TankSpot's Guide to Mimiron Hard Mode

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welcome to the tank spot old war raid guide this is T tox and this video will go over strategy for firefighter memmer on hardmode if you would like more information or would like to learn more about downloading this movie click more info on the movie information box on youtube to head directly to tank spot also be sure to subscribe by clicking the subscribe button to the right so you'll be automatically notified as we release movies hard mode is accessed by pressing the red self-destruct button in the back of the room which will automatically start the encounter before we push the button we group up near the button so we can keep the first fires out of the way fires will spawn on a particular member in the raid but will follow whoever is closest to them when the first fires spawn we spread out to begin phase one we drag member on to the outer edge of the room to minimize the effect of shock blast we then drag them clockwise around the room moving him away from mines and whenever shot blast occurs as a result of pushing the button and activating the room self-destruct sequence member on and his adds gain an emergency mode buff that increases his health and damage by 30% everyone must be aware of fires following them and remain spread out as multiple people getting napalm blasts could lead to an early death this includes melee when they spread out for shock blast to prevent napalm blasts from spreading to the tank only healers should stand in the path remember arm will be dragged and they must maintain a safe distance from the tank about halfway through the phase he will spray a flame suppressant extinguishing all of the flames in the room and increasing the cast time of spells by 50% for 8 seconds you will only do this once in phase 1 after that its rinse and repeat continue to watch for fires to spawn and spread and watch out for mines shock blast and remain spread out for napalm blast during the transition between phases the raid must group up to control the fires this is done by having the entire raid group up on one side of the room if you picture the room as having three parts to the room separated by the spawn points of the phase three ads we have the raid group up next to the fire on the third of the room with the most fire at the end of each phase we try to fill in as much of this third of the room as possible with fires before the next phase we try to work from one side to the other but we may wind up standing between two areas of fire and filling in as much of that sort of the room as possible running through a little fires okay as it deals about 5,000 damage per second but be aware of fire stacked on top of each other when there's about ten seconds left on the phase to timer we spread out and set up for Phase two spreading out on the remaining two-thirds of the room controlling the fires between each phase is extremely important as it gives you raid more room to maneuver at the start of each phase in this phase member on will regularly extinguish fires in melee range slowing their attack speed and every minute or so will summon a frost bomb in a random area that's covered in fire after a few seconds this frost bomb will explode for 50000 damage to anyone within 30 yards and extinguish all fires in that area everyone must be made aware of its position should the melee need to run out or the range groups need to adjust when the fires are extinguished the range groups can spread out and make use of the extra area if they need to especially after a laser barrage the three range groups are assigned to holy priests all three of which must be appropriately SPECT and glyph for holy nova these three priests are marked and they are responsible for positioning and healing their group this phase the groups must communicate with each other when to adjust their position to minimize gun damage holy Nova is key here for keeping the range groups alive on the run melee are usually healed by the remaining healers from range if there are fires in melee range when he starts casting laser barrage the melee have to be aware that things can get a little tight as he doesn't extinguish fires while casting you depending on the timing of the frost bombs - when you finish the phase you might find yourself fire capped you'll see the explosions but fires won't appear from those explosions nor will the current fires grow if not continue to control the fires for the next phase as shown here in phase three blue beams will appear where emergency fire bots will spawn these have a deafening siren ability that silences everyone within 15 yards and they have a water spray that hits anyone in its range for 20,000 damage knocks them back 200 yards and puts out any fire in its path any of these that are in danger of being near the raid must be killed immediately one plate DPS such as a death knight is responsible for taunting the bomb bots away from the raid and blowing them up even without a cool-down they should not one shot to play DPS as they hit for about 20k fire damage junk bots are picked up by the assault by tank whenever possible during this all dps is focused on killing the first two assault bots that spawn and assigning someone to loop both cores as the second assault but is about to go down the range tank must move the aerial command unit to a safe spot if necessary when we have two cores we bring him down bloodlust and burn cooldowns when he comes up he'll spawn a bomb bot that must be dragged away from the raid if necessary we quickly move the aerial command unit to another safe spot and he's brought back down again at this point the aerial command unit should be below 15% health and now the range stay on the head to finish it off while the melee clean up the remaining bots when the aerial command unit is about to die the main tank is to taunt the head so it gets aggro at the beginning of phase 4 if we have a hunter tank the add in phase 3 they can then feign death or if we use a warlock they can soul shadow to drop their threat after the taunt during the transition to phase four clean out the remaining bots while controlling the fire plan out in advance where you're going to put them initially in this phase the only extra ability he retains is frost bombs and you must pay attention to those at all times the range groups set back up again and act much like they did in phase two your to keep dpsing and healing while moving the groups to minimize hand pulse damage and avoiding fires Rockets shock blast frost bombs proximity mines and laser barrage this is another burn phase and you'll likely run into the enrage timer on your first kill when it enrages the room self destructs dealing 12000 damage every second only giving a few more seconds on the boss while survival cooldowns are still up overall memory runs hard mode will test your players ability to perform their best while constantly moving there is a high DPS requirement that's very well tuned but more importantly there's a lot to be aware of situational and encounter awareness from all of your Raiders are key to this encounter thanks for watching this movie as always feel free to ask questions or add suggestions either on YouTube or in the strategy thread on tanks pot comm also tanks pot donors can download all of these movies in high definition directly from our servers click the second link in the movie information box to learn more
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Channel: Ciderhelm
Views: 326,785
Rating: undefined out of 5
Keywords: World, of, Warcraft, TankSpot, Ciderhelm, Lore, Ttocs, Darksend, Paladin, Warrior, Death, Knight, DK, Druid, Feral, Bear, Tank, Raid, Ulduar, Mimiron, Firefighter, Fire, Hard, 25-man, Raiding, Wrath, the, Lich, King, WotLK
Id: Jee971qfSMQ
Channel Id: undefined
Length: 10min 5sec (605 seconds)
Published: Mon Jul 27 2009
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