gain a sample right i can come here to gain but it's not just gain it's i can gain the change or i can reduce it so it's both ways it's either gain or reduction of the sample itself it's audio output right here i can copy a sample pretty simple make a new sample and do some tricks with that sample while saving the original sample i can bit reduce it reduce the bit depth of the sample so to make it down at 12 bits of like a chance in a sense if i reduce the bit rate of a sample it makes it more dirtier i like that when i'm doing odd stuff like i want to take a sample and make it sound like it's a little bit more of the boom bap like kick and snare we have stereo mono and those are all the functions we have here in processing let's cancel this so we also have the start point i got a start point i come in this is my start point i do that and we'll see here this is the s for start point oh look at that i'm scrolling past the beginning i've got a new start point they can start as i do you'll see the increments roll by here or i can use the little this here and go in sections with the plus and minus buttons and the same i go for the end same thing i come to the end here i do this whoa where's the end pull the end in i can make sure it loops how many loops i'm going to do whoa i'm going to loop from here i can set the loop where the loop works at that means i'll have the loop it perfect i won't say to start it maybe a little a little bit in you never know set your loop points we can have if it slices we can have all the slices out of this whole thing right you can pad slice all these samples could be in a slice i could link slices i could tune the sample from the bpm so i can tune it in terms of pitch i can tune in terms of bpm root notice c if i go to a piano and i play this sample as it is here i put the piano and i hit this particular program that this sample's on if i play the c note this sample will be the perfect pitch of what was a sample that and that's root c if i had a loop going on i'd come here and we're looping right so you can see we can loop in both directions here's one direction he's just forward loop weighs the loop and i could lock the loop or unlock the loop i can also assign i can assign a slice to pads i can assign it to pad a01 slice type non-destructive slice the program is dancehall kit 2 the floor kit cancel we can use all these functions within any sample inside of this npc one sample edit page so an embassy one sampling page i can do all this to any single slice or a sample does it make a difference sample slices whatever whatever they are we can do it also zoom in here i can zoom in closer and then zoom back out right here little zoom buttons right here for zoom we have trim right here too so you can see trim i select trim and now we got the tuning bpm there's a bpm this is detect what really bpm is what's really what the bpm really is and then here we have this is slice or rather this is c3 for the note value we explained before we have x fade to which happens right here as well now i can hit this again and now we have manual threshold regions and bpm and this is for the chop so manual is cool threshold it's cool now it sees each point in peak point for the sample transients here it can tell that the peak point happens here here here and there right we can do by regions that means we're going to have a specific number of regions right here we're going to have 16 separate regions and then each region is going to be a piece on the pad so i hit these pads here i hit these pads these regions actually play if i go to threshold and i hit these pads that's one is two three four here's five here's six here's seven so these are the chops that we would have here and in this case here you see this here that was a seven slice i go to here see a slice i see the start and end point for these slices and the threshold level now threshold level here is based on the idea that uh a sample is played it starts off and then it cuts off so this whole system of understanding the threshold level in the chop is that it's judging the threshold level now for example i come to here and check uh threshold level and as i increase it the chops will change it change totally let me get down further further down there and now they change here we go they're getting more or less i can come at 62 63 and now we have less we have eight separate chops here now now it's down to six so as i get down to a lower number here we increase the number of chops because the threshold level is lowering and here are back at 50. now we can always make our own sample jobs too as well we can come back to here and be in manual make our own right here so i'd come back to here then go to here now i would say okay i want to make my own sample chops and i would uh go to here i would uh select this one here use the end change the end here to that chop make the second chop different i would manually go in here and fix it where i want to have it regions and then of course this is based on bpm right here this is the bpm as you can see they're not basing it on the region itself it's based on one two three four five six seven eight right well you can see that right here we go i'm just tapping the pads here one by one in order if i keep my timing up and hit them at the right point it'll play through the whole thing as though it was playing through a drum sequence i have the bars and the beats right here for that i'm doing bpm and then the time division is set up here too as well at 16th notes you'll see it has play q right there turn it off and we have slices i can add a slice right here and of course the program i can see the program at this sample join us in i can see this is the name of the sample and this is the program okay next here we're gonna have sampler i've got my microphone already up and here's the sampler now here's the icon for the sampler which is like a turntable to me with a little arm for the turntable and then here we have some information about the sample itself so i'll come here we would see the sample source information for auto sampler and this is the current track which determines what will be sampled okay my current track is the beat here we have it's the hip hop kit ms 2 shines and of course you have here the input one and two note range and then the actual note ranges c3 to c4 with graphics c3 or c2 to c4 which means c3 and we'll just cancel that out let's take to the right it's right back here i'm gonna go back to sampler and so now you will see here that my voice is coming into my mpc one through microphone obviously and this right is my threshold level which i can control through q1 here so here i'm using q1 to control the input going into my npc one and this is based on how loud actually it's a threshold level this is a loudness here so i could bring it down to right there and once i cross that point there it'll start sampling now this is the end we're in sample and this is the input now i'm currently in one single input so i'm going to come to here and i'm going to to my data wheel input one here's input two you don't see anything coming nothing coming here input two you can't even hear it so we know i'm in input one that's it right there it's a mono input i'm using so always make sure your input is selected here it says stereo well it's coming out stereo it's not going in this is the input the output and then here this is in if i go to here that's off you can't hear me but you do see the input coming in here sorry two options in and off and here i can set the maximum length for the sample here i can arm the sample so if i come to here i can say well look i want to come up to that point it won't sample till it crosses this little point peak right here i'll press arm i'm still talking not talking too loud but if i get real loud you saw what happened i said but and look what happened it went loud and went right into it i'll stop the sample oh it stopped by itself that's the sample it's been it has been taken i could play the sample but if i get real loud but it's like it's my butt it's like what if i get real loud okay i can do a whole beat off of that if i don't like it i can discard it boom it's gone we're back where we started from it's pretty simple stuff that's how we sample guitar bass keyboards whatever we just need to see the input coming in if it's stereo set your input to stereo mean money too one two stir would be the input setup make sure you keep the volume in the back low for the output and for the sample in until you get a proper level you want to blow any speakers and so once i do take that sample and it comes into my machine i've got the sample i can do several things with it here i have that sample and so i can discard it i can keep it i can edit the sample i can edit the sample too so i can come here to edit and now i'm back into edit view here if it's too low i can always come back to here i can say well you know it's kind of freaking low i want to make it bigger i'll go to let's say let's do this now it's bigger wow i like that it's a much larger sample i come back to here comes into my machine i've got the sample see that i made it louder i put it back it's that simple if i like to sample and i come right here and edit i couldn't trash it i'm going to trash that sample delete sample it is gone well i could do more actually i can increase the length of the sample get my max out i go to 20 seconds i can go as far as i want to go i have plenty of memory in here right five is good enough for me for right now i can also go to inserts here i say i want to get me an effect let's get an effect up here real quickly i'll get this effect here's a delay i popped it on there and now i have a delay it sounds pretty cool a simple delay right there like a little small room how you doing tonight people i got jokes go back to heroes different delay i can pick a dotted note delay oh this will work good that isn't bad or i can come back into here and pick a different delay like that so we can add delays here and make it sound much different but be mindful this delay will not be recorded to the sample it is just set up in the insert which is right here okay so sometimes you might want to use a delay if you want to see how a particular sound is going to sound so that when you do sample it in maybe guitar bass or whatever you can get a good idea of how you want to use it and the inserts will help you with that again i'm going to arm it i'm armed slice slice slice i'm making slices here like i'm making pizza or something there you go i got slices okay look at i got plenty of slices right here so there's a slice new sample slice one let's play it i'm armed slice there you go this is i'm arm slice right and so that's kind of cool coming right to here i see it's a slice that's the name of it you saw me hit slice several times so look at this here this is new sample that's the entire sample and if i come to here and i just play it come on i'm armed it's the first one i said right but you'll notice if i come to here it says slice i got one two three four five slices so it takes one sample and every time i hit that slice button it creates another slice of the same sample so it's all one sample but these are different slices and that's how that slice function works so we have slice i come in a slice function and this is the slice where i can actually hit pads and each pad will have a separate slice so i'll come in here i've got it set for nine seconds to maximum length let's cut that down no need for that whatsoever let's try seven i'll press on and once i get loud enough it'll start recording that's pad one there's pad two pad three pad four five and that's it i got five pads but look at it there's just one sample these are non-destructive slices so these slices would go on pads one through five now come to here i don't know we'll start recording that's pad one there's bag two pad three pad four there you go you can hear it back next what i would do i come in and say create and it created it created a program for those slices and we can use pad tap so i'm in pad tap i can just type a pad and start sampling so um i come to here i'm sampling now i can sample here i can sample here and i can sample there you notice as i hold the pad down it stays red then the samples are just on the pads a sample here a sample there three pad and that's how you do it it's pretty simple stuff and that's pad tap pad hold pretty similar i will come here make a little longer here maybe and go to arm and i just hold this down it keeps recording up it's still green there call this down now that's recording to that pad up it's green recording here that's cool one more recording here now i'll press stop now go back here to main hold this down keep recording that's recording today here okay so i got it recorded somewhat the same as plaid pad tap let's just pad hold and it's pretty simple just get your input proper get the right level going on and then check it again get rid of samples you don't like keep samples you do and make sure you got a program selected for that sample in this case i had drum 001 for that program and it's set to right here as you can see to the drum program so make sure you've got it set up properly and you can take samples with a guitar bass keyboards even turntables the next function here is called looper let's grab this looper there's a looper right there we got a looper here so that's the looper logo this is the beats and bars right where it's at so i want to grab this sucker here and go back to the top boom boom boom boom boom from one and here we got bars i'm gonna go up how many bars gonna do two three four let's do four bars this overdub play overdub right this is the output game got that 0.00 db the input is set up here because you can see that i actually have this going on with this mic is right here this is reversed on a reverse and this is the dub overdub so i'm coming over dub here i'm overdub i'm ready to go so what i'll do is i'll press play and i'm rocking it and i'm popping it with my mpc one and i'm dropping it this is how i do [Music] you can hear that oh yeah oh yeah [Music] okay you can see that it was recorded right there and you hear it back that's kind of funky right there but that's how we do it so you can just pop something in and it's going to loop right over that track loop is pretty cool i don't use it at all actually but you can do it record again we're gonna go ahead overdub over the blade i'm pressing the top i'm doing four balls and i'm moroccan and i'm topping it because i'm a doctor [Music] so i can do it over and over and those other items will play in the background and that's how you can use looper talk about here is our track mixing pad mix so next to browser button i have it right here i'll hit that button right there and now we have this is track mix and the track is actually programs you'll see this here it says programs and the top part of this bar is pretty simple here we have 1 through 16. we have the start we have the beat right here the ticks as it goes by right here we have automation and of course here we have our system resources let's press ok so now you're going to see different names appear here because what i tend to do also is i tend to load a bunch of different sounds in where you want to get rid of some stuff you know and so here you'll see also my audio track is right here actually and this one is empty and this will signify that this number five which is program number five here is actually an audio program so now what i want to do is i'm going to go back in here and sort of get rid of these programs we'll go back to main screen now here in main screen under track we have this which is our drum program our program section for every track i've got the hip hop beater i'll come to here to the track turn the track here i've got that i come here this is what i wanted to use before i wasn't too sure about it and it was pianos didn't want to use it to forget that right so i didn't want to use that so i'm going to get rid of it here's what i'll do i'll come into here now and i'm going to go here to where i have the name pretty cool let me go ahead where the actual pencil is at and now i can get rid of programs i'm not using i can also duplicate that program i may have one tracks going to be one keyboard part i may want to make a different keyboard part or another track and have a different program that way if i hold down eight notes at once they'll play at the same time because the polyphony will be at the max makes it easier for me i can duplicate to a track i can bounce to a sample the entire part i play in the keyboard can be made into one big sample i can save the current program or save the current sample in this case a lot of samples in this program but what i want to do is delete this program so i'll need it i'll go delete program right here it's good i have more programs in here so i'm gonna go right here i'm gonna leave all my programs i have here i got this arp odyssey oop that's really that's really what lies let's go back to toward b oh real deep cool let's get rid of that too as well i'll go here to the pencil tool and i'll delete that so i've gotten rid of all the programs i'm not using and what i want to do now is look at track mix again here's track mix and now i can see here so i'm at the level i can see i have one two three four programs this program is called the program zero zero one this is the first program that the akai npc one always makes so it's in there and it's there here i have the plug-in program which is for the keyboards i have there's a clip program where i can fill in some clips in here which are actually audio files if i want to do vocals i'll probably do them right here and make this program i have oh maybe 16 or 17 vocal files i can use in the recording kind of cool or just audio files that's the clip program so we see our various programs here and they actually represent tracks so these are tracks an essence of stuff in the program so if i play from the top we'll see here this is the drum track it's currently selected with this red border around it i can come in here and now all we hear is this drum track i press solo i'll come to here i did mute and now all we hear is this track right here right now if i come to this other track here this track is not playing and this is track number two here's track number three or program number three all right let's stop this go back to maine now here in maine you'll notice that track three is actually muted this is important to realize from the main i can mute tracks here now go to track number two this is my keyboard not muted and here's four which is muted so you know there's a difference in the setup sometimes if i have this one here i added a bunch of different programs then all of a sudden i've got a new set of programs since i erased some and it's in a new order you'll notice here that now the first program is the hip-hop beater second one here is the plugin i have for keyboards the third one here is the hip hop kit gang rich kit and the fourth one here is the hip hop kit strip club kit and then they just repeat here and then nothing else is here as you can see so five is actually nothing at all i'm not even using five and here you can see that but when you go to track mix it's a different ordering sense so here you see this is these uh drum programs first let me see this one that's not being used this one here is the audio this is the plugin for the keyboard which is noxi number two before so you can see it inside the actual main screen and here's our clip so be aware of that and also when something is actually about the main and we'll go back here to three something is actually muted here in the main and you go back to track mix you don't see it this is essentially just a mixture in the sense it's all really is in this point but i can mix the sounds in and out and create this mix so i'm going to go back in here and stop this and go back here to main i can pull this up here that's that track there track number three let's go attract number four now i'm gonna go here turn this on [Music] and that you see the order right there let's go to here that's my audio level i can bring this down [Music] or once i'm selected i can use my data wheel and bring it down you see here this is another program that's that horn sound but you notice i've already applied effects here to get that sound like that and here we have a chorus for a voice a compressor vca voltage control amplifier so what we can do here i can add effects or inserts here and that affects to any one of my programs i can come to here i see the effect i come to here i can change that effect and this effect is just designed to give that horn move a four voice sound i also have here a compressor to compress that voice i could double tap it twice and change it close that out i come to here the pencil tool and i can actually change the parameters for this compressor this vca compressor let's go back to here back to there and now we're back into our track mixer now track mix is kind of cool i can come to here i can change the panning for any one of these sounds it's like i'm not do this here [Music] i have a sound here with a little screeching sound i can go from left to right if i want to from right to left and figure out where i want to be here we have that horn sound right there change the padding of that you see it says c for center this says one for right so it's one tick over for right i come to here it's not there right but it's at the level of the r and here you'll notice it moves in 10 increments that way but if i come into here actually a matter of fact here we'll see it right there we move in 10 increments we have mute here i have mute as you can see there mute then solo then mute again so there are two options for this mute i can mute that track and mute that track and unmute i mean it i come here solo you can only solo one thing obviously see that everything else that has a sound or something is muted and this one is soloed as you can see these others are muted out i'll take the solo off and we're back to we started i can send sounds i can send sounds to different effects i can do four different sends and four different inserts now currently see i already have inserts here as you saw before in this particular horn sound if i come out horn sound we see the inserts here and there's one and two i can add two more and create four inserts here now here we have a compressor right and come to this sound right here and there's a compressor on that sound i can come to here press play [Music] and we can hear the sound here coming to its main compressor now here nothing's there at all see that now as far as sends i can send to any one of the effects that's the master overall output effects which we'll explain later on so i can have effects on my master output but in this case right now we're looking at the program effects and i can also route signals so for example here we're going to output one and two that's my overall output let's say for example i've got this horn here and i want to set it someplace else right so i've got this horn and i want to send this output someplace else as you can see i can have up to eight sub outputs to send it someplace and i have outputs to send besides going to one and two i can go to three and four five and six seven eight or go to mono one two three four five six seven eight so we can change the output source for our program let's get a little complicated it's like a mixing board where i can have one track and send that track to a different group i may have four background vocals i want to send them all to the same effects so i'll pick those effects as a sub one sub one right there and all those effects will go there but they won't go to the one and two output the send here for a track means i can send the signal to a separate set of four different effects and this has the level of how much that send of the signal will be so for example this is send i'm here in this little horn hit right there and i could change how much output do i send from here into any one of the inserts for the main effects now i want to talk about pad mix and you'll see this is pad mix right here this button right here top is track mix the bottom says pad mix so i can just press in my shift and then i'm in pad mix so let's go play from the top actually got a bunch of tracks going on here so i'm gonna turn some stuff off i'm going to track [Music] turn one keyboard off i'll press stop okay so now what i want to do i'm going to press shift and i want to go to pad mute so i'm going to move out this pad right here boom that pad's muted i can hit the pad or i can just hit this screen here and pick the pad i want to mute this is cool have a couple minute pads here i just want to pretty much do this pad mix here just on the drums to make it easier so i'm going to go back to shift i'm going to go back to pad mix now here in pad mix we can see that that pad i actually muted is muted here and this one's muted as well unless these pads all work and i can actually hit it and play them i can hit the pads let me see the levels for these pads right here so i can play from the top that's the bass drum there too loud i come to here that's too loud as well i'll bring it down now the cool thing too i can actually do some muting in here directly in the pad mix so i come here look i can see on my mute something so i can pick a pad here i want to mute i can mute that pad mute this just tap my meeting pads now right i'm just tapping and reading some pads out and get an idea see someone's delayed hit another one right here it's a hi-hat so i'm gonna go back a level that's my hi-hat right there it's always selected i will turn the hi-hats up now you notice here also about the wrong button there we're going to go back to our pad mix right there and so now you'll see here that we have a reverb right here on this hi-hat it's a reverb right there it's a reverb and so i can also add some more inserts i can come to here inserts right and i'll see the insert there is a reverb and it's right there inside this program and so we're sending that sound from this hi-hat i'm sending that sound see that it's going to the right in the panning that's the level i'm sending in so let's point us back and this is the send it's like i'm it's moving real slow you see that i'm turning my knob over and over spinning i'll push it in now you hear it inside the reverb let's bring it down son i'm going to give a little reverb to that hi-hat i'll push my data wheel in again and i was able to increase the send volume to the reverb and you'll notice that once i turn that up and down with my data wheel this fader does not move at all so my sends are setting this to the reverb if i want to unmute some stuff i'll go back to here so now i'm just sending stuff back in and you can see it happened like that pretty quickly i go to level here and we go to here that's for this item right here and it's a red border out of every item that i touch if i'm in level pan mute send insert or route that's how it works let's bring this down some now this is the program let's stop this this is the program right here it's a program this is the name of that program this is the pad i selected so i can come it's like another pad here like this one here it says to so you can see which pad you're actually editing the information for and so here i am in level if i want to change the panning for something i come to here i may want to change the panning for a hi-hat or something right and so here's the high hat i can come to here and maybe want to go a little bit left and i'm right there now i'll play it back from the top again i can mute i can also send i can also insert so here insert right so we're here this is pad number seven and so insert right insert one so this is pad number seven inserts and i can add effects right here all on and this one is on i can throw that effect out i can edit that effect come back there hit that pencil tool this is the initial setup for the air reverb i have a pre-delay room size time which is how long it takes for that sound to hit the back of the wall then we have the mix how much of this reverb do i want to add to that particular sound now all this also works the q link if i press the q link button in it'll show me that what these parameters do and how i can control them through q link so what i want to do here though now is i'm going to go back in here i'm going to select preset we got presets all through here i may want a small room i prefer a little bigger size like maybe a medium verb [Music] that's not bad a medium verb there i might want to delay you know you hear a reverb the sound has to be delayed a little bit if i'm in a big auditorium then it's going to delay someone to get to the back and then bounce off the back wall and come right back at me at the microphone or whatever so i may want to add a delay i'll come to here i'll tap that twice i'll use my data wheel scroll down to here when it says delay and reverb i'll push the data wheel in i can select a delay i'll pick the very first delay we have that's right there i hit the pencil tool whoa i can now set a delay let's play this back that's an eighth note triplet delay i don't even need that right i come in there [Music] that's a 3-4 delay [Music] you can experiment with your delay settings [Music] if you don't want too much come to your mix bring my feedback down that's that effect i keep hitting it up with the three-fourth delay and i come right back here and i go back again and i'm right back here in my pad mix now it's a little drum here i'm gonna go back to mute another bass drum right there [Music] so we have another bass drum there now i've got two bass drums so i'm going to do here that bass drum i may want to add something to it so i'm going to come back here to insert and i'm going to select that bass drum right there selected right now nothing's on it i'll come to here i'll tap that that's the bass drum which is a5 i'll come to here tap on it twice i may want a compressor this time so i want to go down in here move my data wheel down i'm going to dynamics i want to get a compressor on that bass drum pull the bass drum up okay got a compressor let's look at this here we have some initial presets let's try that there you go drums let's try that for that bass drum to make it real simple okay we want a pumpy drum explosive drum what kind of drum i want a hard run here you go [Music] i'll come back to here a5 i go back to here now i've got a drum with the compressor i want to keep that one this one's good for me right now i want to have a different feel for both the drums since they are going to be in the base frequency range so they will have some sort of counterpoint going on i'll go back to mute [Music] i'll pull this off of here [Music] and you can hear the hi-hat how about three-quarter delay works with the actual straight-up b you can make some really cool mixes with your mpc one and this is one way to actually do it but you must take your time and go over this is just the drums imagine having to do eight tracks you've got keyboards a bass line a vocal the next thing i'm going to show you here that's in our pad mix is the ability to route signals so writing a signal means that this signal currently is going out of the program so all these levels are in this program and the program's feeding to the main output and so what happens here for us is that we are routing signals this is a big highway these are 16 pads and they're routing to this one main highway a street program and then they're all different on different roads right and they're going to get to that one program and what i want to do is sort of send some sound someplace else like for example we'll go to here this is route and i can send a signal anywhere currently it's in the program mode and so it's going to the program it belongs to which is this program here called boombat kit right there remember now i can pick a sound let's look at some sounds here that sound that's down there i can say i want to rock that sound someplace i'll turn my data wheel and so i can send it to a sub 1 sub 2 3 or 4. what i can send it to output 1 and 2. so the program actually takes all these sounds and sends it to one and two but i can actually bypass the program and send this sound directly to output one and two which is my master output which you hear over your speakers or on your headset i can also send them to that sub sub 1 and 2. these are sub mixes i can have in here so i can have a sub 1 or sub 2 and that may have like a little special effect and i want to send sounds there maybe so you can route sounds throughout this entire system so as you can see here these are programs now i did select this track mix and it gives you programs but you'll see here once i select programs right here i can change what i want to look at in terms of channels anything actually so i'm going to turn my data wheel now to the left and you'll see here i can see audio tracks now now i can see that bass line took earlier you'll see it right here the record button still i'll turn this off waxy right now and now we're not recording in there and we can play back this baseline if i want to it's right here also it's back to programs the next one to turn to the right now i can see the returns the returns are right here so if i send a sound it returns back here let some here return one i can add effects to return one i can come to here and return one click there let's say i want to add a let's say i want to add a reverb the reverb right there i'll press select [Music] and then i select the reverb for return one i go back to here you'll see the reverb is right there now here's return too i can come to here [Music] i can add an effect right there i'll tap there twice i can find another effect i want to put there turn my data wheel and i can scroll and look for an effect i may want to put here maybe a mono sync delay that goes there i can close this now we have returns here and one and two there are effects in these two returns none here in three or four [Music] i can also go ahead to my master right there where i can apply four different effects here also the sub mix as i showed you before i can apply effects to a sub mix sub mix one i can apply effect to let's say submix one i want to add a bunch of compression or something like that right so i'm going to close this off look for dynamics here's a compressor right here i'll pull a compressor up and i have a compressor there and sub mix one i can edit this mix this uh compressor inside this mix here i want to pull up a preset we'll go for drums [Music] okay i select drums and now i can have different type of compression effects for drums so what we're going to use here i'm going to come here for effects for drums and i made this when i'm hardened the drums a little bit right let's harden them a little bit and this will harden my drums those presets are in every one of our effects you can check them out too what you're going to do right now actually so in sub mix one i have this compressor so if i play this track [Music] and i go back to program his programs i select my drums right here i want to solo them so now i want to send them so i have a send i can use i want to send those drums out this drum's out of here i'm going to punch in here i can move the larger increments rather than being in smaller ones push back in otherwise if i'm here it might take a little while to get them way up there so now i'm good right here i sent those drums out so those drums are going to as you can see here send one so now i have send one that first dot right there and this is going to send one this is leaving here and gonna return to return one so i'll go back here to program you'll see returns and here in return one we have the air and two we have the delay and three nothing and four nothing so here's one reverb so expect the reverb to appear here i'll just press play start now you hit the reverb [Music] i can go to here in the program go back to program that's it there i'll select it you can hit a reverb for sure i can also dial down the audio [Music] and that's how i can apply effects to programs i can do the same thing for pads and that was using send one from here and the return to actually hear that is right here that's the return so i can actually lower this too so i come to here i'll turn it on again i'm going to lower this down that's no reverb now i want to have a little bit between the wet which is the reverb sound and the dry sound which is this current [Music] sound and that's how we can apply effects using our track mix i'm in main and i want to go to preferences now i can actually hit menu and then i can go to this little gear right here once i do i'm writing preferences makes it pretty easy let's go back to main again and i can also just press shift and press the menu button below it says press which means preferences and here we are back in preferences now here i can set my information here i can look at the serial number the control surface firmware and get an idea of what i need to update this firmware or not but next we have ethernet here for ethernet you can see we have enabled right here right and the status is available so once you put your ethernet cable in it will realize that it's there now this is an automatic so that means the address method will be found automatically and then here it'll put in the ip address the subnet mask the gateway and the dns now sometimes if you're really good at it you can go to here so tap that and we can go to manual turn my daily wheel and let's punch that in and now we see manuals you can put your own ip address in if you know that and the subnet and the gateway and the dns this way you can make contact with splice which is right down here the sequencer right there and here you'll notice in sequencer our first option is the display resolution and it's at 96 pp qn that's pulse per quarter note and so if i come to here and i'm going to push my data wheel in we'll see two options either 96 or 960 ppq ends so 96 is preferable because it just changes the resolution of what we see on the display it has no effect whatsoever on the time correction or quantizing of any notes next we have this is the instant track mute now some of you guys have an older mpc and you remember how with that machine or if you still even have one you can actually play a loop and then it won't cut off if you select mute you select mute bam it can cut off right so you're going to play the sequence and then the mute will instantly cut off that sample now the newer npcs don't do that but this option here allows you to do that so when you're playing a sequence let's say you've got uh four bar set up it's one loop that loop plays in the um first bar but not the second bar and you got four different bars as a separate sections the loop will cut off when you have instant track mute i'm an older guy with npc stuff so i prefer to loop to cut off actually at some point after it plays next we have play track mute and solo events definitely that's for sure record track mute and solo events yup we can record it i can also record pad after note events that's right and place events recorded during counting on the start point this means that in case you rush hitting that first note and it goes tick tick tick tick you gotta count it one two three four bam and you hit it too fast or too slow it'll put that one event on the first point once the machine starts to record into that sequence next we have truncation duration and so this is going to be to sample or to sequence length rather so the truncate duration is to sequence length next option after truncate duration is the q-link swing control applies time correct settings on release this i leave off this is just for killing control which applies just to our timing correction and that's our sequence section or sequencer section of preferences here after sequence that we have sync right there and now what we're going to do is we want to sync our device up the mpc one you might want to sync it to ableton live to receive the control information in or sync it to a different npc or a keyboard or something and so here this is received and receive midi clock i can set this to several options so i have off not receiving anything obviously clock most machines or devices like an npc or um ableton live or software like pro tools and logic all send out midi clock most of them all send out also midi time code mtc and ableton has its own link which is called ableton link obviously that's what it says right there so you can receive the information in order to receive it you just put a check mark there like this off on like that and you're good to go now next below here we have send so you may want to send information to someone else right you may want to send it out to control so in this case is to send its midi time code come to here turn my data wheel and now it's midi clock those are the only two options we have here and next of course you want to send it we're going to send it right there now this is known as midi time code frame rate now in america the frame rates 24 frames per second for a video and in europe is 30 frames so here as you can see here that's non-drop which i would explain to you but it's more about film but if i'm going to do this i want to be pretty much at 24 frames and also 25 frames and also i've seen i think francis is 25 frames i'm not too sure it's been a long while since i had a sync taxi video i normally do that through my software like final cut pro but here we have it at 24. this is the start time and this would be the send port information so let me scroll up a little bit here we can see it all okay so i can send to port one two three or four now in this case you can see i can go to one two or three four turn my data wheel midi out a that's all we can send to this media a and that's where we can send our mini time code frame rate and we can also lock through mmc which is midi machine control hardware now this deals with our hardware and here the first option is pad sensitivity so as you can see i can adjust the pad threshold level i go up to there which is more force which is 16. and one less force so let's force just tap it boom it's going to hit off right and we're good so normal is the normal threshold level pad sensitivity except the normal as well now i don't know what you're doing at home but for me normal has always worked on any npc i've actually made a video on or had to test if i hit it but so hard it's going to have this much velocity and the next hard time i hit it it's harder or a little harder less harder it's going to have that much velocity this i normally don't touch because it's really not worth it um for me if you want to experiment you can but read more in the manual before you touch this now below that we have so here the next option we have here foot switch 1 foot switch 2 and then here we have midi control mode output so right here is my output for my midi control below here we have screen so screen dimming in 10 minutes if i keep it on for 10 minutes it'll start to dim screen brightness night mode now currently i'm filming a video so i don't want to have it too bright but if i did make it bright i'd come to here and i turned this to day and it was day that's pretty cool now before this it's much easier to see and edit with project defaults so you want to come to here and these are our project defaults so let's say new project dialog and this is going to be demo right demo template recent so i probably want to load my recent project i'm working with here we have default tempo this is the tempo when you turn your machine on it will always be this tempo 120 bpms that's pretty cool i prefer i don't do too much of that stuff so i prefer to have it myself lower than this this is a brand new machine so i'm just doing a little video on it so boom i like 110 or you can push it in and you can select your default tempo it tells you so right here once you get it you hit that arrow right there you're back right here in preferences kind of cool default master tempo so you can have a default master tempo now sometimes i'll make a master tempo for all the sequences i will make in the mpc i make a lot of sequences i may be doing something for commercial or whatever so to make sure the temple is always the same for every single sequence and so i would go okay sure i'll do that this time next we have your sequencer default sequence bars so when you turn the machine on when you turn the machine on the default bars will be two so default sequence bars default time signature numerator okay four default time signature denominator right here is four four four time that's one two three four one two three four okay i keep mine there because i'm not gonna do a waltz if i'm to do a waltz i'll reset this here it'll be one two three one two three i come to here i'll go to here and now i have three four okay that's three beats that are quarter notes to one measure one two three one two three and so on so i'll go back to here i'll keep it at four and we'll go further down here and good we'll see here program so default pad slice is the pad every pass dice i do if i make a slice for a pad from a sample will be one pad default drum key group filter is a low pass two pole filter i like that then i have a default plug-in synth and that's my tube synth and i prefer to sit up here because it's just easier and i know it pretty good except on the mpc 4000 i do change this now also here in hardware besides the midi control mode output is some more information down here which is screen screen 10 minutes it will start dimming we have screen brightness right here as well we also have the date and the time so i set my date up in time right here and you have your time here and we have the time zone right there here we are we're in project defaults i have a project this is my default so new project dialog so it's going to be demo template recent or it can just be demo there's two options here then we have default tempo this is the tempo that when you turn your mpc one on this is the default when you start making beats all right so i normally keep it what i like what i prefer to have which is like 110 we have default master tempo yup that's my default master temp if i want to have that now this is not actually necessary for me and probably not for you every song is different only time i make a master tempo if i'm doing a commercial i need to have a bunch of different setups like a uh 15 minute part of the commercial then there's a 30 second then there's a 40 second and there's a one minute slot so the commercial may need to have four or five different mixes and i'll have 18 or different sequences that they can pick from okay next we have the sequencer and these are all default settings so a default sequence bars it's pretty simple turn the machine on i'm going to get two bars automatically you want to change it you come right here you turn the data wheel oh we got 13 let's go back down let's go to four how's that four sounds good to me you can always change it right here push your data wheel in and you can change it now let me go back below that we have default time signature numerator 4 default time signature denominator four so this is four or four time it's quarter notes and there are four quarter notes to a measure now if i was gonna do three full like a waltz one two three one two three like a waltz field right i would go three four that's three quarter notes to a measure and it's four of them for the time signature pretty simple but normally we're always doing 4 4. now below that we have program default pad slice that's cool so defaults pad slice this is for when i type a pad i'm making slices with the sample section i can put it to all all pads but no not for me just one pad default drum key group filter so it's a key group or drum my filth is going to be a low-pass 2-pole filter that's all it's going to be and on my mpc 4000 it's the same setup for me as well when i had that machine then there's a default plug-in synth now of course it's synth of default sense going to be tube synth which comes with our mpc and that's it next we'll look at the project load and save so here i sometimes want the npc one to save constantly if i'm working with a client and uh we just keep working and working i may want to save constantly i don't like that too much because sometimes it just stops me and it starts to save so i can set a timeout so every five minutes it will save i'll enable that and when i start working with my project every five minutes it will save the project in case i didn't save something and i can only select a template that i'm saving to right here template i go to here i pop in there i look for my file i look at my internal or the separate disk i have loaded in here i can find that file and save to that let's go back and that's our project load and save next option here is record and export so we're gonna record audio and record audio into my mpc one and to do that i need to have a bit depth actually so i have a bit depth right here it's 16. you have a choice of 16 or 24 whichever you prefer now we have audio bounce now sometimes you're recording and you want to make let's say a separate mix for a rapper or a singer and you got that one sequence going on that one song sequence going it's one song and you want to export it well this is called a bounce i'm gonna export that file it'll be like just a file for them to hear back they can put in your phone um i make sure it's always way but towards no problem at all but you'll see here include program volume pan settings so i want to include the volume of every program so i make that vom it's going to be the same volume in the audio bounce same with panning i could be panning a drum to the left a little bit and a hi-hat to the right i want to make sure the pans are the same way too then we have here bypass program effects plugins so you have some plugins like some reverb a delay a chorus and a compressor a noise gate so you're going to have some of these effects that you might want to use and if you do use them in this sort of mix you want to send to someone you want to make sure i want to make sure myself actually they're going to be in there depends what you want so i'd rather keep this the way it is unchecked we have audio tail length so you're going to bounce a file out and someone's going to get that file suppose you have a delay on the end of it and then that delay goes on and on at the end till it dies out if you don't let that happen and you cut all your tail it won't be there so you want to come in here and select your audio tail on how long you want that tail to be how many seconds right or zero set your parameter and go right back audio export track midi export track bounce bit depth 24 bit you can change that too as well right there we can go to 16 which i prefer and see now look it started saving see that it started saving everything else on the machine this gets in my way sometimes as you can see right now but i want you to see what happens it's saving everything again it's going through all the files and saving this song i have loaded up in here that i've been using for the session and i have some more songs i want to use and it's going to save them here and this is what happens every five minutes when i haven't said to and now once this ends i'll go back in and i'm going to change that so we're back to save and load right here i don't want it i don't need that one right now when i want to save something i will save something because i'm always conscious about that and you need to be conscious yourself when you're actually working with your project if you're new general that's general so here we have tap tempo now if i tap my pad three times it will figure out that okay this is the tempo after three taps that's a tempo that he tapped in i can do it four times so if i tap four times the npc one will figure out what that tempo is i can come to here tap two times and the mpc one will figure out what that tempo is this is important because sometimes you're working with a singer a rapper or a producer for a commercial or something or even film and they want to have a particular temple they want to have just to get an idea of how it's going to fit in and tapping a tempo is always good nothing wrong with that and then here i can flash tap tempo light there's a light that's right next to the master is underneath it says master it says tempo on top tap tempo it's pretty simple it blinks based on the tempo nothing more fancy than that next we have midi audio input so the filter all notes off cc so this i do not check we have program changes off if we're going to use midi i will put these on master output so there are these vintage modes years ago they made the mpc 1200 it was a great machine for that boom bat sound then they had the mpc 60. and a 1200 was made by a company called emu and akai had just started making their first machine which is the mpc60 which roger lynn designed and so here they've come with some idea of people who are older like me who know what those machines sound like and their beauty of them they came up with this idea that they can have this vintage mode we have that m piece rather this sp 1200 ring or a regular sp 1200 or an mpc60 or an mpc 3000 i don't use these too much because i really don't like them that much because they don't give me what i'm used to i'm older and i know how it should sound but if i do use it i'm going to apply a bunch of different uh effects like some sort of filtering and some sort of compression to sort of give this a different sound but this is for master output remind you so it's not going to be for that one specific sound it's going to make the entire output the audio out left and right it's going to be this f m p c 60 or this s p 1200 which i'm not too keen on using but you can try it though you never know it could give some sort of special effect to a sound you're trying to get and you never know so below that here we have audition preview so this is audition auto play well auto play that's pretty good so they come to here we can change that but i'll leave it standard i wasn't even standing it's good or the audition outputs audition outputs one and two our master outputs pretty simple preview no need slice preview no need for that for me audio warp a logarithm so what happens in the mpc is that you can put a sample in here we'll say right and then when you do you want that sample to change if i change the speed tap a new tempo i don't want that sample to play at its original speed i prefer to play at any tempo i tap in now a great software for this is like um ableton live and actually all the softwares do it now so kai of course has to put it in their npc's everywhere that's really cool because that way years ago we had to do a whole bunch of making a brand new sample every time you change the tempo so what happens here the computer has a logarithm that equation which will do this function for you quite smooth now here's the npc least cpu usage which is pretty cool right as i go to here that's on the option they have but it looks like they have more than one but they only have one option and that's what it is then here we have audio tracks auto warp don't want that it's way way too much work here if i come to here that's on or off and i'm just going to use this same equation here which is the mpc lease cpu usage then we have here bpm detecting range so between 58 beats per minute to 195 beats per minute it will detect within that range and say okay this sample will play perfectly at 195. okay you went down to 195 you went to 110 you went to 58 okay i'll make this sample play perfectly at 58 bpm which is kind of cool that's the range it has anywhere below 58 or above 195 it's not going to sound good obviously then below here we have general this is our bank button press so we have this a to d select title bank and that's it i leave this bank button pressed to a through d oh here we have slice and it's a company that mpc and akai npc division has a deal with splice and so splice has samples i believe you got to pay for them or something and you can visit their site sign up to access over 3 million royalty free loops and one shots that sync with this device the mpc one so you can check it out i'm not too sure i've never checked it out actually because i have a lot of samples already and then i hate to use samples someone else's got because then it's like i don't have anything that's really original so i always suggest create your own samples build your collection up create your own signature sound but if you're starting out this might be good to help you out next we want to talk about programs so for example here i have a drum program it says drums this is the drum icon and track one has a drum program i'm gonna select the track here my next track is a plugin so what's left in here is a electric there's a piano right here and it's a plug-in we're using now go to my next track and next one we have a keyboard and this is a keyboard program that's the name of the program acoustic piano off 72 keys right there so now i want to show you how it looks in the grid so this is the piano right here i'll press grid mode and now you'll see we have piano keys here on our left we have our grid right here i can write notes in right you can tell we're in grid mode here and we can do the same as we normally do when we do with a drum program we can nudge notes we can lengthen the start of a note lengthen the end or cut the end of a note we can transpose a note we can strike it with less velocity change the velocity for that particular note go back to main screen again and now here we're going to go back to this track this is a plug-in i'm gonna go to grid again now that's a plug-in it was a piano i told you right and you can see this plug-in we have notes too because it's a plug-in primarily and so we have notes right here for this sound [Music] and that's that sound so it's pretty cool you can come here pick the note put the note in let's go back here and this is our program but a plug-in program [Music] now we'll go back to maine again and next we'll go to here and this is a drum program we'll go to grid here on the grid you see the pad numbers right so i'll go back to here main so right there we go we'll go back into grid and there it is here in the grid you can see the events the events are right there and we know which drums are where the drums are played directly here within the system i hit the pad if i hit a pad you see which tracks or pads look on the grid okay that's good it's pretty simple stuff so now what i want to do is i want to talk about programs so here i am in the drum program i'll press program edit and now we see the program edit this is for that particular program you can tell here this is the program for the drums i'll go back here to main again and i'm going to go to here i'm going to select with this track should be the plugin actually all right this track should be a plug i'm going to plug in here right as a plan right there and so i'm going to go this track here three and i pressed the program and now we see the plugins are right here right it says plugin001 this is what that effect is well that sound is this particular instrument i can go right here into the folder i can go to the hard drive of course i can add in some automation and you can see this is a plug-in program program plug-in 0-1 notice it has the same pad icon if i go back to main it's a plugin icon okay let's go another track this is my keyboard track i'm going to press program edit program edit still has the same thing going on but right here is the keyboard so this is a program but a keyboard program that's way that way you know what it is pretty simple stuff there let's go back to main and now we're going to look at programs so now we'll look at the program the drum program operates program edit we'll see here that of course q-link works here too as well you see the q that means q-link works i come back here i press q-link i'm on button number four of q length that light is lit up and what i can do i can change the program uh polyphony the master semitone i can do just fine tune the tone and off right and so here you see we have polyphony semi and fine off means it doesn't work so then as i touch any area here you'll see i got another area here there's more information here this volume this is panning so i can pin any stuff i've got a bass drum here i can pin that bass drum so the sounds there i'm hitting these drums and you can actually see their settings and so each drum has a certain setting and a padding i can simultaneously play so for example i've got this um sound right here and that's pad 16. i can simultaneously play other sounds so i can come to here we'll say and simultaneously play and i want to select a different sound i'll select sound one i'll come to here oh i can pick another one i'll pick this sound and this one too let's go to a3 how about that's pretty cool go back to four i have the original sound and four other sounds when i hit this one sound these other sounds play that's kind of cool but what i could do sometimes too is actually just put those sounds or new sounds on another bank and it could be all the same matching sounds and play it and that way i'm playing sounds that i'm not actually using which will create a different sound which is always cool i'll come back and turn this off and turn this off here and turn the last one off and then we have the original sound right there i can mute target so if i say i don't want this sound the bass drum to play when this sound plays so i'll say that's the bass drum but whenever this sound plays it stops this sound from playing this is really cool actually because i can say you know i got a hi hat i can cut it off so i can say this sound cuts off this sound so okay that's the same i'll come to here that's pad number eight eight i'll go to here so i'll play this sound see what happens it's a long play but i can cut it off and that's a target mute which is great for high hats and other instruments too as well so i'll come back into here i'll put this back to off position and this is our target mute and this is in the master so we have the master the pad simultaneous play and target mute and these are samples right here this is the sample this is pad 16 and you see that's pad 16. that's that shaker sound they got there and you could see this is in the program because the program is right there the symbol for the program now here we see pad slice so it's a pad slice and that's pad number 16. we see the name of that particular sample is right there i can throw it out too if i want to and also q link affects this as well now you see the q link right there for the q and q link already went to the number four light for q link i'll press the q link button in and now you'll see here that what happens here is we have the ability to use the number four button to select the slice we have the pad off scroll and zoom so i can always come and scroll and zoom and i can zoom to get in that's our sound we have a start point for that sound which is right here i can change the star point i can come to here bring this in and change the start point back to top again i can change the end to go to end here start point disappears but i can change the ending of that sound i got to use my data wheel and zoom in as i do you see it i change it so i don't even need that i can get rid of if i want to to save sample time and start and the end point and this is any sample in a program [Music] so i hit these different drum sounds you'll see what their waveform file looks like that's the kit i can change the tuning of that sound pick that sound right there right that's it i can come to here i can go and find no semitones i can fine tune it or i can go down too as well so we can fine-tune or semi-tone it because everything's in semitones right there i can reverse this sample as well back to normal it's set to bpm sync that means this sound will sync no matter what tempo i put to set this sound will maintain its pitch if this is not on i have a long sample and it's a vocal sample it was like chipmunks if i go fast in the tempo or it's like someone dragging the boys very low if i go lower in the tempo that's why the bpm sync is on i keep it on always when in this sort of drum program now you also see here the pad it's ready to warp and we have stretch 100 stretch which has to deal with the bpm sink and the warp so it stretches the sample back and forth wide or switch it small or crush it either way in order for it to play back at any tempo if i want to loop it i have a loop right here for loop now another unique feature here so i can actually add other sounds to it so got that sound there i can commit make a layer i can pick another sound and that sound would hit with it let's try this arp sound well that's too loud right so you gotta pick the right sound of max you match it up with and so you look for sounds i have tons of sounds actually anything i could use and pick a sound that you that might work with it you never know so here i got this arp sound there i got some of the art sounds here here's another audio sound there's an audio sound here okay here's the baseline used before and this sound is layered now with that sound i gotta see layered sounds and if i don't like that and i got this thing going there and i got that then come to here trash i trashed it it's gone now i'm back my regular sound so it's quick way they just get rid of trash or if i add layers in hit that garbage can cut the layer and get rid of those layers if you don't like them it's really cool page and this is samples in the program so next year i want to talk about this pan velocity which is right here but i need to select more samples so i've got a sample right here let's say i want to put a new layer in and i can go to here double tap that i can see all my samples in my sample pool so i come to here i'm going to scroll down and try and find a sample to match it up or do something with that sample um i'll do an 808 clap maybe no i'll go with 808 hi-hat right here i'll do this one and so that now is layer number two let's go layer number three so i come to the top here i'm gonna find another one here look for another sample put this layer right here and i'm looking for a stamp i like and 808 drum right here let's go to clap close the clap that's good let's have a layer there a layer here and a layer here now as i hit that pad all these sounds are sounding right there this layer and that layer and this one tends to be a little louder this layer right here right so i can bring that down but first i want to do here is i want to get into it and go to pan velocity and now here in pan velocity i can hit any pad and then have a layer to it it'll appear here it'll appear here in a list now the only one that has layers is this sound right here and i could change the panning velocity start velocity end now what this means is that i could strike this pad and i hear this i hear these two let's take this sound right here i only want to hear that sound when the pad is struck hard now if i hit the pad now hit it hard i'm going to hear the sound here's how this works this is the velocity so if it doesn't go this loud this sound won't be heard okay so now i've got a different setting for this velocity so i'm gonna come to here and i don't want to play loud i'm going to come to here and bring it down so i'm selecting ranges for these these sounds to play so this should play between here and there if i strike this pad there are different sound levels so if i hit this pad soft i get the one sound a little harder these two sounds play i hit it hard enough this third sound will play here so this is based on the velocity i can do the same for panning i come to here i'll change the panning for this i'll go to the left for the clap i'll go to the right so whenever i hit it soft the clap or hard the clap will go to the right when it's triggered when this sound is triggered it'll go to the left meanwhile the main sound will be in the center and this is our pan velocity it's pretty simple it's a lot of fun to use though because you can have two high hats one here and the one here and you can hit them one could be center one could be there or have three hi hats this is the filter envelope section and so here i can add a filter i can add an envelope there's a filter here um you'll see here the envelope here for the filter i use your q link with this section also makes it much easier so i put the killing button here and now i'm in the lower half where i have the amp envelope and here the next one we have the filter envelope so i can amplify the sound with the envelope and i can have a filter envelope here we have the modulation source and then here in the top let's go one more here we have the filter the cut off the resonance and the envelope so i'll select the sound the sound right here let's say i may want to listen listen to it and get some idea how much resonance i can add [Music] i'm changing the sound this is the cut off so i cut off there now it's open up wider then i can resonate that sound [Music] i can change this flow that's a one that's a low one pro filter right there now usually it starts off with this filter see it changes that sound let's go back to the first one [Music] that's a 4-pole filter now this is great with samples you can actually get rid of some sounds uh like maybe low-end bass if you want to get low frequency or get rid of some of the highs if you have a little sample from a record uh you can even boost some sounds and actually use an envelope to sort of expand it even as well now we also have below that here is our modulation source survival sound see so i apply the velocity to filter changes another envelope here [Music] then here we have the attack [Music] see the difference hit the pad then here we have sustain [Music] now below that here we have let's go to this next one here this is the filter envelope now with the filter envelope we have this attack and decay and we also have oh right here we have attack hold decay sustain so here's just an attack once i hit it and decay so i hit that pad it decays let's look at this pit here i'll come back to here go back to my tuple so then you hear it decay it's slowly decaying out so i can come to let's say um which one is which one of these there you go there's a decay right there and as you see you'll see the diagram change how much decay is being applied you'll also notice that right here a for attack d for decay so i hit the pad again [Music] so i cut from the beginning of that attack place more than filters actually on there more see you still hear the sound but the filter is applied in the attack [Music] you have the start and you see the diagram change the attack's here and then the decay is just cut off much faster than if i have it from the end so this is decay from the end or decay from the start get rid of those samples so here i'm in this one here which is uh the layer number three and i'm gonna get rid of that one i'm gonna go back layer number two i'll get rid of that one it's gone i go back to pan velocity i've got my one original sound so i also have this attack hold dk and then sustain so we attack that holds it decay and then sustain so that's here we see the attack the hold the decay which is not happening and it's a sustain that's a sustain line [Music] i can change this too so i can actually use the q link so you click right there so i'm going to change the sustain [Music] okay it's cutting up some some less decay [Music] you might change the hold [Music] so it's different see that now in this case we don't have this start and then like we have down here to start and end so in the actual the attack decay is a start and end but when using the attack hold decay and sustain there's no need for the start here because we know we're starting from the top it's going to go in that direction pretty much from left to right and so here you'll see the attack is just moving slightly now i'm going to attack here i'm going to attack again i'll move attack up to 127. let's hit it now so it tastes kind of fast now now this is great stuff to use when you've got some sounds you want to change i love them on samples particularly odd samples i'm not really uh worried about too much but i want to see how i can affect them and i prefer to use some of the filters you'll see these filters and list of the filters in the manual if you don't have that we've got them on the website you can download and it's pretty cool though and this is axi are filter envelope section here now down here we have the next thing we got here is a little q link first there it is right there we have amp envelope we have attack and decay [Music] let's try this sample right here let's see right this way [Music] okay starts cut off right there's this from the start i'm changing the decay from the start or the end the end works i can tap this one actually then use my data wheel so we cut off the attack so much here so amp means we're amping up the sound right so here we're cutting back that and the further back i move here i get more of that but some samples i like when they're like this sometimes they have such a really strong attack but they sort of gradually come in and you get the kind of feel with the sample which is always kind of cool i can always uh tap to see [Music] so now we're looking at the lfo modulation and this is low frequency oscillator and the modulation of it so here in my first row here we have modes and we have mute group modes here right this is mute group and so a newt group of course if some things part of the same mute group it will cut the other part off so in this case that means mute group number four so i've got this sound is much number four that sound this sound that sound right so i got these sounds here so i can so this sound cuts them off you know or this is kind of cool then here we have the layers of i have layers we have velocity layers based on velocity and cyclone ran next we have here this is sample play so if i hit a sample it plays that's one shot one hit it plays it to the very end here's note on which means i gotta hold that note down oh i just i can't do one so i gotta hold that note down show me some love see that that's already one shot that's a little note so i get a little bit of that right there okay so here i want this to be one shot [Music] and of course we have right here this is pad polyphony and so let's go here i'm going to change that actually i missed the bottom one there yes it is let's go to three or four [Music] so the same sound see that because only one just once down there that's all it really is i've got a poly let's go to poly go back here to motto so generally that's always going to be mono and this is pretty much the mode for the sounds i'm using right here in this kit now next i'm going to select this q link here i'm going to go to the next row up here which is velocity sensitivity and this is based on how hard i hit a pad i can change its pitch i can change the attack of the sound i can change the amplitude and i can change the panning of the sound going from left to right if i hit it real hard it might go to the left or hit it real soft like to keep staying the middle right or right so here i'll do this we have that right there right let me put full level on [Music] okay good we hear how the sound sounds now i'm going here to pitch i'm going to turn my data away a little bit here i'll hit the pad so see the picture's changing based on how hard i strike that pad the velocity obviously and it's sensitive as you can see now i'm going to bring it down a little bit more about 12 or so get right there so i can have this little sound going on in a song and i would let's say set it up so that if i hit the play at a certain level it's one level what i'll really do is i'll set that inside my pan velocity as we told you before and so i would use this velocity right here i would set certain velocity levels for it and then what would happen would be that that sound would play low and then loud it would play a higher pitch it's kind of cool thing to do too you got to try it out i like it a lot then we have it also attack based on how hard you attack or strike it that's another idea [Music] that's with the pitch on too as well let's go with the panning too like with the panning you probably won't hear it much but i can use the padding too [Music] these are very cool features to actually use just turn these down [Music] there we go now next here we have lfo and that's the low frequency oscillator so the sound will oscillate back and forth right let's try and change some of these parameters for this put my pointer down here and i'm going to turn this data wheel you don't hear much with this sound it's not working much with this sonos you got to pick the right sound to use on it [Music] so [Music] then i have the rate i can change too as well then the sink [Music] then [Music] changes [Music] that's sawtooth that's the same sound with the wave but it works better on more like a synth type of sound but when you do use it it's really kind of cool cause it will oscillate it'll oscillate based on also the sinking so if i have that thicker sound playing in a track it will sync up to in this case eighth note triplets next we have the destination that's right down here this is pitch that's nice so i come to here go right there turn my beta wheel go back to here [Music] so you can actually also just select another setting anytime you want to select that setting change it [Music] i can change it also as well so you can do a whole bunch of changing parameters and seeing which works which doesn't go back to here since this is a destination filter amplification [Music] so you can hear what's happening to that sound if you got a track going on okay do this do that do this right and of course there's the panning which you'll hear more so when you're going left to right totally and this is a pretty cool section of the program edit because you can do a lot of really cool things with samples here i suggest you check it out sort of see what you think works best but take your time and understand it because one day you'll wake up and you'll hear something and you know exactly what to do because you've tried and experimented so many times with this section now next we have our effects so we have effects right here i can apply effects in program edit so this whole program would have an effect on it now in this case there's already an effect on this program and i have here a high pass filter with no resonance whatsoever so i can come in a program for example i'm going to use the q link but you can already see it's locked in i can use this knob right here to change the resonance and i'm going to press play you can hear it's affecting it let me go back down here [Music] so i'm affecting that sound turn the resonance off back to the beginning [Music] now what i want to do now though so i want to add something else i want to go back in here and apply a different effect so i come to here i'll go to here and what i want to do is uh i'm going to get some compression out of here so let's go to here i'll turn my data wheel go to dynamics i'll push the button in and i want to get some compression so here's an air compressor and then i want to add something else here before i actually work with that air compressor i'll push this button in and i want to add something else to this so i want to hide that push the button in go down to eq and i want to get a killer eq boom that's added to effects now i'm going to come back to compressor i'm going to go to right and here i just want to get something pretty tight not too hard a pumpy so i'm looking to see how this stuff stands i can't even hear it so i'm gonna do here i'm gonna press play [Music] see that sound let's turn this off here now you see after that sound we're in classic compression and then all of a sudden that sounded the triplet that we had set up before so i can go right back into program edit here i'm still in effects i can go back to modulation right there this is that sound i'll go to here so you know what you're doing you're listening you have to always listen to what you're doing and i'll keep it back to here right and i'm not trying to go back to sine wave that's better look at that so what's going on there so now i'll pull the application down we're going to pull the pan down and then the filter cool then we're getting a rate down so you see when you're actually working with some of these sounds you want to show your mic you get make sure you get them right good good now it's just staying properly we got satisfication in there let's go back to here now i'm going to go back to the effects here and then good i want to bring that sound down now i've got that sound here [Music] so i want to bring that sound down so let's go to pad mix i'll press shift pad mix there it is right there give me the background a little more stop that i go back to program edit and right back we started from and that's how i use program edit i sort of know where i'm going actually and know where that sounds at i'll go to the pad i'll hit the pad i'll apply some effects to it change it again with something else and then here we've got a compressor added to it let's go to this killer eq now where we right before it's going to edit the killer eq and we want to get something else going with eq here for your overall sound so i'm gonna boost the lows [Music] and so we got a little low sound going on you can do all kinds of things here i can come up here let's try something else here let's go to the mids now even while it's playing i can boost my eyes all the frequencies i'll show you how to do that later on we go over eqs and effects but right now you're getting the idea you can do a lot in program edit and that's how it works there's another track here and i've got another thing i want to look at in program edit so we've got a plugin of course and i'm going to this track here okay here's the plugin so pull it out so let's store this plug-in now let's solo this up here that's it right there we'll stop that so let's look at programming here this is totally different here's a pickup this is the pickup envelope right here pick up the height 4.5 mm here we got the distance and this is the pickup for that sound and of course keeling controls it so killing three controls the distance and the height bring right down see that there's a foot pedal for a pickup or the magnet use for the sound again let's go back to qlik again and we have the clip i hear that little clip little like the hammer hitting the head that little magnet thing this is how that sounds sound a fender reels like a classic sound you all heard before turns a key rack i like this key rack up higher i like that little clip right there now to test it i'm gonna go right back to maine turn the solo off [Music] so again okay so now let me go to track mix there it is right there i'm gonna tap this i'm in level make sure i don't go into the red here i wanna have a sound sounds when i'm editing it back to program edit not bad all right next q lick again look at my envelope this is my attack envelope just decay i want to get more release here we go it's resonating more let's get my peek top eq around the top q-link i like that i can go to the bell noise as well a little delaney of course i can change the tuning right here all right here we go like that now i want to test it i'll go back to maine i will now hit solo [Music] i'll go back to sewer i go back to program edit this is how i normally edit plug-in sounds i want to test them out with the pattern first make sure it's actually musically sound and then i want to go back and sort of change some parameters in the bell the noise the pickup the envelope [Music] the delay if i want to use that and only maybe get a tube center add a chorus to it so it sounds thicker so in this case here i use the bell tuning i use the pickup already so we'll go back here and look at some decay i want the noise next let me press this in and now we're in noise here's the killing again i'm backing noise here get the mix there's too much hit there for me let me go back to here change my clip oh yeah okay now i'm in tube matter of fact let's go to [Music] tremolo first you're in trouble i can change the rate back up watch this so i want to make sure the rate fits into the time of the track i'll go back to main press solo [Music] back to solo back to program edit and this is how we can affect any sound where it's a bass sound or synthetic sound or even a keyboard sound in this case an electric piano sound we have in there there are actually three plugins we can have base the electric and then it's the synth and you should try to find to get the sound you like just try to get the sound that you like and the feel for it it's easy to do as you can see i'm doing it right here it's not that hard i can go to courses tap this on the chorus and the killing tells me where i'm at here i know this bottom q link here is three for the mix the depth is here more depth good here too i can also add from here i can go to here bell here's of course oh that's really bad now but you can do it when it's good or bad so pull this back down pull this chorus out there you go i'll go back to maine [Music] next i want to look at something here which is a piano i have here and this is a piano group right so this is a piano or a key program this is a plug-in program and this is a drum program this is a keyboard program key group program so a key group program system [Music] and these are all the keys right here the first 16er is actually in row e and so i press program edit now we have master in the key group so the master is everything so i can change the entire key if i want to tune this entire key group i would do it here my polyphony is set to 16 so i can have 16 notes [Music] so many notes all play at the same time right so it's 16 notes at the same time polyphony i can tune it in terms of semitones or fine-tune an even smaller tuning just really almost micro tuning really to get i want to get i can also transpose so i can hit a pad [Music] i'm just moving one at a time you see that i move five semitones there i'll come to here here's semis [Music] see semitones but this is over the entire keyboard range so every now is is tuning not one note and so this is the master now this is the key group itself so the volume of every key in different keys the volume is not changing the padding's the same this is for the entire key group here we have the lowest keys here and the highest keys here g8 this is key select one a key group select one there's only one key group so far these are semi so here if i come to here see different keys it's the same no matter what because the entire key group is going to be affected by it fine tune as well the difference is this is for the master overall out of this key group this in terms of just this one key group so i could have different key groups but this master remains the same for the key group i'll just have them here one two three four five whatever that would be now the polyphony is gonna be right here in master keep your polyphony here the mute group so if i play one key it rings see it rings for a while but if i play one in the next one they cut it off that could ring but it won't ring over the second key i hit so they're in the same key group or mute group here we have here this is velocity some this is based on velocity well i can do cycle or ran here it's note on so i have to hit the note and hold it down if i did this and go to one shot and so they're playing at the same time that's just one shot and this is on note and the difference you'll notice too is that these samples are short because there are samples of just about every key and the whole program is made that way this is a classic um key group i got years ago from akai when it was the mpc 2000 and it still works in this one here today any embassy i pulled this into it reads it it you can play it it's really good feature we have here is samples and this is samples inside of this key group program you'll see of course the key group sign is there and then it's a program which you know from here now what happens here is i can have layers of samples like i did before in the drum program so i can have a keyboard here and i would put a sample here or a sample there in the sample here the same that we showed you in the drum program let's go back to the first sample here and this first one here is just pedal noise right just pedal noise here it's just paralyzed that's all it is and the pad slice and then here you see we can actually change the semitone or we can change fine tuning or i can reverse the sample too as well but in this case it's just pelvic switch you can see here it's so minut there's a start here and then the n is right next to it so it's a different situation where it's just a little bit of noise and then we see the start point and the end point so close together look at that so i come here to the endpoint i spin this out you'll see there it is that's the pedal noise at two three six then here pad loop from the loop pad pad loop it's a long sound you might hear the whole thing but it does play for a long time but they are actually cutting off because it's in the same mute group now next i'm going to come to here and i'm going to show you also here we have pad noise see that you can see it right here but we also have pan velocity the same thing if i had a sound here here like i showed you in the drum program i would have a pan here and i have a velocity start and a velocity in so i can choose let's say a range or a zone let's say between 100 and this 127 if you hit it that hard then this pan will change based on how hard you hit it and this is the pan velocity same as we showed you in the drum program now also here this filter envelope is the same thing you'll see here we have a low pass two pole filter right here same cut off the same values we have here we have a filter envelope and an amp envelope here at the bottom now the differences you'll see here for one thing is we don't see the uh attack decay here you see it as attack decay sustain release attack decay sustain release that's primarily what it is with a piano you hit it it'll decay it'll sustain then it releases slowly so there's nothing left and just empty quietness right and this is for the filter envelope and the amp envelope now here's where the modulation is the same as we did in the drum program we have key group filter velocity attack velocity envelope velocity filter and the first thing you can see this is keyboard filter right here for the keyboard only that's a difference and it works the same way you apply it to the sound in this case i've got a piano here so most of the time i actually use this it's going to have real sounds and they're plugged in here and i may do that with a bass sometimes i got move bases i've done that sound awesome but make them into a program and i would use this to actually set them up but actually move sounds great the way it is all i would do is add a filter on maybe some keyboard range and that's it next we have lfo modulation this is the same thing we did before with the drum program so the drum program and the key program are similar in that respect and of course the same as before effects but now here we have sins and one two three and four i have a brand new sequence here and in this lesson we want to talk about drum synths and they've been new since around the version of 2.8 and we're going to show you how that works all right and we want to do the drum synth so i go to plugin right here there's plugin and now you see we have plugins so i can go to here the first one is like drum synth and uh let me tap this twice actually and there you go and now you can see right here we have a bunch of synths right so you can see we have the air collection which is part of you come to here with the bass and we have drum synth clap drum synth crash hi-hat kick drum drum synth multi so we have the drum synth multi as well then they have drum synth percussion drum synth ride for the ride cymbal the snare tom the middle electric which the keyboard and our standard tube synth so i'm gonna load in right here see the check mark right there i want to load in the drum synth so i'll press select and it's loaded in now once it is you'll see this now we want to look at our program for the drum synth i'm going to press program edit and as we do here you can see here we have a drum synth and we've got a lot of actual different parameters to deal with they got effects over here we got the transient distortion eq and here we have more tuning hold decay sweet just even more stuff and you can see also uh we can use our q link so let's come just tap the q link we can actually attenuate uh right here cool and here we got the same thing here we got one here let's go ahead we have this going on oh i guess we have none here for the effects but we do have them here of the parameters now next here we have the kick drum and so you can see right here once i tap that twice we have different kicks as i trigger the sound for the very first one we'll have different kicks now that i have my drum synth set up i want to check out the drums so we have eight of them and we're gonna select program edit here's program edit the first option is a kick drum and you'll notice also that here below this kick drum you'll see the different actual drums we have and we'll see little arrow here going to the right so if i select this one here that's the kick drum that's pad one if i i'm hitting it a couple times i keep it again it shows me that i have a transient and a distortion i can actually apply and you can see the transient here and the distortion here so once this is on i can change the parameters for the transient i can also change the parameters for distortion i'll click again and now we have eq high high mid low mid and low next we have the q and then we have the gain then here we have a compressor i'll tap it again and i'm back at the kick drum right here which is my first pad and it says one right there you'll see three dots below so i hit it three times this times the drum this time to transit and distortion the next time is eq and compression back to the drum so pad number two is right here the snare drum same thing transient distortion eq compression right there and all eight you go back to here which is a hi-hat which is three four is open hi-hat to close this is open five is a clap and clap and on c6 i'm gonna press this arrow here and now we see six six time seven is percussion and eight is a crash symbol all right back over here and get back to one that's it transit right there click it again one more time back to drum 1. i can hit the drum and i also have some presets let's come into default and i'll turn this and these are kits i'm going to hit in the first drum and you know you see as i do you'll see these parameters change for tuning hole decay sweep noise click they're all changing also the effects are changing as well these are different kits that come with our system [Music] what the hell is this okay timbots backyard rumble you got a of kits here a lot of stuff here we have as kits and that's just the first drum i'm hitting the first drum pad pad one and so in this default setup and in all presets the pads are the same pad one's the kick pad two's the snare then we have closed hand open hi-hat and so on now it also comes with our system let's go back over here you'll see here that we have effects send effect sends and then here we have mixer we have a mixer for the effects we can have just um here's a kick drum we can put the transient the distortion eq or compressor turn them on right here this is a better looking overview for effects and then we have sends like a mixing board just a linear view of how it would look on the mixing board which i like it a lot but the problem here there is no actual video meters it just says this is the volume here so if i come to that sound i turn the audio up you know i'm going to q link right here and i'm just going from left to right and cubic and panning and then here number two gives me the volume but i don't see any vu meters which i prefer to see as an engineer but they'll probably update it one day this is kind of cool because you can actually come in here and get your levels hit the pad see what's like what you don't like of course and then you can always come in here and do this you can add distortion on the drum some eq and compression and change it around a little bit which is always good to do like a mixing board somewhat and here's a snare you can have a sound comes out it's pretty good and also we can add the delay to it as well so let's come to here like use my q link a diffuser how about some reverb and you can do it all right here within the system i can always come in here too and just [Music] to see the pad and hear how some of these sounds from a different kits actually sound with effects typical 808 drum sounds here you can have up to eight instances of an actual synth plugin but i only have one of these [Music] plugins where i have a multi-drum synth and i would get that sound right and now at velocity setting where i can actually use the velocity to trigger or target a parameter in this case so in this case param1 is here and you'll notice here that if i tap here we have eight different parameters and you'll tap back here you'll see here that there are one two three four and then we got four more through eight so we're targeting those parameters so in this case i'm doing param one so i've got param one set tuning here set up where tuning is pretty much high so if i hit this pad the two different tunings so i can just hold down repeat and so you can see the harder i hold down this pad the tuning of that snare drum will change and that's how this velocity target works and this is for two velocity two for the second drum synth also works for low as well so i'm here i'm using here's number two and that's for a low so now press down repeat and i'll just change my velocity or how hard i hold this [Music] and you can hear how that affects the actual sample so you can use velocity and target with any one of eight parameters a difference between using this multi-drum synth compared to using just one drum synth on particularly just one track right so for example i come back to here once i'm in this program mode program edit for the drum synth i can click here and now i can see the difference like the track so i go to here and then this is just a single instance and you'll notice here that we have this glide we have here for the sample too as well the same thing here because we have the model and the different other miles you have here we have the default so the default is set up for i guess the default drum sounds they have for each one of the separate kits in here and you can come in here and tap this default as well and then just hit the drum pad and you can hear the different sounds of this kick which is kind of cool actually and you can actually have it be chromatic or in this case just the same sounds there you can see that but if i was going to be chromatic this would be um c to c to c right so you have like this would be like um come to here i'd be right and that's without any chromaticism actually it's just going to give you the scale without having the uh all semitones using a drum synth you can always just tap on the q link anywhere here for example this q here the top one is 80s and we have also the glide time and then the one shot and we have the chromatic and also controlled by parameters just tap your uh q link and you'll see which um knob controls which parameter i'll come down here again also and you'll see a velocity velocity to to target right and that's it right there and then it also affects the volume so i come to here and that's the volume for the sound so i can play the sound and load the volume again or raise the volume from here if i come to here also you'll see here there's no queuing set up whatsoever for this at all but here there is the first four and the next four parameters sometimes you may want to actually change any of the sounds if you use the drum synth multi so for example that's the kick just the first one i can always change this by clicking right here and i can get you can get snare back to a kick hitting the first pad so the order doesn't make a difference you can change that in multi drum synth there's no problem a moment i'll just keep them where they are and i may actually use 2808 sometimes i may put 808 here and i may not use that sound and put it separate on a separate actual track i may keep the snare i'll take this sound which is going to be sound number seven so i go across here that's sound number seven and i might make this let's get back to it here right tap right there and i'm gonna make this a kick too and i'll change the tuning for one of the others so i'll have a kick here i may come over here change my tuning let me go deeper actually get a hold a little more decay a little more vinyl to hear it let's have two different kick drums
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Channel: SampleKings
Views: 107,178
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Keywords: MPC ONE, AKAI MPC ONE, MPC live, mpc live II, akai, akai mpc, mpc x, akai mpc x, hip hop producer, mpc one tutorial, mpc one sampling, mpc one retro, mpc beats tutorial, mpc one song mode, mpc one setup, mpc live 2 song mode, mpc live 2 splice, mpc live 2 sequence, mpc live 2 session, mpc live 2 setup, mpc x tutorial, mpc x beat making, mpc x review, mpc x sampling, mpc x sequencing, mpc x midi setup
Id: keaUhvzvSaI
Channel Id: undefined
Length: 305min 30sec (18330 seconds)
Published: Wed Jun 09 2021
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