Subterranean Civilizations

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This Episode is brought to you by Brilliant Humans have always needed protection from the elements, but nature provided limited shelter and, until we could build our own dwellings, the Earth itself provided some of the best sanctuary. Perhaps it will again in the future too? Living underground or in caves is nothing new to humanity, as the Flintstones can attest, and today we’re going to be exploring both how we could build expansive subterranean colonies in the future and why we would want to. That’s an important first point though: we aren’t breaking new ground here, but exploring new ways to employ existing technology and methods. Even ignoring trivial examples like basements or mine shafts, most large cities have large subterranean networks such as subways, sewers, piping, and cables, along with their maintenance causeways, and a few even have underground commercial districts. There’s a lot of reasons why we don’t typically house people and offices underground. First there’s the cost issue: most buildings are only at ground level, and where they exceed that it’s usually a second floor, an attic, and single basement. Those mostly exist because you have to dig down to make sure your foundation is solid, and you’re usually only digging into dirt and clay, not bedrock. Cost of excavation is huge, far more than building up to an equal height is, and when we drive pilings down many meters for tall buildings so they don’t tip over, it’s an engineering necessity rather than with the intent of building many subterranean layers. As mentioned, residential basements often aren’t fully submerged either. They typically poke up above the ground level, which is often mounded up higher at the house than the rest of the yard. This lets in light and air, two things that basically required windows until modern times anyway. People like sunlight and fresh air. The health aspect of living in a basement isn’t as bad these days, as we can condition and filter air to keep it free of moisture or mold, and remove stuff like carbon monoxide or dioxide or radon, all things that made basement apartments quite unpleasant in the past. Our ancestors had lamps and candles, which were very expensive and produced a dim weak light, as well as producing smoke and being a potential fire hazard. We have light bulbs that can simulate daylight just fine, and vitamin D supplements are available to replace deficiencies someone can develop from not getting enough UV, not to mention tanning beds. In a skyscraper you can’t open the windows for fresh air either, so the only element missing is the view. Those safety issues don’t stop there though, if a building catches on fire, a truck with a ladder can retrieve victims from higher levels, and the buildings themselves can have fire escapes they can flee down. That’s a little trickier if you live in the tenth level basement of a building whose eighth and ninth levels have caught on fire. You’re pretty thoroughly screwed. Unless of course there are tunnels connecting that floor to other underground buildings, just like we often build skyways between the higher levels of buildings. As we push toward more three-dimensional cities, we’ll see today what’s likely to be the main reason we develop subterranean cities: as extensions of existing ones spreading out wider and higher. One other note on that, building is expensive when you go vertical, be that up, down, or both, and the cost depends a lot on what you’re building on top of. Some material is easier to excavate down to bedrock, while other kinds are unstable enough that you need to go deeper to achieve a solid foundation. Whether you’re building on sand, dirt, clay, swamp, or bedrock makes a big difference, but regardless as to what a city is first constructed upon, over time what it’s mostly built on top of is itself. We get layers of cities, and that’s also one way you can end up underground; not because you started there, but because everything around you grew upward. We’ll come back to that, and deal with issues like a bad view or motives for wanting to live underground in a bit, first let’s talk about the classic one: external danger. People have often taken refuge in caves or basements, and almost every film dealing with an impending apocalypse will suggest mankind could go live underground to save a remnant. The film Deep Impact shows a massive construction project to build survival shelters against an asteroid strike and lottery for who gets in. Doctor Strangelove, one of my favorite films, has the titular character discuss such a plan at the end of the film, moving humanity down into old mines until the fallout settles. How realistic is this? How many people could you get down into one shelter and support? And what sort of problems would you face? First we should dispel a basic misconception. You are unlikely to have people crowded in so tight that they’re sleeping on cots in a grimy hallway. Personal space isn’t really the issue in a long-term bunker any more than it is in a giant arcology. You need so much more room for storage or production that personal space is fairly trivial. And they certainly aren’t grimy, we are not idiots and a dank, dark, over-packed grimy cave is practically an open invitation to Nurgle, God of Pestilence and Decay. Considering it’s a doomsday bunker, which usually implies plague is already a serious concern, someone is likely to be tasked with enforcing sanitation and hygiene. If you’re a survivalist or prepper, you can have all the canned food and MREs you want, all the medical supplies and guns and ammo and anti-zombie spray you can find, just don’t forget the Lysol. Second, if it is a genuinely long-term bunker, someone is trying to grow food in it, even if just to help with rationing out your stockpiles, so your corridors are more likely to be packed with hydroponic shelves and well lit. Psychology is an important factor when we consider housing people in the long-term in space, and improving morale with bright corridors sheathed in plants is a bit of a no-brainer if you’re stashing people underground for years at a time. Of course you need a lot of power to do something like that, and it also depends on what the crisis was that drove you underground. Realistically there aren’t many. While things like Nuclear Winters or Volcanic ash can wreck a planet’s ecology for generations, the period where it’s actually dangerous to be above ground is fairly short, even if we discount the fact that underground locations tend to have air and other resource issues themselves. They’re also frequently relatively high in radiation, even before considering that you are probably using nuclear power to run one of significant size. A vast underground farm doesn’t have much going for it that an above ground greenhouse wouldn’t also have, and you’re only growing food down there if you plan to stay a long time, anything less than a year and you’d just use stockpiled supplies instead, maybe supplementing them a bit to get fresh veggies while recycling air and waste as we discussed for long space voyages to other planets. Let’s run through the plausible disaster scenarios. Asteroid Impact in the ocean, big tsunami? You hide and go out and start planting again the next season. You probably only retreated to higher ground too, not underground. Asteroid impact on land? Wait for the dust to settle for enough light to get through, and build greenhouses to block out wind and dust storms instead of underground farms. Similar concepts apply to nuclear winters. For the most part, there’s not really that much radioactive material lying around to begin with, and you can greenhouse an area, decontaminate it, sequester the radioactive bits, and just keep expanding that. Far easier than drilling out and shoring up big caverns. Supernovae ionize the atmosphere and wreck the Ozone layer. Again, greenhouses, utilizing materials that filter or reflect specific types of light, would work fine. Ditto for a gamma ray burst, and in both cases if you have advance warning to be building a vault, you probably can get away with building a shield in space instead that can take the hit for you, something we discussed in our last collaboration with Joe Scott on various ways the world might end. If you’ve got the power to light underground farms, you’ve got the power to light ones on the surface. Your one big advantage to the former approach is that you’ve got temperature on your side. Underground is decently warm, a great insulator, and indeed can get quite hot the deeper you go. This is a costly advantage though, since drilling through rock is a lot harder than building a sturdy structure and covering it with a protective layer of dirt, unless heating the place is more energy intensive than lighting it, or if for instance your whole atmosphere was blown off or made toxic. Of course you can save the costs of excavation if you use existing underground features or mines. Some of these features are quite large and can house large populations. Unfortunately these are often not near large metropolitan areas and would still require large infrastructure improvements to be habitable. So you might retreat to old mines and bunkers temporarily with supplies and re-emerge around them with greenhouses or covered buildings, but you wouldn’t expand that cave complex too much. Though you might do both at the same time, especially off Earth on places like the Moon or Mars, where excavating is often easier and the low gravity lets you pile more dirt on structures for shielding. As you dig out more caverns, you get rid of your spill by piling it on structures you’re erecting around your bunker complex on the surface. Again one way to become a subterranean culture is by building up, rather than down. Many of these tactics also work better on other worlds and might be an example of learning techniques elsewhere that come in handy back here. For instance, tidally locked worlds, which are probably decently common in the Universe, have a dark side that’s actually dark, quite possibly covered in ice like Antarctica, but certainly cold and dark, and building down deep there is a lot more appealing. The galaxy is also full of various icy moons and dwarf planets, likely orders of magnitude more of them than Earth-like worlds. It’s much easier to melt through ice than rock, and the lower gravity would make it much safer and easier to make large tunnels and caverns. Indeed many such low-gravity worlds will already have a ton of natural caverns. You can get some very large lava tubes on small dead worlds with little gravity or erosion to collapse them during formation or afterwards. They also tend to be pockmarked with craters, and craters within craters, and if you build in one of these and push a layer of protective regolith over top of it, that’s basically a subterranean city. But the motives to do it here on Earth, especially without some apocalyptic incentive, seem minimal. So let’s look at some reasons we might do it here if the world was prosperous and peaceful. First, again we already build underground in many cities, especially where it gets cold. Subsurface structures save on heating bills and snowplowing. We also do it with subways, and considering the biggest logistical nightmare of building freeways and railroads is right of way and acquiring a straight chunk of land, drilling through rock might turn out to be cheaper if we get better at doing so. And we are, our drills are better and more efficient, our construction to brace those tunnels cheaper and better than before. We can make synthetic diamond drill bits and with improvements in metallurgy for high-heat application, new technology is going to let us cut tunnels faster and cheaper. You will still cut them though. It’s popular to suggest vaporizing tunnels with lasers but that’s not really logical, in fact it’s basically crazy. The amount of energy needed to vaporize rock is orders of magnitude higher than to cut it and drag it out, and a keyword in there is ‘vaporizing’: you’re turning it into gas, in a confined tunnel, which means it’s now a giant shotgun barrel. However, this does work with ice, you can melt caverns much more efficiently, but only because it takes much less energy to melt ice than to vaporize rock and furthermore because it can be done with waste heat. We don’t live at below freezing, so our homes are giving off heat in a frosty environment sufficient to cause ice to melt, but obviously not high enough to melt rock, let alone vaporize it. As we move into subterranean cities rather than doomsday bunkers or offworld colonies, I just want to clarify terminology. We’ll assume something qualifies as subterranean if there’s a bunch of stuff above it blocking out sunlight, be that the ground or ice or the peak of a mountain you’ve tunneled into, or an artificial mountain like a giant mega metropolis or arcology. For places like that, where you’re just at the bottom of a city, the most obvious motive for living down there is that it’s cheaper or more convenient. The roads, for instance, are at or near ground level and there’s more foot traffic, so it’s a good place for stores or other highly accessible facilities. The basement is cheaper than the second floor though, as it’s less desirable, and often less well maintained too. That’s a popular trope with megacities in science fiction: the vast lower levels of the hive city, populated by the destitute, criminal gangs, and mutant cannibals. Warhammer 40k uses this one a lot, with huge hive cities kilometers tall and deep that just build the new right on top of the old. We see that theme on Coruscant, the capital of the Empire and Republic in Star Wars too, a ground floor so far down from the peaks of skyscrapers, that no sunlight ever reaches those levels and whole sections have been abandoned. Such places are scavenger realms, fed like the ocean depths by the marine snow of detritus that falls from above. Hive Snow, I suppose. Whole regions might be flooded by cisterns or sewage treatment plants bursting above. Personally I love that imagery, one of the rare occasions something in more dystopian science fiction doesn’t make me roll my eyes, but it obviously isn’t a place you’d want to live and it inevitably begs the question of why the whole place doesn’t fall down? Of course we don’t fall down, but that’s because we’re on solid rock that’s as compressed as it can reasonably get, although cities do tend to slowly sink for a variety of reasons. One can imagine a super-strong material being used in construction too. If a mountain of natural material can exist, then a mostly hollow structure built by talented engineers of high tech materials can exist, and be bigger too. It would inevitably be very over-engineered, and could likely handle many extra layers being added over time. We discussed back in Dying Earth that long-lived and prosperous societies that are more worried about getting rid of heat than anything else might be prone to simply sealing up someone’s home when they die, and just keep building layer after layer. After all, death can be pretty ambiguous in high-tech civilizations, and people might not be too comfortable moving into someone’s apartment that they dwelt in and left their mark on for dozens of centuries, but they might not be sure they were entirely dead either. In a post-scarcity society where the rent and taxes on a place might not exist or just keep getting paid automatically, and where robots run around maintaining everything, and where people might routinely live in virtual worlds or be digitally uploaded or go into stasis for centuries at a time, it might be rather hard to tell if a place is genuinely abandoned and you might just build a new place higher up and treat the old as a tomb, possibly a temporary one. It also raises the verticality issue of land ownership, do you own the sky above your house and how far up, or down? If someone wants to cut a tunnel under your home several hundred meters below, or connect to adjoining towers by a skyway passing over your home, can they do that? The law is still rather iffy on that and varies from place to place a lot, but we’ll have to decide sooner or later. How deep? All the way down to core? How high? All the way up to orbit? Is it a column or a wedge growing skinnier as you go down and wider as you go up, since the planet is a sphere not a flat plate. That’s an important question because as I said earlier, one of the biggest problems with new railroads or freeways is getting right of way to build one in a straight long line. That’s easier if it’s underground. What’s more, we have an option on the table for rapid movement around the planet that’s a lot more energy efficient than flight, and that’s vacuum trains. Big hollow tubes emptied of air or mostly so to minimize drag, allowing ultra-efficient and high speed transport. One often raised issue with those is concerns about the tunnels expanding or contracting over the course of a day as temperatures changes. I’m not really sure why some folks think that’s a big issue, since we solved it with railroad tracks and gas and water pipelines long ago, but while it’s manageable it is certainly a pain. A constant temperature is much easier to build with, no expansion joints or metal fatigue issues, and temperature stays quite constant deep under the ground. That’s very handy for such tunnels and for all manner of other construction that has to deal with large objects under a lot of pressure, like giant buildings. Of course temperature actually does not stay constant underground, it just stays constant at a specific depth, as you go lower the temperature rises, often as much as 30 Celsius per kilometer or about 80 Fahrenheit per mile. That makes it potentially awesome for geothermal, but rather hot to live in. You could cool that while also harvesting that energy, but I should also note that depth doesn’t just raise temperature, it raises pressure too. Same as going up higher lowers air pressure, like on a mountain, going lower will raise it. Not as fast as being under water will, but we have mines over a kilometer deep, some much deeper, and pressure can get quite high down there. We can handle higher pressure decently enough to a point, and indeed many folks pay good money to spend time in hyperbaric chambers, but only to a point and you’ll have secondary effects too. A lot of chemistry is fairly sensitive to pressure and that’s not limited to biochemistry or what temperature water will boil at when you’re cooking. It can affect chemical reactions like corrosion or rust too. You’d also likely see adaptation in plants or animals that lived in such places, not just the obvious ones like dealing with darkness but unexpected ones like lungs modifying to adjust to different air pressures. Fiction might show us twisted albino morlocks, mutants, or dark elves flinching from the sunlight, but doesn’t show them gasping for air on the surface the same way you or I would if climbing a tall mountain. It also doesn’t show the folks fleeing them in the dark tunnels rapidly outpacing them because they take longer to get winded being used to the thin air of the accursed sunlit realm. Those would be natural adaptations though, and we can presumably go for artificial paths. Folks will sometimes suggest skipping the sunlight issue of underground farming in favor of things like mushrooms, and indeed nature and science can both produce plants that could live on chemical or geothermal energy, though they’d never be as fast growing as sunlit ones, just not enough juice. Still, they say the land was once covered in trees like prototaxites that they think might have been a fungus, and the largest organisms on the planet even today are fungal mats stretching over whole kilometers. You could probably breed and certainly genetically engineer huge mushrooms forests to fill vast underground caverns. And I’d say that would be quite a sight but since you are doing this to avoid lighting the place you presumably can’t see much. Though mushrooms hardly explode when exposed to dim light, and I could certainly imagine us building underground cities with twilight lit mushroom groves and parks. Deep underground is a nice place to put factories, their pollutants can be easier contained, and it’s a great place to use as a warehouse too. As we’ve often said, colonizing a place does not necessarily mean a lot of folks live there, so you might have mostly automated underground factories and warehouses, but someone presumably lives there so some mushroom gardens might make it easier to gets folks to migrate there or even attract tourism. The mushrooms would be handy too. Besides being tasty we’re finding a lot of additional uses for them like making fake leather. They’ve even been experimenting with using them as a construction material, and big ones designed to mimic trees might get cut down for the equivalent of lumber too. Amusingly they’re also one of the more plausible pathways to plant-based intelligent life, ignoring that they’re not actually plants but fungi. We usually reference science fiction rather than fantasy here, but I mentioned dark elves a bit ago along with morlocks, and if you’re familiar with the Underdark from Dungeons and Dragons, where those dark elves live, they also have a race of critters called the myconoids, big walking mushroom people akin to the Ents of Lord of the Rings. A difference between things that live on chemical decay, like mushrooms, and a photosynthetic plant, is that the latter wants to root down to one place and stay there, because the Sun will rise tomorrow, whereas something decaying eventually stops as it runs out. So one could imagine mobility evolving into such organism, a basic animal that can get up and find a new pile of rotting wood or manure to dwell on, developing senses and a nervous system and even a real brain. Not very likely but not impossible either, and of course genetic engineering opens up many possibilities. I could easily imagine us making fungus-animals and intentionally boring vast caverns to fill with ecologies tailored to the dark or to a dim light. Besides, who wouldn’t want to talk to a giant mushroom person? He’d probably be a fungi. Even if you have the energy to light every cavern to daylight, you don’t actually want to if you want a lot of space because light produces heat and you have to get that off the planet somehow. Vertical farming lets us circumvent limits on land area, be it by going up or down, but you can only do so many layers with sufficient lighting before things get too hot, so keeping things dim lets you have more space. A huge crystal cavern full of stalactites that only dimly illuminates when someone enters it is a lot energy cheaper, or heat-cheaper, than some noon-time illuminated park, and a more vertical future civilization on earth is likely to embrace the twilight and darkness more with that in mind. Even plants that need bright sunlight can actually do just as well on a much dimmer and tailored spectrum and since our eyes are logarithmic in sensitivity, we don’t really think of our living room lighting as being a thousand times dimmer than our lawns at noon. Nor again is underground limited to the actual ground, it would be very easy to imagine a spaceport being built at the top of a mountain and the folks living there hollowing out the peak so they could pressurize it and keep it warmer. I suspect there you’d go with giant windows or mirrors built into the slopes rather than a lot of artificial lighting, but you might do that in genuinely underground places too. Nothing is stopping us from cutting a big shaft or narrowing pit into the ground that we lived around the edge of and maybe domed over with glass to help with heating and flooding when it rained. That still leaves us with one big issue, and that’s earthquakes. Those are devastating on the ground and far worse underground. Obviously you don’t want to build underground a lot near fault lines, but those often are the best places for geothermal too and that along with mining and drilling are two of our biggest reasons for delving deep underground to begin with. However, as we learn more geology and get better at modeling complex systems like weather and tectonics, we might be able to learn to predict earthquakes and volcanoes and might be able to stop them too. It’s all about pressure and releasing it after all, and the cool thing about some vent you’ve bored into the ground to release pressure is that it also makes for one heck of an awesome place to put a turbine to generate power. Heat free power too, the best kind for mega-civilizations, because it’s already heat that exists and you’d have to get rid of it anyway. So we can definitely see a lot of reasons why we’d build many things underground, and that would result in a fair number of people living there even if it was mostly automated, but one last pathway of note is the iceberg style of housing. In a mostly automated and power-rich culture, it’s very easy to imagine that vast underground regions wouldn’t be limited to megacities and giant skyscraper arcologies, using the underground for storage, manufacturing, and agriculture. You could also have a lot of relatively small individual houses, on the surface, for a single person or family, that had huge underground sections they used for less day to day living. Attics and basement get full of knick knacks as one ages and in a high-tech civilization, a person might live many centuries and accumulate a lot of stuff. Such places might be where you kept that, where you kept the extra guest rooms, where you kept the hydroponics or lesser manufacturing your own home did rather than getting it delivered, like a food printer, or your own power plant or water treatment facilities and their storage tanks and cisterns. Essentially an iceberg house, where just a little bit peaks up with far more below, if tunnel boring got cheap enough, you might even have a tunnel to your house rather than a roadway, power and telephone lines, etc. So we see there are a lot of advantages to building down, a lot of things that could be done there to save space on the ground for other things, and many ways to make the Earth’s depths a lot more earth-like or interesting in their own right, like mushrooms forests or twilight seas beneath a stalactite sky. All of that said, while I can see us building underground a lot in the future, especially on other worlds, I still don’t see most folks living underground. Though I do think many would and certainly many businesses or tourists spots might opt for the depths. An exception to that might be if we go the extreme route and star building whole new layers of planet that are fully lit, which we’ll get to later in the series. First though we’ll look at an option with a better view, the kind you could only get from a mountain or a plane, in Cloud Cities, next time in the Earth 2.0 series. If you’re building tall buildings or excavating deep ones, it’s important to have a strong foundation. The same is true of knowledge and to really grasp a lot of the concepts we discuss here and learn more on your own, you need to make sure your knowledge is resting on a strong foundation too. At Brilliant, you can improve or refresh that knowledge with many well-designed and easy to use courses and quizzes that let you start where you should and proceed at your own pace, from the basics of math and science all the way through far more advanced levels. If you’d like to strengthen your knowledge and build on that foundation, go to brilliant.org/IsaacArthur and sign up for free. And also, the first 200 people that go to that link will get 20% off the annual Premium subscription. Next week we’ll be exploring a popular concept in science-fiction, the notion of planets given over to prison colonies, and we’ll look at how realistic that is. The week after that, we’ll look into how life might have originated on Earth, or rather the possibility that it might not have originated here but out in space, in the Fermi Paradox & Panspermia. For alerts when those and other episodes come out, make sure to subscribe to the channel and hit the notifications bell. And if you enjoyed this episode, hit the like button and share it with others. Until next time, thanks for watching, and have a Great Week!
Info
Channel: Isaac Arthur
Views: 262,353
Rating: 4.9082665 out of 5
Keywords: subterranean, city, civilization, disaster, worlds, earth, bunker, underground
Id: iBPMIUPz6-k
Channel Id: undefined
Length: 30min 56sec (1856 seconds)
Published: Thu Jan 17 2019
Reddit Comments

Antarctica would be a good place for underground or under ice settlements. One particular place would be the transact arctic mountain range. Lots of minerals to exploit, lots of cold for heat exchange. https://www.en.m.wikipedia.org/wiki/Transantarctic_Mountains

👍︎︎ 4 👤︎︎ u/Tom_Kalbfus 📅︎︎ Jan 17 2019 🗫︎ replies

Was that a Starship/Heavy in the shot when Isaac was talking about the cloud city?

👍︎︎ 3 👤︎︎ u/jood580 📅︎︎ Jan 17 2019 🗫︎ replies

Lovin the vids. Please do a video examining what changes we need to make to academia to realize these futures.

👍︎︎ 5 👤︎︎ u/BoiseShooter556 📅︎︎ Jan 17 2019 🗫︎ replies

What is his accent?

👍︎︎ 2 👤︎︎ u/kefyras 📅︎︎ Jan 17 2019 🗫︎ replies

Only the first few kilometers of the crust are going to be accessible with any kind of conventional technology. What if you want to deeper though, into the mantle? I've seen science fiction stories which do that, but that would probably require supertechnology, force fields or something.

👍︎︎ 2 👤︎︎ u/Cristoff13 📅︎︎ Jan 17 2019 🗫︎ replies

I loved the joke in the episode!

👍︎︎ 1 👤︎︎ u/anno2122 📅︎︎ Jan 20 2019 🗫︎ replies

I've been collecting stories of undergrouns cities, etc., for nearly 40 years (since the age of 12). Here's a link to a database containing many of them that I have put on the web, but there are still MANY that I haven't even had time to put in this database yet, because of time restraints: http://www.angelfire.com/ut/branton/redbook1.html

👍︎︎ 1 👤︎︎ u/dewaltonalan 📅︎︎ Jul 06 2019 🗫︎ replies
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