The FNAF Fan Game That Shouldn't Rot Away | Fredbear Frights & Fredbear and Friends: Left to Rot

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a lot of FNAF fan games try to push your absolute limits on what exactly works most of the time really separating itself from the original l so that it could create their very own universes some of my favorite examples of this have to be the one night of flumpy series with its reality breaking egg and the tragic lore with inter land both of these are really unique with stories that have almost nothing to do with the original however some other shic span upon the actual Canon games almost creating a what if scenario one of the most popular examples of this being the return to bloody nights which takes the prequel of FNAF 4 to its very own Direction This is where we make it to the amazing Trilogy which we will just be calling the Garrett tube Universe just how far will this one series try to [Music] go fredbear frights was released on August 9th 2017 it was definitely not something I would have expected from the first game within his Trilogy for context for those who may have just forgotten or just have not been keeping tabs in the FNAF lore finest of phas 3 was located in a place called fredbear frights basically this was a reimagining of the Ken and FNAF FL even more surprising there doesn't really seem to be that much of a community centered around this game at all a lot of times FNAF fan games have an abundance of information scattered around their wikis really showing just how beloved they are from their fans that isn't really the case here though something that I really loved personally was the reusing of the horror attraction within FNAF 3 since in my own opinion although Lord wise this is probably one of the coolest parts of the story with the introduction of spring trap gameplay-wise I just felt like there was a lot of wasted potential that could have been used especially with there only being one real animatron that could end your night don't get me wrong that Phantom animate TRS are extremely cool some my favorites within a whole franchise but creating a location specifically made to be a horror attraction there really wasn't much done to actually show that other than of course the we the down look at the place actually starting off the game we get introduced to a help wanted newspaper for this location what threw me off completely was the actual office area as you could probably tell this was heavily reusing the place that we played in from FNAF 1 along with bringing back the iconic celebrate poster this made me have a mixed reaction for one The Nostalgia of me seeing this kind of spiked and caused me to gently love what they decided to do it brought back good memories of playing the original from all the way back in 2014 the other hand it felt too similar though it didn't makees sense since the fredbear fights location just took place in the same exact building as the first game just refurnished to be more horror themed something that the phone guy actually acknowledges a night one it usually is a breeze for these kinds of games that you don't really have to worry about it that much but for this game there'll be two animatronics active scrapped mousi I just know I butchered that name so don't leave a Comet who was actually not a spring lock suit which is noticeable due to him having only three fingers also being a completely unique animatronic Crea for this project his design is admittedly not that creepy though on cam 7 the way his eyes could be seen pushed into his head looks kind of offputting I quite like designs that don't look that good by themselves but instead are Amplified by the positionings within their environments he is essentially this game's version of Bonnie as he will always show up on the left door though it's extremely hard to see him even with the lights on thankfully he will make a sound C every time you move so you don't really need to use a lights in the doors to know where he is you just simply need to track the audio this is just a funny fan Theory but people theorize that he was potentially taken from a competitor of Fazbear entertainment meant to be reused But ultimately like his name was scrapped completely looking at the designs yeah I could see that dismantled spring Bonnie is a second animatronic actor and is definitely the clunkiest recreation L you have seen something you probably may have noticed is that there's only one door into the office on our right side there's actually a vent that somebody the animat trunks will try to crawl through this makes things quite simple since in all honesty you don't really need to use a camera system but instead just need to use your ears to listen on whether or not someone's crawling through them if you do just close it down they're surprisingly quite active on this night which I learned the hard way by getting jump scared okay now actually beating this night we get a cut scene which if you've been on this channel for long enough you'll know that I absolutely adore these kinds of 8bit mini games the first one seems to be the original cast singing in front of some children before the purple guy closes the curtains and rushes in show one is now over moving on to night two dismantled fredbear is now active and just like the scrap the rat his design by itself is not that appealing but in practice it works quite well his broken face and dark eyes and the camera system just look fantastic a little hidden detail that quite easy to miss is the fact that his front teeth are stained red hinting at the fact that he was the one who caused a bite of 83 just little details like this really make you appreciate this entire game a lot more his gameplay is a little weird since on the wiki it says there's no way of preventing fredbear from entering the office however even while I beat the entire game he only showed up one time the way we get rid of him is by pulling the lever at the top of the office which will cause him to get wet and run away essentially making a cannon in this universe the suits don't like to take showers the hand puppets are such an adorable little addition to the cast they're basically the same as spring Bonnie who will come after you through the vents if you hear them crawling around close it as fast as possible the tricky thing about these two is that they don't work as One Singular enemy but instead independent from each other it's just night two there's no way they would add another animatronic right well the Prototype is found on cam 1B and looks exactly like the animatronics endoskeletons out of all the enemies this one is definitely the most difficult to try to fight against since it's just this game's version of Foxy the difficult part about it is not the actual mechanic itself but the fact that there's not really an indicator nor anyone explaining how to defend against it at all he will slowly put on his goofy little rat mask which I thought was absolutely unsettling due to the fact that it has no body at all the interesting thing about the Prototype is if we consistently watch his screen it could actually slow him down so it won't chase us that quickly just like Foxy once you see him leave his spot close the door on your left as quickly as possible already we have a lot of things that we have to do just on night two possibly being one of the hardest difficulty curves I have ever played against aside from maybe the return to BL Knights but it's definitely up there there are now a total of six whole animatronics after you on just night two which is absolutely insane to think about after just a few a couple a lot of attempts you'll make it through just fine and make it to the next mini game for this night which seems to show a dancing foxy getting deactivated after being stabbed in the back concluding the second show interesting night three nothing really changes except for the aggression of the enemies there's one unique thing hiding however scrapped fredbear not to be confused with dismantled fredbear which is very reminiscent to Golden Freddy he very rely appears he's more like an Easter egg at least that's how it was for me he will call the phone in our office to give a random code if we put that code onto the keypad to our right side he won't attack us failure to do so however will cause him to jump scare us it's a pretty different and unique mechanic but like I said he really shows up but who cares about that for now it's time to give some cake to the kids and with that the third show is over it's time for the final night of this game the phone guy gives us one final phone call which is strange hey uh I was on my way over to see you prototype is doing something terrible tonight hasn't very very good for me I don't know what to do uh just don't worry about me okay uh oh no seemingly getting attacked by something before getting completely cut off this is quite a weird night as every single animatronic is active except for the Prototype most likely the same animatronic that was responsible for going after the phone guy for the first hour of this night it's completely normal until every single animatronic disappears completely and we hear this all the animatronics have seemed to merge into one entity simply called Freight this is an animatronic that honestly felt difficult to fight against since he would just teleport from the left and right side of the camera systems barring the mechanics of every single enemy within the game really forcing you to use both your ears and camera system perfectly to track where he is at all times there's only two ways he could get in which are the doors and vent so when in doubt close the door his design is it's gross just look at it it looks like someone ripped off the head of a rat the idea of a FNAF Fang game causing all the animatronics to merge into one boss is starting to get a little stale to me since it has happened so many times now an overwhelming amount of times now it really caused it to lose its charm I just want to say that this game has been released way before the others have done this Trope multiple times but because of those games that I played first this moment felt a lot weaker to me which just kind of sad I kind of wish I played this game when it first came out since that feeling would have been much more Amplified if I did fright as a concept would have been really cool to me if I first played it all the way back in 2017 actually beating this night leads to this oh hello hey hey wow day four I knew you could do it uh Hey listen I may not be around to send you a message tomorrow it's it's been a bad night here for me um I'm kind of glad that I recorded my messages for you when I did hey do me a favor maybe sometime you could check inside those suits in the back room I'm going to try to hold out until someone checks maybe it won't be so bad yeah I always wondered what was in all those empty heads back there no oh [Music] no it seems that in this universe golden Freddy was the one responsible for actually attacking the phone guy and it's kind of important to state that since it's kind of one of the Mysteries that was never solved I don't think there are many theories about it and now many people saying it was actually chica many people say it was actually golden Freddy which is what I believed and many people saying other animatronics but we don't actually know who it was so it's one of those that I kind of enjoy thinking about and talking about since so many people have different theories about it but in this universe it's important to say that golden Freddy was actually to culprate although attack this is actually not the ending in fact it's just leading us to the last true night of this game we aren't playing as the same character as before but instead as the phone guy as he was presumably stuffed into a sue what's a cool feature is that we start the night at 2: a.m. which is when the phone guy was originally attacked there are two things we could do hold the suit open manually but only if the animatronics are not at the door once we let go of the suit it will slowly begin closing in on us the second thing is closing our eyes Frey golden Freddy who is referred to in this game as a hallucination this is definitely something I was not expecting since it felt so out of place but I definitely enjoyed it using the phone guy as a way to end this game after beating this easy challenge we make it to the final miname where we seem to direct the nightmare animatronics around into a home before quote the real test begin if you thought it was finally over Insane Mode the hardest difficulty could play and it needs us to find keys in order to actually get the secret ending it is into FNAF game if there aren't complicated ways to find some random secrets on cam 6 clicking the Freddy poster will give us the first location of a secret key which will teleport us into this weird dark Min game there's a key hanging along alongside a kid and what might be the rat the second key comes from the normal ending we play with the Nightmare and Mr tronx again but next to the chest in the second room there's a hidden key we could click after doing all that we finally have to play through the insane game mode which I absolutely loved all the animatronics coming after you constantly making us into a living nightmare if you can't tell how happy I am it's because my smile can't disappear after putting myself through that pain and finally being able to open up the chest what do we get we get this final secret ending hello there I have some exciting news to share I'll tell you more information aside from this message later but I really need you to respond as soon as possible I finally have a lead you did say that you'd be willing to go there yourself but I just want you to confirm such your chances now our window of time is short we have to start soon now we can't guarantee that you will find him there a they doubted us now we can prove them wrong please return this call soon what are they looking for where's their goal I don't know but it's probably tied to the sequel which will explain a lot more of the story of what is actually happening around us for now it is safe to say that the fredbear fights game was quite enjoyable very difficult but was definitely fun to play with the abundance of animatronics coming after you for a game that was released all the way back from 2017 it felt like it held up pretty well the graphics are pretty decent as in my own opinion it definitely took the doll FNAF 3 location and try to Len it up with the Aesthetics the first and second game had now what happens if you combine Fazbear fun VHS and an engaging story you get fredbear and Friends left to R just one year later July 16th 2018 fredbear and friends will be released at the public before we even get to the actual game this was around the time where anal horror was really starting to rise up in popularity and would start to seep into the FNAF franchise as well we would get many different creators trying to get their greasy little hands and seeing what exactly worked with one of the most famous examples of this being the original Fazbear entertainment video manual created by squimpus mcgrimpus this was a very short and simple video just meant to cause a viewer to be creeped out quickly before it would eventually start off one of the most well-known FNAF VHS series on YouTube what shocked me was when first starting off the fredbear and Friends game you will get introduced to a video manual meant to be given to employees and shows step-by-step how to dismantle spring lock suit the graphics voice acting music and just overall aesthetic was perfect just this introduction video alone would have went crazy on YouTube during that time period with it being released before the scus mcgrimpus tapes this could have very well influenced many other creators within a specific Niche if I'm correct with the dates of course making sure to use the weathered animatronic models before they were taken apart for scraps showing that this would have possibly been taking place before the events of FNAF 2 what's jarring is just how quickly but smoothly the tone of the first cut scene ships from this boring educational tape meant to give context for what's going on to actually presenting a new game will be covered in another tape congratulations phase one of the rebranding process is now complete hello there while you're on your way I'll go over the plane's beginning again just so that we can do this quickly it comes off from this calm training video to a much more darker and serious tone even the darkness outside the card that we're being driven in reflects this we are on a mission to inv investigate something find a way inside disable the video and audio systems and finally search for anything useful to us which is when we are finally dropped off into the actual first section of this game it's a lot more graphically advanced in the first entry already which gives a lot of High Hopes this is a pretty simple section where there are three animatronics that could show up fredbear and spring Bonnie share the same mechanic but they will head towards your office from the stage area once they're in the hallway next to us we simply need to hide under the desk until they go away their prototype is back once again and if we see him keep the flashlight on him until they go away this isn't a Time based section but instead goal based as there's multiple different cameras that we need to go through in order to not only disconnect their visual systems but also their audio it makes you really feel like you're some sort of investigator breaking into a building to find up some dirty little secret it's simple but the premise was truly something I really appreciated once we finish this room we don't get another a bit style mini game which is what I'm pretty much used to at this point but instead a training tape hello there welcome to the interactive control tape for Fazbear entertainment animatronics I'm Freddy Fazbear the lead singer in the group you have to make sure that I'm heard around the establishment and I don't mess up my performance during the show it works just as if I'm a puppet although a little goofy it was pretty cool controling the animatronic by need little buttons the interactive nature of this kind of mini game really pushes you away from the actual game which is something I felt was really necessary mayy quickly push your attention from the serious tone that this game was trying to betray then quickly reeling you back in with the amazing voice acting good job the first set of security animatronics should have been deactivated now head to the storage room which is behind the first door you see in that dark hallway there's some items that we have seen within that facility from the pictures taken so hopefully they just happen to still be there this is probably going to be one of the most annoying in my least favorite section within the whole game probably the whole series to put it bluntly it's boring there's only one animatronic we have to worry about being Max and I'm a sucker for puppets being used for horror I absolutely love this show and I'll never get sick of it there is this door we need to hold a button to in order to charge it up it charges a extremely slowly and if we let go the charge up top will fall down drastically but we can't stay here forever since on our left side is where Max will be he's hiding behind a curtain and when he opens it up slightly we will need to use the button in order to make him go away this felt more like a Time waster meant to Drought the game's runtime in all honesty which H there's so much praise for this game that I could give it which honestly I'm going to continue to give give but for now I'll just probably pretend this whole section never existed until we go back to talk about the story once we open a door we finally make it to another tape in this tape we get told to play this arcade which is called Golden comet in order to test out if it works or not it's a silly little game where we play as an astronaut spring Bonnie shoting out little tiny Bonnies having a very limited number of them so you need to recharge behind you every so often it's well you don't really need to play it but if you want to pop off I guess though there might be a little secret to this mini game so just remember it for later on we then get told to try out a second game called sneaky guy a black and white game reminiscent to that of another FNAF miname there's no purpose to playing this at all at least for now this room confused me since we do actually know that this isn't the facility due to the phone guy saying this all right now we couldn't really figure out what was in this room but there should be an exit connected to the room once you go through the exit you have final F there an inter essentially being some sort of underground testing facility created by William Aton which is why the call cut out Midway if you couldn't tell this is very similar to The Crying child's room all the way back from FNAF 4 there's three things we must do first hold on the monkey or else will get attacked there's no meter or anything to indicate how close they are to attacking so just make make sure you're constantly doing it I know I messed up a couple times just because I forgot about this damn monkey the second thing is to watch out for the doors nightmare rat will appear on either of the two doors next to which which we we need to use this hyper flash on him to make him go away and finally the last thing we need to do to get out of here is slowly open up the vent right behind us in order to make it through now the reason why this part is interesting to me was due to why there's a room within this place purposely decorated to look like a child's bedroom and two how the wiki States the nightmare rat is actually a hallucination was there some sort of I don't know hallucina netic gas that William Aton was testing out and we were just unlucky enough to try to get stuck here for a bit breathing it in who knows we do know though after we finally make it through the event hello hello hello uh welcome to your new career as a performer SL Entertainer for Freddy Fazbear's Pizza this was the same audio as the phone guide during night two from FNAF 3 basically explaining how to use a spring lock suits so we could avoid behind us we can see golden Freddy and when the tape ends we get closer to it which is when we'll need to get inside of it another tape from the original phone guy plays before it appeared to hallucinate then wake up in the next testing room this location is quite unique and brings an element from FNAF 2 that was deleted before its original release the toxicity meter was something that was going to be in actual second game but Scott thought that hey this game is already ridiculous with a small amount of animatronics presented so we don't really need to add any new gameplay elements instead of the intended consequence of having the toxicity increasing whenever you put on the mask there instead is some sort of gas being leaked into the room that you're currently in much like the previous testing room here though this gas seems to be much more different and a lethal mixture of what they were trying to test out before instead of trying to make you hallucinate just by being in this room the toxicity will rise up and once it reaches 100% it will simply pass out giving us a game over the true threats with this location are the rotten animatronics which are a melting mess of the withered ones from FNAF 2 I quite like the designs of them mostly due to the withered animatronics being one of my favorites within the Canon series rot and Freddy and rot and Chica share the same mechanic who will both try to reach your office from the vents if you see them on the camera deactivate the ventilation system on their side it's not that easy since if you do that then the gas that's already filling up the room will fall through much quicker causing the meter to rise up much more rapidly rot and Foxy is pretty simple since if you see him at the hallway in front of of us just shut out the lights for a few seconds though this is probably one of the most stressful parts of the section due to the fact that once the power goes out we cannot do anything the final animatronic being rot and Bonnie who looks like a mix between its original design and the fully withered model behind us will be this fan and as time progresses Bonnie will slowly come closer to us once he's close enough just turn on the fan in order to make him go away all in all this section was pretty difficult due to all the mechanics that somehow overlapped each other none of them were inherently opposing each other but the weight of ventilation would cause the toxicity to rise up quickly would foxy forcing it to focus solely on him sometimes all the animatronics would be present near one another which could definitely cause some issues since back to back they were really trying to get you with their aggression only getting worse and worse as time reaches 6 minutes although difficult it definitely felt creepy in a good way as it really reminded me of the fnafy location finally bathing his room leads us to Golden Freddy being broken with a tape trying to make us clean him up it's pretty quick but not that significant when we make it to the last room there are four final threats we have to worry about security Freddy who is honestly one of my favorites within this game and not because his design is good in fact it's quite the opposite he's so stupid looking and the way we get rid of him is even dumber he'll show up in front of the glass in front of us where we'll need to Simply cover his eyes with a sheet of paper is it dumb yes but it's very entertaining he's also one of the only animatronics I think of every scene actually holding up a weapon since when he pops up against a glass he'll be holding up a knife to threaten us it kind of reminded me of like Halloween or some sort of like cliche and dumb horror film that were old but I kind of enjoyed that feeling and what's even cooler even his jump scare has him using it a very strange but welcome addition to the cast security Bonnie is another design that is kind of goofy with his eyebrows and comically large ax he'll pop up and say hello on our right side which is why we'll need to use the cables in order to shock him out of commission okay security fud bear will appear in the cameras which is one we'll need to just refresh the monitor this is important to do on time since if we don't the entire camera system will just fail needing it to yes refresh every single camera in order to use them again the reason why this is particularly very bad is due to the final and most important animatronic that we need to focus on for this night simply called the suit the suit is very unique compared to the other animatronics simply due to the fact that he's most likely spring lock suit based on the original Freddy Fazbear his design is just all right nothing else really stands up about him his generic name and his particularly generic design the way that this night is beaten is all dependent on whether or not we could out push out the suit from this location when his eyes are glowing we can't do anything at all so try to use this time to look at the other cameras and check up on the office to see if any of the animatronics have tried to sneak up on you but when the eyes stop glowing and are instead pitch black press the return button in order to push him back a screen do this enough times to finally beat this room it can be a little bit difficult since it did feel clunky trying to push him back at times but it should be be all right something to note before we move on is that this location is very similar to the original games rooms not the exact same but very similar almost as if someone was trying to recreate that location for some reason now if we are finally able to beat the suit in a small [Music] [Music] section June 26th 1980 something the Sue appears to be near the batham area before he ends the cut scene by giving us the tragic ending there was nothing we could do we tried pressing the remote but nothing happened unless there was you see there was a controller in our hand in that ending but was smashed making it essentially useless this was one of the few endings we could achieve going to the extras menu is a bunch of different things that are typically within FNAF fan games like the game model cut scenes and in development Cycles there is one thing that's different being the Insane Mode clicking begin s it's a test room too and this is a much more difficult version than the previous time we were here there's not really any new gameplay mechanics that you would expect or even any new animatronics it's genuinely just the same room however every single one of the animatronics are much much more difficult than the original causing you to have to be extremely quick in your movements in order to survive it took several tries in order to finally beat this and when we did the phone guy calls us telling us this I'm terribly sorry it had to end this way maybe there's a way to communicate with him probably not but after you're done I'll send in a team to go after rating in front of us is a nightmare rats which also gives us denotes to experiment 3 most likely talking about the same rat within his paper seeming to be trying out some sort of high energy substance within the animatronics what could this be something related to Remnant or something else entirely this seems to be some sort of secret ending not really something we actually need to achieve for the true ending now this is going to be confusing from here on now since why would there ever be a simple way to achieve an ending in a FNAF game it's never been done before now in order to start this ending we'll need to go back to play the golden comat game and get the high score which is 1975 then we'll need to go back to play the sneaky guy mini game as well where we'll need to go left left up up left up there is one sneaky trick that the game tries to do to you and that is put a wall here on the final time you need to go up but just ignore it and just go straight ahead in the bottom right corner you'll see the numbers 32 you would think the code would be 19 C 5 32 but nope that would make too much sense it's actually 32975 now you need to play through the first night again then turn left here you'll counter this safe just open it with the code we work so hard for in order to pick up the working remote now you'll have to go back to the final testing room again and beat it once again this time we'll be ready Welcome to the fredb Family diner closing training for any chain locations the suit seems to malfunction until he goes limp as we enter another training tape it explains how fredbear and Bonnie are going to be essentially thrown away forever the company's going under since the CEO William Aton disappeared for some unknown reason Freddy fazer's pizza is going to take their place instead but we already know this part of the story and the credits hit surely surely that's the ending of this game right I mean we've been talking about it for so long there can't be any more that could be found well that's the good ending where we survived the suit's attack like most of these games there's a custom night and I will be billing my therapy's session Bill to the crater of this game after this review I wanted to end my own existence because the amount of times I need to try out and beat this section was mind numbing we are thrown into the mock office which seems to be a fake Recreation of the original FNAF location but with a much more complicated layout there are various different challenges we could play through and I have gone a lot of common since I infamously don't finish the hardest challenges of the custom nights which does sometimes cause you to miss out on some hidden secrets so this time we did everything I won't bother explaining every single challenge in mechanic since there's so many and this video is probably long enough but after each challenge we'll see one ending which will be a newspaper saying the five children are missing with the title under saying Freddy Fazbear's Pizza Mystery telling us that William within his Universe wasn't caught either now the heart hardest challenge being to 2020 mode where you boost every single animatronic to its hardest difficulty made me want to lose my mind the ending for this specific challenge was different we get a mini game instead playing as this black figure we shut off the power enter a suit most likely the suit confusing name I know then walk through the pizzeria where we seemingly kidnapped someone with in the office with an unscreen saying no one will believe him the getaway ending there is so much I want to talk about but let's start with just the game play and visuals first honestly a lot of this in the previous game were using Nostalgia to carry its weight in my own opinion which personally I definitely did not mind it felt more like the reimagining of the kin and FNAF lore rather than a BL ripoff since it generally felt like it was trying to achieve something unique much like the return to blood Knights did not trying to change the core appeal nor the story in any meaningful way just trying to expand upon it and really express it within his own ideas something that I could really appreciate the graphics although not the best were definitely pretty well made when it mattered like the training tape scenes I don't need stunning visuals constantly in order to enjoy a game if you know how to make a game enjoyable Graphics are really secondary this might be a really hot take but lower quality games in a sense of visuals with fun or terrifying gameplay will always always outclass higher end Graphics that really have no substance to them there's no point of playing something that you won't enjoy even if it is quote unquote pretty that's have to say the graphics were inherently bad just decent the story though there are a couple of endings I'll use FNAF 3 as an example since there are two main endings for that game where the children don't move on in the bad ending and where they do within the good ending not all the move on since future game show you know whatever all you need to know is that there are two main endings and only one of them is Canon here there are two endings I really want to focus on being quote the end which is the one we were able to use a controller to stop the suit's attack and the custom room ending which has us following this black figure around the animatronic is most likely the same one as the suit since we know that they purposely made him into a spring lock an interesting detail to try and add we would assume that the good ending where we survive is supposed to be Canon but what if it's not the mini game expensively shows who I'm assuming is us the player being kidnapped but we're getting a little ahead of ourselves why are we even here we're playing some sort of unnamed character who is trying to explore the original fredbear's Family Diner to try to find any information about our missing child obviously trying to find any leads that could potentially find out who's responsible who we the player already know is William Aton something interesting is the phone guy within this game is a private investigator who we hired to have more help with our mission William somehow knew about this and him being someone who is meticulous with every single detail to try and stay free he changes the animatronics that were previously deactivated in order to attack us everything that's happened so far was due to William trying to hide his crimes no matter the cost even if it result in more people getting hurt I believe this game's events happened before the events of fredbear Frights since obviously the horror attraction was made way later in the future and the fact that the spring lock animatronics don't actually look that damaged the whole premise of the game presented so far is William Aton trying to hide his crimes though it doesn't seem like he really stopped since he does have a certain testing facility that he may still have been using to make things happen now that is all well and good a man getting away with everything and seemingly ending the life of the player what is left for him to do not rotting away but instead how about making a whole new grilling experience for families to come and have fun a bite at Freddy's was the most recent project created by Garrett McCay but it deserves a video all for itself which will be coming out very soon like all alwayss I'll be leaving a link to all the games below so you can play them for yourself and I highly recommend it I really love when creators get credit for their Works especially people as talented as Garrett so please please please go check them out I've heard about this series here and there but it wasn't until the explosion that was a bite at Freddy's that it truly caught my eye I'm must say that this is one of my favorite FNAF fan game series so far it's Charming when it wants to be and has so many secrets that it forces you to dig through so much information just to find out everything within it I'm just finishing up the script right now but I'm pretty sure that explained the secret endings took a large part of videos just for them and it's probably still things I somehow either missed or misinterpreted from the games which is absolutely insane to think about anyways if you like this video like And subscribe leave a comment down below I know there's always something you could comment about these two games that we can maybe talk about in the mean time I'm tired for talking so long so I'm going to go take a nap and until next time my [Music] friends
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Channel: Insomniac Loser XO
Views: 240,131
Rating: undefined out of 5
Keywords: fnaf, five nights at freddys, fnaf 3, fnaf 2, five nights at freddys plus, five nights at freddys 2, five nights at freddys 4, five nights at freddys 3, video essay horror, fnaf fan games, fnaf fan games review, disturbing fnaf fan game, hard fnaf fan game, hardest fnaf fan game, fan game remake, best fnaf fangame, best fangame, scariest fangame, scariest fnaf fan game, best fnaf fan game, internet horror video essay, indie games you should play
Id: ke-Au0MIsFg
Channel Id: undefined
Length: 40min 45sec (2445 seconds)
Published: Sun Feb 11 2024
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