The Lord of the Rings: Return to Moria REVIEW

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Well folks, we finally have the latest video  game set in Middle-earth - Return to Moria and   thank Aule, I’m so happy to report that this is  NOT a Gollum game situation. I’m actually really   looking forward to diving into this game again  tonight in a livestream here on the channel - and   will be giving away 3 PC copies to a few lucky  winners in the live chat, so be sure you tune in! But first I want to share my review for  The Lord of the Rings: Return to Moria. Now, I think it’s important right off  the bat to preface this review by saying,   I’m definitely NOT a video game reviewer. Rather  I am a Tolkien fan who enjoys video games,   but plays them fairly sparingly. Outside  of Middle-earth games, I really only play   titles I’m really hyped for, come with high  recommendations of friends, or fun family   games. And aside from playing a little bit of  Minecraft with my kids, this is my first true   dive into the survival/crafting genre. With that  point of view laid out - let’s get to the review. I think anyone in the Lord of the Rings  fandom who enjoys video games probably   still has some level of PTSD after the  experience that was the Gollum game.   And I certainly saw a good number  of comments here on the channel of   folks conveying skepticism about Return to  Moria after seeing what we got in Gollum. Thankfully, diving into Return to Moria feels like  a breath of fresh air for Lord of the Rings fans   who, I think, haven’t seen a truly good video game  experience since Shadow of War six years ago. Now,   before anyone freaks out - I’m setting Lord of  the Rings Online aside in this assessment. At   this point, after going strong for 16 years,  LOTRO is pretty much in a category of its own. One thing I’d say Return to Moria has over  the previously mentioned Shadow series is   the lore. There’s no forging of extra rings  of power or human Shelob equivalent that   I’ve come across in this game. The premise  stretches things a bit by having Gimli’s time   in Middle-earth overlap with the reclamation  of Moria, closing a gap of at least 50 years. But honestly, if you’re a developer with  the chance to have John Rhys-Davies return   as Gimli in your video game to  send players on this adventure,   you probably make that lore tweak 10/10 times.  Without delving too deeply into the story points,   after being trapped inside, you discover  there’s some dark magic on the inside of   the West Gate (also known as the Doors of  Durin). You then have to survive the long   dark of Moria, discovering hidden wonders,  and battling foul creatures along the way. In the early going alone, I’ve found  signs of the Fellowship’s presence,   marks left by Gandalf properly referred to  here as Tharkûn (his name among the dwarves),   signs of the ancient friendship of  elves and dwarves in the Second Age,   and the forge of Narvi - the great smith who was  friends with Celebrimbor and together built the   Doors of Durin. The marks left by Gandalf  are from the time pre-Hobbit when he went   seeking Thorin Oakenshield’s father, Thrain.  I’ve also been finding Ranger scrolls, which   I think could be an account of Aragorn’s travels  through Moria before the time of the Fellowship. And while in the books Durin VII is the one who  leads the dwarves in reclaiming Moria, it’s been   teased that this final reincarnation of Durin  could play a major role later in the game. And if   this game does dive into Durin’s reincarnation and  what it means to the dwarves, it will be great to   see, especially after Rings of Power threw this  aspect out the window for no apparent reason. So while there are some tweaks to the lore,  I think the game definitely shows a care and   love for the lore that we haven’t seen in a  video game since…Lego Lord of the Rings over   10 years ago. And even expanding to adaptations  as a whole…well let’s just say it’s been a while. It’s also been a while since we had a truly good  multiplayer experience in Middle-earth. I cannot   tell you how many hours I spent back in the  day playing co-op on The Return of the King   and War in the North. I loved these games so  much that I am still hanging on to an old XBOX   360 so I always have the option of playing  them. These games are 12 and 20 years old,   and in all the time since, we’ve gotten  nothing to scratch that co-op itch. Lo and behold, co-op multiplayer is the ideal  gaming scenario with Return to Moria. I have   a couple criticisms against this game and  one is that the single player just isn’t   nearly as fun to play. I did a few hours of  solo and found it to be kind of frustrating,   but once I hopped on my launch day  stream with just one extra player,   the enjoyment skyrocketed for me. It instantly  brought back all the fun of playing with   friends - we were instantly strategizing,  building settlements, splitting up to gather   resources, and banding together when you’re  threatened by orcs or other foul creatures. This game was definitely designed  with team play in mind. And I think   you’ll find as more and more reviews  come out that people who played this   game with others will generally be more  favorable than those who played alone. Now, I’ve seen a fair number of comments dunking  on the game saying it looks bad or outdated or   that it’s just like Gollum, which I honestly can’t  help but laugh at. Having played more of Gollum   than I think the average person could tolerate,  I can tell you the experience is night and day. One thing Return to Moria and Gollum have  in common is that, unlike Shadow of Mordor,   or Spider-Man 2, or Jedi Survivor, this is NOT  a AAA game, meaning they were never budgeted   or designed to compete with such games in terms  of graphics or stretching next gen capabilities.   And there seems to be a contingent of  commenters who believe every game has   to have this massive budget to be good, which  I just don’t agree with. The big difference,   I think, between Gollum and Return to Moria is  that one attempts to be something it never had   the potential to be with the resources  devoted to it, resulting in a sloppy,   underwhelming experience for gamers. The other  seems to know exactly what it is and seeks to make   its experience as enjoyable as possible, while  displaying a genuine love of the source material. Now, I’ve often said, myself that I’d love to see  a huge open world AAA Middle-earth game like so   many other franchises have gotten in recent years.  Still, that doesn’t mean anything less than AAA   is worthless - and I think this game is proof of  that. There are hours upon hours of fun to be had   here, and I think some folks are really going  to miss out by being too quick to dismiss it. Personally, I find it a major strength and win  for Return to Moria that it knows what it is and   doesn’t try to be something it’s not. This goes  for the game design as well as the pricing. One   of my biggest complaints about Gollum is that  it never had any business being priced at the   ludicrous $60 that it was. At the time, I said it  totally deserved the ridicule in part because it   was priced like a AAA game. And in retrospect,  I should’ve been even harder on it score-wise   considering the price it launched at rather than  the $ amount I said it should’ve been going for. Now, Return to Moria, a game that is infinitely  better, comes in at $40. Quite a bit lower than   AAA pricing and I think in line with what is  reasonable for a game like this. Keeping in mind   what I said about single vs multiplayer, I think  if you’ve got a team of fellow dwarves to team up   with, and love Middle-earth, you’ll definitely  get your money’s worth in entertainment. As I said in the intro, I am not the most  well versed in the survival/crafting game   type. I’ve played a bit of minecraft here  and there with my kids, and that’s it. So   if you’re a big fan of survival/crafting  games and want to know how this stacks up,   I definitely recommend watching some reviews  that can better speak into this topic. Personally, as someone who does not have a  particular affinity toward survival/crafting   games, this game has enthralled me much more than  I thought it would. I’ve never gotten sucked into   minecraft or similar games, but Return to Moria  has me hooked. It’s been a good long while since   I played a game where I was itching to get back  to it and found myself thinking about it when   not playing it. Since our launch day stream,  I’ve found myself going through things in my   head thinking - “oh, I should’ve looked for more  statues to repair in that early area” and “ok,   once we fire up the next game, we should  set up a big base by Narvi’s forge. No doubt, a large part of my love for  this game comes from the fact that it   takes place in Middle-earth and centers around  my favorite race. But as we saw with Gollum,   just having a game set in Middle-earth, and  even caring for the lore, does not guarantee   it will be any good. The game still has to  execute being a competent game that is worth   spending hours of time playing - and Return  to Moria accomplishes that for me. It feels   like someone built this game to convert casual  gaming Tolkien fans into survival/crafting fans. Now, this review has been largely  positive thus far - and it should   be because I really enjoy this game.  But that doesn’t mean, in my mind,   there isn’t room for improvement. Personally,  I didn’t have any performance issues whatsoever   except two very small instances textures  not loading properly at random points. I do think the character creation could be  more robust with more options for face types,   hair styles, beards, and the jewelry that  goes in them. Though, I didn’t mind the   simplicity in the moment, because it only  took me about 5 minutes to create my dwarf   and get into the game itself. Still, I’m  looking forward to customizing my dwarf   more with armor options and would enjoy  seeing more customization going forward. Speaking of getting into the game, I also  appreciate that we only have two short cut   scenes - one before and one after the character  creator - before being plunged into the game.   Because my gaming time is kind of limited,  I’m always bummed out when it takes me 30+   minutes to get past all the introductory bits  and into the game proper. Return to Moria plays   it smart - it gets Gimli in there to hype us up,  and plunges us right into the long dark of Moria. As I said earlier, I think multiplayer  is a far superior experience to single   player and highly recommend teaming up with  others if you want to have the most fun. The combat is ok. It’s nothing  particularly special or complex,   and I could see where people mind find  it repetitive, but the raids by orcs   present an ever-present threat and can  be triggered by the amount of noise and   light you’re putting out - which all feels  true to what Moria should be. I didn’t have   any expectation for the combat to be super  intricate, so this didn’t bug me at all. I also think this game has potential  going forward. If this game is successful,   which it seems it has been thus far  based on the charts on Epic Games,   I could see improvements and additions being  made in the future. If some future update or   even expansion came out adding the ability  to mine north to Goblin Town or perhaps fast   travel to other realms like Erebor or the  Blue Mountains, I would jump at that chance. I can also understand the bit of frustration  some folks have had that the PS5 version got   pushed to December and that XBOX is releasing in  early 2024. I can respect that they’re taking the   time needed to get this thing working from  day 1 on those consoles though and if the   PC version is any indication, it should be worth  the extra few weeks for PS5 players in particular. Here’s the deal - while everything  I’ve said before this is, I think,   worth mentioning and discussing there is one  thing I will always prioritize when it comes to   any video game - FUN. As I’ve said before, this  is the absolute most important thing to me. Any   Tolkien fan will tell you that Shadow of Mordor  does some pretty ridiculous things lore wise. But,   those games are phenomenal and an absolute  blast to play. War in North felt a little odd   to me back in the day with its vertical  splitscreen, but the fun outweighed any   awkwardness I experienced. On the flip  side, Gollum had some good lore moments,   but was an absolute slog and I could  only bear to play it for two streams. At the end of the day, Return to Moria  is the most fun I’ve had in Middle-earth   since the Shadow games. And it’s the best  Middle-earth multiplayer experience in at   least the past decade. The fact that it has  solid lore and displays a love of the source   material makes it all the better. And perhaps  the biggest win is the choice to center this   entire game on the dwarves. They’re not  only a perfect fit for survival/crafting,   but there’s something about them that  just makes them incredibly fun to embody. This is demonstrated not only in crafting,  digging, and facing off against orcs,   but in one of the most delightful and wholesome  elements in the game - singing. As you’re mining,   you’ll find inspiration will strike and you  can start singing, with other players able   to join in. You can sing things like the poem  “The King beneath the mountains” that movie   fans may recognize from the Desolation of Smaug  or “Riddle of Strider” that begins “All that is   gold does not glitter”. Down the line we are  also treated to the Song of Durin. Songs are   a great part of Tolkien’s books and it’s wonderful  that the game embraces this - using it to not only   pay homage to the books, but to embrace the  mirth of dwarves in their natural habitat. When it comes down to Return to Moria as a  whole, I have a hard time looking at this game   as anything other than a success. I can’t for  the life of me understand how anyone can play   this game and think it and Gollum are in the same  league…they aren’t even playing the same sport. Return to Moria knows what it is  about and neither overpromises nor   under-delivers for me personally. While I’ve  seen some folks point to better games in the   survival/crafting genre, as someone who  doesn’t play survival/crafting games,   Return to Moria has caused me to  joyfully dive head-first into it. And while there’s always Lord of the Rings  Online to play cooperatively with others,   I think Return to Moria brings a simplicity  to the table that differentiates it. LOTRO   can be pretty daunting for new  players with its complexity,   and I think Return to Moria provides a  much easier on-ramp for casual gamers. Now, if you have games you find better in  this genre, or you’re disappointed that   a big AAA open-world Middle-earth game still  eludes us, I totally get and respect that. But   for me personally, as a casual gamer who loves  LOTR and the dwarves in particular - who would   not otherwise be playing survival/crafting - this  game feels like it was built specifically for me. I’m giving Return to Moria a 9/10 -  Playing this cooperatively has been   the most fun I’ve had with a Middle-earth  game in such a long time that it feels   like a breath of fresh air after facing  the suffocating darkness of Mirkwood. It   does a nice solid job with the lore and the  world of Middle-earth, but most importantly,   it’s a blast to team up with friends to Reclaim  the lost realm of Khazad-dum. For those who have   played the game, let me hear your review in  the comments. I’d love to see what folks from   all different gaming backgrounds think of  the game. In the meantime I’ll see you in   the Mines tonight on my stream! Thanks for  watching Nerd of the Rings and Baruk Khazad!
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Channel: Nerd of the Rings
Views: 286,718
Rating: undefined out of 5
Keywords: tolkien, lord of the rings, lotr, hobbit, the hobbit, nerd of the rings, silmarillion, return to moria review, return to moria game review, return to moria, return to moria game, dwarf game, lotr game, new lotr game, lord of the rings game, new lord of the rings game, moria game, moria game review, dwarf singing, dwarf songs, survival crafting, middle earth game, nerd of the rings review, nerd of the rings moria, lotr game review, return to moria review ign
Id: _H-Y-BDbI7s
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Length: 15min 0sec (900 seconds)
Published: Fri Oct 27 2023
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