The Commodore 65 - A Rare Prototype

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
The first public hint that Commodore was working  on a new successor to the Commodore 64 was in a   1989 issue of Compute's Gazette. Here they talk  a little about how Apple had come out with the   IIgs a few years earlier, and wondered if  Commodore might have something similar.  "The latest rumor says Yes. We've heard  reports from several sources of new machine   from Commodore - a 64GS if you will." And then they went on to talk a bit about   the rumored hardware capabilities. Apparently not everyone at Commodore   was onboard, with the engineers calling this  the son of a Plus/4. Nevertheless, Nintendo   and other game consoles had eaten a big hole in  Commodore's market and the 64 was not selling   anywhere near the volume it used to. The Amiga had  never really taken hold of the market the way the   64 did during its heyday. And so I think they were  looking for something low-cost to replace the C64.  Let's take a look at the Commodore timeline  a bit to see where this slots in exactly.   Commodore had quite a few products here, and  I'm not even showing all of the variations or   the PC clones. But I think it's important to  also realize this timeline shows the time of   introduction. But keep in mind the C64 was still  being sold. The first 4 years it was the breadbin,   and then the 64c continued to be sold  until Commodore's ultimate demise in 1994.  So apparently this new project was being  developed around 1990. And the thing is,   there's no doubt about it, it would have directly  competed with the Amiga 500 most likely stealing   sales away from that. As well as the 600, which  was probably already on the drawing board by   this time. Maybe even the CD-TV. As all of these  were meant to be low cost computers for consumers.  So that's my guess as the most probable reason  this product was never finished. Nevertheless,   I have a Commodore 65 prototype  here and it's amazing how close   to production it appears to have been. Most collectors believe there are less   than 200 of these in existence, and  probably even less than that which are   actually functional. Every now and then one  of these will come up for sale on ebay, and   they usually sell for between $20,000 and $80,000. This particular machine comes from Bo Zimmerman's   collection. I picked it up from him last  time I was driving through Austin. And,   I'll be returning it after finishing this video. I want to start off by talking a bit about the   exterior design language. Here it is compared  to a 64c. You can see it definitely shares a   lot in common with this and perhaps even moreso  with the 128. However, notice there are no ports   on the right side, most likely because  the disk drive mechanism is in the way.  The keyboard sits slightly lower than the 64c, and  the keys themselves are also lower profile, more   similar to what is on the 128, actually. On the  left side, you'll find the typical joystick ports,   power switch, reset, and power input. I should also mention the badge here.   Apparently no C65 units had a badge. But Bo  installed a custom badge on his which has the   typical Commodore design language. But there's no  guarantee the badge would have looked like this.  And here's the rear with most of the ports,  but we'll circle back to these in a moment.   First I want to talk a little more about the power  port. Like the C64, it is a DIN style connector,   but it's not actually the same layout. It  turns out it uses the same power brick as   the 1581 disk drive. So yeah, for the 1581  and 1541-II, Commodore used an external power   brick. And so that's what the C65 came with. Speaking of disk drives, I also have here   the companion disk drive, known as the  1565. The color is slightly less yellow,   which suggests Bo's C65 may have yellowed a bit  over the years. This is a cute little disk drive.   There are a few things I'd like to point out.  First of all, look at the power port. It's the   same power port as the computer. In fact, this is  the power brick I got with the drive. Notice it   says it works with the 1541-II, 1571-II, and  1581. Except I've never heard of a 1571-II.   Sounds like Commodore was planing to make a 1571  drive with an external power brick at some point.  OK, now let's talk about these rear ports. Let's  start by talking about this tiny little disk   drive port. So it's not the standard Commodore  IEC port. In fact, here's the cable that was   supplied. It looks kind of like an off-the-shelf  mini-DIN cable. However, it does have a cable   label on it, which says CBM 1521, and that it's  10 feet. So anyway, that just plugs in here. So   on the back of the drive, it's pretty obvious that  they originally had a larger port here. Probably   a regular sized DIN. But I can't quite tell  if this plastic was filled in after the fact,   or if this was just a quick and dirty change to  the plastic mold, and thus manufacturered this   way. Anyway, our cable connects up here like so. Well. what if you wanted to use a standard   Commodore IEC drive, well it has a port for  that way over here. Just like previous systems,   it is simply labeled as "serial." And so you  can plug in your regular disk drives like so.  It's worth pointing out that the internal drive  is always drive 8. And if you hvae the external   drive, then it is drive 9. And then if you have  any IEC disk drives, those have to be configured   as drive 10 or above. We'll circle back around to  this later, as we need to talk more about this.  But for the moment, back to our ports discussion.  So, this little section here is audio/video.   You do get a standard Commodore DIN style video  connector. This is the same kind used on the C64,   Plus/4, and VIC-20. And it just breaks out into  the usual RCA style connectors. Oddly enough,   it still includes an RF modulator. I'm  sort of surprised for a more high end   product like this. Next over is an RGB video  port and standard stereo RCA jacks for audio.  But let's talk about that RGB port. This is  sort of an oddball port. It looks very much   like the same kind of RGBI port you'd find on  a Commodore 128, or on any IBM CGA compatible   computer. However, it's not wired the  same. This is an analog RGB output,   and thus electrically it is more like what you'd  find on the Amiga or an Apple IIgs. Exactly why   they chose this design, I really have no idea. So, at this point I thought it was time to   connect up a monitor so I could power this thing  on. I figured I'd start with my Commodore 1084,   and just run with the standard seperated  chroma/luma connection since I don't have   a proper RGB cable. Well, I powered it on and it  does work, but it appeared in black and white. So,   my first thought was that this computer  must not support the seperate chroma/luma   style video signal. I suspected I could  fall back to composite video, if need be.  But, I also realized it might be pretty quick and  easy to connect it to my RGB modded television. So   I made a little custom cable like so. I was able  to hack this together in just a few minutes. Well,   unfortuntaely, it didn't quite work. I  got a picture, and it was in color, but   it was still rolling. So I figured there must be  something different in how the sync signals work.  Of course, I was totally wrong about all of this.  It was actually something far more fundamentally   wrong. And I should have picked up on it  sooner. But the way I figured it out was   when I started trying to record video, even the  black and white video from the 1084 monitor. it   looked good in person, but my camera would not  sync with the picture on the screen. And then   it hit me exactly what was wrong. The lack  of color, the wrong frame-rate. This unit   was outputting PAL video and I'm trying  to use NTSC monitors. So, as you can see,   once I adjusted my camera to 25 frames per second,  it looks rock solid, albeit in black and white.  Fortunately the Commodore 1084 is very happy  to display 25 frames per second, but my north   American version still won't decode a PAL color  signal. My poor Samsung TV is not at all happy   with 25 frames per second, and just goes bonkers. So after doing a bit of research, one of the   things I found out is most if not all of the  c65 prototypes that are out there in the wild   are all PAL units. Apparently Bo Zimmerman  neglected to tell me this, but to be fair   he's been running this thing on an RGB monitor  for years, so it probably just slipped his mind.  So, I realized the only way to get color and  25 frames per second was going to be to use   my 1084 in RGB mode. So I hacked together this  little temporary solution into an Amiga video   cable. And sure enough, I powered it on and got  color! And no surprise, the picture is very sharp,   much like you would expect from an Amiga  running in RGB mode. And this is actually   80 column text you're looking at. Of course, I  can't help the moire effect being produced by my   camera. So you'll just have to take my word  for it, that the picture looks really nice!  Okay, so now that I have it up and running,  one of the problems is there just not really   a lot of software to show. One problem is is  that one c65 isn't necessarily even compatible   with another c65 because all the prototypes out  there have like these different ROM versions and   so certain demos only even work on certain  ROM versions. I did find this one demo that   did show off the 256 color Graphics capabilities,  unfortunately it's a picture of a topless woman so   I've kind of censored it out here a little bit  for you because it's not normally the kind of   thing that I would show on my channel. But, it is  quite literally the only demo that I could get to   come up showing any kind of 256 color graphics. Well, I figured if there wasn't any software to   show, then I could make my own. Remember  that little kaleidoscope demo I designed   on multiple different computers as  a comparison of BASIC speed? Well,   I figured I could load in the Commodore 128  version of that on here. And it does load and   I can list the program. It won't run of course  because the graphics commands have been changed.   It actually took me quite a while to figure out  how the commands work, as you can see I have   it here almost working. But I eventually figured  it out. And the thing is, I'm pretty disappointed.  It looks like it's running about twice  as fast as the Commodore 128 version,   and I really was expecting it to be faster than  that. After all, this computer is supposed to   run at 3.5 mhz. Even if I jumper the commander  X16 down to 4mhz, which should be in the same   ballpark, it's a night and day difference. So,  I'm going to chalk this up to most likely just   a slow implementation of BASIC on this computer. Of course, it isn't like there isn't ANY software   that runs on it. After all, it is supposed to  be backwards compatible with the Commodore 64.   In fact, you can use the familiar Go64 command  to put it into C64 mode. And there we go. I know   it doesn't look it on camera, but it's sort  of unnatural seeing the C64 boot screen so   sharp and clear due to the RGB video interface.  It's almost like I'm looking at an emulator.  of course, this brings us back to the problem  I mentioned earlier. little to no C64 software   exists on 3 and half inch disks. And  even if I connect an external drive,   most C64 software won't load from anything other  than device 8. So this really limits what C64   software you'd be able to run, especially if this  had been released in 1990 and they were expecting   people to use their off-the-shelf C64 software. Fortunately, I can make my own disks. And so I   copied the C64 version of Petscii Robots over to  a 3 and a half inch floppy. And I know this will   work because there is no copy protection on this  game. Another reason I wanted to start with this   game, besides to toot my own horn, is because if  anything doesn't work or seems to be incompatible,   I will most likely be able to narrow  down exactly what is wrong and maybe   even devise a workaround. So here goes. Ok, well, it sort of works. The music   sounds terrible. But after listening to it a bit,  I think the filter caps on the SID chip may have   gone bad. So this may not be a compatibiltiy  thing. So i started the game and disabled the   game music. Interestingly enough, all of the  sound effects sounded totally normal. In fact,   everything from this point seemed perfectly  normal for the game. So I'd say if it weren't   for the SID music, it would be a 100% success. So, I used my 1581 to copy over some more games.   By the way the internal drive reads the  same format as the 1581, I guess I should   have mentioned that. Anyway, what I've copied  over are a handful of cracked, single-file   games. These sort of files shouldn't pose any  problem for the disk format or drive number.  By the way, I discovered I could press F1 in  order to switch to 40 column mode. Anyway,   switching over to C64 mode, the first game  I tried was Gianna Sisters. And behold,   it works. And I mean, it works pretty much  perfectly. Even the sound was mostly clear.  The next game I tried was Panther. I did need  to turn off the turbo load in the loader menu,   though. This game played almost correctly.  There seemed to be some sort of glitch with   the bottom info panel. But I also realized  there is a possibility this game is meant   for NTSC and maybe because I'm running on a  PAL system, this could simply be a result of   that. I don't have an easy way to tell.  So it may or may not be the C65's fault.  next, I tried Qbert. And it seemed to work  perfectly. No complaints there. And then I   tried Ghosts and Goblins. This also seemed to work  mostly. There is a slight glitch on the text area   at the bottom, much like Panther. So again, could  be a PAL NTSC thing. And the last of these games,   I tried Spy Hunter. Again, kind of the  same glitch at the split screen area.   But other than that, seemed to work fine. OK, so I wanted to try one more experiment.   A few years back, Magervalp created Ultima  4 Gold, which is cracked and fits the whole   game on a 1581 disk. So I gave it a try.  Unfortunately, it does get stuck at this   screen here. So then I thought, let's plug in  the real 1581 drive and configure it as device   10 and see if it works. And unfortunately,  no, it doesn't. But it was worth a try.  So yeah, I think the c64 compatibility is  not nearly as bad as what I thought it was   based on some stuff that I had read in the past.  And, I think the majority of the problem is the   disk drive situation. Now, it is possible had  the machine come out and been successful that   software companies would have course created  special versions of their c64 games that would   have been on a 1581 or c65 compatible three  and a half inch disks, but you know who knows.  So, the next thing we need to do is  take this thing apart so we can have   a look at the inside and see what we  might learn. Here's the serial number,   number 47. So if you ever see this up on ebay,  chances are somebody robbed Bo's Commodore Museum.  I think it's really odd that a prototype  unit would have a warranty seal on it in   the first place. But whatever. Anyway,  it appears that is the only screw you   need to remove to take this apart. There are  just two snaps over here you have to move.  And it just occurred to me, I should probably take  out the RAM expander. It's a trap door system just   like the Amiga 500. There might be a screw  or something under here, so better safe than   sorry. and it just slides right out, just like the  Amiga. So this is an official C65 RAM expander. If   my math is right, I think this is adding in 1 MB  of RAM. I should mention that on power up, it was   saying no expansion RAM was found, but Bo tells  me this is due to an incompatible ROM version.  OK, let's take this top cover off. It appears  the keyboard is connected with a ribbon cable.   So I'll need to carefully remove that. At  least this one has an unlock so it is zero   insertion force. And now the RF shield will need  to come off. I'm just going to lay it to the side   so I don't have to unplug that disk drive cable,  which does not appear to have an unlock feature.  OK, and so here's the motherboard. It really  doesn't resemble any motherboard from the 8-bit   era. But I guess this is technically a 16 bit  computer, so that makes sense. here are those   two SID chips and I suspect one of the nearby  caps may be bad, but there's nothing obvious.  One intersting thing I want to point out is  that the board is called the C64 DX. I've   seen some other documentation referring  to it as such. I guess they changed the   name to C65 at the last minute. Anyway, here's the onboard 128K   of RAM. This is the 4510 CPU, which is a  16-bit CPU that is backwards compatible   with the 6502 series and runs at 3.5 Mhz. This  should be every bit as fast, if not faster,   than the 7 Mhz 68000 chip found in the Amiga due  to the different way in which 6502 chips work.  And here's the 4567 video chip, otherwise  known as the VIC-III. This chip,   while it works differently, is comparible  in features to what is found in the Amiga.  And believe it or not, this chip here  is a DMA controller and Blitter. Again,   adding more Amiga like capabilities. And here  we have dual SID chips, which is a nice touch!   That would give 6 voices in stereo. Here's our 128K of ROM. And finally,   the floppy drive controller. I think this could have been a really   great system had it come out a few years earlier,  maybe instead of the Amiga. But the problem is,   the the comparison that one engineer made to the  plus4 is not necessarily wrong. Because, what you   have here is a computer that's almost as good as  the Amiga, maybe even better in certain aspects,   and yet it's not compatible with the Amiga. Now,  granted the price would have played a big role in   that. For example, if the machine had come out at  like half the price of an Amiga 500, well then I   think it would have been a success. But, also the  more I think about it the c64 compatibility aspect   of this machine is somewhat of a double-edged  sword especially because it doesn't work 100%   correctly. And with the disk drive situation and  all that, so I think what would have happened is   it would have probably led to a lot of really bad  reviews in the Press. Because, they would have   gotten the machine, tried their c64 software  and realized that they couldn't run it even   if the machine technically could and so that also  raises the question of how well would the software   Market have supported the native C65 capabilities. Well, if the computer had been released a couple   of years earlier, then it would have probably  seen similar support to the Apple IIgs. But,   I think by 1990 it was becoming obvious that  the world of IBM clones was where all of the   software support was going. So maybe that had  some effect on the decision to can this product.  So, what about the Mega65? I'm sure  people are going to ask about it. Well,   I don't know a lot about the system. I had been  promised several times over the years that they   would send me a unit to review, but I never got  one. But from what I can tell, the Mega65 does   look a lot like the Commodore 65 prototype.  And it is somewhat based on the C65 operating   system. But ultimately, the Mega65 is a lot more  powerful. And one of the things Bo Zimmerman told   me is how disappointed he was that all of the  Mega65 specific games that have come out won't   actually run on a real C65. So, unforunately,  for the various owners of these rare machines,   about the only software they'll ever be able  to run will probably be C64 stuff in C64 mode.  Well guys, that's it for this episode.  As always, thanks for watching!
Info
Channel: The 8-Bit Guy
Views: 223,904
Rating: undefined out of 5
Keywords:
Id: OoHxDe3Gc9E
Channel Id: undefined
Length: 18min 51sec (1131 seconds)
Published: Mon Nov 27 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.