The History of Frame Rate for Film

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This FilmmakerIQ Lesson is proudly sponsored by RØDE Microphones Premium Microphones and Audio accessories for Studio, Live and Location Recording Welcome to Filmmaker IQ.com - I'm John Hess and today we'll dive into the history of frame rates. Let's establish a basic truth about film. Nothing in the movies is real The sets are fake, the actors are pretending and reciting lines written for them, even the very essence of moving pictures is a lie - There's nothing moving, it's all an optical illusion. Take for instance this spinning wheel of circles - it looks like it's moving clockwise but if we compare each frame of this animation, we see that actually nothing is moving at all. We're just turning off circles sequentially but when we flash these illustrations one after the other our brains create a sense of movement. This is called the Phi Phenomenon first described by Max Wertheimer in Gestalt psychology in 1912. The human brain can perceive about 10-12 individual frames per second. Faster than that and our brains blend the images together into motion. So we've found our first frame rate - anything higher than 12 frames a second. Simple, right? Well not so fast... With film we need to stop the projection as we load up each frame otherwise we'll have a blurry mess. But Playing back 12 frames per second with 12 intermittent periods of black as the film advances will create an intolerable amount of flicker. How fast do you need to flash the images on screen to make the flicker disappear? According to Thomas Edison - the magic number is 46 times per second. At 46 frames per second, our persistence of vision kicks in and we won't notice the screen going dark between every frame. But 46 frames per second meant you had to run through a lot of film and that stuff isn't cheap. Film projectionists came up with a unique solution - let's flash the same frame on the screen more than once. Using double or triple bladed shutters, you could up the frame rate projected without running more film. Playing back a 16 frames per second film using a triple bladed shutter, we would flash each frame 3 times for a total of 48 frames per second - just above Edison's recommendation And that's our first commonly used frame rate for silent film - 16 frames per second. Or there abouts. The inconsistency of silent film frame rates have driven film historians and preservationists nuts, Early 20th century cameras and projectors were hand cranked and cinematographers would undercrank or overcrank the camera for effect, D.W. Griffith was notorious for undercranking his shots, shooting as low as 12 frames per second. Even Edison ignored his recommediation. Exhibitors also played fast and loose with the frame rate sometimes playing films back faster so they could squeeze in one extra showing at the end of the day. In reality, silent film frame rates could range anywhere from 14 to 26 frames per second but that was okay as it didn't really ruin the effect of motion pictures. That is until Sound came into the picture. The introduction of sound was one of the most drastic technological and artistic changes in all of motion picture history. Because sound was recorded as an optical track that ran alongside the film strip, recording and playing back film had to be kept at a very strict and even frame rate - and that frame rate would be established internationally in 1929 as 24 frames per second. Why 24? Well they found that the audio track just didn't have enough fidelity on a 16 frames per second system. Using 48 projected frames as our goal, they stepped up the next factorial - a 24 frame per second projection using a double bladed shutter to keep to desired 48 projected frames per second Why 24 and not 23 or 25? Well that comes down to basic math. 24 is number that can easily be divided 2, 3, 4, 6, and 8. So an editor can know right off the bad that half a second is 12 frames. A third is 8 frames, a quarter is 6 frames and so on. Why not a higher number like 30 or 32 which also have the same factors. Like I said earlier, this stuff ain't cheap. 24 frames was just the lowest easily divisible number that would work for sound. Ironically, the need for a consistent 24 frames per second created headaches in the sound department. The first sound cameras with their whirling electric motors were very noisy - forcing camera operators to shoot from a soundproof booth through a window. Technology and design did eventually catch up, but the 24 frames per second frame rate is still very much with us today - almost culturally ingrained into what we come to expect from the cinematic experience. Television had to deal with the same flicker issues that plagued motion picture film - but flashing the same frame on screen was not an option that was technologically feasible. Engineers more concerned about bandwidth, something they were trying to conserve with over-the-air television broadcast. The solution was developed independently by German Telefunken engineer Fritz Schr'ter in 1930 and in the US by RCA engineer Randall C. Ballard in 1932. To conserve bandwitdth and avoid flickering - each frame would be Interlaced - that is broken down into two alternating fields - an upper and a lower field. Each field would be created on the screen one after the other in a comb like pattern. In order to eliminate intermodulation - or a beating distortion caused by hum generated in the electrical current, the refresh rate was set to that of the AC power- in the United States, 60 hertz - so that each field is created in a 60th of a second resulting in a full 30 frames per second. But the story gets more complicated with the introduction of color. In 1948, the FCC put a moratorium on new television broadcast licenses as it tried to figure out what to do with the newly available UHF spectrum. The idea was introduce a new color system utilizing this higher frequency bandwidth and let the older VHF channels which the older tv sets could access die off. While they were trying to figure out what to do, TV sales went through the roof exploding from 1 million sets to just over 10 million in matter of a few years. The idea of letting older VHF TV stations die off became impractical. So now the race was on to create a color standard that was compatible with older black and white set. The NTSC, the board that created the first US TV standards, reconvened with RCA leading the way using a system first outlined by Georges Valensi in 1938. Breaking the image down into luminance and chrominance, broadcasters could embed a color signal as a subcarrier in the television signal. New color TVs could pick up and interpret this color subcarrier which would just be ignored by the older black and white TV sets. So far so good - but there was a small problem. The bandwidth used by the color subcarrier could potentially interfere with the audio signal causing intermodular beating. The solution would be to reduce the frame rate by a factor of .1% phasing the color and audio signals so that they would never full match up. In December 1953, the FCC adopted the RCA system for color broadcast and we go from 60 fields per second, down to 59.94 fields per second - for an effective 29.97 full frames per second. In a mathematically ingenious way of creating a signal for both color and black and white television sets, we have these odd ball frame rates that are still a big part of modern broadcasting standards. But that's only if you live in a country that uses the NTSC standard. In 1963 German television manufacturer Telefunken released PAL to the European broadcasting union with regular broadcasts in PAL starting in 1967. PAL was an format designed to solve the color problems that plagued NTSC and would work with the 50 hertz AC power used in Europe and elsewhere in the world. PAL along with a similar format SECAM run at 50i for an effective 25 frames per second. So how do we get the cinematic 24 frames a second to fit 60i video stream for say watching movies on video. Let’s walk through this process - First the 24 frames per second film is slowed down by 0.1% giving us 23.976 frames per second. Now if we do the math we see that we need to make 4 frames of 23.976 fit into 5 frames of 29.97 We do this spitting up the frames into fields using a 3:2 pulldown. The first frame is captured onto three fields - the upper, lower and then upper field - that’s one and one half frames. Then the next frame is captured on the following two fields, lower field and then upper. The next frame fills up the lower, then following upper and lower with the last frame filling the upper and lower. So we have 3 fields, 2 fields 3 fields 2 fields . That’s your 3:2, 3:2 cadence. Unfortunately this process isn’t perfect with resulting video stream having Telecine Judders every 3 frames which is especially noticeable on long slow camera movements. Reverse Telecine or Reverse 3:2 pulldown are technologies that work backgrounds, constructing a true 23.976 or 24p video stream from the 3:2 pulldown 60i footage. Most modern digital cameras can avoid the telecine process altogether and record 23.976 or straight 24 frame rates natively on to the hard drive but there are some workflows that run video through HDMI cables which are rated for 60i, may still utilize the 3:2 pull down. For telecining film onto PAL or SECAM’s 25 frames per second, the process is much simpler Using a 2:2 Pulldown, the 24 frame per second footage is sped up by 4% and each frame is transfered onto two fields - an upper and lower field. The increased speed raises the pitch of the audio by a noticeable 0.679 semitones or a little more than a quarter step musically but can be adjusted down using a pitch shifter. 24 frames has been the standard for narrative film for nearly a century now. But enterprising filmmakers have tried to push the temporal resolution or frame rate higher - trying to reduce motion blur to create smoother and more realistic look. One of the notable experiments in high frame rate is Showscan - a 70mm format developed by Visual Effects Wizard Douglas Trumbull - who’s famous for developing many of the visual effects for Stanley Kubrick’s 2001: A Space Odyssey. Running at 60 frames per second, Showscan created a stronger biometric response in test audiences, but the process just never found use in narrative film - being used mainly in motion simulator rides. More recently Trumbull has worked on a digital Showscan - shooting at 120 frames per second and adjusting the play back anywhere from 24 to 120 frames depending on the needs of the shot. But audiences just haven’t been warm to high frame rate in narrative film - the most recent experiment was Peter Jackson’s “The Hobbit” presented in 48 frames per second. Variety reviewed the film and complained that the “human actors seemed overlit and amplified in a way that many compared to modern sports broadcasts or daytime television. One projectionist complained that "it looked like a made-for-TV movie" But filmmakers at the technological bleeding edge, people like Peter Jackson or James Cameron, still push for higher frame rates. Will the future of narrative filmmaking leave 24p behind? The technology is already here - the new 4K standards are capable of up to 120 frames per second. While these high frame rates may be great for recreating the immediacy of sports broadcasts or really good 3D or for video games - to this filmmaker there’s just something cinematic about the cadence of 24 frames per second. For all it’s drawbacks in clarity and motion blur It’s just how we grew up watching movies. Maybe the next generation will grow up high frame rates and see 60p the new cinematic look - or maybe not. Frame rate is engine behind the cinematic lie - the magic trick that allows us to enter a world not quite real but real enough. A simple defining number shaped by psychology, economics and clever engineering all in service to the act of telling stories. So use it. Use that engine and go make something great. I’m John Hess and I’ll see you at FilmmakerIQ.com
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Channel: Filmmaker IQ
Views: 366,545
Rating: 4.9260402 out of 5
Keywords: Film, Filmmaking (Industry), Frame Rate, Frame, History, John P. Hess
Id: mjYjFEp9Yx0
Channel Id: undefined
Length: 15min 21sec (921 seconds)
Published: Mon Feb 02 2015
Reddit Comments

So with my work as a videographer, i can tell you there is a very noticeable difference between 30, 60 and 120 FPS.

👍︎︎ 19 👤︎︎ u/lachwise 📅︎︎ Feb 03 2015 🗫︎ replies

Very informative video. Thing I can't understand is that people complained about Hobbit @48 fps. It looked odd, but that's mostly because people watched movies @24 fps their whole life, that's fucking normal. After watching last Hobbit in HFR, I am never going back to lower frame rate when higher is possible.

I recommended HFR Hobbit to most of my frames saying, that it will look odd, sort of fast, but they need to focus on how smooth it is, not how different (if it makes any sense). All of them liked it and if you go to a cinema with open mind, not to bitch about tv-like experience, you will surely like it.

TL;DR High framerates for both movies and games FTW

👍︎︎ 17 👤︎︎ u/rybaczewa 📅︎︎ Feb 03 2015 🗫︎ replies

John Hess is the shit. You should all check out more of his videos.

👍︎︎ 3 👤︎︎ u/teaearlgraycold 📅︎︎ Feb 03 2015 🗫︎ replies

"Cinematic"

👍︎︎ 3 👤︎︎ u/Ekiph 📅︎︎ Feb 03 2015 🗫︎ replies

It would have been interesting if he talked about fps in games a bit more.

👍︎︎ 2 👤︎︎ u/ebelos 📅︎︎ Feb 03 2015 🗫︎ replies

Cool stuff bro

👍︎︎ 1 👤︎︎ u/[deleted] 📅︎︎ Feb 03 2015 🗫︎ replies

Leave it to a filmmaker to create a web video at 24fps and say that HDMI is interlaced.

👍︎︎ 1 👤︎︎ u/ProfitOfRegret 📅︎︎ Feb 03 2015 🗫︎ replies
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