Substance 3D Painter First Steps: 01 - Creating a Project, Materials & Masking | Substance 3D

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[Music] [Applause] In this video we are going to walk you through  your first steps with Adobe Substance 3D Painter   painter allows you to paint on 3D models  using a familiar layer-based workflow   a project begins by importing a 3D model and using the automated baking  tools to create information   about the model that can  help in the texturing process   the 3D view showcases your model in 3D space  and allows you to paint directly on the 3D model the texture set list represents materials  that were assigned to the 3D model   when it was created in a 3D modeling application  such as maya or blender each texture set has its   own dedicated layer stack where you will work to  create textures and materials for your project the   properties panel allows you to make adjustments to  parameters such as changing properties on a brush the asset panel contains various  contents such as materials   brushes and textures that  you can use in your project Now that we've taken a quick tour of the ui let's  dive in and texture an object in painter as we   take a hands-on approach to learning the tool  so let's go to file new and for the template   i'm going to use the first option here for ppr  metallic roughness for the file i'm going to   navigate to the content folder and use the roller  skate v model we'll click open here i'm going to   set my document resolution to 2048 and i'm going  to make sure that these options here are disabled   so i'll click ok and substance painter  is now going to create the project   so you'll notice here that i have a 3D and a 2D  view in this course we're only going to work with   the 3D view so here towards the top of the ui  i am going to switch the view to 3D only now to   navigate the 3D view you can hold down the alt key  and use your left mouse button to orbit the view using the alt key and the middle mouse button  i can pan and using the alt key and the right   mouse button i can zoom in and out you can hit  the f key on the keyboard to focus the view now the 3D view is lit using an environment map so  i'm going to come over here to my display settings   and in the environment settings you can see here  that i have an environment map option i'm going   to turn the opacity up and the environment blur  down and here you can see this environment that   is lighting my scene if i change the environment  rotation i can change the lighting direction here   in my viewport if i want to change the lighting  i can come over to the environment map button   and click this option and choose a different  environment map for this course i'm going to   stay with the default panorama i'm also going  to take the environment opacity and set this   back to 0 and then close the display settings to  rotate the environment with the keyboard shortcut   you can use the shift key and the right mouse  button left to right to rotate the environment Next, i'm going to come up to the edit menu and  i'm going to choose to bake the mesh maps here in   the output size i'm going to set my resolution to  2048. now here in the options i'm going to disable   this normal option as well as this id option i'm  going to leave everything else at the default   and then choose bake selected textures substance  painter is now creating a series of maps that   contain information about the mesh these maps  can help in the texturing process for example   when using smart materials to apply details  based on parts of the mesh such as the edges Now we're going to start adding materials to  the skate here in the assets panel i'm going   to select these smart materials and in the search  i'm going to do a search for steel dark and here   you can see that we have steel dark aged i'm going  to left click and drag and drop this material here   to the base of the skate i let go of my mouse the  material is applied you'll notice that the texture   set list is selected which is base and now the  smart material has been applied to the layer stack   art material is a material built from a group  of layers you can save a group of layers as   a smart material to use in any project and  they are a great way to get started quickly   now we're going to mask this  material so here in the group   i'm going to click this option which  allows me to create a geometry mask   here in the properties here in this list i can  see all of the mesh parts in the base texture   set holding down the ctrl key and left click and  drag i can quickly deselect all of the mesh parts   in the 3D view i can click the part where i  want the material to appear i can also use the   properties to select mesh parts as well here i'm  going to choose the axles and the brackets once   i've made my selection i can exit the mask mode  by coming over here to the material icon and left   clicking now you can see that we have masked our  material to specific locations here on the mesh   so let's continue the process and add some  additional materials i'm going to jump back   to the assets and here in the search i'm going to  do a search for silver and i'm going to use this   silver armor material i'll left click drag and  drop that here to the base you can see that a   layer is created i'm going to jump into the mask  hold down the control key left click and drag to   quickly deselect everything and now i'm going  to enable the bearings bolts bushing connectors   nuts eyelets hooks and that will  take care of all of the selections   i can exit the mask mode by clicking the material  icon and here we have applied another material   we now have two materials on the base of the  skate now let's come over to our assets again   i'm filtering based on smart materials and  this time i'm going to type in plastic used   and i'm going to use this plastic used material  left click drag and drop here to the base of   the skate you can see it's now on top of my layer  stack i'm going to enter the mass mode once again   control left click and drag to deselect all of  the parts and now we're going to select the wheels   the bushings and the stopper now i'm going to exit  the mask mode at this point i would like to make   some changes to the layers that make up this smart  material so i will click the folder to expand the   layer group here i can see that i have a layer  i'm going to select the layer and the layered   properties are shown here in the properties panel  clicking the material tab allows me to view the   material inputs this layer is called a fill  layer you cannot paint on a fill layer but you   can fill the contents of the layer with different  information like color or roughness in my case i   want to change the color value here you can see  that i have a color scheme image that i created   using adobe color to set my color i'm just going  to sample the values here from my color theme   so i'm going to move this over to my other  monitor i will come over with the base plastic   layer selected to the base color and i will click  the color swatch here i can choose a color or i   can use the sample tool i'm going to left click  and drag as i drag the sample is being chosen   and i'm going to sample the  yellow value from my color theme   and with that in place i've now added  the materials to the base of the skate   and i've changed the color for the wheels bushings  and stopper now let's take a look at texturing   the boot again in the assets under these smart  materials i am going to do a search for leather   and i'm going to use this option called leather  calf grain i'm going to left click and drag and   drop this material to the boot here you can see  that the upper texture set was automatically   selected and the smart material is added  to that layer stack remember each texture   set has its own dedicated layer stack so now i'm  going to make some changes let's expand the group   and here i'm going to take a look at this base  layer and i'm going to change the base color   going back to my color theme i'm going to select  this light blue value so i'll move this back to   my second monitor i'm going to select here the  color use my sample tool and select that light   blue value now this smart material also has a  dirt layer and i'd like to change the color for   this dirt layer as well so i'll select the layer  i will select the base color and this time i'm   just going to grab my sample tool and i'm going  to select the preview icon for my base layer   one last change i'd like to make i'm going to come  over to my base layer and here i'm going to adjust   the roughness i'm going to move the slider towards  the left which makes the surface a bit more smooth   which gives us a brighter highlight in  the reflection now i would like to texture   this strap here in the back i can duplicate layers  here in my layer stack so with the layer selected   if i just right click you'll see here we have an  option for duplicate layers so i'm going to use   this option here i'll expand the group and then  i'm going to come over to that original base layer   and then on my color theme i'm going  to sample the bright yellow color value just as i did before i need to  change the color for the dirt and now i'm going to mask the material by  entering the geometry mask ctrl left click   and drag to deselect all of the parts and then  select the strap now exit the mask mode and here   you can see that we have applied a different color  of the leather to the strap versus the actual boot   so i have a few more materials  that i need to add to the skate   i'm going to jump over to the Substance  3D Assets site and grab some materials   first i'm going to search for rope this climbing  rope will work well i will download the file and   it will be available in the content i'm also  going to take a look at a cotton material And lastly, I will grab a suede material All three of these materials will be  available in the content directory So to import the files i'm going to come over here  to file and choose import resources and then click   the add resources button in the content folder we  are going to grab our materials the suede material   the cotton material and the climbing rope with all  three selected i'll click open and here you can   see that i need to set a tag for these materials  all three of these materials are base materials   so i'm going to select base material for each  resource now i need to select an import option in   the drop down you can see that i have my project  or i have a library the difference is that if i   import to my library these materials or resources  will be available for any new project i create   if i choose project these resources are  only available in that particular project   that's the option i'm going to choose  in this case and then click import   here you can see that the asset import tag  is set and here are the three materials   because i set these materials as a base  material i can always browse to find them   by using the base material tag here you can see  the climbing rope let's go ahead and use this one   i'm going to left click and just drag and drop  it right here onto the laces i'm going to come   over here to the fill properties and then set  a scale i'll set this to a repeat value of 4.   now as i scroll down here to the material  properties i just need to set my color values   and you probably guessed it i'm just going  to sample these values from my color theme and that will take care of the laces next  let's take a look at the inside of the boot   so again i have my material selected i'm just  going to do a search for cotton and here is   that cotton technical fabric left click drag  and drop here to the boot i now need to mask   this material so i'll jump into my material  mask ctrl left click to deselect everything   and then left click the inside of the boot  now i'll jump outside of the mask and with   the layer selected i'm going to set the color  once again choosing or sampling from my theme   so here i can see that my mask for this backstrap  is no longer working and i can see here that in   the geometry mask it's telling me a zero or all  items are excluded so no problem i can just jump   back into here and then select here the strap now  i'll jump back out of the mask mode and we're good   to go next i will look for the suede material  that i downloaded from substance 3D assets   and i'm going to left click and drag and drop  that here to the boot i'm going to select the   properties for the fill i'm going to set a scale  once again maybe a value of 3 will be pretty good   then i'm going to enter my mask mode ctrl left  click and drag to deselect and then single click   on this mesh part jump out of the mask mode and  now i'm just simply going to set my material   color i'm going to set it to that bright  yellow so here in the material properties   i have a color option i am just simply  going to sample this from my color theme so now you can see that we have applied base  materials using smart materials and materials   that we downloaded from Substance 3D Assets  to quickly texture the entire skate however   it looks like i forgot to add a different  material here for the sole of the boot   well no problem we can do that really quickly  let's jump over to our assets and i'm going   to do a search here in my smart materials  and i'm going to do a search for plastic   and i think i want a more reflective material so  i'll start to type in glossy and here we have this   plastic glossy scuffed so let's left click  and drag and drop this here to the boot   this is going to work pretty well so  i'm now going to jump into the mask mode   control left click and drag to deselect all of  the parts select the soul jump out of the mask   now i'll jump into the layer group here on  the plastic layer i can just set the color   i'm going to grab my base color and i'm just  going to sample the dark blue from my color theme   that will close out this first video we  covered the basic workflow of applying and   masking materials as well as importing  materials from substance 3d assets   take some time to play with different  material combinations for your skate   just make sure it has plenty of 80s awesomeness  and when you're ready join me in the next video
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Channel: Adobe Substance 3D
Views: 323,975
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Keywords: 3D Creation Software, 3D Design, 3D Modeling, 3D Pros, 3D Workflow, 3D design, 3D painting, 3D support, Adobe CC, Adobe Substance 3D, Create 3D Textures, PBR, Physically based rendering, Scans, Substance 3D, Substance 3D Assets, Substance 3D Designer, Substance 3D Modeler, Substance 3D Painter, Substance 3D Sampler, Substance 3D Stager, Substance 3D Tutorial, how to use Substance 3D, materials
Id: mv6pg1O9vEQ
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Length: 14min 58sec (898 seconds)
Published: Wed Jun 23 2021
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