Tapestry - How To Play
Video Statistics and Information
Channel: Watch It Played
Views: 237,627
Rating: undefined out of 5
Keywords: Board Games, Game Rules, Tutorials, Learn How To Play, Watch It Played, Tutorial, Board Game, Play Throughs, Jamey Stegmaier, Instructional, Miniatures, Rules, Card Games, Instructions, Tapestry, Learn To Play, How To Play, Learn, Tabletop, Stonemaier Games, Instructionals
Id: J5FzMpkbasM
Channel Id: undefined
Length: 25min 55sec (1555 seconds)
Published: Wed Aug 21 2019
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A lot of comments are people worried that players will be able to delay their income phases and thus itll take forever to end the game or one person will sprint to finish and be done for a half hour while others finish. The iteration I played held no benefits for finishing early, so there was no incentive to rush for the end.
But its ultimately kind of out of the players hands how long they can drag their feet for. Every turn, you must advance on one of the 4 tracks or take one of your 5 income phases. Each track requires at least 1 resource to advance and the cost goes up with each tier. So eventually, you will run out of resources and be forced to take income. The only reason to take an income phase early, while you still have resources that could be spent, would be you dont have enough or the right resources to advance to the next tier in a particular track and you're hoping to do so before somebody else can. But by and large, you'll play until you have too few resources to advance in a track and then you'll take income.
Players likely will still finish at different times, because some actions you take will earn you additional resources outside of the income phase and unless everyone takes the exact same options and somehow ends up with the same rewards, there will be differences. Also if one person tries to deep dive into one track only and ignore the rest, the cost for advancement will be higher than someone advancing multiple tracks, so they'll run out of resources quicker and need income. But from what I saw, players typically finished within a few rounds of one another.
Cool, I know the designer notes have been ongoing, but it's not the same as seeing it in motion.
Rodney is great at explaining games. He's my go to along with Jon Gets Games. I'm excited to watch this one and see if I'm interested in getting this.
I am just looking forward to yelling "YOU'VE ACTIVATED MY TRAP CARD." That's my main take-away.
Seems a lot more interesting the the dev diaries but the price I feel is still going to turn me off initially.
I wonder what sort of interactions players have in different eras. Will there be any penalty to being slower to develop (it seems like a huge advantage currently as you most likely are doing more actions in a game).
I can certainly see in our group one person finishing their game a solid 20-30 minutes before the final person. I guess they tally up their score and go make another drink.
I could be wildly underestimating how many more actions someone can take vs someone else though.
I need to see it played because it looks like there no real table talk encouraged by the gameplay (that looks like a puzzle). It's not necessary bad but what I like in Civilization is when you feel a sense of (or the illusion of) diplomatic, strategic relations. So far in Tapestry I just see another race for victory points.
Looks really clean and elegant. Strangely, my only criticism is that the special buildings don't really look like anything. Too chunky and toy-like, to the extent that I would rather have polyonimo tokens! Also the fact that you can have buildings stick out of the grid just seems like a missed opportunity to double down on the tetris-like like aspect of the capital board.
Other than this, it looks stellar. I particularly like how players can be in different eras from one another. That you can finish up and proverbially put your feet up; only for your opponents to creep towards you on the VP track.
I was slightly confused by some of Jamey's rules explanations in his designer diaries, but with this tutorial all has been clarified. Excited for the release and will be probably pre-order when it's available. I've enjoyed all of the SM games I've played, and know even if it's not the most innovative or exciting game, it will at least be a treat to see on the table.