The Disney/Don Bluth Animation War - The Story of A Rise, Fall & Renaissance

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The Story of The Disney/Don Bluth War When you look at the entertainment landscape today, it can seem impossible to imagine a time when Walt Disney Studios didn’t seem to own and control nearly everything you can lay your eyes on. But there was a time when The House of Mouse was falling apart and a time when one ambitious animator with dreams of his own created a rival that not only competed against Disney, but started beating them at their own game. It was a time when the studio that first gave life to feature length animated films almost gave it up. A time when a darker edge to children’s entertainment was crystalized in one studio’s alternative output. It was the time of The Disney/Don Bluth War. Disney in the Dark Age The filmmaking history of Walt Disney Animation Studios can be segmented into 7 distinct eras that define the studio’s feature film output. The Golden Age, from 1937 through 1942, The Wartime Era, from 1943 through 1949, The Silver Age, from 1950 through 1959, The Bronze Age or Dark Age, from 1960 through 1988, The Disney Renaissance, from 1989 through 1999, The Post-Renaissance Era, from 2000 through 2009, and The Revival Era, from 2010 until now. A few years ago, I did a pair of videos that discussed Sleeping Beauty and 101 Dalmatians and how these two films sat at the intersection of the end of The Silver Age and the beginning of The Bronze Age, as Sleeping Beauty’s expensive production and box office flop necessitated major changes at Disney Studios, with the company adopting xerography to cut costs through copying pencil sketches into cell animation. At the time, the major change also created a really dynamic shift in animation style, and I think 101 Dalmatians is one of the coolest looking animated films ever made. The financial success of Dalmatians led to two major changes, the continued use of xerography in the films that followed, and Walt Disney’s declining involvement with the features, instead focusing on other projects like Disney World. But when Walt died on December 15, 1966, Disney Studios underwent a series of changes that left it increasingly rudderless. Studio cofounder Roy O. Disney would pass away in 1971. Longtime animators would retire. Creative direction was split between executives. And budgets continued to be cut with each feature. It was during this time that director Wolfgang Reitherman became a key figure in keeping Disney moving forward, being one of the Nine Old Men and serving as either director or producer on 8 consecutive feature films from 1961 through 1981. You don’t really have to look any further than Robin Hood in 1973 to see how Disney was cutting as many corners as possible to keep their film production going. And don’t get me wrong, I love Robin Hood, it’s one of my favorite Disney movies, but the film reuses tons of animation from other movies (tracing over past work instead of creating brand new images) and doesn’t bother to clean up much of its animation. Like a lot of the other films made by Disney at the time, these are safe choices, with the studio refusing to take chances when its animated pictures stopped making big money. Smaller budgets, less inventive work, smaller box offices, and less focus from Disney on its animation wing meant that The Bronze Age was truly The Dark Age of Disney Animation. But it wasn’t due to a lack of passion from the new wave of animators that gave life to Disney. And it was during this time that a young Don Bluth arrived at Walt Disney Animation Studios, ready to carry the torch for the company that inspired him. But the story of Bluth at Disney would be far different than he ever expected. Bluth at Disney Don Bluth was born on September 13, 1937, a few months before Walt Disney would make history with Snow White. “I don’t know what I would have been if I didn’t pursue animation,” said Bluth. “It’s all I have ever wanted since I saw Snow White and the Seven Dwarves in the theater as a child. I saw that and said to myself, ‘I want to do that!’” During his childhood, Bluth would regularly ride his horse to the town movie theater in El Paso, Texas, to watch the latest Disney movies and then “go home and copy every Disney comic book I could find.” And in his early years, Bluth’s life was divided by his passion for animation and his time in The Church of Jesus Christ of Latter-day Saints. A year attending Brigham Young University. Working as an assistant for John Lounsbery in the production of Sleeping Beauty. Two years in Argentina on a Mormon mission. Producing musicals at a local theater in Culver City, California. Bluth would return to the animation industry in 1967 creating layouts for The Archie Show and Sabrina the Teenage Witch with Filmation before returning to Disney in 1971 as an animation trainee. There, he would work on sequences in “Robin Hood” and “Winnie the Pooh and Tigger Too,” before being promoted to directing animator on “The Rescuers.” Bluth’s rise through the ranks at Disney was fast, quickly putting him alongside the remaining members of The Nine Old Men - the animators who were with Disney since the beginning, helping to shape the studio’s output and becoming legends before retiring one by one in the 70s and 80s. Bluth, alongside several other contemporaries, was the new generation shepherding Disney animation as the company continued to struggle with lesser profits and less support by the growing company. As time went by, the films that Disney depended on to establish themselves and influence pop culture were fading further and further into the past. Decades removed from classics like Snow White, Sleeping Beauty, Lady and the Tramp, and 101 Dalmatians, what did Disney really have to remain relevant? And remember, there was no home video at this time. Kids could only see these classics in a theatrical re-release or a tv airing. The icons and images that gave a place like Disneyland meaning were becoming irrelevant to the younger generation that gave the company life. But Disney wasn’t interested in creating new animated icons. The company only produced 3 animated features in the 70s - Robin Hood, Winnie the Pooh, and The Rescuers. That’s crazy. Disney had 4 animated movies just come out in 2021 alone. Clearly, the Disney of the 70s was a different beast and instead began to focus on big budget live action movies, with The Black Hole in 1979 being their big play at Star Wars success. It didn’t work out. Meanwhile, Don Bluth was growing dissatisfied with the company, serving as director on the animated sequences of Pete’s Dragon in 1977 and on the 1978 short The Small One before quitting during production of The Fox and The Hound in 1979 over disagreements about creative control and animation training practices. “As I continued to work at Disney, I started to see the things that had made me so impressed disappear from the screen,” said Bluth. “They were little things — like the water effects and shadows and, more than anything, the psychological effect that goes with characters that are really far out there and scary. I kept watching those diminish.” In particular, Bluth and fellow animator Gary Goldman butted heads with Reitherman. “We noticed that “corporately" -- and Reitherman was really hooked into the corporate -- he began to cut corners. Everyone began to say the words: That's too expensive; we can't do that nowadays. Reitherman obliged. We questioned that. Is it true? You can't do that nowadays? So at some point we decided we would experiment.” But Bluth didn’t just quit. Bluth made his own animation studio, Don Bluth Productions, with Gary Goldman and John Pomeroy, and took 14 of his fellow animators with him. Suddenly, Walt Disney Animation Studios was not only entering the darkest period of their company history, they had competition unlike any they’d had before. But the road ahead wouldn’t be easy for either side in the Disney/Don Bluth War. Bluth Animation Begins With the studio established and animators on the payroll, Bluth and company set out to prove themselves with the short film Banjo the Woodpile Cat and the animated segment of Xanadu before going all in on their first feature film, an adaption of the children’s novel Mrs Frisby and the Rats of NIMH for The Secret of NIMH, which debuted on July 16, 1982. The film opened unopposed by any Disney animated film, with the next Disney animated feature being The Black Cauldron in 1985. NIMH wasn’t just Bluth’s shot at animated feature success away from Disney, it was his counterpoint to their cost cutting methods. Instead of the xerography and reuse of old animation, Don Bluth Productions rotoscoped live action footage for smoother and more realistic animation. Backlighting shined through color gels for matte shots. A wider array of color palettes provided a diversity in tone and atmosphere. And as far as actual storytelling and plot goes, NIMH is emblematic of the Don Bluth animated movie. Which is to say that it’s messed up, man. Like the book it adapts, it’s the story of a widowed field mouse whose journey to save her family brings her into the world of a colony of mystical rats for a dark and dangerous adventure. And when I say this is classic Bluth animation, I mean that it’s got a dark, melancholic tone, a whole bunch of murder, extreme child endangerment, and Dom DeLuise. But it’s great. I love Secret of NIMH and I watched it way too many times as a kid and it messed me up for good. And while NIMH would cost a little more than $6 million to make, it would only be a modest hit, making $14.7 million at the theater. Enough to prove Bluth’s viability as a studio but nowhere near the $63 million of the recent Fox and the Hound. NIMH’s so-so financial performance didn’t stop Bluth from planning an animated adaptation of the Norwegian folktale “East of the Sun and West of the Moon” as well as an adaptation of “Beauty and the Beast.” However, Don Bluth would run into his great nemesis for the first of many times after the release of NIMH. No, not Disney. The circumstances of the industry he worked in. Cue the 1982 Animators Strike, which lasted 10 weeks over sending US animation overseas. And the additional strain from the strike caused Don Bluth Productions to file for bankruptcy and shut down. It was the first of many unfortunate circumstances for Bluth, but even then, the creator couldn’t be stopped. Bluth had created The Bluth Group in 1981 and had been simultaneously working on a video game with Advanced Microcomputer Systems - Dragon’s Lair, which debuted in arcades in 1983 and is hard as hell. It’s also, surprise surprise, extremely unconventional. Dragon’s Lair was an on-rails adventure game almost completely composed of animated cutscenes where players executed a timed action or chose a direction to move the story forward. Yes, it was one of the first quick time event games and was basically only quick time events. Also setting it apart was its full motion video animation, using Bluth’s very recognizable style to bring Dirk the Daring’s rescue of Princess Daphne to life. And to overcome frame rate and resolution limitations, the game used LaserDisc for storage. After a 7-month production that cost roughly $3 million, The uniqueness of Dragon’s Lair made it a fast hit at arcades, leading to Bluth and company quickly following it up with the similar Space Ace in 1984. But once again, Bluth was met with circumstances he couldn’t predict or overcome - cue the Video Game Crash of 1983, which stopped the Dragon’s Lair sequel’s production and forced The Bluth Group to file for bankruptcy on March 1, 1985. Dragon’s Lair is seen as a unique classic now, with the game being ported to new systems over and over. But back to back bankruptcies left Bluth in search of a new way forward. Things weren’t all that much better at Disney Animation. The Fox and The Hound in 1981 was a solid financial success but not anywhere near the box office take of The Rescuers, which had been the third highest grossing film of 1977. Still, after years of treading water and refusing to innovate, Disney was ready to take a chance on a story that had been long in the works. And adaptation of Lloyd Alexander’s Chronicles of Prydain book series - The Black Cauldron. And The Black Cauldron almost killed Disney Animation. The studio had acquired the book rights in 1973 and began production in 1980, but the film wouldn’t come out until July 24, 1985. In that time, many different writers and artists attempted to adapt the story. Art concepts were created and thrown out. Animator John Musker was hired as director and then replaced by a larger team who were then also replaced. The story was reworked again and again with new animators and producers coming on and then leaving over creative differences. All the while, the ambition of the film grew and grew, becoming the first Disney animated film recorded in Dolby Stereo, the first to use CGI in animation, and was produced with Super Technirama 70 film to recapture the ultra widescreen glory days of Sleeping Beauty. But when the film was set for release, audience test screenings convinced Disney that the film, and especially its climax, were way too scary for children. The span of time from Black Cauldron’s purchase to premiere also saw massive behind the scenes changes at Disney. Ron Miller, Walt’s son in law, became president and CEO of Walt Disney Productions and created the Walt Disney Pictures banner for animated features, only for Roy E Disney, Walt’s nephew and member of the board of directors, to resign and launch the “Save Disney” campaign and near hostile takeover, which resulted in Miller’s firing, with Roy bringing in Michael Eisner as CEO and Frank Wells as president. The strange decades of nepotism at Disney had finally resulted in a massive regime change, but one thing hadn’t changed - animation, the thing that built Disney, was no longer a true factor in their success. Live action movies, television, theme parks, the expanding empire of Disney had traded its animated classics for a finger in every pie. And when The Black Cauldron became an albatross around Disney’s neck, they were ruthless. Enter recently appointed Disney studio chairman Jeffrey Katzenberg, who demanded the film be cut down to remove the frightening sequences, creating a visibly and audibly choppy climax. The Black Cauldron had become a behind the scenes nightmare for Disney and when it debuted, it became a public nightmare too. After constant reworking, Black Cauldron surpassed its $25 million budget to cost a total of $44 million. The box office total? $21.3 million domestically. Even The Care Bears Movie did better than this. Disney was so ashamed of the film that they refused to release it on home video for more than a decade. And seriously even with the cuts this movie’s messed up, man. After The Black Cauldron’s lofty ambitions were met with dismal failure, it seemed as if Disney animation might have no future. In 1985, Disney Animation was moved off the studio lot and into a warehouse down the road to make more room for lucrative live action productions. Adult dramas with Touchstone, prestige pictures with Miramax. Eisner considered closing down Disney animation, cutting the company’s losses from an increasingly irrelevant side of business and favoring overseas productions and reissues of old films over making anything new in house. It seems as if the only reason animation production wasn’t cut was because animators were already at work on Basil of Baker Street - the movie that would become The Great Mouse Detective, directed by John Musker and Ron Clements - two men that would prove vital to Disney’s future. But for now, Disney Animation was in serious trouble and Don Bluth was about to stage his comeback. Bluth is Back Following several dead ends, Bluth and creators from his first studio partnered with businessman Morris Sullivan to create Sullivan Bluth Studios in 1985. And at the height of its success, the studio was composed of 21 departments and 350 people. This Van Nuys CA animation studio gave Bluth another chance to rival Disney and create his own vision, but with one crucial difference - they teamed up with Steven Spielberg and his production company Amblin Entertainment, who had become powerhouses with films like Poltergeist, ET, Gremlins, and Back to the Future. Amblin had been working with Disney to create Who Framed Roger Rabbit, and the taste of animated success drew them to Bluth. The result was An American Tail in 1986. Spielberg played a hands-on role in the creation and editing of the script, review of Bluth’s storyboards, and editing of the film, but Bluth seemed to enjoy the collaboration, stating “Steven has not dominated the creative growth of Tail at all. There is an equal share of both of us in the picture.” Still, production had its share of problems, mostly stemming from the process taking longer than anticipated and causing ongoing clashes with Amblin production heads, who were both heavily involved and inexperienced with the animation process. To get the movie made, the animation crew agreed to freeze their salaries, cutting costs for the sake of production. Plus, Sullivan Bluth was a non-union company, causing clashes with animation unions that led to Bluth relocating the studio to Ireland afterward. Bluth said it gave the Irish animation community a big chance at growth, but it also dodged legitimate US animation unions. And in its story of mice who emigrate to New York as a clear allegory of the Jewish emigration experience, An American Tail is part Spielberg family history, part Secret of NIMH, and part The Rescuers. And guess what? This movie is messed up, man. Anti-Semitic hate crimes, child endangerment, intergenerational family trauma, plans to eat an entire people group, Dom DeLuise! Still, American Tail was a major success making $84 million on its $9 million budget and marking Bluth’s first true triumph over Disney, making way more than Black Cauldron, being super profitable, and becoming the highest grossing non-Disney animated movie at the time. Not only that, but Disney’s own mouse cartoon of 1986, The Great Mouse Detective, only made $38.7 million on its $14 million budget, looking far worse when released so close to its fellow mouse competition. Very suddenly, the tide had turned in Bluth’s favor. Bluth and Spielberg quickly went to work on The Land Before Time, with George Lucas brought onboard, with the movie making $84.5 million on a $12 million budget, once again proving the viability of Bluth’s alternative to Disney. And, well, Land Before Time is traumatizing as hell, with Littlefoot’s mom’s death being one of the worst things to ever happen to me, but the initial cut was even scarier. Spielberg demanded 11 minutes cut after complete animation had been done, helping the movie achieve a G rating instead of PG and mostly focused on cutting down Sharptooth’s attacks and removing moments of peril for the young dinosaurs. Which is crazy because kids are constantly almost dying in this movie. Bluth was really all in on terrifying his audience and making me cry. The success of Spielberg’s collaboration with Bluth, however, might have been a little too successful, as Amblin would end their partnership with Bluth and create their own animation company in 1989 - Amblimation, which left Bluth behind. But while Amblimation would only make 3 movies - the way lighter An American Tail: Fievel Goes West, the weird and messed up We’re Back, and the forgettable Balto, they represented the growing diversity of US animation, which had been spearheaded by Bluth. But times were once again changing at the chaotic Disney. The studio decided to bulk up their animation staff to make new films faster instead of the typical 2 to 4 years. Bluth was faster, audiences were bigger, and the box offices could be higher than ever. Times were about to change once again, and Disney’s rise would be balanced by Bluth’s fall. The Disney Renaissance The first result of Disney’s accelerated schedule was the Dom DeLuise-voiced Oliver and Company in 1988, which debuted the same day as DeLuise-less The Land Before Time, directly announcing Disney’s intentions of beating Bluth. The result was not what Disney intended, as Land opened at #1 while Disney’s star-studded Oliver opened at #4. The final box office results were mixed, with Oliver eventually grossing more in North America and Land grossing more in total worldwide. Still, Oliver’s long-term success marked a massive turnaround, leading to Disney animation executive Peter Schneider announcing plans to release a new animated feature every year. And the next movie would be The Little Mermaid in 1989, directed by John Musker and Ron Clements. But if you’re talking about The Little Mermaid and the Disney Renaissance as a whole, you cannot discount Howard Ashman and Alan Menken, who had found limited off-Broadway success with productions like Little Shop of Horrors before being brought on by Disney. And after most of The Disney Dark Age had left the musical approach of The Golden Age behind, Ashman and Menken brought it back full force with The Little Mermaid. I’m talking big old Broadway musical numbers here. All the classic musical structure on display. Combined with a bigger budget production and Disney animation was back. Meanwhile, Bluth and co-director Gary Goldman found more freedom than ever at their Ireland studio, now no longer working with Amblin and Universal and instead given $70 million by Goldcrest Films to make 3 movies. And guess what? 1989’s All Dogs Go To Heaven is messed up, man, filled with dog death, children in mortal peril, visions of hell, and Dom DeLuise. Even without Spielberg’s control, the film was once again edited to remove scenes that proved to be too intense for young viewers during test screenings. Once again, Disney and Bluth would go head to head, releasing Little Mermaid and All Dogs Go To Heaven on the same day, but the results would be much different than last time. The Little Mermaid was a bigger hit than Oliver, earning ​​$84.4 million in North America while All Dogs would only make $27.1 million. After a decade, Disney was back on top and The Disney Renaissance had arrived. But it wasn’t all artistic and critical success. Most people, especially those at Disney, choose to forget about The Rescuers Down Under in 1990. The belated sequel was innovative, becoming the first feature film to be completely created digitally through the use of the Computer Animation Production System (CAPS) and used digital ink and paint with digital cel compositing. No more time consuming by-hand cel painting. These were techniques that would define the Disney Renaissance, allowing for a detailed and painterly look that had more in common with the intensive and expensive Sleeping Beauty instead of the decades of Xerography. But the film was an immediate financial disappointment, opening in 4th place. As a result, Jeffery Katzenberg, always the brutal overseer, pulled the movie’s advertising after the first weekend, cutting losses and essentially abandoning the film. But the animation train was already rolling, and with Beauty and The Beast released in 1991 to massive financial and critical success, including becoming the first ever animated film to be nominated for the Academy Award for Best Picture, The Disney Renaissance was here to stay. But the 90s were rough for Bluth and company. Bluth would co-direct 6 more feature animated movies with Gary Goldman. Each of these offered an alternative to the Disney juggernaut at the time, but after a few years of outdoing his old place of work, Bluth was no longer able to beat Disney at the box office. In fact, Disney began deliberately counterprograming Bluth at the movie theater to undermine the performance of his movies. Rock-a-Doodle in 1991 made less than its $18 million budget while Beauty and the Beast exploded, forcing Bluth’s studio into liquidation to compensate. Thumbelina in 1994 could only be completed after Don Bluth Entertainment filed for bankruptcy thanks to funding from John Boorman and Media Assets, with distribution from Warner Bros. But while it did slightly better than Rock-a-Doodle, its even higher budget made it a massive bomb. Meanwhile, The Lion King was doing Lion King business. A Troll in Central Park also in 1994 was dumped in theaters with no promotion for a total of $71,368 (I’m pretty sure some YouTubers make more than that in a month). Even when All Dogs Go To Heaven 2 was released, which Bluth had nothing to do with, Disney rereleased Oliver and Company to mess with it. And The Pebble and the Penguin in 1995 made a total of $3.9 million against its $28 million budget, with its production extremely compromised by MGM’s demands, leading to Bluth telling his staff at one point, “I can’t chew with someone else’s mouth.” This final financial disaster led Sullivan Bluth Studios to declare bankruptcy and shut down in October 1995. Yes, The Land Before Time went crazy style on the franchise approach, making 13 direct-to-video sequels that spanned 1994 through 2016, but Bluth, Spielberg, and Lucas weren’t involved. These were purely Universal joints, and its obvious because they weren’t messed up. The once promising animation alternative of Don Bluth and his collaborators had flamed out as Disney roared back onto the scene. Not only were audiences not interested, but they didn’t like what Bluth was offering. And really, when you compare Bluth’s approach to animated storytelling, what was once progressive and exciting compared to the stodgy Disney of the 80s was left in the dust as Disney kicked into high gear. But it's not entirely fair to compare the two sides of this war. One was a man with a vision that he wanted to unburden from corporate control, working with limited money and the distributors that would give him a chance. The other was a megacorporation that could employ the best of the best at any given time, constantly churning out new, exciting films that had no real constraints. Bluth and Goldman, however, weren’t done. The Last Days of Bluth Now without a studio, the duo were hired by the brand new Fox Animation Studios and created Anastasia in 1997. And I know what you’re thinking, “how did things go wrong this time?” Well, they didn’t! Anastasia was a big hit, grossing $140 million against its $53 million budget. Expensive Disney style musical numbers, recognizable stars lending their voices, this was a big turnaround from the past several Bluth productions. I mean yeah, there was still a bunch of murder, child peril, and deals with Satan, but people really liked it. Disney, however, wouldn’t let the competition stand, rereleasing The Little Mermaid a week before Anastasia premiered to screw with its box office, released Flubber the week after, and banned Anastasia TV ads from airing on The Wonderful World of Disney. Still, Anastasia did really well for a children’s movie about someone whose whole family was murdered when she was little. With Bluth experiencing his first financially successful film in nearly a decade, Fox Animation and the director went full speed ahead on another project and ok here’s where things go bad again. Aw yeah it’s Titan AE time. With few options, Bluth and Goldman took a long in development sci-fi story that was originally meant to be live action. And to stay cutting edge, the film had hand drawn characters animated against complete CGI backgrounds. Innovative for the time and expensive too. But during production, more than 300 employees were laid off, executive in charge of animation Bill Mechanic was released, and the film was heavily outsourced to several independent companies to make its release date, including a young Blue Sky Studios. The result was at least $75 million to complete production and poor promotion from Fox, who was already pulling away from traditional animation. In the end, Titan AE only made $36 million worldwide in 2000, costing Fox as much as $100 million. And yes, it was messed up, man. Yes, it was dark. And yes I saw it in theaters and thought it ruled. I even had the soundtrack on CD. This final box office disaster closed down Fox Animation and was the official end to Don Bluth’s career. After decades in the business with as many dizzying highs as terrifying lows, Don Bluth was done at the age of 63, unable to complete his hopes of making several more animated films, including an adaptation of The Hitchhiker's Guide to the Galaxy. But things over at Disney had similarly worsened. The release of Tarzan in 1999 marked the end of the Disney Renaissance, and afterward Walt Disney Animation Studios would struggle to find stability with audiences and critics alike. Atlantis the Lost Empire in 2001 and Treasure Planet in 2002 are more similar to Bluth’s Titan AE than Disney would like to admit, both in their attempts to mix hand drawn animation with CGI and their poor box offices. Even without a major animation competitor, Disney would struggle throughout the 2000s, wrung dry by CEO Michael Eisner’s finances-focused turn and burn approach to the content machine. But the straight to video death of the Disney Renaissance is a topic for another time. Because even with back to back to back to back to back box office disasters, Disney could soldier on, backed by a hyper profitable ever expanding mega corporation that would always make money somewhere, biding time until the animation department worked itself out again. Decades later and Disney, obviously, has only become more and more successful. And while Bluth was officially retired, he never stopped pursuing his passions. Dragon’s Lair 3D with Ubisoft in 2002, some small animation work here and there, quite a few animation books that reflected his experiences, the announcement of a Dragon’s Lair film with Ryan Reynolds, and the launch of a new Don Bluth Studios in 2020, which will mostly use YouTube for distribution. And in the strangest development, Disney’s constant expansion and purchase of Fox has made it the owner of several Bluth movies, with Anastasia now on Disney+. So I guess Anastasia is a Disney princess, even if the company would never admit it. In looking back on the Disney/Don Bluth War, I see a strange time in the history of animation where kids films were allowed to be weirder, scarier, and sadder. Not always for the best, but distinct within the larger bent toward Disney homogenization. Don Bluth’s films have a certain melancholy to them that’s as easily identifiable as their art style. So many of these movies have a heaviness to their world. Their characters live in desperation. Lives are lost and aren’t magically walked back later in the story. Death hangs over everything and must be accepted in order to move forward. The world is a harsh place and so often the color palettes and designs of these movies reflect that truth. “What we in the animation world are doing is presenting symbols that are reflective of real life,” said Bluth. “If you show the dark moments, then the triumphant moments have more power. And if animators don’t understand that, I don’t think they’re animating. What they’re doing is drawing.” When Bluth’s characters finally overcome their dangerous challenges, the world brightens, but only then. Like Littlefoot seeing his mother’s spirit in the clouds before finally finding the Great Valley in the breaking light. Not all of Bluth’s movies work and his strongest came in the 80s, but they are as unique and unforgettable as any of Disney’s work. And that shade of darkness, that sense of danger that was emblematic of so much of children’s entertainment in the 80s, has something that is often lacking in big corporate output - true unpredictability. And with that comes a story that doesn’t treat kids like idiots. “You go to another culture like Japan or South America, and the adults appreciate comic art and animation art as an art form,” said Bluth. “We in America, for some reason, cannot get that. We've got it so categorized into the nursery that even the kids know it. So when they get to their adolescent years, they say, "Get me away from animation. I don't want to go anywhere near it, because that means I'm still a little kid." As an adult looking back at my childhood, I realize that I watched Secret of NIMH and An American Tail just as much as Aladdin or Robin Hood. And while I didn’t know what was happening behind the scenes, I knew there was something distinctly different about Bluth’s films, which would scare me, unsettle me, but always bring me back again. Maybe that’s lost on kids younger than me, but for a time, it changed animation. Looking back at his career, Bluth said, “​​Striving to achieve any degree of perfection of any of the arts requires constant diligence to remain on top of the game. There is a law in the universe that I believe most assuredly. The law says you’ll either get better at what you do or worse. You cannot remain still.” For a little while, Don Bluth was at the top. But no one beats the mouse forever.
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Channel: Matt Draper
Views: 187,192
Rating: undefined out of 5
Keywords: don bluth animation, don bluth vs disney, don bluth disney movies, bluth animation, secret of nimh, an american tail, the land before time, history of land before time, making of secret of nimh, disney dark age ranked, disney dark age explained, don bluth movies explained, history of don bluth animation, what happened to don bluth, disney vs bluth, history of disney renaissance, 80s animated movies, 90s animation, dragon's lair game, anastasia cartoon, dark 80s kids movies
Id: WKCLqeh0fjw
Channel Id: undefined
Length: 34min 49sec (2089 seconds)
Published: Wed Jun 01 2022
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