TEKKEN 8 In Eight Minutes | Jin Kazama Guide

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what's up guys main Manu here hoping you're all doing awesome as always and welcome back to Tekken 8 in 8 minutes and now we're going to do none other than Jin Kazama the Manu is about to save us all and he will succeed believe me he is one strong [ __ ] in Tekken 8 holy [ __ ] some of the best attacks in the game frankly I feel a bit sorry for kazia to be honest uh he's also very all round he can do everything and he invents some uh and he's also very accessible uh typically Jin is a very hard character to pick up and play he's also very hard to master but this time around he's the accessible Mishima archetype they've gone to Great Lengths to greatly lower the mechanical skill needed you now have one button electrics with all of its strengths and properties they've also streamlined the move list greatly so it's just less less stuff to worry about uh and yeah super strong is is very flashy I love the flashiness of his stuff how's this for a 13 frame while standing punish it's so cool I love that move uh Jin is cool uh in general I think here and they also patched out his weaknesses he used to struggle with ground game not So Much Anymore with V new all powerful dive kick V new Scourge low is also a great ground game tool he used to struggle with reach his jab now has I think twice the reach of his jab in Tekken Saba super nice his down for one might be the longest reaching down for one in the game that's pretty nice when you have a plus five unblock electric right with push back but now you effortlessly check with the new downford one that's pretty nice to have uh you can play this guy any way you want he can do anything but let's just start with Mishima stuff so he has electric just frame you can wave pressure into this bounce straight away so a little bit less combo opportunity compared to Classic electric uh comes out at 14 frames plus five on block what's not to like but you can now do it without execution again accessible just do Zen for3 four cancel that by holding down forward and you going into breaking step where his eyes glow red very intimidating press two button at any time to do a real electric this is not a non-electric you know wind hook fist that's minus 10 just press one button to get the real electric so very accessible great for you one a who want to pick up and play Mishima uh you can even do this so quickly you can combo like this so that's a really nice to have and then combine that with all of the ways you can go into breaking step like for example from a down for two which is a super powerful mid check notice reach and safe on block on block or hit go into breaking step and now you can pressure like this no execution this already is pretty insane pressure your opponent is is going to want to duck that electric or jab interrupt cd1 will go under the jab and launch crouchers for huge damage Jin has really good combos in this game really good combos uh you can also do a special breaking step from Zen one two uh before he does the second hit hold down forward and now you can do uh a special breaking step that covers the entire goddamn screen so I can threaten you with electrics from distances where I really shouldn't be able to uh so yeah pretty nice stuff here I would say and also Mishima style demon pole has more reach than ever reach is super far due to an explosion at the end of a fist there so it hits where you feel it shouldn't uh and on block uh minus eight with a lot of push back and in heat it's a proper laun sure and the combos just last forever super nice right and 50/50 we do it in as well Ford for three just like our father minus three minus four on block natural hit launcher right super nice can cancel into any jab string if we want to super nice to have we have our hell sweep doesn't launch anymore but does big damage and sets up killer ground game for fast enough here B really strong and cd1 is our mid launcher from Wu that's minus 1 on block uh I didn't mean to do that my God can I do a cd1 there we go uh very good to have if you want to play counter hit forward four is I I I don't want to keep saying infinite reach all the time but I I don't know what other word to use uh minus8 safe on block if this counter hits comfortably run in with back free at any distance to get a big combo uh you can also Zen cancel this for Zen mixups can throw here can do Zen 2 power Crush if you think we're going to try and interrupt you can safely mid check with minus three uh Zen one can go into breaking step from Zen and do all of that stuff uh yeah it's pretty strong another great counter it is Scourge this low does everything super damaging plus four on normal hit again if they're grounded hits grounded staggers them on the ground it's super evasive it launches on counter hit and best of all it's only minus 14 on block so they can't launch you uh do this attack a lot in my opinion and then uh a high counter hit homing is standing for keep them honest don't let them step you if this counter hits boom heat engager or you can do down for one four if you want a wall Splat uh or plus 10 I don't want to heat engage really good poking 24 absurd string absurd High mid so they can't duck it uh 10 frame start up uh plus six normal hit only minus three on block basically neutral can add a third hit but is also safe and if it counter it interrupts you get a free Scourge uh a pretty absurd and again jab Long Reach H can do one 2 4 One Two Three neutral uh um can do down for one infinite reach down for one four if we try and duck down for one 44 is there H down four is an evasive low very strong only minus 12 if you want to save for options option very safe very evasive back to one is one of the best pokes in the game incredible reach natural is very delayable and completely safe incredible poke string uh down four is a low that builds momentum it has no evasiveness but plus three on hit and minus 13 on block and a counter hit gives a ton of frames at 13 but yeah this let's let's just say this low kind of overshadows it and then down for two again is exceptionally strong evasion up for two is a very evasive mid check but counter hit knocks down and wall Splats and safe on block at minus 7 ridiculous you can do a double genin style samsara from Zan by pressing up one only 14 Fram start up Inc incredibly evasive uh steals the opponent's turn and is onlyus 16 on block and it's super hard to launch punish because it's so fast they have to react so quickly to this um and it has so much reach uh this move is just ridiculous in my opinion I want to the best evasive tools in the game you have a complete throw game uh two break one break one plus two break complete throw game you have one of the best paries in the game with with inin special Parry Parry on attack and then do whatever you want basically most of the time you'll do something like this but if they recover slowly enough just do can can launch your opponent one of the highest potential paries in the game absurdly strong and then you can add a million other tools like this plus 13 on hit that's for free what's it what is it on block um plus six on block absolutely absurd attack and again normal hit no counter it oh you just died nice uh super strong can do anything he's a hero we all love him please save us all from the evil devil kazin you're the best I hope you enjoyed this video take care everyone
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Channel: TheMainManSWE
Views: 135,563
Rating: undefined out of 5
Keywords: themainmanswe, tekken, stream, commentary, combo, mishima, history, old, classic, ewgf, guide, tutorial, explained, help, news, update, arcade, controller, player, season, dlc, online, bandai, namco, harada, murray, ranked, battle, fight, character, boss, unlock, throw, break, rage, art
Id: Irma6TQsRfE
Channel Id: undefined
Length: 8min 56sec (536 seconds)
Published: Thu Jan 25 2024
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