The Mariposa Military Base: The Source of the Master's Army - The Story of Fallout 1 Part 13

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in our last video we resolved a gang conflict at the angels boneyard while there we talked with a tarot card reader who gave us the location of the mariposa military base we also learned from a former vault 13 dweller who was sent out into the wasteland to recover a water chip just like we were that the children of the Cathedral are secretly working with the master helping him to build his super mutant army and so with the children of the Cathedral disguise in hand just in case we need it we head to the far north easternmost corner of the map we stumble upon many battles along the way and the further northeast we travel the more super mutants we find and with them are what the game calls strange creatures these are hideous centaur they were likely made from humans like the super mutants were but they no longer resemble man the Centaur are likely an extreme example of what happens when the master injects an irradiated wastelander with damaged DNA with the FEV the Centaur appear to have more limbs than a human does that in the fact that one of this two-headed creatures heads is a dog leads us to conclude that the master is throwing animals into the same pot as his FEV rejects just to kind of see what happens another creature we find here is a floater these are fast but they're much less dangerous than a centaur these have a worm-like appearance and are presumably descended from the flat worms that we learned Westec experimented on when we read the hollow tips from the glow the flat worms could reproduce asexually which may explain why we find so many of them as members of the Masters army at long last and after traveling 13 squares due west of all 13 we find the mariposa military base as soon as we arrive Ian says this is gonna be a tough nut to crack we see super mutants guarding a fenced off area to the east we see the entrance to a white brick building built into the side of the this is what we've been looking for and it's the evidence we need to convince the Brotherhood of Steel that the threat is real before heading inside we can return to Lost Hills and head to the fourth floor to tell Maxon what we know hello again initiate things going well I have some information on the area north of here what do you got I saw their base it's crawling with mutants finally well this'll get the elders off their butts well fortify the fortress and surprise those damned mutants you can't play defense on this one Maxim so what is your alternative well it's obvious something needs to be done it would be best if we attack the mutants before they attack us we are going to need the elders on our side for this one not a bad plan hey what let me go try and beat it in to the elders no guarantees but I'll try with that Maxon tells us that the elders have called a meeting in the conference room during the meeting they asked us to relay what we've seen and we can tell them that we found a military installation being used by mutants they ask what the mutants look like and we can describe them as looking exactly like the one that Bri performed an autopsy on when they asked us if we think these creatures are the same we say yes they're nearly identical and then they ask us what sort of threat the mutants posed we only have one response we tell them that just as the Brotherhood of Steel has been preparing for war this mutant army has been preparing for something big the elders initially present resistance they claim that we haven't provided any proof that the mutants are a threat to them but we can point out the fact that every mutant we've come across is heavily armed they are not arming themselves just to parade around they intend to use those weapons it's possible that they're already on their way here as the Brotherhood is the only real opposition that they have and so we can suggest a preemptive strike we don't know when they're going to attack but they don't know that we are coming either the sooner we attack them the better after making this convincing argument the elders agree to send four paladin's to help us infiltrate the military that's it all the men and women living in this bunker and all their high-powered energy weapons and they send four paladins what a waste of time Maxon has nothing further to say so leaving lost hills we can head back to the Mariposa military base this time when we arrived however four paladin's walk in from the west the game describes them as crack assault paladins and they have a variety of things to say including I'm here to kick ass and chew bubblegum but I'm all out of bubblegum which I believe is a reference to the 1988 science fiction horror film they live directed by the famous John Carpenter tragically these paladin's don't actually enter the military base with us they help us out here at the entrance but once we go inside here they stay some mouth now we could always start by attacking and the paladins are helpful they carry Gatling lasers and rocket launchers and we make quick work of the mutants here on one of the mutants we find a holotape once we read it we learn that although the tape is damaged beyond use there is something written scratched on the plastic code Oh 105 97 this appears to be a date January 5th 1997 but I fail to understand its significance fallout 1 was released in 1997 but much later in the year not on January 5th at any rate the front door is locked but this code opens it up however as soon as we enter we find the mutants waiting for us and they get a preemptive strike killing Katia yes I realized that I pronounced her name Kishida in yesterday's video my bad not sure why I misread that but I did its kadia anyway if at anytime we attack the super mutants here at the base and that attack lasts more than two rounds the entire mariposa military base goes on high alert and our job becomes much more difficult there are however a few ways to do this more stealthily if we brought with us our robe of the children of the cathedral we can wear it as a disguise the guard at the gate stops us and says hold this restricted area you know be here if we say die spawn from hell we defeat the purpose of wearing the disguise they immediately attack if we say I've come to talk with your master we get teleported directly to the boss which can be useful but we want to explore the whole base so instead we can choose either of the bottom two options we can say I'm with the Cathedral let me by or I'm a special mutant on a mission for your master let me pass or face the consequences he says if you lie me kill you however once we reach the door we still need the passcode to get it we could try stealing from the mutant but this could lead us into trouble on us our steal skill is high there is however another way we recall that the super mutant and the deathclaw cave was holding a radio at the time all we heard was static but now that we know that the mutants were coming from this base we can pull it out to try again there is a squeal of static then we hear a deep voice over the radio command a patrol command to Patrol what is your status over for this to work we need to choose either of the bottom two options we can say command we are under attack by a large group of armed humans request assistance over or help unknown attackers heavy damage coordinates follows 10 either way on the other side we hear roger Patrol we were sending help now hold on and with that most of the mutants guarding the door walk out the front gate and leave this allows us to walk on through however the main guard is still there but since we don't have our weapons equipped he's not initially hostile we find the same to speech checks that we discovered earlier but since we are not wearing the cathedral robes we don't find an option to masquerade as a child of the Cathedral however passing a speech check to say that we're a special mutant on a mission for the master causes the mutant to allow us to pass through and instead of picking the lock if we have Katia in our party we find an option to ask her if she can pick this lock she says no problem and in two clicks we're in and this time we are not greeted by a super mutant surprise party and now to find the master you'll notice these big red lights lining the walls he is signifying whether or not we've tripped the alarm tripping the alarm has many consequences including turning on the robot defenses and making all super mutants hostile but until we trip that alarm many of these mutants are not initially hostile and we can rely on our speech skill or a cathedral robe to get us through safely we'll start by turning right here we again get accosted by a mutant we have to bluff our way out by saying that we are a special mutant and if successful we find a computer bank most of these are called mark for computers we can't interact with any of the mark for computers they are just decorations however the final computer is labeled simply computer this one we can interact with if we choose to use the radio on the computer we link the radio in to the force field control computer the next time we activate the radio yellow force fields turn on now that we have the radio we can toggle these on and off this will come in handy if we trip the security alarm if we do all of the yellow barriers turn on and these barriers block our path we can't walk through them but with the radio we can simply flip them off we could also use them to control super mutant movement right now we haven't triggered any alarms but assuming we had we could lure mutants into hallways lined with these yellow force fields we could then use the radio to turn them on effectively locking the super mutants inside a room we can pass through the red force fields but we take damage if we do the yellow force fields however don't cause damage but we can't pass through them so being able to control the yellow ones is really useful if we use our science skill on the force field control terminal we learned that as we activate the field control computer we can hear a low-pitched hum throughout the complex if we try again we learn that we play a game of 21 but we're not good enough to break it if we try a third time learned that we think all of the folders on this computer are protected but we haven't completed our search a fourth time we learned that the only folder not protected is the recreational games folder we're playing poker with one of these computers our success depends on our luck skill if we are eventually lucky and we win we'll learn that we break the bank in a game of 21 and sneak into the main system through the endgame screen we gain 800 experience points for our unusual hacking procedures blackjack I don't really understand the lore behind what we just did but it is a way to gain 800 experience to continue we can move southwest we see a group of mutants in a big room but we can safely skip by these guys for now by instead traveling into the room just beyond here we find another computer we press some buttons but the computer seems to be damaged it'll take some work to operate it if we try to use our repair skill we learn that the computer is not physically damaged but instead appears to have some corrupted data so in order to activate it we have to use our science skill this computer is running some sort of artificial intelligence like with Zak's we can talk with it to get the information we need we learned that this terminal is part of a WLAN matrix network used to optimize remote unit operations it controls the operation of all General Atomics international industrial robots in this Factory including the Robo brains and mr. handy robots we have a number of options here if we choose the terminate pest control option we get a system error delete rights not available so instead we can choose to modify pest control and it gives us five options all pests no pests small living pests large living pests and unauthorized pests presumably this is supposed to reprogram the robots to attack either the super mutants as large pests or other creatures but this terminal is confusing and from what I've read online appears to be bugged the only result we get is if we choose for pest control to target large living pests once we back out of the terminal if we move to the right we see that three of the mutants are dead but there are no robots over there so we don't really know how they died but we don't find an option to remotely kill all of the mutants beneath us we find an option to play a game of hearts I think this is a luck roll I won one but got no reward and we could ask it some information we can ask it do you know what this location is but this information is classified so to get an answer we have to choose override continue request we learned that this is the FEV production control facility this terminal has been online since 2070 for final pre-production process was in 2075 and the base according to this computer is currently under final construction and is due to open in 2070 it appears to not realize what date it is when we ask at what FEV is it says FEV is forced evolutionary virus a product of the Livermore / bronze sound laboratories it is designed to increase the genetic complexity of a DNA / RNA series in a shorter period of time a much briefer overview than what we got at the Glo and we find an option to change the movement speed of all robots controlled by this terminal setting - minimum movement may come in handy in case we trip any alarms we find an option to adjust sensor parameters as well I'm not sure exactly what this does but I think it may have something to do with floor traps perhaps turning on minimal sensors makes it harder to trigger floor traps either that or the number of rounds it takes during battle to trip the base alarms if we choose to initiate emergency shut down all we do is lose access to this computer if we try to use our silenced kill to activate it again it says there is no response and with that we exhaust all of the terminals options moving south we can open the door to the room with a super mutants inside they have all the same dialogue as the ones we've already talked to so passing a speech check we can Bluff our way out on the ground in this room however we find a copy of guns and bullets moving Northwest we see an elevator next to a bunch of Robo brains if the alarm has been triggered these Robo brains wander all over the place and they attack us but if not they sit here quietly another reason not to trigger the alarm now I read online that we could use dynamite or plastic explosives to destroy the force field generators next to these red force fields but after trying many times with dynamite and plastic explosives I was unable to destroy the force fields we also can't use science or repair to disable them so instead I found that the only way to get past them is to simply walk through them they only do between two to four points of damage if you're in power armor the problem with this however is that since our companions are unarmored they get hit for between 6 and 20 damage taking the elevator to the second floor we find another red force field blocking our way we pass through it unscathed but Katia so yeah this was a nightmare companions completely disregard these force fields even if I go out of my way to avoid them they'll still just sort of wander through them especially dogmeat additionally the space just outside an elevator that's blocked by a red force field is so small that if you have a lot of companions it's easy to get stuck the companions take up all of the available hexes and so you just have to sit there and wait for one of them to wander through the force field so that the rest of you can get on out of it it was horrible I had to reload many previous saves just to navigate through without companions dying and I had to constantly heal them with stimpacks what a nightmare incidentally we learned and fallout 2 that in the canonical ending to fallout 1 dogmeat dies here after running into one of these red force fields in general it was just far more inconvenient to have companions here than to explore it by myself we can tell our companions to wait but we can't tell dogmeat to wait and hear of the radio that controls the yellow forcefield comes in handy on the first floor we could trap dogmeat between two yellow force fields thus preventing his death later at any rate on the second floor of following the hallway to the southeast we arrive in the super mutant barracks and they pay no attention to us even when we loot their containers there is so much loot here that I can't possibly comment on at all the greatest rewards are in the locker where we find one Locker with a rocket launcher and rockets another with a flamer and flamer fuel in a final one with seven different thrown explosives going through the barracks we can bypass a red force field and continue by travelling to the west here we find a stupid mutant described by the game as a mutant with a phenomenally small cranium he says you know go in room if we try to go in the room he attacks but he's so far away from his super mutant companions that we can kill him without arousing their suspicions especially if we kill him in fewer than two rounds thereby not triggering the alarm which should be pretty easy to do he is guarding a locker room where we find a bunch of Kem's buff out psycho radix and super stimpaks not to mention some regular stimpaks first-aid kits radix booze in a doctor's bag but that's it for the second floor so to continue we have to retrace our steps go through the red force field again and take the elevator to the third floor on the third floor we have to pass through a red barrier again but this time we find a wandering super mutant his name is flip unlike the others he stops us and says a human this is very interesting you will come with me to the lieutenant where you will perish right here if we say okay we skip to the very bottom of the complex but if we say no he turns hostile but thankfully he is far enough away from the others that they don't turn hostile the only way past him peacefully as if we're wearing a children of the cathedral rova but if we do choose to kill him on his corpse we find a unique item a flower these have no real purpose and we can get more of them at the Cathedral it's just a collector's item once he's dead we can move south to enter this southern room the mutants your challenges but we can pass a speech check to get by but it's not really worth our time all we find in here is one empty Locker heading west we pass through a really big open area the floor here is lined with traps so we need to be careful most of the traps I found were against the western wall so if we scoot through the middle of the floor we can usually avoid most of them we find a path to the south and a path to the east heading east for now we find an elevator but this elevator is broken you see a sign on the door stating that it's out of order even if we try to repair it we learn that we can't repair it so turning around and this time heading down the southern hallway we pass by a mutant but he immediately starts to attack the only way to pass by this gang without violence is if we're wearing a children of the cathedral robe but if we are he says you should not be here this area is off-limits to the children we can ask him why what is this place and he says this is the prisoner cellblock here we hold humans until you dip them good stuff huh the only way passed peacefully is to say okay thanks then he ignores us but if we say what is the dipping he says you're too stupid to be a child of the cathedral you must be an intruder and he attacks once he's dead we see the cell blocks to the cell that he was talking about and in the middle wouldn't we find a woman but when we talked to her she says oh my god you killed him we can say I'm sorry I didn't know that he was so close to you and she says he was my lover he was my best friend I can't believe that you did that to him we can say again I apologize how could I tell that he meant so much to you look at him he's a mutant and she says he was a human being the only way he could survive was by being dipped you killed him we can apologize yet again and she says he didn't have to kill him and she starts to sob leave me alone poor Sara she was so in love with him that if we attack him and she sees us she'll join in the fight shouting enemies of the master must burn and holy flame and the blood of the children shall be avenged so it looks like she and her lover were kidnapped by the mutants but before they could escape he was turned into a mutant but even though he was now a servant of the master he still came back here to look after Sara in the bottom cell we find a skeleton wearing a vol jumpsuit and could it be that that vault suits has 13 could this be yet another one of our fellow vault dwellers if so I wonder why we find him dead here I wonder why the master didn't just turn him into a super mutant moving east we find another elevator but this one works we can take it to the fourth floor as soon as we arrive katya says i'm really starting to hate this place on the 4th floor we see mutants and a mr. handy to the south children of the cathedral to the northwest a mutant and a child of the cathedral to the northeast and robo brains to the north but for getting this far without tripping the alarm we earn an additional two thousand experience but we still have a ways to go before we can celebrate if we move south to explore these mutants they shout yu-mong and immediately attack this is VAT team 9 an elite squad of super mutants and they are hostile on site so it's best we try this again to get in our attack first when the mutants are destroyed we can turn our attention to this mr. handy if which is our science skill we'll learn that we can't access the robots functions as it is disabled sub trying our repair skill we tinker with the malfunctioning components but we need more time to make the fix this just means we have to try again so using our repair skill until we're successful we learn at last that the robot has been repaired but it's still not functioning so once repaired we can then use our science skill to reboot the on-board computer and in doing so we successfully restart the robot but we noticed that the robots radio is broken unit at 462 online self-test adjusting unit location data fixed rebuilding memory file fixed air our task incomplete what is your incomplete tennis we can say unit 462 is a cleaning model must finish cleaning and maintenance of this level what you have left to clean we can ask and he says the VAT control room end of list when ready we can chuckle and say go ahead and finish her task mr. handy says okey-dokey restarting task and with that he travels north up the hallway and detonates by one of the force field generators strangely enough this forcefield wasn't functional to begin with it doesn't turn on if we activate base security we can't tug load on and off with our radio which in fact doesn't even work on this level but it's still worth our time to hack into the mr. handy because doing so we earn a thousand experience heading up the hallway we can go Northwest or northeast we'll try going Northwest for now this as the robot told us leads to the VATS control room and inside we find a bunch of children of the Cathedral but they plead with us please don't kill me I only work here I surrender you wouldn't kill an unarmed man would you would you since they're not hostile we can ignore them for now we see a number of computers here if we try to in charin with them we manipulate the computer and a moment later it sparks once and then shuts down you hear over the loudspeaker warning intruder alert great and after all of that we went ahead and triggered based security well reloading a previous save we can ignore the VATS control room for now and instead head east I don't want to trigger anything that can set off the alarms until I finished exploring the base walking through the red force field and suffering through the damage we find another elevator here but this one is out of order it must connect to the other one out of order on the third floor so turning around and heading north we see that the Robo brains here are not hostile because we haven't triggered based security yet so the only way forward is to head southeast we see two people here and if we creep forward slowly we can overhear a conversation your report van Hagen says the mutant the master is pleased with your progress but his need is great and time is limited says van Hagen the master should know that raw material is limited we cannot create our soldiers without more stock he is aware of your problems he's working on it as we speak tell me of his plans we will need to coordinate activities if the unity is to succeed the master has become aware of an undiscovered and living fault with that much raw material we can create a great force according to the prediction software it'll be exactly the numbers we need to succeed excellent this is most fortuitous are the inhabitants contaminated oh this is the best part if their representative is any example they are clean pure strain oh this is most exciting what vault is it that we plunder vault 13 and we shall have them soon very soon and with that we gain a thousand experience points by learning that the master is trying to find vaults where he knows he can find hundreds of primes primes that have a greater chance of mutating into the rarest most powerful types of super mutants super mutants that are intelligent super mutants that are immune to the diseases of the wasteland I think this is even more evidence that the skeleton we found in that cell was indeed the remains of a vault 13 vote dweller they haven't met us yet and yet van Hagen talked about a representative from vault 13 that could have been telling us whom we met in the boneyard or whomever lies dead in the cell perhaps they were trying to get the location of vault 13 from that person but that person resisted which is why he's dead as soon as we step closer well I'm quite impressed my spies told me you were resourceful but they seem to have underestimated your talents God's capture him this is the lieutenant of the Master's army if we manage to fight or sneak our way here we find no options to talk with him instead he and his guards attack but the lieutenant here is none other than the very same Lou whom Harry tried to take us to all the way back at the necropolis and if at that time we chose to travel to speak with Lou we could have had the following conversation with him oh this is excellent you know I actually doubted my officers when they said they'd captured a prime normal it is so nice to see you what do you want with me why when you become one of us of I can't have a perfectly good prime normal and not make it one of the chosen ones now can i after you tell me where your vault is the option we have doesn't really match the response that we got but we can continue by saying alright I'll tell you where my vault is on one condition conditions how delightful go ahead muse me with your condition all of the other options we find here just send us down into other dialog trees that end in torture or failure we'll explore those outcomes in a minute but for now we need to better understand the story by saying I want to be able to ask you some questions first why certainly my dear human I'm curious just to see what you'll ask what is it you do here my dear human this is the great procreator here we'll make others of the master race and ensure the unity it's all quite glorious I assure you Oh sounds like it but why do you need all of this to procreate presently there is a slight problem in the reproductive process it's being attended to for now we must use the vats to turn humans into super mutants you'll experience that glory yourself momentarily tell me about the unity the unity is our goal it is quite simple really certainly even you have noticed the steady downhill slide of civilization well yeah but the super mutant is the next advancement in human evolution to save the world we will convert all the worthy individuals simple efficient glorious but there's no choice involved did you make the choice to be born into this ash-covered world we the super mutants are the best prepared for the world to come what is free choice compared to life our super mutants more advanced than humans intuitively obvious to the most casual observer we are highly intelligent and immune to disease the strong survive it is our goal to improve the human race pretty lofty goal you got there so how are super mutants made ah the wonders of technology before the war the human scientists made a drug called FEV it was designed to make the perfect human so you're the perfect human better more than human I too was once human like you I was a slug wallowing in the mud before being exposed to FEV and undergoing my glorious transformation we learned from the holo tapes that were recovered from the glow that the FEV can infect humans in one of two ways other humans are injected with it or they absorb it through their skin it sounds like the master is making his army by dipping people in vats filled with FEV so you're planning on tipping everyone in this FEV exactly now you see sure I do hey can I ask you a few more questions before you dip me certainly we have all the time in the world trust me who do you work for we all work for the master to uphold the glory of the unity he was the first you see the first does that mean he's a super mutant too well lieutenant how did you come to work for him fate luck of the draw I was the strongest of my batch to be dipped in virus and I have always supported the ideals of the unity and the master for he is right and for my devotion I have been rewarded so what's the master like he was our guide to the life-giving virus and he is father to us all and he so wants to meet you I hope you're honored uh-huh well where is he now he's busy with the children of the Cathedral they actually consider us gods but then who can blame them aha so he's not here he's with the children of the Cathedral but we were just there well close to there we were at the Angels boneyard which is just north of the Cathedral well at least while we're here we can get rid of the Masters mutant factory so you honestly think that your gods of course not we are simply the future can you tell me how the FEV works oh I suspect that's far above your ability to comprehend but not to worry soon your eyes will be open to a whole new life well what do you want me for haven't you figured it out yet you're a prime normal soon you'll be one of us why am i a prime human the FEV was mutated by the war radiation those living in this desolate wasteland have been exposed to this mutant FEV essentially inoculating them from the full effects oh so when the bombs hit the globe blowing a hole in the roof of the West tech research facility it released earlier forms of FEV into the atmosphere which combined with radiation from the war and then rained down on the people of the wasteland effectively working as a type of vaccine making them immune to the benefits of FEV but still susceptible to some of its side of effects so you need those who are uncontaminated those who never sat through an FEV rain people who say lived for generations safe underground and a vault to make a superior breed of super mutant right oh my you are brighter than I thought now you know why we need your vault too bad you won't get it lieutenant oh how disappointing I'd so hoped you would see the light before well when you are one of us I'm certain you'll understand then your embrace the unity oh all right well I think I'll be going now going I believe let me check why yes I almost laughed a wonderfully humorous the only place you're going is the VAT but first you'll tell me where your vault is I hope you can take rejection we shall see won't we with that the lieutenant steps forward and knocks us to the ground feel better now since torture is such a crass yet oddly satisfying an effective technique I'll ask you once more nicely where is the vault I'm not telling by rather hoped you'd say that how was that in a more chatty mood now where were we oh of course the vault yes it's in your dreams I feel much better and you now be a good little human and tell me where your vault is this is getting most tedious go to hell I do so admire your will gods take him to his cell and prepare him for the dipping he'll tell us where his vault is when he's one of us if you're so sure I'll tell you after dipping then why bother with all of this torture well you see there is this minor drawback sometimes not always a person's memory is how shall we say interrupted by dipping so there is a small chance you'll forget the location so wait a minute you can't afford to tip me unfortunately at this point I have to take the chance I do need that information you'd better hope I forget because if I remember any of this you're mine and with that we appear in the same cell where we found that vault dwellers skeleton it's the cell right next to Sarah and if her lover is still alive he is patrolling the hallway outside we can pick the lock but as soon as we step outside even if we're sneaking he stops us and then he'll either take us to Lou or we have to fight him to get by this is one way to get to the Mariposa military base earlier in the game the only problem is they take all of our equipment including all of our weapons so to kill this guy we have to be pretty decent with unarmed damage and then we have to sneak through the place to arm ourselves from all of the containers before we can finally return to the fourth floor to confront the lieutenant alternatively we can give in you win though my vault is across the mountains to the west here I'll draw you a map excellent I believe you understand and so you're sure you want to tell where the vault is torture can be so enjoyable yes I'm sure [Music] and without the vault dweller is turned into a super mutant and becomes just another anonymous soldier and the Masters army but if we give the lieutenant the location of vault 13 the master and his army arrive and tear off the door they immediately begin their assault on all of its residents [Music] [Music] the vault is woefully unprepared reporting the overseer is the only one who can present a threat and that's because too many guns are built into his overseers desk but even they are not enough to withstand [Applause] but assuming we didn't get dipped and we didn't give away the location of our vault all the way back at the necropolis here many months later we arrived fully armed and with our friends and together we can attack the lieutenant and van Hagen but we realize that we've been tricked there are two more super mutants hiding here one behind a shower wall and the other in the corner one wields our rocket launcher in the other a minigun this is one of those battles that is pretty much impossible to survive with all of your companions the only way I was able to do it was to tell Katya Tycho and Ian to wait in the western part of this floor but since I couldn't tell dog me to wait he and I attacked the lieutenant if we lure him away from his guards we have a much better chance of surviving once he's dead we can move in take out van Hagen in a single shot since he's poorly armored and then deal with the remaining guards now the thing is here the lieutenant has one of the most breathtaking death animations in the entire game but killing him this way he's hiding behind a wall which means we don't get to enjoy him so I went through the fight again this time being careful that he's in a position where all can see had killed him Oh brutal on his body we find a holotape this is an encrypted decoder disk we can download the information to our Pip Boy which we can use to access the VATS control computer we can then loot the dead and will walk away with some great gear a Gatling laser a rocket launcher plenty of ammunition a laser pistol and yet another children of the cathedral robe if we don't have one already strangely enough even though that battle took many rounds we didn't activate base security I wonder if the lieutenant's battle is an exception at any rate we can retrieve our companions and head back to the VATS control room but with the lieutenant dead when we click on the children of the Cathedral they scream you killed the right hand of God the Master will be most upset now it has come time for us to join the holy flame and they self-destruct what on earth looking through the window to the northwest we see quite a view of the VATS goodness pre-war America spared no expense with this research project using our science skill we can access the main computer on the right side of the window this is the VATS control computer here we see a number of options we'll start by reading the search logs here we can download some pre-war information to our Pip Boy but not all of them work well we find one here about captain Maxon and this one is still intact we can download it trying again we see that the one on Boyarsky has an unexpected end line bad data encountered however when we select the one on gray we can download it but sadly the one on Anderson is corrupted so we only get two from this terminal opening up our Pip Boy we'll start by reading Richard Gray's audio diary wait a minute Richard gray we remember that name we first heard about Richard gray when talking with Harold God Richard Richard gray let a small group of us up there Richard gray was a doctor little older than me and Fran was he smart he found the source some sort of old military base we lost a lot of folks getting in there Harold and Richard gray were trying to find the source of the mutants plaguing the wasteland and so they traveled here to the Mariposa military base after most of their party died to the bases defenses Richard gray was knocked into one of the vats by a robot crane and Harold was splashed with some FEV but Harold didn't know what happened after that hopefully here we can learn the rest of the story I'm dying I need to get this down before the pain overwhelms me I can't believe that I was finally able to drag myself out of that VAT the slime did not affect me but I nearly drowned I don't know what happened to Harold he was standing right next to me when the crane knocked me into the vault he must have been killed where he would have tried to help me Francine is dead killed by one of those robots well we know that Harold was not killed and to his great shame he didn't help Richard he fled we could tell on the tone of his voice that he felt bad about that to this day I don't know he never made it back here and well I couldn't face the wasteland again so I I never looked I have no idea how much time has passed I was able to hack this computer to turn off the robots and record this but now my mind is slipping away there is much pain the green slime that I was immersed in is the source of all of the mutations that we traced here my skin is beginning to fester and peel in other areas it's bubbling and starting to expel a green mucus like substance some days the pain is almost tolerable I can finally walk a few steps again it seems inconceivable that I dragged myself all the way up here from that VAT room strangely I'm actually feeling stronger though I'm still in a lot of everything seems to be getting smaller I think I consumed one of the mutant things scurrying around here today before I knew what was happening some sort of tendrils spring from my stomach and covered the poor creature as soon as it had sucked the rodent into my gut I could actually feel its mind I think there is the very real possibility that I'm going slowly insane and can no longer differentiate between what is real and what is a hallucination maybe I'm still slowly dying in a vat and I've imagined all this things are becoming more clear to me every day this toxin has actually improved my mind I feel like I can comprehend even the most complex philosophical questions simply and directly it's as if all the layers of artifice have been stripped away I wonder what would happen if I submerged an animal in the vats for a prolonged period of time would it gain awareness the strangest thing is happening to the animals they actually become smarter and more aware of their surroundings I dipped a dog in a rat at the same time today and they were fused together it's not quite two creatures anymore but it's more than one perhaps this is the future a coming together of different creatures in some sort of harmonious unity I no longer consumed the different animals I create simply for sustenance I have become the instrument through which unity will be achieved I am so much more than a human being now it is time to bring others into the glory that is the unity a lost soul has finally straight into my home I was so surprised I consumed him before dipping a mistake I shall not make again his mind was so primitive as to be repulsive to my refined cognitive abilities I've begun to modify myself to be more pleasing to the unity by injecting small doses of the virus into my body the slime in the vets is a man-made virus called the forced evolutionary virus this information was acquired from my newly grown neural link with the base computer the few Wanderers who have found their way here have been a disappointment to me they can't seem to mutate correctly the best I've been able to create her some big and dumb mutants most can recall nothing before I initiated them into the wondrous unity I only feed on them for fuel now their minds are nothing to me o glorious creator I have succeeded in spreading the complete joy of unification to another soul unlike the others his total radiation count was low I believe this is the factor we have been overlooking all this time as it seems the conversion is more successful in the cases with less radiation damage I have never known such glory as I felt when taking his mind into our own we are beginning to create an army dedicated to unifying the wondrous diversity of life we have trained them to continue our work here while we search out more populated areas to take them into ourselves we are beginning to feel the limitations of a body that is mobile we must find a permanent home with a greater store of knowledge and a steady supply of biomass we have stopped increasing our self until we can find this new unification Center when we have arrived we will continue to grow and feed until we have brought peace and unity to the entire world so the master is not Morpheus the master is not Lu the master is Richard gray Harold was wrong he didn't die in the vats he mutated into the master Harold likely didn't become stupid himself because at one time he was a vault dweller he therefore did not spend his entire life being inoculated to the FEV perhaps this can explain the unique mutation he had after exposure to FEV and perhaps this can explain why Talia's whom we met in the boneyard library had a mutation that was very similar to Harold's for after all he also was a vault dweller a dweller of all thirteen perhaps Richard gray too was a volte Willer indeed we learn later during the events of fallout 2 that Richard gray was from vault 8 which eventually became vault City where he worked as a doctor he left vault city to wander the wasteland because in 20 92 he was exiled for murder backing out of this log we can move on to read captain Maxim's diary wait a minute if we find captain Maxon's log here that must mean that the base where the ancestors of the Brotherhood of Steel came from the base from which they launched their Exodus was this one the mariposa military base that means the ancestors of the Brotherhood of Steel were living and working in the same base that produced the FEV no wonder they think technology is dangerous in the wrong hands October 10th 2077 I Roger Maxson captain serial number Oh 723 89 have started this long because it doesn't look good for any of us and I'd like for people to know what really happened here all hell broke loose when we finally discovered what those scientist bastards were up to the colonel has locked himself in his office and seems to be having some sort of a breakdown the men are screaming for blood they're looking to me for answers and I'm not sure what to do someone has to do something though before this place sinks into an anarchistic bloodbath Maxon said that the colonel has locked himself in the room this can be none other than Colonel Robert spindle mex and superior officer the one who was commanding the troops here at the mariposa military base the one whom he took over for after spindled died but how did he die October 12th 2077 every time we get a report from higher-up things get worse here the war is going in a very bad direction and this place is about to go into full mutiny with all the chaos that entails I stopped one of the men from executing a scientist today and demanded that we interrogate them to find out what their orders were and the very next day I killed a man today I was interrogating chief scientist Anderson and he was giving me the full details of the inhuman experiments he said his orders came from the government but I didn't buy it he started screaming about how he was just following orders how he was a military man and I just shot I tell myself it was to keep him from causing a full mutiny among the men but I'm not so sure October 15th 2077 I tried again to speak to the colonel through the door but he seems to have completely lost touch with reality I broke down the door with several of the men just in time to watch him blow his own head off right before he pulled the trigger he said that he was sorry if spindel was sorry does that mean that he knew what the scientists were doing here at the military base the whole time after all he was the colonel did his superiors tell him what the scientists were working on perhaps that's why he had a mental breakdown perhaps he was suffering from the shame October 18th 2077 by killing the egghead I seem to have confirmed my position as leader of the men they follow me without question now the interrogations invariably end up being executions shellman held out for the longest but the end result was the same her arguments about her orders were a bit too specific to be completely made up I'm getting a real bad feeling in my gut about how this is all going to end up I don't even lie to myself anymore about my reasons for executing the scientists October 20th 2077 I finally replied to the outside world over her radio I don't know why they never sent anyone here to see what was happening when we stopped responding to their transmissions it doesn't make any sense well they'll come now i declared ourselves seceded from the Union they remembered Jefferson Davis what will history say about me October 22nd 2077 what the hell is going on we declare ourselves to be in full desertion from the army and no longer under the government's command and what happens nothing something bad is coming down and the very next day on October 23rd 2077 I can't believe those bastards did it damn them all to hell they finally let the a bombs fly we were right in the middle of trying to pry the real story out of Vaughn Feldon when we completely lost contact I have a feeling the Research Center was hit hard I don't know why just call it a gut feeling it seems inconceivable that we were not targeted I'm sure China will make up for that oversight real soon luckily we had moved our families from outside into the facility of the day before yesterday we do not yet know if the fallout has reached this area two days later on October 25th 2077 a day after he wrote Maxim's log announcing his Exodus and laying out his five operatives sergeant Plattner volunteered to go outside today to take specific readings on the atmosphere it seems the radiation has not spread this far since he was wearing his power armor there was no threat to him from radiation but if he had been exposed he would have had to have been exiled we don't have adequate decontamination facilities here the very next day I convinced the men that we should bury the scientists I don't know why perhaps it was to ease my conscience I finally started to believe their stories when the last one was dying my god what have I become and on October 27th 2077 we are leaving this godforsaken place today I'm leading the Exodus to the old government bunker at Lost Hills I'm leaving this log behind to be buried when this place goes in the next exchange who knows maybe someone will find it someday we know that the canonical ending of Fallout 1 is that the vault dweller downloaded this log and brought it to the Brotherhood of Steel because we find a record of it in the Citadel during the events of fallout 3 since the Brotherhood never come here to the Mariposa military base except for the crack team of assault paladins who didn't bother to come inside with us the only way they could have a copy of this diary entry is if the vault dweller gave it to them Maxon and the other soldiers were so horrified when they discovered these scientists experimenting on people with FEV that they began interrogating them and executing them for the crime thinking the whole while that maybe these scientists were rogue working on their own surely the government would have never sanctioned such an atrocity but it was only after he killed the final scientist that he began to realize the earth that FEV was indeed a research project sanctioned by the United States government that thought I think more than anything is the reason why Maxon declared independence and seated from the Union the Brotherhood of Steel may be the remnants of America's pre-war military but they ceased to be part of America's military even before the bombs dropped when done downloading all of the logs we can find from this terminal we have a couple of options we can choose to display the security codes here we see a series of jumbled up codes now we can pass a science check to attempt to decrypt this data or if we kill the lieutenant we can use the holo tape that was on his body to display the security code encryption table either way we learn exactly what each of these codes means they all have essentially the same function they start the self-destruct sequence for the mirror post military base the only difference between all of them is whether or not we sound the alarm and how much time we have to leave the facility before it blows a 30-second self-destruct sequence that sets the base to alert for example is the worst possible choice because we have to fly through four floors and avoid all of the robots before the base detonates so instead we'll choose the three-minute silent self-destruct sequence since we made it all this way without triggering security we don't have to worry about fighting mutants or robots on our way out all we have to worry about are these doggone red force fields racing out as fast as we can and we find the Brotherhood paladins exactly where we left them well I hope they enjoyed their nice little break once topside they say we better get going let's move out and with them in tow we can run as fast as we can away from the base until [Music] if we weren't fast enough here we die and but if we were fast enough we arrive at the world map heading back to the military base we see that none of the floors are accessible all we can do is travel to the entrance and we find rubble from the mountain blocking it up but we earn ten thousand experience points for destroying the source of the mutants well that's sure to make Jack Orion happy we can now head back to vault 13 to check in with overseer Jack Orion to see what he has to say what news of the mutants I blew him up what about the mutants leader what about this so-called master well as far as I know he is still alive he must be stopped if not he could rebuild his empire of mutants and would certainly strike back at us the vault will not be safe until the master is dead well great nothing's enough for this guy we fix his water purifier we make sure mutants can't ever be made again and he still has more work for us to do all right jack oh and don't worry about it I'll take care of him soon well that's that's great if there could you sound like you're in control out there please finish this up soon so that you and Isaac when you're out there remember the people of The Fault know you've saved them all right will do Jack Orion sounding a little weird there well when done with the vault 13 we can head back to the Brotherhood of Steel on Lost Hills annoyingly Maxon doesn't have anything to say however going to the elders they say good work with the mutants we already heard that you destroyed their production facility thanks for taking care of that problem for us we can say no problem and that's it guess they don't really care too much about the master well at least we already know where the master is hiding we learned from the lieutenant at the military base that he left to be closer to the children of the Cathedral and we learned from Lorraine at the boneyard there used to be a vault-tec vault beneath the cathedral it's the same vault where the citizens of editon came from could the master have moved in to this evolve beneath the Cathedral well there's only one way to find out we need to infiltrate it thankfully we have some help Nicole from the boneyard told us to meet with a followers Spy currently working inside the Cathedral and she said she would send some help we'll meet up with the followers of the apocalypse and find a coal spy inside the Cathedral in our next episode I published many videos each and every week here on my channel so if you want to make sure you don't miss that episode be sure to subscribe and to click that Bell notification button I have a shirt shop with completely unique designs that you can't find anywhere else my designs come in a variety of men's women's and children's sizes and in a wide array of colors they come on other products as well smartphone cases pillows posters prints mugs etc so if interested you can find a link to my shop in the description below or you can click here if you like what I do when you want to support me in a more personal way consider becoming one of my patrons on patreon but more than anything I'm just so glad you're here watching this video with me today thank you so much for watching and I'll see you soon with the dramatic conclusion as we finally infiltrate the children of the Cathedral [Music] [Applause] [Music]
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Channel: Oxhorn
Views: 683,651
Rating: undefined out of 5
Keywords: oxhorn, fallout 1, mariposa military base, lieutenant
Id: P_9qCAo4Y1A
Channel Id: undefined
Length: 63min 39sec (3819 seconds)
Published: Fri Sep 07 2018
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