The Best Cards (In the 99) from All Will Be One | The Command Zone 515 | Magic MTG Commander EDH

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foreign your destination for all aspects of Elder Dragon Highlander enjoy [Music] welcome back to another episode of the command Zone podcast I'm your host Josh Lee Kwai and I'm your other host Rachel weeks so Rachel we are near the tail end of our forexia all will be one coverage open it up we're doing it we are talking about the cards that matter in the 99 from the main set here all the rest of them all the rest of them I always like this one because the legendary creatures are really cool and they're flashy and they're usually the thing that get you excited but at the same time the individual cards there in the 99 are probably cards you're going to see more often than any individual Commander for sure yeah especially with the amount of commanders that are coming out uh the the most powerful cards that come out of the set are really going to be the cards that remind of us of the set later right and these you might need two three four copies for different decks you have yeah yeah so of course before we get into it if you want to get your hands on any of the cards we are about to talk about well cardkingdom.com command is the place to go to get all your magic product singles anything at all you can order all the stuff from forexia all will be one you can order our sealed product draft boost set boosters collectors boosters that cool bundle that has the black foil we have it back here yep the currently tradition card kingdom.com command has a huge inventory they have everything you're looking for they have all the singles you get everything in one package it really is the best place to go to buy all your magic stuff yeah and once you have all of those magic cards in your hands you're gonna need to protect them from the wind and the rain and your neighbors uh I don't know who are you playing with are you guys yeah with sticky Cheeto fingers outside yeah yeah you got to protect them at ultrapro.com command is the place to go to do so you can get play mats and card sleeves and deck boxes and all the stuff that you need to store your collection and protect your collection and uh bling out your collection oh yeah bling out your Battlefield yeah they have they have all of the official magic Art licensing so if you build a commander that you're really excited about in all will be one hopefully there'll be a play mat in deck boxes and sleeves to match and you can go to ultrapro.com slash command and show up to your local game store looking sweet all decked out or to like one of these magic cons you were about to leave yeah pretty soon here for magiccon Philly and I will say that Ultra Pro satin towers are great when you're going on the road they really will keep your decks protected absolutely yeah and which is really important when you're like moving the backpack you got to take them out of TSA you got to put them in like all this stuff happens and you want to make sure your cards are going to be safe when you're traveling yeah ultra's the best for that and then of course the final way to support all of our content is directly if you go to patreon.com command Zone all kinds of cool perks for joining our community one of which is you get to watch game nights and extra turns earlier than the general public we have exclusive content that is only available for our patrons it's a series right now called turn talk I love turn talk yeah I really I always watch them even the ones I'm not in because I learn a lot from turn talk just getting in the minds of other players invariably almost every episode there's something wrong like that I wouldn't even have thought like that so it just changes you know my gameplay so patreon.com command zone is a place to go to join in that and of course we shout out one lucky Patron every single episode and this episode is dedicated to Wilfredo Yao Wilfredo you rock you definitely Rock okay let's get into here then the main topic the in the 99 analysis for uh forexia all will be one we're not going to talk about every card because there are a lot it would take forever we're just gonna talk about the cards we think are gonna make a slash in the format yeah the ones that you are going to want to know the name of you're going to want to know that it's going into your opponent's decks or into Decks at game stores so you can be ready yeah yeah and of course uh we always say this but we won't talk about the cards also that are maybe playable but are more obvious like if they say zombie on them like you know pump all your zombies or whatever you have a zombie like you know to play that you don't need us to tell you that so we're gonna mostly concentrate on cards that may be tough to evaluate or we think people are overrating or underwriting that kind of stuff all right we always start out with the cycles and there's really only one cycle to speak of in this Set uh it is the sun's Twilight right not Zenith no which for the longest time all of these said Zenith and I didn't notice and I didn't notice but they are these the color Sun's Twilights uh yeah so well I guess we're just gonna go and we're working we're going to uburg order with these starting with uh my favorite of the set it's white Sun's Twilight I almost messed it up already XY white for a sorcery it says you gain X life create X11 colorless forexian might artifact creature tokens with toxic one and this creature Camp block if x is five or more destroy all other creatures okay so this is very similar to a card that already exists yes that's existed for years Marshall coup which is the exact same card basically except instead of the mites it just makes one one soldiers yes I mean sorcery speed it's the same price the same costing it just has more explainer text for what a might is yeah uh we've seen other versions of this too um the boardwipe slash make tokens blot out the sky finale of Glory Yeah well yeah sorry it's only token creation yeah this cycle is very similar to the finale cycle though because it's like if x is something you get a little something else yeah um and for family of Glory said instead of you also make angels and this one says you blow everything up um but I mean the Marshall cougar is of course the the direct comparison here do you play Marshall cool a lot right now I don't I don't play Marshall coup so the question becomes do you think of the mites are better or worse than the 1-1 soldiers because if they're worse and you don't play Marshall coup then I don't know that we're playing this card if they're better then you can make the case now that like this is now a little bit better than Marshall KU and maybe would suddenly you'd play it a little more I think this is better than than Marshall coup because mites on an empty board or a bigger threat than Soldier tokens um like if x is if x is five and you have you've blown up everything you have five mites that's a two turn clock on somebody that doesn't have any poison counters on them whereas like you know five Soldier tokens is a much longer clock on every opponent yeah depending on where the in the game you are so it's but I the more I play with mites the worse I think mites are yeah a little bit better they do not block and then the blocking actually is a pretty big deal and one of the things that tokens are really good for and I don't know that I ever really clocked the how they disincentivize your opponents to attack until seeing a lot of mites on the battlefield where I realize is like oh a lot of times I'm not getting attacked because I have tokens and just because I could jump block and that's not a good outcome for my opponent so they just don't attack me whereas it's like what do you got over there mites they can't block you okay then I swing at you yeah and you're like crap and then you can't even swing back because they just block them for free yep so I yeah it's interesting I hadn't really considered the idea though that the mites are actually stronger when you do a big when X is equal to a big amount because if x is equal to 12 yeah if they don't do something you're pretty likely to be able to knock out one player right the next turn but of course if x is equal to 12 you cast something for 14 Mana you're at a stage in the game where people are doing a lot and doing big things what are the chances that you know they don't have some kind of response to your 12 mites right it's I mean it's interesting it basically if x is if x is 12 if x is 10 if if it's like okay if I don't get two or three creatures down I'm dead then it's just everybody plays a bunch of creatures they're on the board they don't have haste like you're like okay I've been I will deploy as many creatures as I possibly can and then you can get eight toxic damage on people which you still get the normal damage too so they would still be better than the soldiers there probably because any sort of pump spell or anything you've got would work well with them it's interesting I don't know it's difficult for me to assess this card do you think this card ever really gets cast for X is less than five that's definitely the question and because I I don't think so I I don't think you cast this just to make three mites or five minutes it's very similar to something like srams or expertise which is better in many ways srams makes three servos and then you may cast a card with converted man it costs three or less from your hand when you cast it so it gives you three bodies and a spell for free and we don't really run that right um and this will be much worse than that I would say I would I think so yeah servos are significantly better than mites well and you the free spell is kind of big and the free spell yeah two cards out of your hand for only four Mana um so yeah I I don't think you cast it for where X is three or four unless you have some way to make them unblockable or you're building around mites specific clay yeah or like you can give your whole team Menace or lying or something like that yeah I I maybe it may be in like a dedicated infect or toxic deck where you're like you're confident that this little bit of Chip damage is going to do something um or you're hoping to cast this at a point where everybody already has four to five right and now it's a totally different equation right we're like I might knock out all the players or for sure one if I make 10. this this in an infect deck where it's like you've done you've done four to this person and six to that person like poison poison damage and then you're in the late game you're like oh my board's been removed I've got nothing if you cast this and blow up the board and you have five mites that's terrifying this is a very scary board wipe in a dedicated infect deck I think I think also if your deck has a lot of haste so if you've got three or four effects like anger or something like that um that are not creature based or not creature on the battlefield base I guess anger is creature based um then this might just be a good card in your deck even if you're not in fact or whatever because the ability to go boom blow everything up have 10 mites attack would kill you yeah out of nowhere can steal games that you otherwise would have lost so I could see it being a pretty decent card and just a borrow shell aggro deck that's because a lot of times that's the problem with those decks they're going to be able to knock out a player early and then they lose punching power late and to have a white Sun's Twilight style effect with haste makes it 10 times more scary yeah it seems very effective in a deck like alibu which like wants artifact creatures and gives them haste and like she's got a plenty of punching power but yeah she punches on the attack yeah and have to connect yeah but yeah this could allow you maybe to take up two the last two opponents things like that so I think we might see it in that instance where you kind of hold it for like a final game Haymaker in that way I think it's very similar to Marshall coup where it's like it shows up in token decks it shows have been specific decks and it's great in those decks but it's not necessarily it's not an austere command that shows up at every white deck yeah Marshall who has a tougher time stealing games I think though because X's equal to 10 everybody's at 20. I'm gonna hold them up the block like there's nothing there ah they're better blockers all right let's move on to the next one which is blue Sun's Twilight it is blue blue and X for a sorcery it says gain control of Target creature with Mana value X or less if x is five or more create a token that's a copy of that creature this one's kind of funky I mean we've we've seen this with this same sort of rate before for for stealing spells it's very similar to something like entrancing Melody uh or dominate which we don't tend to play because it's not super repeatable and it is very expensive but the token gives you that little bit of upside where it's like if you steal a creature you do get that ETB where normally you wouldn't yeah because pay two plus this Mana value of the creature to steal it is a pretty bad rate not great you want to steal a five drop you gotta pay Seven that's so much and you do get you remove their creature and add a creature to your board so these are always a little bit more powerful than they read but the fact that like oh then I also get another so now I kind of got 10 CMC worth of stuff for my seven Mana yeah as long as it is in a legendary yeah that's true that's a good point if you're yeah if you're targeting their sir Conrad I hate to tell you yeah but you're only you get a dice trigger but you're only gonna keep one of them yeah yeah that's a really good point so it doesn't work good on the legendary creature side I mean I think there's two ways to compare this card really one is control magic which is a four Mana steel something yeah and the other is something more along the lines of like cackling counterpart or like one of those instance or sorceries that makes a token copy right and it's sort of those two things together but but it's more expensive than both those and there's this weird flexibility in the middle so like at you know at I was thinking at 3 CMC you could do certain things but actually you can do things at at two which you pointed out if it were tokens you could steal a token if somebody's made like a copied a copy token there was a lot of iranic as vile duplications and that kind of stuff running around you could you like a token or a marriage yeah that's mine two Mana blue magical Christmas I'll take it thank you you know yeah yeah you need it 3cmc still one Mana value stuff so as per Sentinels running around deathrite shamans that kind of stuff birds of paradise even do you feel good though spending three Mana to take one of those on an S percent no maybe on like a bird's no I mean unless I'm stealing the birds and then killing them in the air like that maybe I mean it's kind of a ramp spell that removed their rap spell it's not the worst but yeah you'll feel good about it but yeah like Commander players don't really play like archmage charm which is which does that on its own so you're hoping to do cool stuff like you've got agent of treachery yeah like down here I think with this you're most likely to cast this for seven yeah right because you want to get that token value out of it I would think and there's a lot of strong theft things at sevens where it's agent of treachery or it's like expropriate like there's these big powerful steel oh these are comparisons yeah stuff that's similar to this out of that Mana cost that's what I that's what I mean is is like if you're spending the seven mana on this is this the best version of it at seven Mana and I and I'm not sure it is but if you're trying to take advantage of the token thing if you have additional Synergy with tokens yeah so like then there's something maybe it's worth it because definitely brute Cloud really wants to make one cool token to turn all its tokens into so the fact that you're like whatever the coolest thing is on the board that's not legendary I'm gonna steal it but make the token copy more importantly so that I can turn all my guys into that guys into that and then swing for a lot that that's a cool way to make a token and St and steal it from your opponent so they can't use it there's a combo stuff you can do um like dual Caster Mage oh yeah for sure something you can do so if you cast this on something else for X is equal to at least five Flash and dual Caster Mage to copy it then copy the Dual Caster Mage then yeah then that resolves first and the original's still on the stack dual Caster Mage comes in do that again do that again do that again inktrader nephilim's another one that kind of does a similar thing right but it it says whenever a player plays an instant or sorcery spell if ink Trader Nephilim is the only target of that spell copy that spell for each other creature that spell could Target you each other each copy targets one of those creatures so now all of a sudden you go oh Target my own ink Trader Nephilim with this for X is equal to five makes a total copy you don't care but now it targets everything else on the board you steal everything and make a copy of everything yeah so so now you have like a ton of token copies of your stuff and and components yeah so it's like a clone Legion for everybody I mean an Insurrection at the same time you know what what steals everything for good I don't know yeah everything under 5 CMC for sure yeah then you could even over cost it so you could get everything you wanted yeah so that's a cool thing you could do yeah Zada does similar things where it would just basically make a token copy of your whole board yeah yeah mirror Wing Dragon so but this is all stuff you can already do with other cards like tackling counterpark and stuff that exists write a replication right yeah you're getting the right of replication on your own stuff and copying your whole board is is also possible in in Zada even not kicking with dual cast from age or ink trade enough on the same same types of stuff yeah you are stealing and shopping so it is slightly different but yeah yeah and that's a little bit more flexibility yeah I don't know how that makes it more or less playable to be honest I don't think we probably end up seeing it a lot I don't I don't think so either I think if people are stealing stuff they're trying to steal a lot of stuff or if they're making tokens of stuff they're doing it in a cheaper way um so it's it's possible that there's like the perfect deck for it that has the flexibility but I think there's probably cheaper better ways to do it all right on to the next one yeah this one is black Sun's Twilight uh this is the only instant of us like the cycle it's X in a black for an instant up to one target creature gets minus x minus X until end of turn if x is five or more return a creature card with Mana value X or less from your graveyard to the battlefield tapped so worth noting you can only get stuff out of your graveyard X is equal to the CMC and it enter is tapped but it's at incident speed big deal I think for sure yeah and anything that's an instant automatically is like well I could play it right like this is what there's a card that exists that is very similar to this it's profane command it's a sorcery and I think that's like yeah that's the whole thing profane command is XX and a black for a sorcery choose two target player loses x-life uh return Target creature card with Mana value X or less from your Graver to the battlefield Target creature gets minus x minus X until end of turn or up to X Target creatures gain fear until end of turn so it has four abilities you get to choose two of them and I think I'd still run black Sun's Twilight over propane command because it's an instant yeah it's a little close because I've died to the fear thing on foreign and I think that's one of the reasons that it's good yeah is that the most common usage is kill something bring something back but it does also have this sort of you know pseudo crater hoof yeah it's overrun in Black ish yeah it's a Well if I have enough creatures I can now get them in and kill you uh which is nice and it's hard for me to square which of these things is better but the instant speed is pretty huge I gotta say just because and we talk about all the time you're so open if you just sorcery speed spend nine Mana kill something and bring back a seven drop right what are your chances you know you get your shoulder back or whatever that you're on tapping with that children it's it's almost like it never happens yeah yeah but if you do you know end step now you're reanimating something with children and you're very likely to attack with it because there's not a lot of time for them to respond there's not like three other players untapping draw phase all this other stuff and all of a sudden they're like oh crap and you're like cool go to my turn untap get the trigger already can attack or use it um so I really like that aspect of it and I think for that reason it might be playable as a removal spell it's pretty inefficient for what we're used to it's pretty inefficient I mean it's very comparable to something like erebos's Intervention which I think is an okay spell and I've definitely lost creatures too it's X in a black you choose one target creature gets minus x minus X until end of turn you gain X life or Exile up to twice X Target cards from graveyards so it's either graveyard hate or the same kind of removal spell at instant speed and I've seen people run it it's usually in life gain decks so like that added Synergy is relevant but it it is like for Mana to remove something with three toughness that's a that's a lot of Mana especially in Black when you can cast like a like an infernal grasp or something like that for two and get anything at instant speed yeah and as much as I talk about the instant speed being the InStep before your turn with removal spells specifically there's often moments that you have to deploy them prior to the end set before your turn so you could still be in that situation where like you know they're about to they put something on the stack that's going to interact with something else and you're like I have to remove it and now it's you know it's the player that's directly to your left and you're going to be in a similar situation where you're like okay I fired off I kill the thing I bring back the thing but two more players can now React to what I did I can't you can't reliably always sit there and do it exactly when you want to and a lot of times if you're doing nset before your turn the creature you're killing it must not have been super important because you didn't have to kill it for what it was doing anything yeah yeah so but sometimes you know somebody plays the Seaborn music or whatever and goes to you know it does happen but I agree the inefficiency of the removal side of it makes it um tougher yeah I think a lot of it has to do with the targets you've got in your deck right I agree I think this is more of a reanimation spell um and especially if you have ETB creatures that you're not worried about you know doing it exactly on endstep it doesn't matter exactly when you reanimate it like a like a gray Merchant of asphidel is is going to be good basically whenever it enters the battlefield it doesn't need to be exactly on your end step yeah so when an instant speed is on that it's really it's really really powerful because they think they've got you lethal all of a sudden or they think they're not dead and you're like boom yeah you know in response to something I actually have a way to kill you and drain you out right um yeah so instant speed great Merchant is great yep uh yeah sir Conrad you got down here turgrid said vizier makes an instant speed tutor all over there yeah that's pretty good I like cards that when I do this I can untap my lands and make it basically free so seed board Muse I really like if you've got that in your deck because killing something getting the Seaborn Muse back into play is like hey I spent zero mana on this thing basically and it untaps immediately so that that ETV tapped isn't so bad belladro's weatherbloom would be another one where it's like yeah you can kill something get belliger's back pay the life untap your lands now you got a zero CMC removal spell that put a thread into play right yeah and I would like those kind of threats in my deck before I would really think about running this but if I had a few of those that I just talked about if I had seedborn and Bella Joe's you know and maybe it's something else that's high value then also and I would consider this card as just a yeah you know as a gotcha piece I think you look at it first as a reanimation spell and it is a flexible early removal spell if you need it you're like that as personal is out of control we're just gone um so it has that flexibility but it's intended to be in the deck as that instant speed reanimation spell yeah if you're Milling yourself a lot it becomes a way better just because your options will be better and you can win a lot of games by just being able to do something like this which is not expected they might expect oh they might be able to stop the spelling doing or kill the creature but the fact that I'm they're gonna do these two things is often one step further than they could protect you or predict you were going to go and completely foils their game-winning play or whatever it's also very uncommon for instance reanimation to happen at instant speed yeah it enters it will be like before I do this thing what's in your graveyard yeah that's that's not something that you would typically anticipate is like an instant speed gray merch of asphidel is like what [Laughter] terrifying so I think it'll see play I'm I'm curious to see what it what it actually does because erebos's intervention has always been real close yeah all right the next one is the red one it's called rinse red Sun's Twilight I bet you couldn't guess that red red for an X or sorry red red and X for a sorcery destroy up to X Target artifacts if x is five or more for each artifact destroyed this way create a token that's a copy of it those tokens gain haste Exile them at the beginning of the next end step damn I thought we're gonna keep him for a second no it's so good though it's still still so good yeah like this thing is released the Gremlins on steroids like in many ways releasing at Gremlin sees a ton of play especially in x uh X spell decks it's XX and red destroy X Target artifacts create x22 red Gremlin creature tokens so far that I still think's a little underrated yeah or sleeping on it a little bit Everyone likes Vandal blast we see a lot more man rocks and stuff than you know more and more it seems like every month uh and so these like pinpoint Mass artifact removal spells become really good yeah and I the fact that you get them means like if your play group plays High CMC Mana rocks this is a free spell if you hit like a thran Dynamo and a gilded Lotus you're like I I am up man uh I have destroyed two things and I am up man I'd like it becomes a ritual even Lois CMC artifacts I think it's not that hard to hit like three Mana rocks a foulware stone a Signet you know yeah something else and all of a sudden you get a three minute discount on this and that is looking pretty good if you spent like five man on it destroy three artifacts yeah get the or sorry I guess you're gonna spend seven Mana destroyed five up to five though so you don't actually have to have the five targets but if three of them are Mana rocks all of a sudden that seven Mana was actually only four Mana yeah that's looking a lot better A lot more like vanoblast like if you hit three signets and a lightning Greaves this is huge this is an like you just give something Hayes pick one player yeah every Mana rock you hit is a free Mana yeah so you can basically be like two red yeah however many Mana I've got at least the ones for all the Mana rocks out there are more or less free and then you know oh I also want to get you know that panharmonicon and those lightning Greaves and then I get all that man back except for you know the two the original two red and the extracurricular stuff that feels pretty great yeah this becomes really really good too if you've got any sort of synergy with artifacts so anything that's saying like KCI uh scrap trawler I can sack these things I'm going to be able to use these artifacts in other ways Goblin Welder stack one of them to bring one of yours back to the graveyard anything that's like sagging and draining there's all kinds of cards now in a lot of different colors black currently you know they're adding to the mix of like cares about artifacts and sacrificing them and them dying because these are things on the battlefield you're going to have until the end of the turn if there's any creatures like if you can populate these in any way like if there are solems yep yeah the populated ones or the copy tokens you make will not um be uh they won't have the claws where they're going to go away think about Brew cloud or something too like boom and broody clad you go oh X is equal to seven destroy those seven artifacts get copies of them make all my stuff into the whatever the best copy is attack you right now yeah it's just seven more things that are big thing swinging yeah I think it's so good yeah the more I think about this card the better it is I think also too if your deck just already happens to have Sundial the infinite in it and it's in red because Sundial will let you keep those tokens forever this card becomes ridiculous it's really insane yeah because in in like an obeka deck where you're gonna end the turn oh my God it's just like oh these are mine thank you kill the best six five six things and then make copies of all of them yeah yeah it's um it's pretty sweet and we're not even talking about like the big swing thing where it's like I will steal your boluses Citadel for a turn yeah like there are the the great hinges there are huge powerful artifacts in this game that and we're just talking about like three and dynamos and like stuff you see a lot of yeah moderate scenarios but yeah for like seven mana and be like all right I'll storm off I guess yeah Bulls are still is a great example of a card that like just all by itself could catapult you into the lead in the game only having it for one turn yeah because if somebody passes if you have the opportunity to use a sorcery speed thing on a ballistic Citadel you got lucky right like I think we all know if somebody plays a bowl as a citadel your chances of surviving that turn they played it are you know not great and so you could be the player that's like yeah now your chances of surviving this turn my opponents are not great yeah because I copied it so that's cool I like this one a lot it's probably my favorite one I don't know if it's the most powerful but it's my favorite but yeah very cool one the next one is definitely the least powerful one I mean it was the first time that green got the worst of the cycle maybe yeah it's been a while yeah I'm not complaining I don't think they needed a good one no it's green Sun's Twilight not Zenith X and a green for a sorcery reveal the top X plus one cards of your library choose a creature card and or land card from among them put those cards into your hand and the rest on the bottom of your library in random order if x is five or more instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order somehow the worst and the most wordy really strange like it's X plus one so if you just pay green you'd still look at one card and if it's a land or a creature you put it into your hand so it it's too many to draw one uh at the least but if you hit an instrument so one minute draw one oh yeah you're right you're right yeah yeah but if you could whiff but you could whiff and then you've done nothing yeah that seems bad don't you yeah don't do that yeah up to what five Mana total it is just a draw spell the most it can ever do is get you a creature in the land right it's like I mean the most it can do at any X is get you a creature or a land right but once you're at six Mana total spent into it then they're putting those into play yeah so you're drawing and use and playing and putting them into play and you get a little bit of selection yeah I mean you can obviously do X is equal to 15 yeah just like I need to find something good creature and whatever land um but it you know you look at the top 15 cards in your library what are you hoping to find like that you better really really need that Reclamation Sage maybe you do but that's 15 manafort yeah not what you're really doing and when you compare to other cards that are you know sort of similar to it that's when I think it starts to fall apart because green has a lot of effects like this already and they all seem to be better in different ways for sure I think if you're using this as a draw spell you really want to be closer to something like an abundant Harvest or an adventurous impulse these are cheap like green cantrips that look and tip for creatures and lands and put them into your hand I mean even just harmonize yeah you're gonna get three cards at four man into this thing you're gonna get two cards you're gonna get two cards and one of them's a land and yes you got to look at I think five but I'd rather have just three off the top four many you'll get four yeah yeah I'd rather just look at the best off I mean get the three off the top than the best two out of four right like right yeah yeah and I mean in green you have the Mana like you want to be able to dump a ton of Mana into this thing and get the value out of it and you wanted you want a Genesis wave where it's like I have 15 Mana I don't want two things I want 15 things right and that's Genesis wave is another comparison to it where that just gets you everything that CMC X or less yeah for the Mana that you put into it yeah where with green Sun's Twilight you almost want to spend the minimum and try and get the highest CMC thing within that right so that you say I spent six Mana but I got 11 Mana worth of stuff because there was a blight still Colossus there so I think that's the way you want to play this you want to yeah you know you want a really big scary High Mana value right target within your top five because you really don't want to pay 10 and get something that is eight CMC right yeah because you weren't efficient there you overpaid for the thing you got so this actually rewards you for knowing what's there yeah they've got some sort of top of Library manipulation or if you're doing like a like a courserve crew fix and you know that there's something on top of your library you can pay six and be like all right I've got a Creator hoof I know it's there right so now I can get a six Mana crater hoof rather than an eight Mana crater hoof yeah I mean green has silver in library yeah so it does have one way within its own color that's you know fairly highly played to have some idea of what's there I mean auger of autumn looked at the top and Corsair crew fix yeah it's really easy to know the top the top card yeah yeah to dig a Little Deeper is tricky and you can always play sensei's Divine top and scroll rack and that stuff and I think if you had a green deck that already had those things I still probably think this is not good enough but at least you can think about it yeah but if you don't have those things I don't think you play this at all because you might as well just play Court of calling or Genesis wave if you want a specific creature code of calling is going to find you that and if you just want a lot of stuff Janice was gonna give you that right yeah okay yeah it's uh not the best all right let's move on that's out of the Twilight cycle yeah I like the Twilight I like the black and the red one I I think the white one reads good but I don't actually think we'll probably see it that much because the white the the mites are just not as good as you want them to be which is a little bit of a shame but anytime I can wipe a board and be up on board you feels good yeah and it's nice to for attack payoffs for white to have all this Mana which there isn't a ton of so all right well speaking of mites this one makes them the next card on the list is skrels Hive yep uh you put better Blossom is it it's not it's one in a white for an enchantment at the beginning of your upkeep you lose one life and create a 1-1 colorless forexian might artifact creature token with toxic one and this creature can't block it has corrupted so as long as an opponent has three or more more poison counters creatures you control with toxic have LifeLink okay um so mites are worse than fairies in in a couple ways I mean they can't block they don't fly um they're not in a color with blood artists I mean they aren't a color color with the knowing procession and mind visitation that's true uh but yeah I've been less impressed with mites the more that I see them the camp block just comes up a lot I think in general in Magic you know you're trying to equate tokens to like do you get a cards worth of value or more out of them and a 1-1 flyer is close to a card I think in most formats they would say it's not quite a card but maybe like two thirds of a card or whatever right a might feels like less than a card to me again comparing it to one one soldiers in this situation where you're not wiping the board and then replace it right and then putting these down I think in general I'd rather have the 1-1 soldier on a card like this because the only way the mites are really going to get to them if I have a lot yeah and I'm only getting one to turn with this thing and this when you can't use them for blockers and it's dealing you damage as you go hurting you and not protecting you yeah I so I've played a couple of I've goldfish with this card and the fact that it hurts you and doesn't defend you makes it this whole and it says toxic so your opponents are afraid of it for no reason because it says in fact on it right right so it it flags as this weird threat and then effectively does nothing for you unless you're not getting unless you're getting some sort of synergy out of the body or like out of a creature entering or an artifact entering or uh you know you have a skull clamp or something like that um I've seen it in play a couple of times now on turn two and literally never saw the mites attack in any of those games and didn't basically the mites didn't do anything yeah the only time when one of the games I think somebody was able to sack them and that seemed like the best use of it if you were yeah if you're like you said there's a blood artist in your deck or there's uh frexian altar or astronaut's altar that is the best use of the mites but if you think of them as creatures that are ever going to attack or anything that there's a very low chance they will they just can't get in I mean you cast them on Turn You cast them on turn two by turn three people have something that blocks a one one yep like even if they have a circular Tri Builder they're like okay block Sac yeah exactly like it's it they're no threat at all and the Flyers are yeah I was thinking about this in comparison to court of Grace which is White's bitter blossom right now as for mana and gives you the Monarch and it's so it's so much worse than Court of Grace yeah which and Corner Grace is not even broken is a good card it's a little slow but it's like so I would rather have court of Grace on three than this on to like 95 of the time yeah I think this card you really want to want tokens and be sacking them because you have to think about this card when you draw it on turn six seven and eight as well yeah so if you play it on two which is the best case scenario and you're gonna get you know six to eight tokens from this thing for throughout the course of the game even then we found it to be lackluster but there are a lot of games where you don't draw it until turn six seven right and then it's like does it's not going to do anything you'd rather just have you know raise the alarm or something it's going to give me two things right now you know what this card reminds me of which is a little sad it reminds me of doomed Artisan remember this card no two yeah it's two in a white for a human artificer it says sculptures you control can't attack or block at the beginning of your endstep create a colorless sculpture artifact creature token with this Powers this creature's power and toughness are equal to the number of sculptures you control it's a one one it feels like that because it's three Mana you make this thing it doesn't do anything right but you make it and maybe you'll use it but you don't understand it a lot you might use it you might use mice you that's what they mean you might may you it might be good yeah is that gonna be good it might I might I would say too like if there's a lot of cards that white has that support like just generally tokens so yeah you know you've got skull clamp down here and if you have a skull clamp in your deck it's great this card becomes a lot better I think you need more than that but Divine visitation we talked about yeah you know uh welcoming vampire Benny Brax like the cards that are mentor of the make or whatever that kind of stuff annoying procession like if you have all the support then all of a sudden I think this and it's great yeah the Catherine's Crusade like this kind of stuff will make this card yeah good I think you need 10 good Synergy pieces for that kind of that are at that level and then all of a sudden it becomes playable it's also one of those cards that might synergize with this new artifact creature thing that Wizards has been giving to White they're artifact creatures so it's like like this is probably good in alibu this is probably good in something like rebecc which gives uh artifact creatures evasion or low Shield which protects them from dealing damage to them if you have like if you're trying to make artifact creatures attack this is this is probably good enough low Shield because then you can send in enough now it's cards and they're not going to die when you attack with them you but you really do need it a ton of synergy to make this card worth it it is not quite bitter blossom yeah we're bitter blossom is just kind of like good on its own and you don't need as much energy you want some because I don't think you just auto run it but in general like a 1-1 Flying Fairy justifies itself one of those per turn will do enough in the game block enough stuff getting enough damage deal damage yeah okay yeah interesting it's a bit of a shame because I was real hyped on it um okay the next one is a super sweet white card it's the Eternal Wanderer it's a planeswalker uh four white white for a legendary Planeswalker it enters with five loyalty it says no more than one creature can attack the Eternal Wanderer each combat so that's a static ability then it has a plus one and it says Exile up to one target artifact or creature return that card to the battlefield under its owner's control at the beginning of that player's next end Step Zero create a 2-2 white Samurai creature token with double strike and minus four for each player choose a creature that player controls each player sacrifices All Creatures they control not chosen this way so that's a lot um I think the star of the show is the minus here um so yes because it's an ultimate technically but you can do it right when she comes out you cast this for six you minus it right away and it's sore it's like a single combat-ish boardwide right but I think single combat lets each player choose you get to choose the creatures in this yeah it's really tragic arrogance crossed with single combat and that you're the Chooser of the things but the it's only affecting creatures right so you basically keep your commander probably and everybody else keeps their worst creature yeah in your whatever in your view is their worst creature yeah so you're like this is the least threat to my Planeswalker this one this one so it comes down wipes the board and then she says that no more than one creature can attack so as long as your creature is better than their creatures you're probably keeping your Planeswalker yeah probably I mean obviously what happens in a lot of these situations is they just remove your thing and then attack and get a two for one but yeah that's fair yeah that can happen but this is going to play sort of similar to elspeth or ugin something like that where comes down wipes up most of of stuff off the board and then says okay yeah if you can't get at me now we're going to start to accrue value and it'll be even harder to get at me from this point forward right which I think is quite powerful and just the single arrogance or tragic combat part of this tragic combat is pretty valuable I think it's quite good yeah there's a reason they didn't make single combat like you choose your opponent chooses their best thing and you choose their first thing there's a reason they made Traders Jack arrogance hit a lot more permanent types whereas this Only Hits creatures so if you're in a deck that doesn't have a lot of creatures this becomes way better because hey I need my commander out and that's one of the only creatures that's important to me everything else is artifacts instances of sorceries uh that means I keep all my enchantments and my artifacts and presumably I have more of those because I've been spending less cards on creature spots in my deck and all of a sudden it hurts my opponents a lot more because I get rid of seven cards keep most of my board and keep my best creature and they get there worse in that situation it seems very good to me yeah and I mean even even if they remove your thing and kill your planeswalker you've already wiped the board like it has done what it's here to do and like I keep talking about it but any board wipe that leaves me in a better position after I've cast it and not just like okay it's clean we're not dead great is is like the kind of board wipe I want to run these days yeah I really want to play a board wipe that's like I have done I have progressed the game by casting this boardway this is giving me an advantage it's not just like recess for parody exactly yeah yeah yeah I like that a lot it is interesting this static ability of you cannot attack the Eternal Wanderer with more than one creature it's like if you have one flyer yeah let's say you have a serious Angel yeah they'll play but there's cards like that but you've heard of that yeah it's probably living yeah they're just it's just really annoying to hit they're like I don't I can't send two creatures at it this one's not gonna connect so I can't attack it or they have like a death touch flyer you're like and it doesn't feel like they really have to it's at one loyalty yeah like it's not like urgent that we kill that right it's like that's gonna be annoying but they'll get one Samurai we'll deal with it in a second yeah which is exactly where I want my Planeswalker should be for sure I want it to come down have been awful and then everybody be like I'll have to rebuild my board and there's this thing but it's fine like yeah but I'm gonna rebuild my board yeah and I don't get at it and it's fine it's not like a huge it's gonna make two samurais or something this I'll I'll be fine yeah you know that's what they're saying in their head for sure it just makes it very hard to chip like to send easy damage at like I'll send a thopter or fly your Planeswalker you cannot one thing I noticed about the plus ability which is the Exile up to one target artifact or creature return that card to the battlefield under its owner's control at the beginning of that player's end step I did not catch this and you did so that's pretty interesting because it actually makes it a lot better as like a pseudo removal for something scary because you you know we're talking about the situation where everyone's boards are pretty developed and it's very good to come down and like you know get you like a six for one keep your best thing but there's a lot of games where you know a lot more punches have been through people are a little bit more beat up and you don't want to hold this in your hand this might be a really good play to is we boom there's only one scary thing out there guess what I'm gonna blink that thing until your end step the owner's end step which means you don't have access to it during your turn yeah and that could be a real big game changer on like important creatures that are scary and then you know even just a beast whisper can be like boom uh that's their whole plan to come back from you know what's been happening and you're just like nope not next turn I am tired of this s percent and all I have stuff to do yeah like it's yeah I definitely think that's the sweet as a removable spell it's it's cool if you've got blank Synergy where you can start getting some more value out of your creatures um but this is very controlling I mean this comes down wipes the board next turn removes a creature it's you put down two also can untap a Mana rock yeah it doesn't even it's untapped it's Target artifact or a creature yeah so uh if you are playing a bigger you know get a little sister and Dynamo star type stuff where you just happen to have manifold Mana Crypt soul ring something out you know Basalt monolith you can be like boom play this and it basically cost me three and if that's an again in a situation where there's not a lot of threatening stuff going on you're already a little bit ahead get this thing out with sick loyalty and untap three of your mana and do more that turn or hold Mana open yeah I like the flexibility of this card I wasn't sold on it when you first put it on the thing and as I started reading more I was like oh no this this card's good I think this one's yeah I'm not high on Planeswalkers I think as people know in Commander but this one feels like legit playable to me you know because because in a lot of circumstances it's gonna be good you're behind your head it's still gonna it can still be good yeah I mean I mean there's like more text on it we haven't finished talking about this plane you can all it also makes a guy right it makes a two-do samurai it also just makes a dude that you're like I don't really care about this dude but he's here and that's great good for him one white often has you know small creature or token creature Synergy so yeah and he's got double strike put a little sword on him he loves that all right let's move [Laughter] all right this is the blade of shared Souls all right it is two in a blue for an artifact equipment it has four mirrored in which means when this movement enters the battlefield you create a 2-2 red Rebel creature token then attach this to it kind of like germ tokens were whenever a blade of shared Souls becomes attached to a creature for as long as blade of shared Souls remains attached to it you may have that creature become a copy of another Target creature you control a quick cost of two so when I saw this I was like ooh what do you do with that and I think uh not a whole lot which is so sad because I was like oh you could make it this and do that and then go bing bing bing it that's sweet yeah but the the good thing about clones is you get the ETB yeah on creatures I was like oh yeah I copyright oxide is the dark side now this doesn't become a copy of the creature until it equips so it makes the tutu and then becomes equipped it never it's not entering the battlefield it was already on the battlefield it just changed into something else right so it's like mutating or something almost yeah yeah you don't get another ATB yeah it's less of it's less of a glass pool mimic and more of a shape-sharer yeah which is how many times you ever seen shapeshare on the battlefield it's been a while uh I used to a lot yeah and not not so much yeah anymore I think I was disappointed when you pointed that I was like oh yeah oh crap so yeah and it's even creatures you control yes so it doesn't even open you up to awesome things your opponents have played yeah and that's where the equip would really be fun because you can oh they play something awesome and you're like sweet slide this over here now I've got that awesome thing that you played right and so now I can always have a copy of the most awesome thing that my opponents have but no you have to play an awesome thing and get a second a second copy of it and hope that awesome thing isn't legendary yeah and hope the awesome thing isn't awesome because of its ETB effect right that too which is hard yeah when you start naming awesome creatures there aren't really all that many that are awesome because of an something that's not an ATB effect you know yeah it's I mean I was looking at it I was like what's the coolest thing that you could copy with this that it matters that you have like more than one of this thing and I was like well consecrated Sphinx is sweet having two consecrated Sphinx that's really sweet but you have one consequence of things you're probably fine yeah honestly I would say that having two controvers like the difference between having one and having two contributed swings is not double yeah it's like 20 better right yeah because the difference between having you know six extra cars or 12 extra cards is not that great at a certain points yeah there's the threat of death yeah exactly well now they're really like oh just knock it oh it's you may we're fine you know you can't deck yourself Oh I thought you meant they'll kill you because people will do yeah they will definitely kill you um something this is kind of this doesn't feel super powerful but ethereum sculptor is kind of a cool one and it's good with this card so it it enters it's only two Mana to cast because ethereum sculptor makes artifact spells cost one less and then it enters becomes a copy now all your artifact spells cost two less and as an artifact and you have an equipment and you can probably tap it for mana and do blue artifact stuff yeah artifacts are often trying to just reduce the cost of their artifacts to zero yeah with Foundry inspector and this stuff yeah for sure so that seemed okay to me like I I flux Channeler is a very powerful blue card we've been talking a lot about if we proliferate like if you're proliferating once that's great proliferate again you definitely want it and it proliferates when you cast it yeah off the flux ceremony that's cool like there there's equipment synergies there's artifacts synergies there's definitely things you can that like there's ways to justify putting this into your deck but you do really have to go through all of your creatures with a fine-tooth comb and be like does it matter if I have two of those yeah does it matter if I have two of those you put mutate stacks on here which is nice and our buddy Jake Boss he loves doing stuff like this and so if you already had a deck that's mutating one of the more powerful things you can do is copy a mutated creature because it gets all the stuff yeah so this gives you the ability to mutate and then turn one of the early things you cast into a copy of that mutate yeah creature which is nice that's powerful but now you have brutal clad and you turn all of your tokens into mutate stacks or you turn one of your tokens into a mutation well it's it's a token oh right because it's a relevant it's a rebel it becomes a capital mutate stack now you have brutal clad and you copy they're all mutate Stacks what do you do now you killed everybody yeah yeah that's cool man brutal clad get a couple pieces here it's getting uh the other one that cared about it being a token that I thought was cool is the new one Thomas solemn Survivor uh he has an activated ability that says tune tap create a token that's a copy of up to one target artifact token you control Mill two cards so this is just like a clean way to get a cool artifact token if you're like all right I'm gonna make a copy of uh the academy manufacturer or something like that and now you have a way to make a token of it and then copy it and you have three Academy manufacturers and that sounds broken to me yeah that seems cool okay so there's some use for this there's there is cool stuff to do but it's it's definitely a lot more narrow than I thought it would be yeah all right keep it moving this is a biggie this one yeah all right it is icker Moon Gauntlet two in a blue for an artifact it says Planeswalkers you control have zero proliferate and minus 12 take an extra turn after this one and it says whenever you cast a non-creature spell choose a counter on target permanent put an additional counter of that kind on that permanent what an interesting card it's giving two abilities to all your planes all your Planeswalkers so all your Planeswalkers just get a little longer what an interesting design space they they found for this one yeah uh you know what our Planeswalkers needed was more choices yeah I don't know that it's great to be honest because it already takes a long time especially if you have two Planeswalkers and they each have three abilities yeah which abilities they're each gonna do in which order is already complicated right now you add two more abilities to each of them and then if you have a third planes worker it's just a lot of thinking a lot of sequencing I think it's obviously powerful the more Planeswalkers you have because the zero ability means like oh whatever my worst Planeswalker is right now just pumps the Loyalty on all my other stuff right it's the more Planeswalkers you have this carrier this becomes because it proliferating gets better the more Planeswalkers you have so but if you have like two Planeswalkers most of the time I think you just take up the Planeswalker you're not even using this proliferate extra turn thing right yeah like how how much better like I would rather just pick it up to and draw a card or something or whatever planeswalker's ability is yeah because it basically says put a loyalty on each of these two put two loyalty counters out on the battlefield you know cumulative yeah it doesn't really change the board in any meaningful way and most plan Jokers have possibilities anyway so you're just you're gonna get some yeah obviously it's great with the war of the spark Planeswalkers that don't have plus abilities this is very good with with nurse at part of else I mean there's a lot that's good with narset yeah to be fair but we don't need to make that better a proliferating ability it seems okay it's not particularly scary either because she doesn't usually do anything no her mind is draws a card yeah but I mean generally people don't want to risk her so they don't even do that they just draw a card with her I've seen a lot of people just play it whatever they like I don't need cards you don't draw we've done it I don't I don't car I don't need cars I'm just stopping you from doing things and the fact that you're like okay cool now proliferate it and proliferate it and you're like crap it's at 11 or 12. yeah yeah it's similar to like Ashok dream render has a terrible stack ability it's brutal to play against yeah no tutoring and uh and and he just he just gives uh Ashoka a proliferatability which is nice um yeah so and I think it does work good with the war of the spark planes workers too because you're more likely to have more of them out because they are lower CMC than the right traditional Planeswalkers so that part's good and and obviously this is only gonna go well we'll talk about this in a second yeah but the you're only gonna play it for those first two abilities if you have a lot of Planeswalkers in your deck yeah what's the point at which I try to do the math here you need to hit where you kind of get to do the extra turn thing yeah because once you're there I think you kind of win if is it for five Planeswalkers you zero one you put one on the other four like how the average yeah I mean to get up to 12. yeah well obviously they're going to start with someone when you play this like they're on the battlefield so they all have at least one but probably some has four or five yeah they come in they're they're at four yeah uh so you need to proliferate eight times so if you just go play this all of them proliferate you've got you know four or five of them you'd get up to like eight or nine in everything yeah which is hard to get through that's a big wall right yeah that represents like you know 45 and now you've activated none of your Planeswalkers which is it was a bummer um you don't have to go all in like that too yeah yeah okay that's not as scary actually so you'd have to have like an uh you'd already have to have a plan to work this out like seven or eight and have five points man if you ever have five Planeswalkers if you have that many I it feels like it feels like the minus 12 is sort of flavor text like if you if you have like a to fairy master of time where you can proliferate every single term where you're like I proliferate now now now now and by the time it gets back you're definitely doing now something is all thing because you've you're proliferating a ton but like if you're ulting to Ferry you're just going to do his which is a minus 10 take two extra turns right so like you're like you're not really worried about the minus 12. but the thing is on those extra turns you get to do the photo Freight thing get high enough and then extra turn again and it's not too hard to get into a loop here maybe it's not infinite where you but you get like six yeah eight extra turns you need the Jace that makes copies of himself and then you start using the extra jaces to proliferate all the jaces and then you get Brew to clad in and make them all copies wow well you know if you if you assemble that you know five-car combo yeah congratulations you should win that's pretty cool well done I if you want to get to the minus 12 you do need to like these things when you put a counter on you put more on so you need like a laser black as Champion probably or like a peer uh imagine if Rascal yeah I'll live to fairies really really good oh yeah yeah so now you proliferate twice on the first three or four and then ultimate on the last one for the extra turn and now you're in that loop I think we're like because everything's got eight or nine yeah everything proliferates twice and then whichever one extra turn again yeah that's where I think if you but again if you have both of the fairy this three planes you assembled a pretty big combo there to get and that makes me realize why they because originally I looked at this cartoon extra turns why they put that on there with the proliferate but I understand why it's a win con now yeah they wanted to make it like Hey listen if you have you know five or six uh Planeswalkers out and this and you proliferate and then live we don't want you have to think about how to use their abilities to win from there you should be able to win and we'll just put that on this card the Planeswalker is like playing Planeswalker decks is particularly blue ones is like often you end up just ulting them for these horrible alts that are like every time I draw a card I exhale your head yeah it's good but I don't win now like yeah now the game continues and everyone's upset uh so this does give you sort of a definitive Planeswalker win which I uh I'm actually grateful for in some ways all right let's talk about that second ability because it's easy to just kind of forget that it even exists on the card but after the two abilities it gives the Planeswalkers it has kind of this almost flux Channel or esque line of Texas says whenever you cast a non-creature spell choose a a counter on target permanent put an additional counter of that kind on that permanent so it's not Flex Channel it doesn't proliferate but it can kind of reward you for casting on your spells and the question is could you ever see playing this where there's not Planeswalkers in your deck and you're really just playing it for that second ability is it good enough as a sort of it feels like what hardened scales is to doubling season right like yes but harder scales cost one green yeah exactly three yeah where this is like I'm only I only care about the counters on one thing thing like I'm trying to proliferate but I'm trying to proliferate one thing yeah and I think there are decks like that like a big one that I thought of was uh the new joyra joyr ageless innovator she's a tap ability that puts two Ingenuity counters on joyra then you may put an artifact card with Mana value X or less from your hand onto the battlefield where X is the number of Ingenuity counters on joyra so the more counters on her the better she is if you're casting artifacts you're triggering this permanent which is an artifact and adding more counters to her so now she can put huge things into play um that makes sense so I could see it like if your planes if your commander has some sort of relevant counter where like I'm trying to get even plus one counters like just on my commander matters or something like that um but you wouldn't necessarily play this in just a plus one plus one counters deck probably not I don't think I think there's just easier ways to put plus one plus one counters on stuff like defiler a Vigor right thing that's gonna put like a one one counter on you know four things throughout the course of the next five turns it's not that great right yeah I think there has to be one specific permanent that you have an eye out for and and you know you're a non-creature deck yeah and one of the reasons hardened scales is good is kind of a bad uh comparison is like if you play hardened scales and then play a spell that puts a window counter on four different creatures it will immediately add four one counters right like right yeah plus one to all those whereas this doesn't do that it says non-creature spell pull one on something it better be a good counter yeah so the Joker makes sense to me that's cool yeah okay uh this being a weird blue car okay this one's weird I know they felt like they had to do this and then they didn't in the process of doing it I'm sure they were like well that's broken how else do would we do it how about this nope that's broken and they finally got to this point which is definitely not broken you can see all the red ink on this card it is synthesis pod it's three anaphression blue Mana so you can either pay 300 blue or three and two life for an artifact as an activation cost of one anaphoraxian blue mana and tap the synthesis pod and then it says Exile a spell you control which means a spell that's on the stack Target opponent reveals cards from the top of their Library until they reveal a card with Mana value equal to one plus the Exile spells Mana value Exile that card then Shuffle then that player shuffles you may cast that X Out card without paying expanded costs confusing here's what would have to happen let's cast a brainstorm yep and then you don't want to brainstorm I maintain priority and I say I'm going to activate synthesis pod with brainstorm on the stack I'm going to Exile my brainstorm and I'm going to Target you Rachel and now Rachel you're going to reveal cards from the top of your library until you hit a 2cmc spell yep and then I'm gonna cast that instead yep you get an orzov's Signet yeah and it has to be exact so it's not like if I it's not like if I did a I don't know an expropriate yeah then I'm going to look for a 10 CMC spell in your deck which maybe she doesn't have yeah which means I would yeah I would whiff yeah I would get nothing you don't you'll be like oh eight I'll take that no you don't get that choice as to be exact yeah so you don't know what you're gonna get you're going to get it from an opponent's Library it's only one more than the spell you cast yeah and that's what has to be on the stack so you have to have paid Mana for it yeah or cascaded or whatever but yeah yeah boy it just seems like it's very hard for this to be worth it yeah so I was like how do you you know you look at a pod and you're like how do I break it yeah like how do I break it how do I know what is what I'm after and it was like you could put stuff on top of their deck or like a submerge puts a card on top of their deck like memory laps counters a spell acts of certainty yeah so if you're like okay I don't want you to have a cultivate I'm gonna memory laps cultivate then cast my rampant growth pay one minute also and two life counter it with Maya thing to get your cultivate this is worth it I don't know I don't know now you've spent a memory loss and a rampant growth in damana and yeah to get their cultivate I mean obviously you want something better than that but how are you in control of that yeah yeah so I was like okay you like Lantern of insight you can know what's on top of their library but you still need a spell that is exactly one less than the spell on top of their Library plus the Mana to cast it and it's like extra Mana to activate this so you're still okay so so even if you know it's you're still overpaying yeah because you're paying three like you're paying for the spell and then the one and then two life to cast it so you're just paying three Mana to get a three-man as well yeah and to life uh it's man it's really so like it works with expels so you could be like all right I have my deck's full of expels I'm gonna I really I want I'm looking for a wrath of God and I'm gonna Cast X is equal to three I'm gonna counter this and hope you have a wrath of God in your deck yeah and then you could do that you can even talk to your opponent like right you have a blah blah what is your board wipe yeah yeah like you can work aim for it yeah you could shoot for it you will still whiff many times yeah because is that the only Force you can see spell in your deck no it's not there's no way it is yeah um okay so I was like so so how do you do this without spending a card to do this okay because you're like if I don't want to cast my spell and then counter my spell like maybe we do this with with Cascade or something like that where so you get a free cast of something and then you turn that free cast into plus one off the top of there right so you're like okay I I cascaded into a A or zap stick no I don't want that I'm gonna counter my own Signet on the stack and I'm gonna search for you through your deck for something three CMC and whatever that is it'll be better than my hours of Signet right hopefully hopefully you can do this with copies so if you know you're copying a lot of spells you're like all right I don't I don't necessarily need a second one of these I'm gonna go find a different spell with it um I've been copying like a counter spell is no good so this could turn the ability to like cast a counter spell when like you didn't get taxis or something is out and then you can turn that second copy of the character into something useful yeah or like like if you're a crook the thumb list deck if you're playing a real goofy Quark deck and you're like I really don't need another I don't need another rampant growth I'll go find your generous gift and hopefully I'll hit that um yeah you can't search their Library no you want to make sure you're just yeah I'm living off the top of their deck until you find the next thing that is the right man value yeah it's um it's very it's so this is this is what I what I just thought of wait I like this with Cheerios oh interesting because if they're playing they're most of the One Drops that we've played Commander are is very good yeah so you could hit a soul ring you could hit an S percent and all like sword Supply shares path to Exile like you know what the One Drops are they're all awesome and they're all gonna be pretty good so I like this with zero class spells you're not putting Mana into it like you don't care if your Shield sphere resolves yeah you're gonna get their Mana Vault or whatever yeah yeah you're not gonna get a Signet it's ironic but your variance for the two drop slot is gonna be a lot higher because yeah so if you're doing X spells like you could cast the spell for zero and then counter the zero drop and then go there and go get go get like there's probably only five cards in the deck and if you looked at me I'll take any of them yeah yeah exactly like I think one like the one slot is gonna be the most Reliant you really don't want to hit two you really don't want to hit three and four could be anything like who knows so Cheerios decks with blue maybe you play this maybe I'm tried okay okay here's an idea what about a you to squeeze the more so you can't squeeze so it's not costing you a spell yes yeah you Exile him and then you go get a four drop and then you could cast Qui for Maxwell so you didn't lost it lose a card on it it's not the worst it kind of turns it into pseudo card draw a little bit yeah you're going to find for I mean you're spending a lot of Mana casting squee but you're getting four getting that Mana back out of it yeah I like you said it's good uh if possibility storm or knowledge pool or something is out right yeah so if you know a spell is going to be countered anyway yeah if your opponent counters it or if you're like I run knowledgeable this is a knowledgeable deck then you can use the spell that you know is going to be countered get the triggered ability on the knowledge pool and then Exile it and go get another spell from your opponent's deck but anybody who's playing knowledgeable is like got to Ferry or whatever as their commander in there right the Notch was not hearing them it's hurting everybody else but this might be a way for you to like make it out from under a knowledge right well yeah it's tough because you're still only gonna cast one thing a turn so I don't know if that will even solve your possibility storm that kind of stuff yeah it's there's going to be some Corner case where this card is sweet and I don't know what the corner is I really looked in all the corners I liked your last statement here though it gets better the better you know your opponent's deck yeah and this could be a card too um not all play groups are even as far as like the cards everybody owns and has access to and cards Like These are nice as equalizers against people who like well you gotta Bear collection from than me or whatever yeah you have you know you just spend more on Magic spend more time around it have had been collecting for longer yeah and there's a way for me to play some of the cards out of your deck it's hard to complain I'm beating you with your you know what does Sheldon say you did this to yourself you did this to yourself yeah okay what if you cast something that you know you're not going to hit anything so you reveal your opponents you're just using it to look at it so look yeah you just want to see there expropriate you X out your own expropriate yeah yeah don't do that because expropriate would have won you the game why would you carry yourself but now you know every all the cards in there so how can you lose perfect information if you know your opponent said know yourself you need not fear the outcome of a thousand battles all right we have lots of more cards to talk about from all will be one including a very splashy red win con that I think we're gonna see a lot of in Commander I'm very excited to do some weird stuff but first we're going to get a quick word from our sponsors hello it's me ISU the Abominable here in snow all meals are frozen animal Frozen vegetable Frozen puny Warrior but New Year is time to make change so if 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episode is sponsored by Better Health what has happened to me I have changed no longer am I urza Lord protector planeswalker I have become my best self but a lesson I learned all too late is if you wish to become empowered you don't need power Stones you can just try therapy working with a therapist can bring you closer to becoming the best version of you if only I'd realize that sooner instead of starting a war with my brother Mishra therapy could have equipped me to work through our conflict like adults and if you're thinking of trying therapy better help is a great option it's convenient entirely online and more affordable than my meals cost heck in my rage I blew up a whole continent with better help I could have learned to manage my emotions in a much more productive manner like macrame or something yes macrame I shall Master macrame yeah nope yep I hear the megalomania there okay I'm going to therapy now if you want to live a more empowered life therapy can get you there visit betterhelp.com command Zone today to get 10 off your first month that's better help help.com command Zone all right we're back we're talking about all of the cards that matter in the 99 from forexia all will be one we're on to our next card here it is called Monumental corruption it is three black black for a sorcery Target player draws X cards and loses X life where X is the number of artifacts you control oh a nice and simple one yeah a nice clean one we've seen this kind of thing in Black before where you can Target a player and drain them for life and in exchange for cards or you can Target yourself uh and this one is very swingy it reminds me of pact of the serpent it came out not too long ago it's one black black and a sorcery it says choose it creature type Target player draws X cards and loses X life where X is the number of creatures they control of the chosen type so this one's a little bit better than that because you control how many artifacts you you have right so you're like five six artifacts they spend five Mana loose six life and drawings cards or you know it's not a zero amount of time that you kill your opponent at the end of the game with this type of effect where you're just like 20 artifacts in play you take 20. I mean I've died designing blood so yeah so you don't even have to have 20 artifacts a lot of times I have definitely died to damnable pact yeah the Expo one oh for sure that one's like legit like check everything to astronaut's alter and I'm gonna draw 60. yeah enjoy those cards yeah so I I think Monumental corruption is a cool card I think we'll see it it's great for as like chachki wincons really like I have all of these things yeah yeah like little Trinkets and stuff you're like I have 100 Clues all right you die I guess um forgot we came up with that tchotchke turn yeah I like that I like it a lot it reminds me of tesored Master of the bridge I think if you're running tesoret where it is a plus ability that drains people for the number of artifacts you control yeah that's a good signpost yeah I said uh how many cards do you think you'd have to reliably draw in order to be happy with this card fine yeah so if you're playing spending five minutes for five cards as a baseline yeah if if you can every time a cast I get at least that yeah then your deck probably wants this because the upside is probably like sometimes I get 10. yeah so that's probably a good signpost I also said if you have artifact lands in your deck yeah that's a pretty good signpost saying that this is a card you could look at because generally you would only run artifact lands in a deck that is trying to get as many artifacts in play as possible yeah and those decks often can get 15 or 20 into play in which case you know it's big game for five minutes for you know 20 cards or whatever yeah I mean you could draw 20 or you could kill somebody or you could that's a huge card then it becomes a lot closer to to like appear into the abyss or something like that very high rolly card I like this card a lot yeah and as they move artifacts more into black which is definitely the thing they're doing it's just gonna become better and better yeah I agree all right the next one's super interesting it is it is a bit of a weirdo it's venerated Rock priest uh a single green for a forexy Android one two with toxic one it says whenever a creature you control becomes the target of a spell Target opponent gets a poison counter whenever a creature you control becomes the target of a spell yeah you put a poison counter on somebody yep so it doesn't matter what that spell is I like it's if somebody points of swords at your Creature if you put a giant growth at your creature somebody will get a poison counter okay even like an aura or something will do it right huh so rank or the target of a spell that's pretty good so this is there I mean there's a ton of ways to just one shot people with this card yeah it's pretty scary yeah um and it's it's green it's a green man that's the scary part about it to me is it's because it's only one Mana you do not have to play this and then you know past turn you play it the turn you're going to go off with it definitely yeah do not play this and pass it will not come back or you won't yeah um but if you you've saved up enough of your little targeting spells and then you're like I'm ready to go this is the first step of my storm sequence here or whatever this this feels like a storm guard to me like this looks like a zydahedron grindery like we talked about mirror Wing deck IV decks anything that where something is becoming the target repeatedly it's like of a spell specifically not a vulnerability um yeah this is wincon yeah there's also spells you've got a bunch listed here that one spell targets multiple things so with Zada and Ivy we're talking about one spell kind of being copied and targeting a lot of stuff but you might not need to even go that deep it might not have to be Zada or something so like cauldron Hayes is a card you put down yeah it's one in a hybrid orzov for an instant it says choose any number of Target creatures each of those creatures gains persist until end of turn so if you had seven creatures and venerated rot what that priest out then you target all of them to give them all persist and that's seven poison counters you get to put on yeah just with and that's three Mana you've just spent you could put it on one person but still oh you don't get to Target a different thing for each oh you could Target you could yeah it's on each one it would be smart yeah I guess if you had corrupted you might be able to do two yeah yeah but yeah yeah that's a yeah that's three mana and two cards and that's a modest scenario you only had seven creatures we didn't say a twenty if you had 20 yeah you just killed two players right exactly like this really scales with a number of creatures you control uh Descent of the Dragon will do a similar thing it can Target any number of creatures you control Eerie interlude does any number of Target creatures plus it saves the venerated robberies from the removal of the boardwalk oh yeah brutal there's a there's a whole cycle of weirdos that do this it's a Dwarven song Touch Of Darkness sea King's blessing and Sylvan Paradise also Heaven's Gate I remember the art on these but I don't remember what any of them do they're from Legends though they don't do much that's why I don't remember them they weren't good until just now they changed the color of one or more Target creatures to White until end of turn and the it's you choose Witcher how many creatures are affected cost to tap and maintain and use yeah anyway yeah they all could turn into color they do nothing useful except for Target basically so they target they'll Target any number of creatures for a single Mana if you control 10 you can you can take somebody out so if you like Sylvan Paradise is the green one if you go venerated Rock priest with nine zapperlings and you follow it up with this live in Paradise someone will die to poison damage and you can even kill two people if you just happen to have two of these effects in hand right yeah for sure that's the one and then cast the other change them all to White cards okay now change them all into blue cards or whatever yeah yeah that's interesting I mean those are not cards you normally run so you'd have to be running them for other reasons right but if you have one or two of those or cauldron Haze or something already in your deck then venerated Rock priest becomes a candidate to go into your deck just because yeah this combo I'm putting the combo in quotes because it's not infinite nope it's just a lot and it's you know you have to do a decent amount of setup I don't think anybody could really get mad when you pull this off because I had to have 10 creatures on board this thing and another thing right right it's like there are infinite combos that you can do to take everybody out with this but it requires many pieces and it requires a very specific deck like the ones that are I found were gold span dragon with so whenever gold span dragon attacks or becomes the target of a spell you make a treasure token and he makes treasure tokens chapter 2 Mana so that was something like crown of flames or whip silk these are these auras that have they cost a single mana and you can pay a single Mana to bounce it uh so you cast the crown of flames targeting the gold span Dragon he makes a treasure and then the yeah and then you use the treasure to bounce it you're floating red to recast it gives the poison counter every time every time you target it so if you have a gold spin dragon and one of these cheap things you can just keep going but targeting targeting targeting targeting but you know that requires you that's a three piece combo it's gold spandragon and Crown of flames and the venerated rap priest all non-legendary nope yeah yeah it's and and like you know Crown Flames doesn't really do anything other than Target yeah you have to pay hit play a bad card yeah so this is already just like a card that's like scary so people yeah you know you let it live you're gonna die to something like that yeah there's another silly one in like siona which is where I can see a van generated Robbie priest combo going is the owner captain of the pilius says whenever an oriu control becomes attached to a creature you control create a 1-1 white human creature Soldier so this plays a lot of those little auras to make a lot of little bodies um and this with Rancor and forexian altar plus siona you can sack the body to make the Mana cast the rank or make a note every time so there are like there will be infinite combos with this I could see it in like a Mazzy deck which whenever an aura falls off you can recast the aura there are Loops where you can do that but they're tough Loops these are multiple cards many of them bad in in colors that don't really tutor for these things I really liked the chain of cycle and I think um you can do some stuff with chain of vapor because it everyone forgets but you target something bounce it and then whoever's thing got bounced can sacrifice the land and recast chain of vapor and then it continues like you know usually it's supposed to be you bounce my thing I go oh yeah second line bounce your thing and you go yeah second land bounce your thing and then we can keep going until we run out of Lancer somebody stops but you start fighting yeah but you can Target your own thing so what you can do is you know if it's close to the end of the game you got venerated rappers you can go Target my thing that's targeting it Venere Rod priest gets a poison counter on you bounce my thing and now I sack of land cast again on my next thing and if I have 10 things that's a way to also sort of kill you obviously you're stacking lands and losing your own creatures so it has to be a kale blow but two vapor is like a good card yeah and that's a card you're gonna run anyway right yeah so that just gives you a win con out of two cards in your deck you know that are already in your deck you're not having to put bad cards in right to make this work a bad card though that would still be good with internet is chain of Silence yeah and is that a horrible card but what I like about this one is you don't need 10 creatures and you don't need to bounce it yeah so it's one in a white for an instant it says prevent all damage Target creature would deal this turn that creature's controller May sacrifice a land if that player does he or she may copy the spell and choose new targets for the copy so what you do is just Target the same creature over and over sacrificing your lands and now all you need is a venerated robberies and 10 lands yeah and you can KO a player right so and the chain of silence is not a completely like unusable card it will also save you and be useful in a certain other circumstances where like cards that are like turn any number of Target creatures white will do nothing it'll never save you uh it might yeah so if you're an inventive yeah I mean there are times to run uh cards like that obviously yeah but they don't have utility on their own so for sure yeah I think venary robberies is pretty cool it it's powerful but does seem fair do you think that you would even run vendorary wrappers in a infect deck or is this only a card where you have to have some amount of again I'm gonna call them combos but they're not combo Synergy really good synergies I cauldron AIDS right chain of uh Vapor or silence that kind of thing because I that's what I always thought was funny about this card is very good at putting poison counters on to players but I'm not sure I run it in an impact deck you need a lot of pump spells like you need to be a dedicated we're doing infect creatures with a ton of pump spells to make that happen yeah most decks don't have a lot of ways to Target their own creatures right right I mean yeah they're definitely not in Commander like I have a lot but I'm dumb I like combat tricks right because they're silly nobody sees it coming yeah like I I have a correctana deck that this will go into because it makes a ton of creatures it uses a bunch of pump spells Kirk doubles them and gimmick gives you multiple targets so this is a win Con in in a crockantana deck but that's a gruel spellslinger deck so I think there are places that this will go probably like wart The Raid other I've seen that kind of stuff happen with similar spells usually as Zada and the 99 so I think that'll be where we see it the most but in a dedicated infect deck you really need a lot of pump spells for this to happen yeah to even be able to count on getting a position or two yeah yeah in that case so oddly I think it will cause some people to lose games to poison but it'll be more like trying for the words or something where it's like you didn't even know poison was the thing you had to worry about and all of a sudden they play this do a couple things on that same turn right and kill you with poison yeah I also think like this will take out one player I I don't think most of the time they will go infinite and and kill all the whole table with a venerated Rock priest so all right but it's a real weirdo I like it a lot yeah it's a cool card all right the next one is a planeswalker it's Raska betrayal sting this is the completed Raska she is four black and a black forexian Mana so either six Mana or four a black and two life six loyalty planeswalker uh she has completed so these completed Planeswalkers all sort of say some version of this it means if you pay the farexian Mana for her she comes in with two fewer loyalty counters so she's either six Mana for six loyalty Planeswalker or five Mana for a four loyalty Planeswalker it's your choice yeah yep then she has three abilities the zero ability is you draw a card lose one life and proliferate uh the negative two ability is Target creature becomes a treasure artifact with tap sacrifice it add one Mana of any color and it loses all other card types and abilities and then her negative nine so she uses her Gorgon stuff to like turn you into gold I guess and her name her uh ultimate is if Target player has fewer than nine poison counters they get a number of poison counters equal to the difference so you negative nine her and the target player goes up to nine poison counters yeah it won't push them from nine to ten nope unless she stays alive and then next turn you can proliferate yeah but her ultimate will not kill somebody outright but it will put them to nine even if they're at zero yes um this is very expensive Planeswalker for its effect um I think it's very strong like the proliferate if that is if your deck is built around counters that is a very powerful effect and I think that's why this is in your deck um and like it it goes I think it goes in mind like John planeswalker's deck is like the first place that I think of when I when I look at Brassica but I don't think you ever cast this for six Mana because you're not really worried about her loyalty you know like you pay six Mana it comes in at six and then you draw one card and proliferate I mean you're probably removing something yeah yeah if you pay six you can mine it but even you could pay five and minus it and then she's at two yep I don't know how different that is than at like two the difference between two and four isn't huge I think yeah these Planeswalkers uh historically that have a like draw ability on them it's very it's yeah I've always find it difficult to put them down and activate that drivability you almost always have to have some amount of like what's the scary thing that's gonna be able to get to it right remove that and that's why you know Planeswalkers that don't do some form of that or at least create a blocker are very hard to play yeah yeah I don't love this card because I don't let you know I contentious plan was the card that I brought to mind which is draw card and proliferate for two Mana so now obviously this has a second mode which is removal and the removal is pretty good I like the removal of like turn it into a treasure token because it gets around like a lot of things that they try and do like indestructible and things like that um but I don't know that that is worth the three to four extra Mana to me from the contentious plan like just on rate it feels it feels kind of bad to me and the ultimate I'm not even building to something that's that great because the ultimate will not kill them yeah and will not necessarily matter later because if they just kill Raska then the ultimate did nothing to them unless you have more proliferating your deck presumably you do because you want to proliferate but still yeah yeah to me I'm just I don't love this card I just I just would rather play contentious plan it's also like you're a long you're a long way from that Old yeah like it could say you pay six Mana for it it comes down at six you proliferate and draw a card it goes to seven like it it and you still have to go to eight and then nine and then even at nine yeah she's gone like you really do want her at 10 to do it so it's very very slow like I don't think the ultimate is relevant unless you're playing dedicated in fact where you can like I'm all ulting this and attacking you for one I guess but in that case I don't think you're playing a six-man in Planeswalker yeah I agree so yeah it's it's not the best but any Planeswalker that says proliferate I think it's going to see some play all right well the next one's pretty good though yeah uh this is my favorite it's all will be one it's the name of the movie it's a little annoying because when you do Google it yeah try and look it up it's very hard to find because you just get everything about the set and I'm like no no I want to talk about the card they keep doing this with like urza Saga yeah so come on yeah jeez okay all will be won so you'd think it's white but it's red it's three red red for an enchantment it had to be though for what it does yeah whenever you put one or more counters on a permanent or player all will be one deals that much damage to Target opponent creature and opponent controls or Planeswalker and opponent controls Wyatt doesn't just say any Target I'm not sure uh so you can't blast your own stuff interesting there are like so there's a lot of infinite combos with this I guess so because there would be more with modal uh yeah and a little more modular I mean and ozilth and stuff like that so hitting your own stuff could be bad and if if you hit your face with like Pariah effects you do deals to this then you get in this weird Loop yeah okay there I mean by effects so you should be rewarded but yeah because you're doing cool stuff but yeah yeah I get it yeah using it as a sack Outlet seems like a bad idea you should have to have a second also right I understand okay it makes the infinite combos a little bit less but there's a ton of cool things to do with this first of all this is a like we love this kind of effect it's really cool and it yeah it turns a lot of cards that are already good a little bit better but then bring some other cards that maybe you wouldn't necessarily play in the strategy but on the fringes into the mix I love stuff that does that yeah everyone's gonna die to this card a decent amount of times yeah I mean it reminds me of like Terror of the Peaks that tear the Peaks a lot where you're like yeah I've been killed by that card for sure and it all will be one goes immediately into that category for me um and there's some really weird there's a lot of ways to put counters on stuff like this and vigor what do you even do well vigor's a good reason why you can't blast your own stuff yeah but what I'm oh God so you do like counters on something yeah deal 10 to that which puts 10 more on it yeah and then eventually you're like okay all my stuff's picking it now and that goes on to the Oslo and I do 150 there or whatever that's pretty cool Taurean Mahler puts a ton of counters on stuff like Mana Gorge or hydraz every time a player casts a spell put a counter on it but there's also these things that put huge amounts of counters on it like delaying Shield yeah I love delaying Shield because what it does is when you take damage you put that many counters on the dealing Shield instead and then at the beginning of your upkeep you pay one in white for each counter on it or you take that damage yeah this was a card I used to run because of Craig because it stops impact yeah because you don't take the damage and it turns it into regular damage okay I'll take three yeah but what this means is actually like oh you hit me for 10 do you it puts 10 counters on this thing which means all over one deal is 10 to you and then yeah sure I take the 10 in my upkeeper I pay some mana and avoid some of them you take it now yeah but you gotta yeah exactly or I point that at the at something right like I destroy the creatures that attacked me or whatever yeah that's really cool yeah cathars Crusade let's add map to Crusaders Crusade already so much accounting I get a token and I put a counter on 11 things and I do one damage 11 times to you that's very powerful though because you're like three there four there five there yeah you know that was 12 sorry but you know what I'm saying yeah that is very powerful little instances of one damage is actually better than one instance of 11 damage yeah I uh I really like it with Deca fractal theorist it's whenever you cast an instant or a sorcery you make a fractal that's that size fractals are so good with this yeah it's really cool so you cast like a five minute spell you make a five five shoot five oh my gosh and it's any time you cast it so it's all instant speed oh there's some it's basically good with any creature that says you know pay X or whatever X is equal to put that many one one count or something on something yeah all of those things if it says put that many one one with that many counters yeah you just get the free Fireball with your creature you're like endless one is or walking Melissa maybe something like that yeah you're like yeah pay this amount of Mana get a removal spell with it yeah get direct damage from my opponent oh my gosh it's like like there's some ridiculous examples of it like body of research makes a fractal that's the size of the number of cards in your library you're like I make a fractal I'll shoot you for 52. that just immediately kill somebody bam wow with a body of research eternity vessel comes into the battlefield with X charge counters on it where X is your life total that'll take somebody out it's uh there there's some very like the best one is just dark deaths I love this it's just a land and you're like 10U what yeah I would love it with like bounce lands too because you're like bounces back in my hand replay 10 you again or like kill that and kill that with my land play it's so funny to put like dark tops and red decks too it's just like this is my dumb combo yeah exactly but it works don't it I think if all Obi-Wan hits the battlefield you better be like strap into your seat something is happening they're gonna be bad things move it or you're dead because there are some just insane things that you can do um yeah the ozilth is really amazing if you have a sack Outlet on the ozilth you could pretty easily just Bing Bang Boom kill somebody because yeah let's say you just had like three creatures and all of them that just had like four counters on them you sack one put four on the steel four then sacked another another one put four on the olives a little deal for you know and then your upkeep right is it upkeep beginning of combat so now go to combat yeah put the eight onto the other one hit you for 12. yeah deal eight because I move those counters then stack that thing put all 12 onto the Azula deal 12. like that's nuts and that was just that was a very modest scenario you started three creatures that only had four counters each yeah it's bananas and it should be we should would say moving counters counts as pudding counters so anytime you're anytime you move a counter around oh also just Planeswalkers oh yeah just Liliana shoot you for six yes okay every time you put a counter on a permanent holy crap yeah it's um that goes in your mind is holy crap I didn't realize Planeswalkers that's really good and only but a goodie it's forgotten ancient whenever a player casts a spell you may put a plus plus some counter on forgotten ancient and then at the beginning of your upkeep you may move any number of plus and plus encounters from forgotten ancient onto each other creature so that one you can split up the amount of damage or I'm gonna move two counters here until two damage kill the atom or three counters here three counters kill that um and of course there are infinite Campos with this yeah and you knew they were gonna have to be because of just the way this goes and anytime you can get into some situation where you're recasting or replaying a thing I mean even if nothing else is happening if counters are being put on anything during that because we get into all these Loops we're like well okay I gotta make a creature enter the battlefield infinitely but yeah how do I need another piece to put that in you know I need a per for us to turn that into a win right so all Obi-Wan becomes the win con and those kind of scenarios right okay what do you got uh all right well the easiest one there's two that are in the command Zone The Red Terror is uh from from Warhammer it's three in a red for a legendary tyranid 4-3 whenever a red Source you control deals damage to one or more permanents and or players put a plus one counter on the Red Terror boy so the all we want to Deals the damage yeah the Red Terror goes cool put a counter on me oh everyone goes cool we'll do a damage cool put a counter on me cool dude the damage that's it yeah that's it so all you have to do is start that Loop you have to you have to deal damage with any Reds how can you what is away I recently have been killing people with lightning bolts happened twice so this is great lightning bolts and then your Red Terror goes crazy well that's scary because that's successive turns you're like Red Terror and attack somebody yeah and now it's infinite uh War Elemental deals a similar thing whenever damage is dealt to an opponent put that many plus one plus one counters on war Elemental uh quest for Pure flame uh whenever a source you control deals damage to an opponent you may put a quest counter on Quest for the pure flame uh so this you can remove four questions do stuff but you just say I don't have to do that yeah I'm busy putting Quest counters on this thing dealing more damage and that's only a one drop uh the other one in the command zone is kazarov singer pure blood it is not as good as the red Terrors the seven Mana raktos vampire but it says whenever a creature or an opponent controls is dealt damage put a plus one Pleasant counter on kezarov cesarov does have an activated ability to deal the initiative yeah um so if you got all ob1 and enough Mana maybe like Mana guys are next turn and just be like boom boom done yep okay we're gonna die of this a lot I will be one is a real deal for sure there's another one it's night dealings it's way worse but it's cute it's got Rats on it yeah it's a crazy card all right the next one is called capricious Hellraiser I got this in a draft recently and it was quite good three red red so six man four four forexian dragon this spell costs three less to cast if you have nine or more cards in your graveyard so it's just red red if you have nine cards in your group has flying as dragons do and says when capricious Hellraiser enters the battlefield Exile three cards at random from your graveyard choose a non-creature non-land card from among them and copy it you may cast the copy without paying its Mana cost um it is free spells out of your graveyard there's a random element to it which is trying to keep it in check a little bit I think does a pretty good job I I'm glad you played this card because I have asked so many people what they think about this card I've gone around the office I'm like is this bad what does this say read that tell me when it's good and I like just trying to figure out where capricious Hellraiser goes and like how functional it is and so I'm glad that you that you've got an extra a chance to play with it um because like in in my head there's this dream scenario where you're like I've cheated this into play somehow like I've uh with sneak attack or something like that I have a like genesis ultimatum or or appropriate in my graveyard and you trigger it there's only like three things you hit you cast expropriate you snuck in an expropriate that rules but that's such a weird deck to be like sneak attack capricious Dragon expropriate like I don't like I can see the scenario where it's good but I feel like most of the time you're gonna put a creature in a deck that like a big creature that cares about non-creatures in your graveyard you just don't want to be exiling random things you don't want to be casting a six dark dragon you don't want like there's just it's fighting too much for me yeah I actually I think it's gonna be okay I don't think it's amazing there's a lot of scenarios though and red is pretty good about picking what it puts in the graveyard because it has faithless living thrill of possibility yeah uh cathartic reunion it plays a lot of these rummaging type cards sure yeah more and more these days and this becomes really good early like imagine the scenario where you've got some sort of reanimation in your deck and I think that's probably what you're looking at so you're like cool I'm in a faithless looting I'm gonna drop um creatures dragon and something else like appropriate let's say into my graveyard and then I'm gonna reanimate it and I'm gonna get a turn three uh expropriate or expropriate fills in for whatever big incidence no blister's a creature yeah oh no it's not an online creature so yeah it has to be like a big artifact or something like that but you can get a PR you know for actually portable Forex yeah something nice yeah um so that is a scenario I don't think you have to that that doesn't have to be the scenario for that to be really good too it can literally just be like Sky shroud claim or something like that sure like yeah that scenario is still perfectly fine all well within the realm of red and green and what I like about it is that has a cost reducer already attached to it so then later in the game when you're not doing you didn't get this awesome opening hand that just happened to have right these two and that's not a crazy opening hand just has the dragon and a throw a possibility painless looting or one of those like yeah like a decent payoff card yeah but later in the game when you have more cards in your graveyard it becomes just red red for a 44 flying dragon that casts something for free out of your graveyard and there's gonna be some variants here obviously but you do you do Exile three cards at random and pick one of them right so I think you cannot play it if you have a lot of creatures in your deck but if it is a Spell slinger deck then what's going to be in your graveyard are mostly lands instances and sorceries right then all of a sudden it's like okay this becomes or lands and sorceries enchantments artifacts this becomes like pretty good value three Mana get potentially six to ten Mana worth of value of stuff yeah and again you can seed it early so I I think it's playable also you can flicker this thing so if you have the ability to like get this ability more than once you're right a lot of decks don't want to be exiling things out of there so you have to be a little bit careful that but it's just three yeah it just feels like it feels like a weird value piece in a deck that doesn't really want like a dragon you know like I have I have a spellslinger dragon deck I have dragon's approach with gallus app right and this is weird in it like I don't want to be exiling random stuff out of my graveyard even if it's like like I I cast a dragon's approach maybe out of it and or like I I flash back uh I don't know I guess maybe a draw spell but I don't you don't pick what it is so it comes in and you're like I hope it's something good and a lot of time it's it could be anything you know but even in bad scenarios I think three Mana it is red red so I will apologize like that part of it it could be tough sure three Mana get a two or three CMC anything plus a four four dragon is not bad yeah and four four dragons are just tend to do better in Commander than we think they do like I don't know I love a four four flyer yeah so a three Mana four four flyer later in the game is pretty good and early in the game when you have more control over what's in your graveyard it's good for other reasons so right yeah I don't listen I don't think this is amazing but I think it's gonna be a little better than it reads yeah yeah and I do think like there there's a possibility of just if you already have a couple blink spells in a spell slingery deck maybe to protect your commander and stuff you know just blink this twice you'll get what you want yeah because there's not going to be 20 things in your graveyard yeah you wouldn't play this in a dedicated middle deck that's trying to get specific things out because you do not to Exile in that case I do not think this is a graveyard card yeah I think you look at it and you're like who goes into felden deck and I was like I do not think it does that because you cast felden and you Exile like yeah you don't want to be exiled you're like just stop don't Exile my graveyard I'm using that and so it like it feels like like it doesn't go in an oz Gear deck probably not because yeah you want to use them again yeah so you really it really goes in like dedicated red I think red blue or instances instance of sorcery decks yeah again Cass is not a good one because because yeah you want to keep the stuff in there right yeah you're using that so yeah if you don't have a ton of value in your command Zone in your graveyard you're like well it fits in there it's in there it's gone uh this gives you like an alternate you know uh what's the what's the Colossus that comes in and flashes something back uh the torrential gear holder gear Hulk yeah yeah trencher was awesome but it only does instance and that often is annoying because you're like looking through and you're like I don't have an incident I've only got sorceries even as well splintered yeah it's a bit of a crazy gear Hulk yeah and I play a lot of spell singer decks I think people know and you tend to in your mind think there's a lot more in your graveyard than there generally is for a long time you tend to put a lot in there all at once but that's on a later turn for the early turns of your game you're you usually don't have more than five or six and so you often have a really good chance at hitting and you like I said in those decks you're playing the faithless and stuff so you really can't choose what's in there for a lot of respects and I think like yeah an early play of get this out on like turn three or four plus an expropriate or a Blanton thrivery or something nuts I mean that's gonna win you a lot of games you need a reanimation spell then like then you need to be able to reanimate yeah you're gonna play anime dead and yeah you're gonna play reanimate and you know yeah those are not those are cards you're just playing in your black Tech anyway and they're very very good anyway and they're great with throw possibilities and stuff anyway so you're just you want to do that stuff so I'm running anime dead I don't want to be exhaling stuff willy-nilly I don't know I mean you don't I just run anime dead in Decks that are not focused around just like hey I got 10 creatures I'm gonna have one of them that I want in there because they're gonna kill my Seaborn Muse you know or whatever it is yeah so I'm gonna want to get that back yeah yeah so I don't know yeah I think it's playable I don't think it's amazing but I do think like it can do some things so yeah yeah just to you know what try it report in the comments how it goes like this and think like does what this card want is that already are those cards already together in decks yeah yeah so that I don't have to warp my deck into this card does this car just Naturally Fit and when I ask myself do I have Decks that have thrill of possibilities reanimate spells and things like expropriate in them and I'm like yes I do have decks like that you know in or you know and it doesn't you don't even have to go into blue you can just find brass's Bounty or the big yeah that's not very good early but you know I'm saying yeah the big spells in red and black and you know and make it work all green so yeah there there's definitely a big payoffs in that sneak out an early great hinge that'll make you feel good yeah okay this next one's wild okay yes it is conduit of worlds two green green for an artifact you may play lands from your graveyard so it just is uh Crucible worlds but it also says tap it and choose Target non-land permanent card in your graveyard if you haven't cast a spell this turn you may cast that card if you do you can't cast additional spells this turn activate only as a sorcery I mean it's pretty cool like so it's worth noting you cannot cast this and then use it because you've cast a spell because you've cast a spell uh so you could cast this and play a land and get a little bit of value out of it but this is not this is it cannot be as sweet like give something flashback moment uh because they're gonna know about it when it comes down and it locks you out of the turn uh a little bit there's no real good way you can come up with a kid around that second Clause right to cast and to cheat it because even if you remove it you still can't cast additional spells for this turn you haven't used it I don't think so I didn't come up with any I I like I was looking at it and I mean you obviously use your mana on activated abilities or on like and that kind of gives you I think a road map of the type of deck that may want it activities or you have a ton of instant Speed Spells and you're using it as just as a recursion piece I like that because you're like oh I can cast myself on anybody's turn right so this will be the spell I cast on my turn using this which basically makes it card Advantage yeah and then I will use instance to cast my spells on Rachel's turning Jimmy Stern or whatever right yeah I like that so I think there's a lot more utility in this than the normal raymian FX Trader or Crucible of Worlds that kind of thing um obviously because that's more it does cost more it's it's for Mana versus versus the three which is fairly typical but it adds this you can cast permanence from your graveyard yard thing which we like to do is mulderotha has been was a very popular Commander I think kaga is a very underrated card right now um karador is very popular Commander so we like to cast these things from our graveyard but it doesn't go in every graveyard deck like I couldn't put this into DC because I'm trying to cast a lot of stuff right right and it's not an instant speed it doesn't meet the other criteria right it's not a lot of activated abilities yes so I was I was like okay so what kind of deck wants this like it's it's a quick deck an instant speed deck but it also really cares about permanence um so I and and it's like are willing to completely tap out on a turn or only either wants to tap out an attorney and only do one big thing right or is doing things on others on other people's terms yeah so I was like oh I like it in a Hydra deck I think that's pretty cute you're like all I want to use is all my Mana to cast a giant thing the biggest thing I can right that's cool um I liked it in Super Friends you can cast a planeswalker from your graveyard still activate all your Planeswalker yeah and still activate all your Planeswalkers on that turn and then hold up whatever instant speed interaction you have yeah it seems up your counter spells and your removal right yeah yeah that's pretty good um and then any deck yeah they can make use of that man in other ways activated abilities counters be counter Magic instant speed uh stuff where you're not worried about your turn yeah so this is just gravy on your turn and get The Crucible of world effect which is good I mean I run Crucible in a lot of decks because the advantage the card advantage of just any kind of fetch land and just not having to worry about hitting land drops can be very very big because every time you do that you basically drew a card yeah and these days with things like Bose you and you know baliator recovery and things like that you actually can get a lot of value out of Channel my land to destroy a thing and then Crucible it in yeah to play as my land it's even more useful than it used to be you know things like scavenger grounds and being able to just like keep the graveyard deck in check like The Crucible of world effect I think is underrated because lands have just gotten a lot more powerful in recent years yeah and there's you know so I have ghosts quartered my own bajukabag to replay from the graveyard yeah because it's just like oh I do I need it again I don't know so you can just do a lot of like interesting things and that on its own often not worth a card but you just tie it to this effect and it's really good with Erza Saga yeah for one green you get a lot of extra utility and like I said I play Crucible World a decent amount right now with no additional effect so you don't have to activate that every turn to make this card good if you The Crucible part is mostly what it's there for and you're saying like 10 20 of the time yeah I'm gonna activate this I think that's an okay way to think about it you'd have to be like I get full usage out of both sides otherwise I can't play this card yeah I mean if you think about Crucible of Worlds it's like if you're Milling at all if you're Wheeling at all then it turns your graveyard into card Advantage like now I'm not worried about the lands in my hand they can be something else like I have Lance I love it in red decks because of the thrill of possibilities right you're like cool I have a crucible now I just you turning all of my faithless Illusions into cart real card draw not just rummaging you yeah it's great I I like this card a lot I think it's pretty cool all right big green stuff the next one is Nissa ascended animist she was completed rap uh or rest in completion anyway all right see yeah uh she has three green green forexian green forexian Green so five it could be a five mana and four life or it could be six man and two life or it could be seven Mana she's a legendary Planeswalker Nissa with the same completed ability that we mentioned before and she comes in with seven loyalty and she comes with a five or three or five or three depending I had to write this down on the paper to be like I don't want to be doing math on camera makes me really happy about it though so it's really fun okay I can't all right you're enjoying it plus one create an XX green forexian horror creature token where X is equal to ascended animation loyalty so it's eight or six or four depending on how you can and there's a minus abilities has destroy Target artifact or enchantment and there's another minus ability this is minus seven until under return creatures you control get plus one plus one for each Forest you control and gain trample so if you play the full seven for Nissa you can ultimate alter immediately and she will go do the crater of thing yes which is your creatures get however many Force you got they get plus that plus that and triple yeah uh so she is an overrun effect yes at a cost but it will pump enough in a green deck you would assume I mean it plus if you have plus five plus five that's like perfectly reasonable that's a ton of that's a ton of damage yeah so just having that mode on a card that also has other things it can do automatically makes this like probably playable I agree I think like this is this is an overrun which is a perfectly good card and has been outpaced you know like and I it's worth noting that this is probably better obviously it's better The Wider you go so if you're playing I wouldn't run this in like any old Planeswalker deck unless you're making a ton of things because if you're only buffing one thing plus six plus six it's just not that yeah there's less a super French card that it is a payoff for a creature deck right yeah um you want to be in heavy green decks uh or Decks that run yavamaya uh cradle of growth will turn all of your lands into forests will make it pretty cool I mean I think this I think this car is great I think we'll see plenty of it it's a it's a win con that also is a removal spell and whatever you loyalty you cast it at there's a lot of deciding like I think this is going to be one of those things you're like hold on you have to like think about it for a second yeah like how much Mana do I want to play versus life and what does that mean for the abilities I want see right you have to like play you have to plan like three moves ahead when you cast it based on the life and the Loyalty you want which I don't love that part of the card because it's super mega complicated yes but I think that's at least balance out a little by the fact that I you're gonna hold this and try and cast as the overrunner much of the time yes yeah because that's sort of it's game-winning mode and you're gonna cast your awake in the woods or your Avenger of zendikar the turn before you play this thinking like okay and then if all this stuff survives I will win with Nissa on the next turn yeah in that way she's like more of a she's more of a modal sorcery where it's like it's a planeswalker that can remove a thing if I if we need it gone now there's no trouble then that happens then I will play it for five I'll pay the four life I'll remove what needs to be removed but in but it it's in the deck to win the game yeah all right so we all right the next one's also a planeswalker and also costs seven Mana but this one is not completed so you're paying seven we're cheating in somehow yes there's no forexian life to be paid it is Kaya intangible Slayer three white white black black so seven Mana for a sixth loyalty planes awkward with hex proof um how much does hex proof matter on a planes it actually matters yeah yeah it actually matters I looked it up I feel like they usually just get attacked and died 15 of the top 60 targeted removal spells on Skyfall could remove a planeswalker yeah I guess so because making a lot of the black removal spells we'll get it now and people like to run um that stuff that is flexible for this reason yes okay yeah again she starts with six loyalty her plus two is each opponent loses three life and you gain three life okay zero you may draw two cards then each opponent May scry one weird and her negative three so she doesn't really have an ultimate but you can do this right when you play her is exile Target creature or enchantment if it isn't an aura create a token that's a copy of it except it's a 1-1 white Spirit creature with flying in addition to its other types so this negative three is exile uh somebody else's creature enchantment and then make a one one creature copy of it yeah make a little fairy rustic study I mean it's pretty good it's pretty good that part's pretty good pretty good and sit there with three loyalty you're not dead you might even threaten to do that again next turn can't be removed plus The Rustic study flies it can still be attacked yeah could still be attacked yeah but the risk study flies make a block yeah doctors and stuff I'll just keep my rustic thank you yeah your little rustic fairy okay you could now you get brutic lab oh I like how you're thinking wow you make a bunch of token copies that's like my dream man I can't wait to go to sleep tonight I don't think about that okay I I love this card I think this card's great I like seven minutes a lot that's the part about it that makes it like we're gonna talk about it but the reality is seven man is a lot and you just can't have very many seven-man spells and the effect as cool it is is not worth seven Mana so you have to be able to like let this thing live somehow to get additional value to me like to get your seven Mana worth you can't just negative three and it dies right I mean I think this is this this is a theft spell in orzob like I I think about this like a like an agent of treachery right where I you it comes down you steal a thing now you have this permanent that you can get value out of you you can flicker it which you can you can flicker Kaya and that's great you can um like copy it you can copy the token you can copy Kaya you could bounce Kaya that she can't just be removed there's a lot of you could have an anointed procession make multiple token copies of the thing that you copied um I think there's just a lot of really powerful things you can do with this card and when it comes down it's gonna be annoying because it's like you've got like obviously you don't cast this without a super sweet Target or a way to defend it but it comes down to six loyalty so if you just cast this like for six and then you zero it you draw two cards and you can defend it that's an insane amount of value and you could just steal whatever I think you slam it and you minus this thing immediately but yeah because you can't it's hard for you to lose too bad there like if you get your mood you're slightly well she can't get removed she can get attacked she can get attacked yeah and that's how Planeswalkers die most of the time in my experience definitely they can get Yeah by chaos warps and things like that but in general people want to attack Planeswalkers especially the scary ones the good news is she doesn't have an ultimate she's building two but people won't want their thing removed when you're making a copy yeah but the thing is even if that happens yeah even if that happens you go down you make your heuristic study or whatever it is your 1-1 version of it and then they attack her down for three you're not devastated by that right right because you got the thing you still remove the thing and or up uh like the best permanent the best creature or enchantment on the board which is usually the best permanent on the board yeah yeah sometimes creatures are the best creatures because of their power and toughness though in which case you won't get that part of it that's fair so I think that it's still good in that case because you remove something bad from your opponent got a version of it but it won't always be like that you know I have an awesome thing now yeah um but if a 1-1 consecrated Sphinx is just as good as a four six for the most part yeah yeah I mean I think it's good I just am I'm pretty uh hesitant about the seven Man Apart sevens a lot uh we should mention there is some combo potential it involves Felder Guardian we're surprised um uh yeah yep uh well you have a felidar guardian on board I guess and then you cast Kaya you Exile the fell at our Guardian if you make copy of the follow door Guardian it blinks Kaya you Exile the pillar already make a copy man yeah yeah see if you now think about it [Laughter] um but again that's felid our Guardian is broken uh not right well congratulations so I looked at it and I was like all right seven seven man is a lot seven man is a lot for a planeswalker do we ever pay Seven Mana for that and the answer is we don't we haven't had a lot of opportunity to there's only been 10 Planeswalkers prior to all that will be won that cost seven or more Mana ten yeah a lot of them are like the Planeswalker deck Planeswalkers and they're very bad um so it's like in the spirit dragon and nickel bowl is God pharaoh and it those are those are like the big Planeswalkers like we don't even play a big Carn really so we can I mean sorry nickel bolus even is like you don't see it as much oogen a lot but that's because he has a boardwipe tied to him right I mean well Nicolaus is also three colors so he just goes in yeah a third of the yeah he's difficult to put him in decks um but the boardwalkin is what makes it playable at that amount right because worst case scenario play it right probably have a little bit of loyalty left over and it's like you said anytime you have a board wipe where you've still got a presence and Logan is that in a box for sure yeah and he's colorless you can go in anything yeah um so it we haven't played a ton of them historically that being said there's a lot of ways to like you could cheat in historic permanence I there's this ramped out with treasure tokens is insane you're in white and black those are the treasure heavy decks they aren't worried about these Mana costs as much as you know they used to be it's funny to say about white but yeah like cabal coffers is like cabal covers means this could come down on turn four yeah and like there are ways I don't think this EMC is what we should be afraid of here it's like is it worth the CMC like is it worth the paying that much Mana of course but like we can get to seven and I think that that effect that like fractured identity thing where you don't give your opponents a token is really really big Tempo swing in Commander especially if you can populate it oh my God if you have token copiers and things like that I think it definitely gets a lot better yeah yeah seven man is just a lot I don't it's a lot I don't run very many seven Mana cards because they just are a mulligan until the time you're allowed to cast them yeah uh this one has a good amount of flexibility but it is like you've got to tap out do that yep and that's a scary thing at that point in the game a lot of times so that's another reason why we've all you know in our play group and I think out in commander in the wild has tended towards you know your seven Mana play is often going to be four or five drop leave up of a removal spell because that is now around the time people are trying to win the game for sure and you don't can't always see it coming you can always predict it so it's it's that's I think that's more Why seven man is scary than do I guess have a man of worth of value yeah I really need nine Mana to play it because it's really hard to imagine seven Mana yeah I'm tapped out I did the thing and I don't have any way to react to now what is their seven day nine Mana Play Because seven to nine man plays win the game now yeah yeah of course yeah I'm gonna put it in dihada right you'll probably kill me with it and then I'll be like okay I'm gonna try it fine one more Planeswalker to talk about okay I think it's sweet it's time bar jubilant brawler he's also not completed one a black and a green for a legendary planeswalker he comes in with three loyalty is a static ability says you may activate abilities of creatures you control as though those creatures had haste pretty good Elixir plus one is untap one target creature up to one target creature is minus is minus two military cards then you may return a creature card with Mana value two or less from the graveyard to the battlefield he's very similar to a Thousand-Year Elixir yes yeah um he's a little better because you don't have to pay the manitone tap the creature yeah and I love thousand Elixir Elixir goes on it like Hasting green is so hard to come by yeah and especially with all of your like your Mana dorks it's so valuable like I run concordant Crossroads just to tap Mana dorks just kryptonath right yeah crypto's right it changes the tenor of your turn by a bajillion because you're like instead of just playing these two creatures I play these two creatures in the melee tap them from random play two more creatures yeah like then I tap for mana and play another creature so right instead of three I got seven creatures and nine you know more and then I dropped 27 cards because of B twister like the whole thing I know the math didn't work out there but you don't understand what I'm saying I'm passing circle of Dreams true I have six other creatures I'll tap it for six and I'll cast care Metro's Accolade and that'll tap for 25 yeah okay these five things and because of a great engine Beast Whisperer cast those things tap them yeah those type of values yeah it's um I mean it's a mono Green Storm card it's it's enough but it is also just a good play yeah one turn three if you have a creature you use it untap it it sticks around to help him live turn three's early enough to where you don't expect that a you know a four loyalty thing's just going to die automatically yeah I don't even mind being like turned to Sakura Tri Builder play this Mill a couple cards recurse occur a tri-builder yep clock sacks occurred like that's that's a great play yeah um so I I probably taive are still around at the end of that yeah it's great yeah like because you have secured Drive holder to block for them and you don't care yeah I mean this requires dalthy voidwalker or blood artists Lotus Cobra priest Samia there's a ton of two drop things that we really really care about in green and black yeah I think I think Tai bar does it all in Commander the reason he isn't won't go in every deck like thousand year Elixir is because he's green and black yeah it's two colors so that just Narrows the amount of decks it could be in and of course you do have to have a high enough density of creatures that are going to have ability activated abilities that you want to activate at hey speed to make that worth it because if you're not taking advantage of the haze part then I think it's not worth it yeah yeah I agree but another thousand year elixir in any deck that has those two colors is really really powerful because in general that tends if you have thousand year lecture in your deck it tends to be one of the best cards in your deck yeah because it wouldn't be in there if it's not yeah the second one's pretty great I mean this is great in like lateral decks obviously it's great with elves I really like it in like Garth one eye that's cool you give them it reminds me of that conduit of Worlds yeah where like I already play yeah the artifact version of this and this is doing that plus it just has that Mill thing plus a little extra yeah I'll take that yeah why not cool okay uh now one of the colorless cards we have three more to go staff of completion with an EA is uh the next one is three Mana for an artifact it has a bunch of activated abilities just like staff of nomination but they're not the same it says tap it pay one life destroy Target permanent you own tap and pay to life add one Mana of any color tap and pay three life proliferate tap and pay for Life draw a card or pay five and untap the staff of completion pay five Mana not life oh did I say life no you didn't just being clear the last one is Mana only you pay the other ones are life you pay so One Life to destroy a permanent you own two life for one man of any color three life to proliferate or four life to draw card I mean these are all great things yeah the even the first one the pay One Life to destroy a thing that you own we play that like that card gets played exactly yeah I think if it only did that maybe not but yeah tied to these other abilities yeah yeah I mean the second ability is a manolith to life for Mana adds up but at least it's something to do the turn it comes down yep then the proliferate may not matter in every deck probably the most powerful single ability on there when it's good it's really good and when it's not that's okay because you just use one of the other abilities right yeah it's got It's doing other things yeah I think if it if you don't care about the proliferate part you probably don't play this yeah this one is definitely harder to find lines where you can sort of infinitely untap it right whereas staff domination is notorious for going infinite like with you know if somebody sneezes in and goes infinite right this one um not gonna go and fit it that much yeah you better sneeze and gain 100 life and then you can go and finance you're gonna have to have a cold yeah sorry everybody man that joke would have been any it wouldn't have been any good a couple years ago yeah and paying for life to drawing a to draw a card you don't want to do it but Sylvan library right yeah and what do we always say with silver Library just pay the life draw the cards especially early yeah yeah I mean it's many times you do it but like if you're if you're gaining any life for life is nothing you can gain for a life um yeah I I don't think it goes in every deck it's not like staff of domination could go in any deck right where it's like it's gonna do the stuff that you want to do this one the downsides are enough that I'm like you can't just keep using that you will die to that to this stick uh yeah I will I I agree with you if the proliferate means nothing to you it's hard for me to see running this yeah if the proliferate you can see it being good in your deck like you have a lot of things with counters or Planeswalkers or things like that then this suddenly becomes good yeah because the other modes are in play but you're just using those until you get to the point where the proliferate is really what you want to do yeah and yeah yeah I agree that's uh that's what you what you want to make happen um it's good in artifact decks too because of like charge counters and stuff yeah that's a good point yeah yeah it might have some Synergy uh if you have unwinding clock and things like that it probably becomes a little better that kind of stuff but again the life will add up gotta be careful yeah gotta be careful all right one more colorless card and it's doozy all right it is the sword of Forge and Frontier it's the red and green sword it says equipped creature gets plus two plus two and has protection from red and from Green whenever equipped creature deals combat damage to a player Exile the top two cards of your library you may play those cards this turn you may play an additional land this turn equipped to so it gets impulsive draw from the red and and play an extra Land from the green yeah yeah and both things that every deck would want to do it's rampant card draw yeah I mean we like we play equipments that draw cards those are good we play cards that draw cards and have extra land drops like we we these are things that Commander players do every deck would want to look at more cards and put extra lands in play yeah you can't name a Nick that doesn't want to do those two things so this is in play for any deck right like you have a creature to equip this to well you play Commander so you always have a commander so this is the type of card that fits the bill for like won't be embarrassing in almost any deck it'll be better in some than others but yeah this is pretty Stapley I agree yeah it's it's sort of like if your deck wants equipment is the next thing because it's like your deck wants to do these things for sure right so does like can your deck take advantage of the equipment part of it or can it really take advantage of the protection element which isn't bad like protection from red and from Green is decent evasion from Green because green tends to to gum up the board a lot and we've like I've seen sort of space and famine make things unblockable on a lot of boards it almost always does I tell you yeah and then I was looking at like the green removal spells and there's a ton of them that we play like Beast Within assassins trophy putrify abruptake kogla OKO uh some mate song of the dryads like these are all very popular Commander removal spells that this gives protection from and then the red side is obviously chaos warp but it's also Blasphemous act yeah I mean protection from Red is actually the best protection as far as the fact that like Reds wrath effects are all damage based yes so you don't protection from white doesn't give you protection from wrath of God but protection red gives you protection from earthquake from Blasphemous from yeah Chain Reaction chandra's ignition volcanic vision is another one we see sometimes the big red rafts your your creatures protected from that as well so red basically has an impossible time dealing with this creature they have to Vandal blast or something and then get rid of it yeah yeah so that that's big there's there's so many like you know this Newark type of playing cards from Exile an impulsive draw dot decks exists and then there's a land-based Decks that care about land drops so it even goes in those right so you got equipment theme uh Land Theme impulsive draw theme those are big themes where we see a lot of decks built around those so yeah this card's I mean we're gonna see the heck out of it yeah I have a question for you lost two cards and if it's two lands you can play them both that's amazing that is crazy what where do you put this on the hierarchy of sort ofs um because I think we both have sort of feasts of famine as number one by quite a bit yeah it's just not as raw much raw power as facing famine yeah sort of feast of him basically gives you an extra turn when you hit right yeah you don't care as much about the discard but that's nice and the protections are really good because black is the you know one of the best and green has all the blockers so um yeah I think we put it there so my question is after that yeah where is it fall it says yeah yeah there's two swords in that in that realm in this sort of secretary in this second tier and I think it's sort of Fire and Ice and sort of hard at home I concur um and I I think it's close it reminds me more of sort of Fire and Ice because it's just sort of generic things that all decks can take advantage of where you're sort of fire a nice draws a card and Deals two damage like those are both fine things kill a thing draw a card love it um Hearth and Home I think has more Synergy and it probably has better protection I think green and white is better protection than blue and red than Fire and Ice um yeah because blue doesn't tend to want to deal with stuff once it's done it's not like a lot of protective sorry stuff yeah and you're not wearing a like punching through blue blockers very often I agree um so it it's in this mix I think sort of Hearth and Home is better in certain decks like if you're thinking stuff if you're blinking stuff it's incredible it tutors a land from your deck you get a lamp for sure this is like you maybe you maybe you get a land um so I think that that is like more powerful but requires more synergy and but it so I I think I'd put it probably tier two in terms of just like anything with those other two yeah oh yeah for sure yeah significantly but like that evaluation home feels like at its best it's probably better than the other two but it's best is more specific yes whereas this on it's like if you just blindly put them into decks they're great yeah they're both gonna be good but I think forging Frontier might be better more often in just like your average deck with no other Synergy going on yeah um but it's close because all decks have ETB creatures yeah and and like putting lands into play is good but I mean like it does that too origin Frontier does that too yeah because it says it's better than fire you may play an additional land this turn it doesn't have to be one of the impulsive yeah yeah exactly yeah they're fire nice fire nice draws you a card which is better than explosive draw but I don't know if it's better than two looking two yeah and is a land drop better than two damage I think the protection from red and green is better than protection from red and blue yeah so it's winning there I don't it might be the second best sword or it might be like the second best except in the cases where Hearth and Home is the second best first Synergy reasons yeah yeah I mean it's very powerful um it's very cool I'm excited about it yeah it's a really good one yeah all right uh we're gonna sneak one more card in here okay because it's really sweet uh this is in the commander product it is clever concealment uh clever concealment is a an instant for two and two white white and it has convoke and then it says any number of Target non-land permanence you control phase out yeah so we realize we're not going to do an episode talking about all the new cards in the commander decks yeah we kind of went over them in the budget upgrade guys in the deck reveal and everything but we felt it was wrong not to talk about this card because I think there's probably like the most the card we're gonna see the most from this set from the yeah yeah it's gonna be this or the white Dominus probably yeah um there's obviously I will be on the other good cards but this one is really really good yeah and I've already seen it in play you played it you've played it against me uh yeah it was great both times I've cast it one thing I didn't really until I saw it in play it didn't really like I didn't clock it was the fact that you can choose any number because I was thinking in my mind there's a downside to phasing everything out in that like hey you just for open to attacks but you were like I will phase out everything everything is up these three tokens and you're like oh you can still block them oh wow that's even better man and it's the convoke just makes it I mean it's free the convoke means you can tap out and if you have four creatures and two of them are white you can cast it for free and then phase out all your tapped creatures or if there's a board wipe you can phase out all of that stuff or if somebody tries to remove an important piece I'll phase out just another procession yeah just the thing it gets around cyclonicraft yeah it protects tokens from bounce wipes which is like a huge thing in white decks like so the funny face thing about this is Flawless maneuver was the huge reprint in that in that deck this is better than Flawless maneuver in my opinion yeah it pushes flaws remover out unless you really want more of this effect right um because various protection is obviously still better than this yeah and I think number one because it it saves you for more stuff saves you from dying yeah yeah but this is now the second best one right I agree yeah it's better than heroic intervention it's better than Flawless maneuver it's I like I've used guardian of Faith to protect boards before that's that was the main way you could phase out your board previous other than Tavares protection of course guardian of Faith Can phase out all of your creatures so you're like okay there's about a cyclonic Rift protect but that it's three Mana you have to hold up mana and just be ready all the time to flash in this creature and it only protects your creatures yeah this is free protects anything it's it's insanely powerful and indestructible isn't what it used to be yeah it's true because everyone is worried about it because everyone has indestructible so it's they're much more likely to Exile or bounce or have some way around it than they used to be for sure we looked this up in the Dominus episode we think you can put indestructible encounters on all these things and I so I looked up the out of the top 60 uh creature removal spells and out of the top 60 board wipes how many of them protect against industrial indestructible so 25 of the top 60 board wipes are sacrifice-based board wipe bounce based or minus x minus X toxic solution yeah toxic or or they're like sacrifice yep so that just get completely almost half of the board wipes get around indestructible and then out of targeted removal almost half Exile or bounce it was like it was 31 out of 60. Exile or bounce or or give it minus x minus X where indestructible just doesn't save you like it's some protection but if you're holding Flawless maneuver you want it to answer yeah exactly what's happening you have the card and definitely you've been sitting there with it in your hand in the cyclonic Rift yeah are they toxic Deluge or they like you're like they sacrifice your whole board to tragic characters I had my answer ready ready yeah this answers it it just does exactly what you want this kind of card to do I'm really impressed with it all right well so we decided yeah we we had to talk about it a little bit there it's definitely a card that you want to get your hand on while the set is in print too because I think it's probably likely to be quite hard to get a hold of after that yeah um because we saw what happens after various protection printed in a commander product and then oxide extortionist yeah just so expensive so quickly just make sure you have the copies you need um because it will go up okay let's talk about our favorite card yeah all will be won what's the one what's the one what's the one you're most you're you're slamming into a deck Josh well like does favorite mean the card I'm going to play the most the one you're most excited to play I think okay um hold on I'm looking through the thing what's yours while I think I mean I have I have a pretty dumb one and I don't think I'm gonna play it the most but I really like taivar the Juba jubilant Brar brawler I think he's just like he just does all of the words that I like to do in in commandery Mills and he recurs and he gives stuff haste and he untapps and he's three Mana like I it makes me want to build an abzan deck which I historically haven't gotten along with I mean I love taivar and I think that would be on my like short list yeah he's not super goofy but I like him yeah and I love activated abilities like it's one of my favorite things about uh activated abilities on creatures especially tap abilities so he's built for that yeah um I think the venerated Rock priest is just interesting to me that's cool it's like a cool card that does powerful things but you do have to like have specific stuff going on to make it work so it's you know and again You're Gonna Knock people out in a way that's not necessarily going infinite which I think is always fun powerful but not infinite yeah so specific yeah but if you measured it by the card I'm going to play the most then it's probably the sword or yeah yeah it's probably the sort of uh Fortune Frontier Frontier yeah that's a cool one but it's more gonna say that one as your favorite because what's it do it ramps and draws cards no you're like I guess okay I like those things so um what do you think is the most powerful card from all will be one um you crossed out your other one and put yeah yeah I mean if we're if we talked about it I think it's clever concealment it's just is it just when I see a magic card they're like these are all good words these are all exactly the things that I want to be doing especially when I'm playing white um then it just it's just as powerful as it can be I think if we're talking raw power like the one I'm gonna die the most to it's always one yeah yeah yeah I mean honestly you'll probably die as much too clever concealment but it won't always be clear at the moment of death that that's what killed you right because it will have happened like a turn and a half before and a late turn where turns are taking 15 minutes but yeah I can incur with both of those I think yeah clever concealment is gonna be the card from the set that we see the most and are talking about the most a year or two years on from now um but all will be one is going to do the splashiest craziest coolest things yeah so yeah because it's not the splashist and coolest to be like save my board but it is a thing you need to do you got to do it yeah it is important people will try to take your board from you being able to selectively do stuff is yeah definitely a big deal I didn't think I didn't really realize how it was until you you did it to me and I was like oh it's really interesting to be able to be like okay cool I'll save the things you're trying to remove plus get these off the board just so I know I'll have them coming back to my turn because how often do we say on the show um if you can untap with this you're in you're you're Off to the Races right and that's a way to guarantee it simultaneously by you know saving other things or saving your whole board yeah and also not leaving you as open as I thought you would be by saying like yeah but I'll leave back a couple of these things you know to still be able to do stuff to protect myself because the one downside it had was it's not to various protection your life total can change yeah yeah it um we've been talking about it in Winona because people were like oh it's terrible you phase out all your hate pieces I was like no you phase out whatever they're targeting that's gonna die and then keep all the hate pieces that they're like you know if there's a toxic daily pays everything out but but otherwise you're like fine spend all your time getting around the hate pieces but go ahead what's really important is that I end up with Winona yeah to attack yeah it's very strong very strong all right to the listeners if you want to get your hands on all will be one either the card or the set or any of the cards in the Set Card kingdom.com command is the place to go it is our favorite place to buy magic cards for a lot of reasons one is they have a huge inventory if you're looking for sealed product or singles and you are going to find it at card kingdom.com command and when you order that stuff it is all going to come at one time in one package it saves you on shipping fees but also it saves you on the heartache of having only half of your deck arrive and the other half is still in the mail somewhere and you're like I want to play that thing but I'm waiting cartoon gets two all at once really can't recommend them highly enough they have great customer service and again they have every card you're looking for and all the different versions cartoon.com command yeah and once you have those cards in your hand you're gonna need to protect them go to ultrapro.com command to get all of the gaming accessories that you need you can get dice you can get play mats you could get uh deck boxes or sleeves or binders or boxes I bought one of the card sorter things that they sell and I love this thing uh for and it's great it's great for sorting through your collection and making sure that you put all your cards in the right place very anal retentive about is making sure all my cards are in the right place and I get all of those products from Ultra Pro uh because I know they're going to be safe and they're going to be organized and I'm going to be able to store them in a way that they're you know I feel good about so go to ultra pro.com command get your uh your collection organize and pick up this super sweet sneak attack blame it yeah of this one I'm obsessed with it yeah they also have all kinds of like secret layer drops or special drops now so you can find cool stuff that's only limited uh time availability there and also tons of deals yeah check it out all right now it's time for we're gonna skip the end step because of the set review episode is already very long but uh we'll have something cool to talk about hopefully soon but we want to say big thanks to our amazing team here at the command Zone which is Damon lens Arthur middlecroft lady danger Manson lung Craig Blanchette Josh Murphy Jake Boss Jordan Pridgen Sam Waldo gravity Jimmy block Mitch Trafford Evan limberger Gabriel poses Megan Yip Eric Lim and of course the one and only the inevitable Jimmy Wong he's out of town he's on vacation right now yeah everybody's taking a little uh r r before GK live in Philly I think this episode comes out before Philly hope so if it does and you're in the Philadelphia area around sept or sorry September February 17th come on down to the convention center there and watch Game Nights Live and you'll get to meet Rachel and myself Jimmy a lot of the team's gonna be there so very fun yeah hope to see you there all right everybody thanks for watching we'll see you next time thank you for your attention for further inquiries send an email to command cast rocketjump.com or ask us on Twitter at jfwong and at Josh Lee Quay see you later alligator greetings humans
Info
Channel: The Command Zone
Views: 160,687
Rating: undefined out of 5
Keywords: video game high school, ted wong, vghs, wong, jfwong, jimmy, magic, the, gathering, mtg, magic the gathering, strategy, game, trading card game, deck, tactics, commander, general, elder, dragon, highlander, politics, josh, lee, kwai, cards, Card Game (Game Genre), negotiations, command, zone, podcast, the command zone, edh rules, mana, mana bases, Game Knights, GameKnights, gameplay, arena, brawl, historic, alchemy, all, will, be, one, 40k, mom, march, machines, lord, rings, lotr, LTR, WHO, CMM, rachel, weeks, toxic, poison, infect
Id: 1Ibh_3qF2ac
Channel Id: undefined
Length: 146min 12sec (8772 seconds)
Published: Tue Feb 14 2023
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