Stylized NFT Character In Blender - Part 1 - Modeling

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[Music] hey guys hope you all doing good today this is like um the third time i'm trying to record this tutorial i'm like i'm always trying and failing i don't know why but um today i guess i'm going to split the whole thing like from modeling the character to um texturing and shading before we move on to lighting and before we render the character so i'm going to delete this guy this is just like a reference i use always when modeling so the first thing i'm going to do here is um create a cube yeah yep okay what i love to do always is i love to like move the cube like um resting above these um x-axis it's it's not something you must do you can just do your normal like stay here and model from here but i always love to raise this my guy above this x and this line here [Music] draw in this subdivision surface here and just with the level of two like this then we're going to go into edit mode and just ctrl r and give us an edge loop at the middle this is just to shape the head to just to give it that kind of human like head shape so you're going to tab out of edit mode and just come over here ctrl a to apply everything and i'm going to repeat the same thing again drawing your subdivision surface and just the level of two here and go back into edit mode so i don't know if you can see this but this these these lines these edges these vertices we have here are no like line on the body of our image so to fix that you need to click this triangle button that looks like it's not shaded right now that that looks upside down or something so just click it here and you see that it's fixed before after before after before after okay now another thing we need to do we need to shade smooth the app then we need to go to the front view this is where we start like shaping the head if you want kind of a tall character head like you can scale it on z axis like this this is where the shaping begins and if you just want to work with a kind of a round head which is what i'm going to work with now you can just start selecting faces and moving them around so the first thing we're going to do here is selecting these two guys this is going to be our mouse yup let's see oh i think i'm going to make use of this guy here not here these two guys and i'm going to like go to the a better view and then extrude on why x is just push this face in a little bit like this so this is our mouth okay i think that's a little bit rough i'm going to add an edge loop here by clicking ctrl r and just drag it out a bit just to give me a little bit of sharpness there so after doing that this is where i'm going to start shaping the mouth like do you want the character to be smiling do you want the character to be angry this is where it all happens so i think i need a smiling character so i'm going to select this point on this point i'm just going to pull this up just to give us the sense of like i don't know what to call it um okay i think this i'm going to bring the middle down i'm going to select these two guys and just kind of bring this down a bit and this guy and this guy is going to go up and i guess this guy is going to go down or something like that so just feel free and just create the shape that you want for your mouth so i think i'm still gonna go up a little bit like this like this like this maybe solid these two guys and just make it just give your character a shape and then same time you are free to scale it out or like move it or not scale like moving it out okay that is that so this middle guy here is going to be on those boards and when you in blender when you click where you are on this um these brackets select what is select mode you can see that um when you click ctrl b nothing is going to happen because this is just a point so you need to actually click ctrl shift b before you can get a face like oh sorry a bevel okay this is a simple nose so we're also going to extrude this out on why yes so depends the length of the nose you want you can pull this out as you want so you are free to do what you want to do or what your reference or what you are working on so i'm going to give him a bit of a fat nose here not like this pointy one so i'm gonna scale this guy out like this okay i'm gonna select this sorry i'm gonna select this face and go back a little bit i think it's too it's too long and if you want some sharpness here you can do ctrl r to give you an edge loop you get to sharpen the nose a bit like this but i don't want to do that so i'm going to leave it like this so we're going to move to the eyes so when you go back to your vertex mode all right am i calling the writing vectors or edge i think it's about this pattern mode your eyes also you're going to do the same thing by selecting this guy this point here at this point i'm going to do ctrl shift b again to give you that shape there i'm not going to push this this time around i'm not going to extrude i'm going to push it in so i think it's too high [Music] so let me see these guys let me see what they look like so i'm gonna ctrl shift b again select these guys and push them back instead of yeah yeah yeah don't don't don't don't go too high don't go too high so i'm going to use these guys as the eye socket so by pushing them back you see pushing it back not forward you get the eye socket okay moving on we have the eyes we have the mouth we have the nose what else do we need to do okay we need to model the ear and even the eyelids and then all of the stuff so let's go to face select mode here 3 and just duplicate this guy after duplicating the face here you click p and selection just to make it a different mesh object so i'm gonna go out of edit mode and select this guy and just name it our ear this guy is the head let's just name these guys our head and this guy the ear so what i'm going to do now i'm going i need to add this mirror modifier on the ear mirror mirror where are you okay mirror modifier then i'm going into the settings and just select this our head as the mirror object so you see we have another ear at the other side so anytime anything i do to this guy it happens to the other guy so what i'm going to do here go to my front mode go to edit mode select the ear and extrude it out like this okay if you remember ctrl r to give us a kind of sharp um face there or something like that [Music] so that is what i'm doing there so i'm going to go to this guy which is called x-ray so i can see what is behind so i need to select all those vertices there and scale it on z yeah and move it move it in like this bring this guy here select the top vertices and just kind of move them up move this guy down and just generate a it closes like anything that is close to the ear like how the ear looks like so i think i need to scale this guy on why a little bit just to make it a little bit thin off this x-ray so that we can see what we are doing so another thing you can do is select this face here sorry select this face here and then i think push it in first no not working and set this guy and push it in you need to insert it first thing last two let's make it tiny and push it in just to give us the shape of the ear so she is small to the ear you can go like level three on this what is it called on this subdivision surface even on the head level three yep okay let me save our guy i've now saved okay let me call him hip hop character i don't know yeah save okay so we're going to move this ear to the perfect place we want it to be at the same time we're going to scale it down move it out scale down move it out and then so you are the man of the match like do what you you think works for your your your plan and like that just like that do what works for you don't try to copy me or don't try to copy someone else okay what do we have to do next i think the head is a bit brown so i'm going to scale it on z beat just a bit just to give him that yep i guess that's okay and i'm also going to go into edit mode and select this top guy here and then just move it up a bit okay just to you know this this this looks too flat so going up a bit like this like we're giving the head a shape there so i think i'll do the same thing here just a little bit yup then i think i'm going to select this guy here what am i supposed to do here [Music] no [Music] okay i just went forward a bit yeah i think and i hope you can see what i'm doing i just went forward a bit just to kind of create that jaw there because it was not there before okay now we have a perfect round face now it's kind of a face that looks like a cube okay now let's move on to the eyes the eyes what i'm gonna do here is create a uv sphere i don't want too many faces [Music] okay i want too many faces give me too many faces give me too many faces because i also need to add a subdivision if i don't want too many phases so let's go to 32 or 36 i don't know what it was before i'm gonna isolate this guy by clicking this slash button so that i can focus on him so i'm going to rotate this guy x 90 so that we have that pointed guy facing forward here so i'm going to type into edit mode then i'm going to select a part that i need to a part of this eye that i need to like mark the seams and wrap the texture around it so what i'm gonna do here is go to the top view can i do this from the top i know this is the front this is the front view not the top so i just need to select this guy shift now shift ctrl this guy ctrl and shift this guy no it doesn't work this way it doesn't work this way [Music] control this guy okay i think i'll have to do it manually it's not working for me today see [Music] shift okay not working not working today [Music] okay i think i'm i'm getting it here so you can select it roughly by like manually instead of making use of this shortcut so i'm just holding shift on clicking clicking clicking clicking clicking clicking clicking clicking clicking so the plan is to select halfway through this guy you can see just from this place to the middle here here and here so what i'm going to do i'm going to click u and maxim so the blender is going to mark these guys and kind of cut them and like make this guy look like a 3d object that the wrap wrapping of something can come work like an example is when you are wrapping a gift like you're wrapping a gift for someone that is the local language that explains what i'm doing here now okay so i think i'm gonna tap out on them yeah what about you just shade smooth then press this slash button to bring our guy back and just kind of roughly place him where he's supposed to be so you place him here so i guess you are kind of [Music] questioning me in your mind now where is the other eye so to get the other eye all we need to do is to do the same thing we did you guessed it right mirror and then select this head as our mirroring object and now we have got eyes now so the nesting um the eyelids somebody asked me on youtube here about this so this is very very simple i think i need to isolate this guy again go into the edit mode and just from the front view like this i'm going to select this x-ray so i can select the other faces also and just roughly select the top part of this eye so let the top part of the eye come in it's not successful yet top part of the ah yeah i got it so i'm just going to shift d to duplicate it and press b to separate it so i'm going to go back to my collection here and just name this guy the eye [Music] and name this new guy at the top the eyelid yeah so another thing i need to do to the eyelid of x3 so that we can see what we are doing and i'm also going to turn this random guy cavity yeah so i can see what we are doing so i'm going to on this eyelid guy i'm going to add this policy called solidify yeah so i need a bit of thickness here just okay or transform you need to do that ctrl a or transform and you can start you get okay something is not right [Music] something is not right okay i need to add the subdivision surface here just to fix this problem we are having there subdivision surface and just the level of two yeah let's see what this does when i move it around [Music] okay just here at the bottom here okay i'm going to manage this or walk with this so the the thickness is i i need a bit big thickness here you can hold shift to slowly like add more thickness okay i think i'm good with this so slash to bring everybody back okay so we have the eyelids we have the head the ears and then what is left i think the teeth you don't have the teeth yet okay to get the teeth you just need a cube yeah so just create your cube here just scaling down to fit sorry about that noise if you can't hear it okay skill on on on z on z yep scale on z okay i think we're just gonna go into edit mode select this point on this point and just move these guys back okay x-ray almost inside save these guys move them down select this guy moving up shift d and then easy [Music] ah i'm coming you have to rotate on this z axis rooted z 360 no rotate z 180 am i doing the right thing okay i'm not doing the right thing so i'm just gonna go here and just select these points like we did and just move them back these two points and just take them backwards okay now we have our two teeth [Music] go to the front and just place them how you want it and you want to do this kind of thing that you just have to two at the top and two at the bottom here this is another style but no this is not done well i'm going with i'm just gonna do i'm just gonna do this guy like this okay scale and then z and just load this guy up here okay i think i need to join these two guys together ctrl j to join them and then you also need to go to your okay the first thing you need to do ctrl a or transform you need to go to your you need to go to your bevel here and just below these guys smooth and just you know shed flat so we can see the info we have here okay so it's not i think i'm okay with it now so what else do we have to do what else what else okay to get the neck roughly select the head and go into edit mode and just select these three faces we have here unjust and extrude downward yeah yep extrude again so this is roughly your neck so the way i do the clothes is everything is just basically cubes except the eyes everything is just cubes so we need to shift a and add our cube here scale it down on them come down a bit isolate it [Music] so we can go to edit mode delete the top face delete the bottom face here where you delete okay so [Music] that is it we have the clothes here and go to the edges extrude up a bit on z extrude again and scale them out you know go back extrude scale out extrude down that is all that is all we also need to do the same thing here by selecting these guys alt holding alt to select all true and just extrude them and scale them out like this right and just kind of ctrl r add an edge loop here control r add an hdpa ctrl r add an edge loop here control r add another one here so the main reason why you're adding these guys so that you can just roughly make this guy a little bit like round like rounded and see what we are having here now like it's no more looking that cubic so let's scale this guy down to match the neck and just raise him up and start selecting these guys and get moving this guy down no moving the back down i'm moving this guy so i'm just going to do the same thing where i've been doing nice and subdivision surface here and just give me the level of three not to the level of three so you know you see we now have our clothes here so we can go back to the edit mode and customize this thing to fit what we are working with customize these guides to fit what we are working with then i'm just gonna go out of edit mode tab and shade smooth here okay we have our clothes then let's go to the hair how many minutes have we spent here let's see okay 26 minutes okay [Music] okay okay okay okay okay okay okay moving on to the hair tab into edit mode and we're going to select some parts of our head to give us the hair here so what i need to do is just select c click c and just with your face selection mode and just start selecting the part of the hair see okay the point see again see i'm gonna make sure what you have on this side is same as what you have on the other side yep if you are not sure about that then um what you need to do is press p select this just to separate this guy tab out of edit mode then select the hair isolated so that we can focus on it i think we made a mistake there at the bottom we said something we're not supposed to select so type into edit mode and just delete half of this face so that we can just use our mirror guy to bring him back faces delete faces and then also delete this guy at the bottom we don't need him so go back and just um with your okay save this guy before that crashes say let this guy go to your mirror guy here and then we need to select our head as the mirror object and also click this clip in let's see what this image does okay go back so so let's clip in and just go into edit mode and clip these guys i don't know why are you not let's see extrude no no no no no this is not working for me today i don't know okay yeah clipping okay i'm having a problem at the middle here this match guy is giving me a problem there [Music] okay let's see what this looks like outside [Music] [Music] okay your mirror and your mirror modifier should be above should be above your subdivision surface here that is what i was doing wrong like the mirror is supposed to be above the subdivision that is what i was doing wrong so i'm going to go back in the edit mode there's something i extruded here i need to delete it it says okay yeah it's gone so we now have a very nice hair here so we go back and like slash the question mark on your own keyboard and then we have the hair another thing you can do is select this face like all the same very very like this angle here or this angle 90 here you can just click face here to fill them up same thing here so that these two guys on f to give you a face and then you need to move the face out because it's kind of under the skin now what am i doing okay so let it face and move it out a bit it gets under the skin and the reason why i love this is because anything we are doing is happening to the other side of the head also this is why i love like doing it like this okay i have a problem i just discovered that i have a probe the mistake i did here was i did not duplicate the hair before like before separating it so i think when you are doing that duplicate the hair but i'm not going to go back to try to fix this what i'm going to do is just i'm going to use the hair to cover up so what i'm going to do is scale the hair down a bit and go to our solidify guy here and just okay all transform and just bring this guy up a bit like this so this hair is now covering the arrow we have there so bring this guy down a bit and then no okay we still have a hole here but we are not going to see it so when you are working on this make sure you duplicate your hair before separating it because that's the mistake i did here that you now have on empty hole but since we're not going to see it i don't think we need to worry about that so you can go into edit mode and try to shape your hair a bit by selecting this guy and make sure your proportional editing is turned on and just roughly you get roughly move these guys in if you see this this um this tits i don't know what to call it this stitch prop like added to the guy stitch i don't know if he's a teeth chain or it's i don't know but it looks like a chain or a bling or something like that what you can do is what does it look like again what you can do is just let's just i don't know what it looks like but let's roughly model something that looks like it so i'm going to hide all of these guys out of our silver walk and just bring in cube here scale the cube down like this scale it down y also like this i'm just roughly bringing this guy here i'm just doing this thing rough like i'm very sure this is not what it looks like rough this guy here and then go into edit mode and just turn your proportional editing up i want to make this guy look cheesy i want to make this guy look like like um like this like a cube kind of shape here make sure you move this place up also move this guy out i'm also making use of my proportional editing just to help me select some other parts of this mesh while i'm roughly moving it around so we're just giving ourselves that boxy shape here okay smooth i think i'm i'm okay with this and then i'm going to bevel this guy ctrl b like this so let the both of them all transform then now i need to create a plane this time rotate x on 90 and just scale this guy down bring this guy outside and just go to the front view edit mode select this guy bring him here like this take this guy to the top roughly and roughly and roughly just if you're working on a serious project i think you should take it more serious why because this is a serious project i'm just kind of trying to show you this guy around and then i don't want this video to be too long just pull this guy down a bit right i'm just saying pull this guy out pull this guy in pull this guy in i'm just trying to wrap this guy around this this guy here i'm trying to wrap this guy around this guy if you know you know okay passed on then i'm going to roughly control two here tries to give us a subdivision level of two ctrl r to kind of sharpen this end here then select all of it and move it in a bit then also i'm going to walk with our solidifier this time again and just make this guy sorry about you and just make this guy solid a bit you get so does it duplicate this guy place him here duplicate this guy please see okay i'm going to duplicate these two guys and i'm going to rotate the both of them at the same time 180 okay and bring them back up here and just bring this guy here okay you need to select all of them and just with your okay right click on just shade smooth there also shades note on this guy okay we have it so i'm going to select all these guys ctrl j to make it okay i need to apply all these guys visual geometry to visual geometry to mesh control a visual geometry mesh control okay nothing on this guy nothing on this guy select or ctrl j again you can now now have it then we need to bring everybody back and so let's bring this guy out in here bring in here and just scaling down go to the front of your camera rotate it to how the mouse is all the titties facing duplicate again and kind of rotate it also [Music] then select both of them move it close to the teeth here okay i also need to rotate again i'll tell this guy to lie on the teeth like this [Music] you teach this guy moving like you can see what i'm doing here rotating to lie on the teeth yeah yep [Music] wow come in come in okay i'm just gonna roughly leave this guy here i'm just gonna roughly leave him here okay we have something there then we need like a pipe which i'm going to make use of a pipe or a wire i don't know what to call it i'm going to make use of a cube again everything is made of cubes just kill this guy down here just placing where [Music] placing on the right place their name i'm going to place him here yeah ctrl 2 again then go into your x-ray mode so that we can see what we are doing you can see the guided edit mode and just select this face and start extruding it out face yeah extrude extrude extrude extrude extrude so you now have the pipe here off this guy here shade smooth and then scale it down a bit scale it on is it y or x x yeah we have it there scale it down again scale on x yeah they now go into edit mode and try to with your this guy turned on proportional editing try to move these faces and this point you can see what i'm doing here like i'm gonna roughly leave this guy anywhere we have him because i don't want this video to be too long i'm gonna roughly leave him anywhere we have him [Music] roughly roughly roughly yet i'm gonna move him up and then make it two wires or two pipes i don't know what to call it so this is what we have now if you go out of edit mode this is supposed to be two just delete one delete one [Music] okay i'm going to select this guy this guy and this guy on ctrl g am i correct yep i'm colored okay that is it and then talking about the dreads because i know that's the next thing these eyes the reason why we duplicated the part of the eyes because then if you do set to origin origin to geometry you can easily select these eyes and kind of something is wrong origin to geometry you see we can easily select it and rotate these guys like because if you try to model it by hand i've tried that before and it was hard for me to rotate around the object that i was working with okay control a all transforms you know origin to geometry what has it okay the hair okay um in this example i think we're going to work with him the thread kind of here i think i'm also going to add some particles to the hair that's if it looks nice or looks okay um shift a again i'm going to i'm going to do what i'm going to do what i'm going to add and cube yep [Music] the cube is the only thing we are using to make people of this character except the eyes every other thing is q q q q q q q cube okay i'm trying to place it in the proper place and i'm going to scale this guy down or transform no don't do that now don't do that now i'll get down later so after doing this you know how we normally do it i go into edit mode select this face not edge of it is scale this guy down scaling down again scaling down scaling that just kill this guy here you can just hold and control and easy right click or left click yep it's right now left right click ctrl right click like this and you're going to get a face okay turn on this guy here your proportional editing yup and after doing this i'm still gonna move this face out and move this one out too let's move these guys out yeah and i'm going to tap out of edit mode on ctrl 2 yeah just to give us a little bit of sub div subdivision there and just shade smoke there so i think you are already getting the point here i'm going to select the whole of these edges and just rr you know gg ah just to slide it down a bit like this i don't like the sharpness i was getting up there so vertices remove these guys remove these guys duplicate this guy and just kind of randomly put him there again and scale him down just give us a bit of like randomness don't make it look like what you did first i'm using my proportional editing to kind of move this guy around select multiple faces or multiple edges or vertices at the same time so i'm still going to select this guy i'm just going to still going to duplicate him drop him here this time around and just you get i already have some trade going on there so for the front here same time if you have your time take your time and do what works for you and just bring this guy here bring him here and just take this guy out of the flesh yup take him out of the flesh take this guy down a little bit yeah get a better view and just start aligning this guy to kind of rest on the body go to your front view here duplicate this guy scaling down putting where it's supposed to be kind of like make this one look like a totally different hair strand here like okay i don't think those guys are connecting so make them connect especially this guy okay and i have some new problems also duplicate this guy again and edit mode move him out [Music] move it move this guy out also okay i think we're going to manage this for now if you have time just like i always say like take your time and like do what works for you i'm going to duplicate this guy put it [Music] yeah and then [Music] go into the editing mode and just try to make these guys short select your x-ray and delete all these faces and go to the bottom here select all these vertices here sorry one two three four and just f to give you a face day that's all so turn off the x-ray and then we have a new hair strand here okay turn this guy on again turn on your your proportional editing again i just want to move this guy out of the flesh and just increase the influence here yep okay i'm okay with that so so let this guy this guy this guy this guy and this guy this guy this guy i'm just m new collection i'm just these are the hair guys okay i said something about adding particles also so i can just come here and just go to my particles here and just plus and go to here just like i i thought it was going to look like all transform i think i need to go into my edit mode select everything right on the hair let me rename this here yeah here what do i need to do yeah edit go into the edit mode select all the faces with x-ray we can see and let's try out n and then flip faces okay yeah after flipping faces i think we have a new problem we need to apply our mirror on the fire go back to the okay turn off x-rays without considering we are doing we need to go into this um modifier stack here and then [Music] our solidifier here we need to turn him up a bit like this repeat like this [Music] and you also need to apply this mirror modifier i think let's try that okay yeah apply the mirror modifier okay then if you know how to groom your hair you can just easily go into your particle with it and just start combing but i don't guess that is part of what we are doing today so i'm just going to control everything undo everything go back into my object mode select my hair go to the particle tab value yep and kind of come down a bit with the number depends your computer power you start also the hair length save my work here you need to come down on the hair length also calm down then i want to go under this no hair should have no no no also you can just go up a bit on these tabs okay shoe drain that is what i'm looking for children so you need to go you need to click this interpolator that's going to give you a bit more of hair here then looks nice to me yup looks nice to me this is if you need hair if you don't need you can just jump this this current step that we have so i just think i'll give my hair point one then also the clothes also need some hair so i'm going to call this guy let me calm down with it also on that path go to my children interpolated and i'm going to call this point one also yeah point one i'm going to call this one my let's see clothes [Music] name this one my head head because [Music] yeah that should be all right under the head here i think you can just put these guys in the same clothes head hair okay this guy also had hair this guy also head hair and this guy also [Music] had [Music] 0.05 yeah or even more 0.002 [Music] i'm gonna make this guy different from the strands so i'm going to click these five and i'll just name this one real head hair and the reason is so that i can just go up a bit alone on the hair so i'm just going to give this guy point one i guess okay so we are done with the modeling on them in the next video i'm going to be talking about them shading and texturing like maybe like um coloring our guide just to give him the real life colors and [Music] blah blah blah stuffs like that to give our hair the view hair texture or color the eyes the eyelid the teeth the plain guy we have here let me just name him [Music] also let me clean clean this guy up a bit this is our our shirts here the hair already in the hair group and we are done with modeling also if you want to shape your guy a bit you can just [Music] come in and move some stuffs again like feel free to do whatever you want and also come here if it looks too kind of flat you can scale him up as it fits your project okay so i'm not gonna do that now maybe when i go to the rendering process i can decide to do that okay i'm going to quickly create a camera here camera camera yeah come out here and just roughly bring this guy here and bring this guy here see what's in tap your end button and just go to your view camera to view and just quickly align i love this guy to stay at the phone so i'm going to go out of the camera view and just alt r as resetting the rotation of the camera go to my top view place the camera at the front of our character and just hold your control button just 90 degrees here okay yeah i love this then i also go into my my scene settings or output settings here output properties and i'm just going to go with 1080 1080 by 10 18 and this and i'm going to select my camera where's my camera my camera is in my hair this that's bad bring him out and just create a new folder a new collection sorry i just named this guy's name i love calling them studio this is where i'm going to keep all the lights i know the camera and all the backgrounds okay yeah studio correct so select the camera and just i want to use a kind of wide angle lens here if you're a photographer here i think you should understand what i'm trying to do um let's just go 24 for now 24 i might change this later let's also go in a bit i'm still going in the beach yeah i love that funny look that the 24 mm is giving me like this phony character because let me turn this guy off here so that we can stop this distraction that this thing is causing okay we are going to focus on our character now if we go with a 50mm camera or lens sorry like 85 the face is going to be like very very very flat you see we have a very flat face we can see the ears and everything but when we we walk with let's say 18 and we zoom into our guide you see that funny look we are having this is what i want because this is a stylized character this is a cartoony character so we need all those kind of stuffs so i'm going to go with 24 for now all right 24 [Music] let me manage this for now if not even less 20. okay i'm gonna manage 20 yeah i'm gonna manage that so i think i need to select the ear here and move them out a bit because with this wide angle lens we are we are kind of sacrificing the ears i'm going back to 24 what happened just now i think i think i just did something very very bad controversy okay we got the ears back then select the camera and go to 24 i need to see my ears i don't just want to throw my ears away yes [Music] move my ears out indeed for me yeah [Music] i can't see the ears now so this doesn't mean if the ear is not aligning with the skin i'm not saying that i want us to focus on what the camera is saying currently [Music] [Music] so we are done with the modeling of this character and then in the next video we are going to talk about how to shape this guy and in the third video also going to talk about how to light this guy how to set up the scene how to put in your background i encourage you to subscribe to this channel because i'll be doing more of this kind of stylized character this is just um a particular type which i call them the hip-hop guys or hip-hop kind of character i'll be making more like cute female characters so i encourage you to subscribe share this video with your loved ones and you can also customize this kind of character and use it for your nft you can sell them on variable openc anywhere you want to sell them [Music] you
Info
Channel: Nedy Pictures
Views: 159,931
Rating: undefined out of 5
Keywords: blender 3d, Nft, hip-hop, 3d character, cycles render, eevee render, blender modelling, nft art, blender tutorial for beginners, blender 3d character modelling, blender 3d character tutorial, blender 3.0 tutorial, 3d art, blender tutorial, stylized character, nft games play to earn, nft for beginners, nfts how to make money, nft crypto, hip-hop hip-hop, anime character 3d modeling tutorial blender, Blender vfx
Id: 4b3AGb2fbX0
Channel Id: undefined
Length: 64min 13sec (3853 seconds)
Published: Sat Jan 22 2022
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