THE FINALS Graphics Analysis & Best Settings (Compared Side-by-Side)

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the finals has been my obsession over the last week this game is a perfect blend of fast action and competitive team play therefore getting the right balance between High frame rates and great visibility is crucial so today I'll be diving into each graphic setting and sharing my test results to begin let's take a look at resolution scaling we'll start with ta at 100% resolution which in this case is native 4K fairly standard image quality you'd expect at Native resolution next let's take a look at the different DLS has options da on the surface doesn't seem to do much except produce our frame rate but taking a closer look shows that it does sharpen the image a bit at 4K this isn't really noticeable but it could help at lower resolutions where anti-aliasing can sometimes make the image more blurry dlss quality brings a big jump in frame rate a 55% increase over native with the overall image actually looking pretty similar dlss balance brings a modest bump in frame rate with minimal visual degradation while dls's performance is noticeably blurry compared to Native dlss Ultra performance brings the biggest performance Improvement but is also by far the blurriest image though to be fair at 4K this is still relatively playable moving on over to FSR we can see that FSR quality is a bit worse than dlss quality in both performance and visual Fidelity but still an improvement over native keep in mind that this was tested with an RTX 3080 and results be different on an AMD GPU FSR balanc is pretty similar to both native and dlss balanced but again the performance Improvement is a bit less than dlss the same goes for FSR performance which looks pretty similar to dlss Performance but doesn't brost the frame rate by quite as much however FSR Ultra performance matches its dlss counterpart while offering similar levels of visual fidelity finally let's take a look at xcss xcss Ultra quality is comparable to dlss Quality arguably a bit sharper however it brings the smallest performance Improvement out of all the upscaling solutions with just 13 more FPS on average compared to Native xss quality brings about the same performance as dlss quality and FSR quality but looks slightly blurry in comparison I wouldn't bother with the other xcss options they are simply worse in quality and performance compared to dlss and FSR the quality and performance scaling is pretty similar at 1440p but overall dlss does seem to be the better option now let's take a look at RTX Global illumination you might be tempted to switch this to static for maximum performance and you wouldn't be wrong but there is an argument for enabling RTX in this game this is with RTX set to static notice how dark the room is below below me you can barely see the training bot in the corner now watch what happens when I set RTX to Dynamic low see how the light from above gradually fills the room from the hole in the ceiling after several seconds the entire room is well lit this is how RTX Global illumination works the difference between the dynamic settings is how fast this lighting is processed watch how much quicker it is with RTX set to Dynamic Epic when the lighting isn't changing the impact to FPS is actually pretty minimal however the frame rate does take a dip during the lighting update despite this I personally set RTX to Dynamic epic a lot of combat in the finals can happen indoors where it's relatively dark with the amount of Destruction in this game being able to have maximum visibility peering down a hole in the roof in my opinion is a big Advantage if you want to enable this but the performance hit is too much for your graphics card try setting RTX to a lower Dynamic setting keep in mind that RTX puts more load on the CPU so with lower resolutions and other more CPU bound scenarios the performance impact might be higher now let's dive into each of the visual settings view distance seems to have pretty minimal impact on frame rate so if you don't like objects popping in and out set this to high or Epic anti-aliasing doesn't seem to be doing much and it only affects native resolution with no upscaling so set this to low to maximize performance Shadows is basically disabled on low and looks the same from medium to Epic if you like Shadows set this to medium otherwise set this to low postprocessing is the same story setting this to load disables Ambi inclusion and Bloom with medium to Epic having these enabled high and epic have quite a bit of Bloom which I'm not a fan of so I've set this to medium the texture setting doesn't seem to be doing anything the description says it affects terrain textures but I don't really see a difference and there doesn't seem to be any performance impact low is probably fine here effects is essentially an eye candy setting with fairly big frame rate penalties the medium to Epic settings enable Reflections and subsurface scattering with vious degrees of fidelity while low has these disabled I like how these effects look so I've set this to medium but low is much better for keeping a high frame rate foliage doesn't seem to be doing anything either I tested this in a few locations in the practice room but perhaps it's only observable in a live map in any case more leaves means worse visibility so I'd recommend setting this to low Global illumination resolution doesn't seem to affect the Fidelity of RTX but still measurably impacts performance this is true regardless of setting RTX to a dynamic setting or setting it to static set this to loow for maximum performance I hope this video helped you dial in your settings to maximize your frame rate and Graphics quality thanks for watching and I'll see you in the [Music] finals
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Channel: PC Blend
Views: 40,344
Rating: undefined out of 5
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Id: OtK22F_vqRc
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Length: 6min 34sec (394 seconds)
Published: Thu Dec 14 2023
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