Star Trek: Frontiers | Solo Conquest | With Colin

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[Music] hello everyone and welcome back to the one-stop co-op shop this is colin and today we are going to do a solo conquest of star trek frontiers we are going to be using the return of con expansion so you're going to see those expansion items but we're going to be doing one of the core scenarios you may have seen that i recently did a playthrough of mage knight and after doing that all i could think of is that i'd want to get a star trek frontiers as well out on the channel because this game is quite similar but there are some fun different nuances i'd love to show you guys so there are tons of other great videos out for this game as well but i feel like i don't have a great uh introduction for this game that i've seen out there i mean j play's got a great play through uh ricky royal's got a great play through but they all kind of just jump in what i'm gonna do here is i'm gonna actually do that full setup and then we'll jump into doing the solo conquest so if you have this game sitting on your shelf feel free to pull it out we can set up the game together and then you can do your own playthrough on your own or you can follow along with me let's get started as you can see here the player i chose to play with is the uss enterprise a admiral kirk he kind of fits my personality being that he kind of makes split-second decisions and goes with his gut and goes for it that's totally i connect with him from a thematic standpoint so i thought it'd be fun to show him he also is the one additional captain that you'll get in the expansion to set up your plane area you're going to want to grab the card that denotes your ship the uss enterprise all of your shield tokens going from level 910 all the way down to one and two you'll also have a blank one flip that over and that shows that you can control up to one unit at the beginning of the game so i'll just place that out ready to use we have a 16 card deed deck now with the expansion we actually will get one additional unique card for each of our captains so i have kirk's card himself here and then we also have a unique card called creativity if you're playing with just the base game you'll only have one unique card for your d deck and that will be your captain's card and you can see his is all about flexibility hey you can discard another card to do all these different things you'll also want to grab the reference sheets for your skill tokens you can see our green ones and then if you're playing with the expansion the expansion also came with additional skill tokens so i have those as well and then also for your dummy player so my dummy player is going to be picard so i have his skill ones as well i also have how you score at the end of the game not that that really matters but sometimes it is nice to see how you scored after that we can set up our dummy player this will be the picard player we have his 16 card deed deck and then his ship card we're going to place two data crystals here one that's red and one that's blue it's based on the bottom of the card here and shuffle that up and you're ready to go next we have our core sheet here this is what's going to tell us how much movement it costs to move into different locations unlike with mage night where you have a day and a night there's no day and night in space it's always the same type of movement whichever round it is and that's why in the expansion they actually provide you with round tokens to help you remember what round you're in because uh it was a little bit easier to determine that with mage knight it'll be a little bit more of a challenge here with star trek so that's why you can use the round tokens you're going to want to grab data dice equal to the amount of actual players which is one plus two so we have a total of 3. you want to give them a roll there's actually only three types of basic data data symbols we've got red yellow and blue white is considered wild and then the new type we have is purple purple can be used in plenty of different ways one of the ways you saw my card i can actually power up with a purple a purple data think of it more as an improvisation you can also grab a purple data die and re-roll it and obtain the different type of results if i rolled this to a white then i'd gain that which is one of any type but if i had re-rolled a purple i wouldn't be able to use that data die this round so what i'm going to do is i'm going to pick these up give them a shake and just like mage knight you need to have the majority of these dice show basic crystals if they don't you'll re-roll the ones that aren't so i have two that are basic crystals and one that's wild that will work just like in mage night there's tons of different locations that are on all the different tiles and they all have different effects so you're going to grab all of these cards and they're super helpful these reference cards telling you what happens when you reveal it what happens when you're adjacent to it all of that jazz so make sure to have those handy we also need to grab our tactics cards now unlike mage knight we had day tactics and night tactics since there is no day and night you just have your generic six and i'll show you how these are used in the game if you've played or seen mage knight this board will be very familiar this is going to track what's called now instead of fame it's called experience so as you gain experience and each line is a level up you will gain different level ups over here on the side and we'll see those as we play we also have our reputation we start off right in the center at zero so whenever we try and recruit units we're gonna look here at what our reputation is and add or subtract that value depending on how the galaxy sees us do they see us as a as a good guy essentially or a bad guy so to speak on either side of the board we have advanced action cards and we have undiscovered cards undiscovered cards are very similar to spell cards that you have in mage night and these are your advanced action cards you want to reveal one for every real player plus two so since we're playing a solo game it'll be three cards per player and for the undiscovered cards you'll want to remove four of them inner light energy flow telepathy and data virus from there if you're playing solo because those only work in competitive i should say also in cooperative you remove them and we're also going to reveal three of these you can see here we have cheat death photonic shockwave and con and then over there we have advanced scan open and negotiations and justice for our undiscovered cards for our units we have regular and advanced units you're going to start off with regular units until you reveal the first quartile which you'll see what those are in a second so right now we're going to reveal units equal to the number of players real players that's one plus two again so three so we have um we have uh dantara donatra and we have yuhara and once again there are some ones in here that are from the expansion so if you're playing with the base game you might not have the same ones next you want to grab out all of the 10 different types of enemy tokens if you're playing with the base game you only have nine you won't have the dominion starships we're just about ready to start playing we need to though set up our universe so we need to have seven what are called frontier tiles they are the blue tiles and then four quartiles quartiles have a red background two of the quartiles have to be non-borg tiles so you can see over here these ones don't have a borg borg symbol on it on them and these ones do have bork symbols and our goal in a solo conquest game is simply to find the two borg tiles that we'll have and defeat both of them ah sounds easy right it's kind of like the two cities in major night so what we want to do is we will randomly grab two of these i'll flip them face down and two of these shuffle those four together then we'll randomly grab seven of these and put them on top of these core city tiles here we have our seven frontier tiles our four core tiles we'll put these on top and then to start the game you're gonna start on this one with a worm hole and you're gonna place your ship there so here we have our enterprise a we're then going to reveal two of these to start with the first one i'm going to place on this side and the second one i'm going to place on this side so our first tile will look like this and whenever you place a tile in this game you don't get to choose the orientation you have to look to see where the number is and it's going to match where this asterisk is and then you're going to want to match the symbols as well so you can see here i matched the circle with the circle and the star with the star we'll then grab our second tile and oh look at this one this will be placed like so and we are now all set up let's go ahead and learn a little bit about all these different types of symbols that are on our tiles on this tile over here we'll start off with a class h planet so when you reveal a class h planet you actually won't put anything in that space right now if you're in a space adjacent to it you can choose to explore it and think of it similar to the ancient ruins in mage night you'll reveal a token unlike with mage night though where you get to know what that is before you actually go and encounter it you will reveal a token that looks like this and you either have to fight it pay the data tokens for it to gain the xp you don't really know what you're going to find i find these to be probably the most challenging in star trek because you don't get any foreknowledge of them over here we have a romulan star base what you'll do is you'll grab a romulan starbase token drop it there you'll leave it face down the moment someone moves adjacent to it no matter what round because there's no day and night you'll simply be able to flip that over and see what it is this think of it as very similar to keeps where if you defeat the enemy that's there first of all you could potentially recruit a unit second of all your hand size as long as you're on it or adjacent adjacent to it you'll gain plus one to your hand size what we see here is just a star the sun it costs us four movement to move through it and we cannot end our movement there if we do we take a damage and have to move back over here we have a nebula that just cost us three movement to move through and we can enter movement there no problem finally we have a class l planet a class l planet you'll leave blank initially if you're adjacent to it you can send an away team down you have to determine which units you're going to send and then you will flip that token you can either use diplomacy to try and talk with them and essentially gain a treaty otherwise you're gonna have to attack them and they're gonna attack you on this tile we do have a class l planet and then we have two dominion warships so this is from the expansion whenever you reveal a dominion warship symbol you're gonna grab a warship token and immediately reveal it and place it here oh that's gonna be a fun one and we'll place this one over here they have the same rampaging effect where if i move from one adjacent location to another they will immediately stop us and attack us so they have that which is similar to the orcs but when you defeat them you gain one random data crystal as your reward as well and if you roll a black you actually get to gain one xp one additional xp and they're worth a little more xp as well but they're also a little bit more of a challenge like this guy's gonna attack us twice for three that guy's attacking us for five and i need to remember what that means i think that means he has phasers sorry it's called energy dissipators so if you receive one or more damage cards from this you have to discard all of your non-damaged cards think of it similar to paralyze in major knight so yeah we'd have to block or do a long range attack on him finally we have a dominion star base you'll want to grab a token for that similar to the romulan star base when you get adjacent you can flip him up and you can attack and defeat that enemy if you defeat that enemy you'll move into that space and you will gain one undiscovered card similar to a wizard's tower it looks like to me we have lots of opportunities here it's going to be the question of do we want to go this way or do we want to go this way or do we want to maybe first take out that romulan star base and try and come over here and clean this area out i also don't want to take too long because remember we need to also progress forward but there's just lots of goodies over here let's go ahead and draw our hand up we can see here our hand size is five so we're going to draw five out of our 16 cards creativity right off the bat some research battle stations repair hull and engage we then get to choose one of these six tactics cards which we will use for this first round and looking at my hand i think the first thing i want to do and you see a lot of people do this we're gonna grab fortune when you take this tactic immediately draw two cards i'm looking for a slightly better starting hand oh we've got our kirk together isn't any purple in the um in the data core and we have intimidate and then what we're going to do is simply shuffle these cards up like so and the dummy player picard will take number two because he's at number two and we're at number five he gets to go first all the dummy player will do is discard the top three cards of his deck all he is is a timer uh he ended with the top card being blue he has one blue crystal on his card so that means we'll discard one additional card if his deck is empty when he needs to draw he'll claim end of round and will have one more turn so he literally is just a timer if you watch my mage knight play through you know just how powerful owning those keeps our romulan star bases are so i think i'm going to head that way first now i have only one move card when i did the draw two i was really hoping that i was going to get another move card but i do have a kirk that allows us to move and the reason i'm thinking of using kirk is this uh engage has a long range attack of three so unlike in mage night there's no fortifications here so i can use long range attack against that romneyland star base if it only has three total defense but i also have research and i can power up research with the blue data token that i have and that will make this a long range attack of five if you look here it gives plus two instead of a three so because of that i'm thinking we're going to use kirk which will we have to discard another card from her hand who needs to do any healing right now or repairing and i should mention that that is different there's repairing and healing in this game repair is for your ship healing is for your units or if your captain gets wounded and you'll see how that works as we play so i'm going to play kirk discarding this card to gain move four the cost for movement of any of these black spaces is two nice and simple any of the spaces that have a planet on it they're a movement of three and we can't end our movement there any of the stars it's for movement and that's it then you've got these locations where you can't move into and you might see there'll be black holes that we can't move into as well so what i'm gonna do with that four movement i'm just gonna move here for two and because i'm now adjacent to this romulan starbase i can reveal the token let's see what we find we have oh beautiful look at that four d defense it's exactly exactly what i wanted to see this enemy also has what we call disrupters you can see that symbol right there what that means is all shields are shields are halved when blocking enemies with this ability so for my action now i'm going to attack this enemy and i don't have to move into the romulan starbase like you have to in mage night major night you actually have to move in an assault here you just can be adjacent and you decide to use their action to assault that romulan starbase the first thing that will happen is that is considered an act of war kirk is doing an act of war against these individuals so we're going to go down one on our reputation this still means we're overall at zero which is nice but if we go down anymore we're going to start having negatives when we try and influence people in combat there's a total of four stages the first stage is long range attack we're going to start there if you cannot have enough long-range attacks to be able to defeat whatever enemy you're fighting then that enemy is going to attack you back and you have a chance to block with shields after that and what's different with mage knight with shields is you can partial shield in this game normally with mageknight you can only do fully block or not block at all you can partial block in this game after that then you're going to resolve the damage determine how much damage you're going to take and then finally you can do regular attacks and regular attacks can even include long range attacks and regular attacks any amount or types of attacks that you want but for this attack since we're doing a long range it has to all be long range attack this means we'll go ahead and play the research card and we'll use this blue data token to power it up and it states when you play this play another action card with it gain the stronger effect of that card for free if that effect gains move diplomacy shields or any type of attack gain that effect plus two so we'll go ahead and do a long range attack of a total of five that five is greater than the four defense of this enemy that means we just defeated this enemy we'll gain three experience and now we're automatically going to move ourselves onto that romulan star base we'll also place one of our ship tokens here to denote that we have conquered this location three experience is pretty much perfect we're going to level up so at the end of this turn we'll be able to gain one advanced action card and gain one skill during your turn you can do a move and an action or just a move or just an action but you can't do an action and then a move or like what we just did a move action and then another move once you do that action your turn is complete so what we'll do is we'll take this blue data die we'll give it a re-roll and it's now black nice black we have black data and we will discard these two cards let's go ahead and level up oh and i shouldn't say those two it's also these ones that we played so the four cards that we played this round now let's go ahead and level up here we have our skill tokens we'll reveal two of them and we get to choose one to keep over here we have taunt which says once per turn during the shields phase you can increase the enemy's attack by two and reduce its shields by two to a minimum of one this has no effect if the enemy cannot attack that's interesting bring it on uh this one over here is called aggressive tactics once per turn add plus three to a card that provides any type of attack during the attack phase and yet to me that sounds better i don't want to increase attack to decrease defense i just prefer to just hit them with better attack so let's go ahead and keep this one and that's all once per turn which is great then what we're going to do we have picard's uh skill tokens here we're going to reveal the top one this one's called kindred spirits we can once per round flip this to reduce the diplomacy cost of one crew member and the offer by five holy moly that's actually kind of cool so we can in a future round potentially choose this scale instead of the two that we reveal from our skill token set but if we do that we always have to claim the bottom action card in the action offers we have a total of three advanced action cards we can choose from this card will go on top of our deck which is pretty cool because we'll be able to use it this round we've got khan and you know to me khan just seems like a great card to have come into play later in the game right now it's gonna be okay but when we go against the borg i just don't see how it's gonna be bad because on the top it'll just give us an attack three but we can gain plus one attack for every two enemy tokens participating in this combat or it can be attack five game plus one for every two enemy tokens participating in this combat so this could be like a seven or an eight attack card when we get to the borg yeah i think i'm gonna take that i'm gonna place that on top of my deck these cards then slide down and we're going to reveal more time oh this one looks cool too we have three cards in hand we'll draw up to five first we know we have con and we have explore finally a move but remember we're at the romulan star base and we're either there or adjacent to our hand size is plus one so we get to draw six we have battle stations for our six card now let's go over to the dummy player he'll discard three more cards one two and if i can pick up the third one three it's gold there's no gold here so that's all he'll do we're currently at a romulan starbase what i'd love to do is to be able to explore first of all in this game you also will gain one experience for exploring but we can't because the board has to be a wedge shape and i'll show you that in a second but what that means is we actually need to move more to the center of the universe to be able to explore blasted universe limits so what i think i'm going to do this round is i'm just going to do an interaction this is going to be our action for the term but what we're going to do is we're going to recruit a unit we're going to use our intimidate and we're going to power it up with the red data that's in the the source there and we're going to get diplomacy five at the end of your term though reputation minus one they're not going to like this our reputation bonus right now is zero so we're at five and i think as much as i don't want to do it i'm gonna use creativity sideways because you can always play one card sideways for either one move one regular attack one regular block or one regular diplomacy you can't use cards sideways for additional long range attack just so you know so we have a total of six diplomacy we're gonna have to push our reputation down by one but that means we can buy the one unit that we can buy at a romulan starbase and that's dinatra she will give us either the ability for attack or shields 3 or a long range attack 2. so i'm going to put her underneath my command token here and when i use her i'll simply exhaust her like this and we can use her once per round that'll end my turn for this round so i'll go ahead and discard these two i believe i'll have four cards in hand yep so i get to draw two more because i'm still at my star base five and six and we'll re-roll this die we have another black oh boy two black and a white at least the white is wild so it can be used for any type of the three basic crystals all right picard how much are you going to push me one two and three it's blue so one more we still have a fair amount of time for this turn i think i'm going to try and get myself over by that dominion starbase if i can so what i think i'm going to do [Music] yeah i think i'm going to do it i'm going to go ahead and do the explorer here i'm going to use the white that we have here and i'm going to use it as a blue so we got to move four we we need a total of movement of five so i'm going to have to put one of these sideways i really like the synthesized data though because it can give me a different tokens so i think i'm going to keep this one i'm going to instead just use this card sideways as a move five we'll use those five movement points for three plus two and now i wanted to show you so we have the wedge shape what that means is we can have three uh tiles up here on top but no more to the side over here because think of these uh these asteroids simply going out this way to block this area so we have to we have to continue exploring straightforward we're now next to this dominion star base let's go ahead and reveal this token this token is worth five experience it attacks us with six for photon torpedo attacks what that means is regular shields are inefficient against them i need 12 regular regular shields to block that attack in total remember though i can partially block in this game we also have he's resistant to photon torpedoes so if i used a photon torpedo attack it would do half the amount of damage what's interesting about this dominion starbase since i can actually assault it from an adjacent location even though these are rampaging enemies if let's say i do defeat them i'll automatically move to here i do not cause them to attack me which is great but then if once i start moving out of here then they could before we decide anything else i need to remember that i did intimidate dinatra to be on our team said you know what you'd be on our team or else i should have pushed down my reputation by one so now we're at a minus one i have a plan you guys but i think i'm going to need to end my turn first so let's see what we get we get red that might actually work even more to our advantage let's go ahead and discard these two cards i have a total of four cards in hand i only get to draw one i'm not next to my romulan starbase anymore then we have engage picard isn't pushing us too hard so i felt like we could do this i've got three cards we've got a red yeah so we've got what a couple more rounds we can do this we're going to have a little bit of fun here what we're going to do is we're going to assault this dominion star base this dominion starship normally wouldn't be included in that that combat but where we can include any enemies that are adjacent to us if we would like so since this enemy is adjacent we are also going to include it because i want to a take him out and b i want 9 xp but that means we have to encounter both of these tokens and since we're assaulting uh star base that is another act of war so we're going to go down by one more on our reputation it seems that kirk needs to stop talking so much or something people aren't liking him so much around here you can see here up top on this dominion starship it has a plus three what that means you see a little small plus three that means that they're elusive so during the long ranged combat section of combat their defense is actually six they're hard to hit during long range they have to get up close and personal for us to be able to attack them now unlike uh swiftness with mageknight if we don't block these two attacks his defense during the non-long range will just be three it won't be six so that's a good thing otherwise i wouldn't be able to do this now what we're going to do though during the long range is we're going to go ahead and use dinatra so she's going to give us long range of 2. we're then going to use that engage card for long range of 3. 2 plus three is five and we can use that on this uh this token because they are resistant to photon attacks not to your normal phasers five damage will take him out no problem we don't have any more long range attack so we'll now move to where this enemy is attacking us it's going to attack us for two different attacks for three damage each what i'm going to do for that first attack i'm going to go ahead and use my battle stations for shield 2 and then play this card sideways for shields three that's gonna block that first attack no problem second attack comes in we'll go ahead and use our battle stations again for shields two but i have nothing to do for shields three so that means we'll take one point of damage now if we look at our token here our armor is two you're thinking well he's only hitting for one can't that totally block the damage no how damage works it's exactly like it is in mage night you start off with taking one damage no matter what as long as you're not blocking or shielding all the attacks that are coming in so this point of damage will go into my hand then we'll reduce the remaining amount of his attack by our defense which is two so he attacked us for one we took a wound we reduce it now by two it is now below zero so we'll take no more wounds now his defense is only three so we can use our last card con that we just got has an attack value of three technically it'd actually be an attack value of four because we had two enemies that were participating in this combat three is all we need to take him out so that was pretty gosh darn awesome we'll go ahead and place a token here move into the star base we now control it because we just defeated that star base we get to gain one undiscovered card so we get to look at the three and then we also defeated that dominion starship so when you defeat one of those discard the token and gain one random crystal as your reward and we'll roll a data die for that let's see what we get we got a gold so that means we'll get a gold data crystal and this will go into our inventory we can have a total of three of each of the basic types of crystals three yellow three blue and three red we have three cards here the advanced scan the open negotiations or justice i feel like i kind of like the idea of getting a little more diplomacy this gives us diplomacy three during an interaction which is when we're trying to recruit one of our units or if we're on an away mission it's uh diplomacy five so i will take that we'll then push this down and reveal our next one and we have warp manipulation for one damage we gained five xp for this one one two three four five which will help us level up and four for this one one two three four so we're actually really close to getting ourselves all the way to level four already i'm going to reroll that data die and it rolls way off the the screen there it's gold this is one of the more boring level ups we'll simply just gain another command token and our shield value goes from 2 to 3 but our hand size is still 5. we only have one card in hand which is a damage so we'll draw two three four and five here's all of our move cards and now we'll go back over to picard picard will simply play his last card out next round he'll claim end of round that means we have this round or this turn and next turn so two more turns i'm in a great place to be able to do some diplomacy usage either recruiting another unit or maybe even doing an away mission uh but i have no red data so i think instead i'm going to use my gold one here to get four movement and then i think i'm going to use this one to add two more for a total of six movement with our six movement i'm going to move one two three four now the reason i'm doing that first of all i think i'm actually not sure about this but coming from here to move to here causes three movement we can't end here and it would cause this uh dominion starbase to attack us or starship i don't really want to deal with him he would help me level up though but i'm going to take my chances here because i'm going to go one two three four and five six i'm gonna try and explore here and that's gonna give me one xp that means i'm one xp from leveling up you guys uh okay so this one once again we we don't get to decide how it's set up it's set up based on how all the other uh tiles are set up so you can see i've made a circle the 14 is matching the same way as the 11 and 13 are here are 10 and 13. and now we've got some new things to look at we have another romulan star base as well as two more dominion starships so place one here and one here you know i'm not seeing a lot of the rampaging enemies that can increase our reputation we really need that we have a regular star here and we have a class k planet a class k planet we can do an away mission there if we want i don't think i want to this time but depending upon what that last card is we'll see if we want to we do also gain one more experience we're only two away from leveling up let's go ahead and just end our turn we will reroll the data die oh it's white that could not come at a better time i actually have an idea then because i have a lot of diplomacy then and we only have one card left it's another move card of course our dummy player has no cards left in his deck so he'll claim end of round we have one turn left for our turn this time let's go ahead and beam ourselves down to this class k planet the first step of an away mission is to determine if you want to send your captain or any of your ready crew members with you i don't have any ready crew members and the only reason i'd want to send my captain would be if i want to use our skills the only skill i have is adding plus three attack i'm hoping to do this diplomatically so we don't get we don't need to send our captain for that the other reason would be if i had the captain's card in my hand i couldn't use it i don't have the captain's card in my hand right now so it really makes no sense to send just the captain down so i'm going to send just a security force now if i cannot defeat this enemy i'm going to minus two reputation i'm already at minus one so this is a bit risky but the payout will be i can level up and i've got a total of at least seven potentially eight diplomacy so yeah let's see what we get oh yes we got an eight diplomacy enemy so if you look at this token down here we have our experience which is four over here we have the regular attack amount up here we have their total defense and over here we have how much diplomacy we need in order to defeat this enemy or come to terms with them so to speak the away missions similar to combat have a total of four phases we have the diplomacy phase the long range attack phase the assigned damage phase and the attack phase so we can first see if we can use diplomacy to try and convince this person hey we're friends we're here to help let's have some xp and that's what we're going to do if let's say we couldn't do that then we could use any of our long range attack that we had in our hand as long as we weren't using that kirk card uh or any of our skills since we didn't send down the captain we could try and defeat six total damage otherwise then he would deal three damage that's unblockable to all of our units that went uh to the away mission now since i didn't send any units to the away mission this would simply mean we automatically failed and we put our reputation down by two if instead let's say we had brought dinatra here what would happen is he would deal one wound to dinatra and then we'd reduce his attack by her defense value so that would put it all the way down to negative one then what we could do is as long as we had not had leftover damage that we couldn't apply to either our captain or to our units we could then use regular attack to try and defeat that six but for us we're just gonna do this very diplomatically even though we don't have great reputation and that is something else to note reputation does not matter during an away team mission so even though my reputation's at minus one i'm still at zero when doing this so i'm going to go ahead and use this white that's wild as a red it's going to give me diplomacy 5 during an away mission i'm then going to use my open healing frequencies for seven total diplomacy and then use full speed ahead as eight eight diplomacy means we just defeated this encounter and we are going to level up with four xp we'll mark that class k a planet with one of our tokens and the other benefit is we get to obtain another undiscovered card that's kind of what i was hoping for for xp one two three four is also another level up gosh lots of stuff happening in this first round from our undiscovered cards here i love this advanced scan we can if we do the superior scan which we need to spend both a gold and a black play this only during the attack phase destroy the target enemy token so we'll go ahead and grab that one we'll push this down the warp manipulation looks cool too and we have restoration that was our action for the turn let's go ahead and level up so we'll grab two of these skill tokens plus the one from picard that we could potentially obtain this one is called resourcefulness so we could once per round flip this to choose one data color other than white and gain one data token of that color over here though we have more power once per round we can flip this to gain move for or attack for yeah i mean this helps us with recruiting which we kind of need because our reputation stinks but i'm hoping we can find some some enemies that will help us with our reputation this one just seems too good i'm going to go ahead and grab this one we'll then reveal another picard one and let's see what does this one do this one's called compassion once per round you can flip this to ready or heal one crew member it cannot be used during combat i also get to claim an advanced action card and i'm definitely going to grab this more time this lets us draw three cards and then shuffle three cards in uh in our hand back into our ship deck or if you look at the bottom here each card that you play sideways this turn gives you plus two instead of plus one and at the end of your turn shuffle your sideways cards back into your deck oh and i've been calling it a uh a deeds deck it's called your ship deck because it's technically a ship sorry about that okay so we now also have that card in our deck now let's go ahead and refresh for the round we take the bottom most undiscovered card put it at the bottom of the undiscovered deck and that's going to tell us what color data token we're going to put into the pool of picard our dummy players uh area so now whenever he discards a red card is his third card he'll discard two more cards we're also going to place this blue card into his deck uh so that's nice at least it's not red and then we'll replenish both of these like so we have not found a quartile yet so then with our units we're going to refresh the two that we have here put them at the bottom of the deck and we'll reveal three new ones we have a mirac we have uh kern and we have the medical officer we'll then move ourselves to round two we will grab our data dice give them a roll and okay we've got all of them are wild so we're just going to pick them all up or purple so we'll re-roll them okay great one that's wild and two that are basic colors we can keep that you can see here i've reshuffled up picard's deck we can ready dinatra so we can use her again for the next round let's draw up to our hand size one two three four and five and now we get to choose one of the four remaining tactics cards so the two that we used last round we will not have in this pool after we pick two from these then we'll take those two that we used the last round and put them in the pool so you're always gonna have four to choose from except for that first round you'll have six so i really like planning because at the end of each year turns if you have at least two non-damaged cards you can see how this is a little different from mage knight you get to have a hand size of one more this one you can just take another turn and this one you can take one data die yeah i think i think i'm gonna do planning this round for us so at the end of each of our turns as long as we have two or more cards in our hand we can draw an additional card and picard will take number three bummer that means he's gonna go first let's grab our three cards for uh picard one two don't be red that's red so that means two more cards he's already five cards down all right now it's back to us so it seems like to me picard is trying to push us to keep moving forward but there's this class l planet right here and i've got my kirk card in hand i've got my open negotiations card in my hand i think we can spend one turn sending an away team there what do you guys think uh it's yeah i mean those ones generally are a little bit easier than the class k and i think i mean with my kerk card i have up to 10 diplomacy so let's go ahead and do it we're not going to send dinatra we'll keep her up in the ship but we are going to send our captain so i can use my kirk card and i can use my skills which the skills aren't gonna be that helpful but i'm gonna place this token here to denote i am sending kirk down there let's go ahead and grab our tokens and we'll reveal the top one oh 10 diplomacy yep looking here 10 diplomacy but 6 xp i will totally take that i think we can do it what do you guys say we start off with some open negotiations we're going to talk to them we're going to tell them hey we're here in peace we'd like to talk to you we're on an away mission so that's worth five diplomacy then let's go ahead and use our kirk card discard another card from your hand to gain a diplomacy four is what i'm looking at i'm going to use the advanced scan to discard so that's going to give us a total of nine diplomacy we need one more oh do i you know what i'm going to burn the move i'm going to burn the move because i have my move skill so i'm going to burn this sideways for our total of 10 diplomacy we just gained ourselves 6xp and when we take over the class l planet we gain two random data crystals what you do is you roll two data dice and see what you get so i'll roll these up wow i'm just going to get a lot of gold apparently i have one already that will give me three then just because we're here i'm going to reroll this die right now because it's definitely going to end our turn oh we've got a purple now that's over in the source we'll place another ship token here and let's gain our 6xp we'll move up one two three four five six one away from leveling up that's okay we just need to explore another tile and we'll level up now i do have my planning but unfortunately i only have one card in hand so i'm only going to be able to drop to five one two three four and five oh we got at least one movement so that's good how much is picard going to push us one two oh good that's red hopefully this isn't red it's blue so one additional moving back to our turn i think we're gonna go ahead and use our skill giving us plus four movement so we can move one two and then we're gonna explore here for the other two we'll grab the tile the top one here and we're gonna place that out first thing that we can see here we have a dry dock here this dry dock is very similar to the magical glaze so if we end our turn here we can throw away a damage either in our hand or a discard pile over here this is a research station if we end our turn in that space we can get one blue data crystal remember crystals we get to keep round to round data tokens we only keep for that specific turn and then we have to discard it we have a romulan warbird over here this is just like the orcs if we can take this guy out we can actually push up our reputation by one uh he's physically resistant uh three for his armor or defense and five for his attack holy moly and then they're the same they're also rampaging so if we move from one location to another location they will attack us and then finally we have an m planet an m planet is very similar to the monasteries in mage night so the first thing that we can do is draw one advanced action card and we're gonna put it in the unit offer when we're there we can spend diplomacy to actually gain that you can also spend two diplomacy there to heal per amount of diplomacy and that's heal or repair you can do either one and you can also decimate it which we really don't want to do with what our reputation is because give us -3 reputation we would then potentially as long as we defeat a purple enemy which is one of those dominion star bases we'd also claim an undiscovered card but that just seems silly at this point i think then the next card we're going to play is just our explore card here and we're just going to move two more spaces into this spot and i think we're going to try and take this guy out before i do that i need to gain my 1xp for exploring and you can see we're going to level up well what one two three four level five i'm not entirely sure if this is worth it but it's gonna be fun we're gonna use our more time card each card that you play sideways this turn gives you plus two instead of plus one at the end of your turn you're gonna shuffle all those plus two cards back into your ship deck which is awesome so this enemy is attacking us for five we're going to play this card sideways for two shields that means he's still attacking us for three we will then look at our armor we have three for our armor so that means we'll take one damage token or a damaged card put that into our hand and then we'll reduce that amount by three to zero so that's all the damage we're going to take then we're going to try and attack him we need a total of six physical damage since he is physically resistant after we've taken that damage let's go ahead and play our battle stations card doing two attack using our skill for a total of five attack and then play this card sideways for plus two that will give us seven total attack that will be enough for his three uh times two because he's physically resistant of six and what's great since i play both of these sideways i can shuffle both of these back into my ship deck which is great and we'll gain 4xp and put our reputation up by one people are going to like us a little more our experience will go from 24 to 28 and our reputation will go up by one and don't forget at the end of our turn now we'll get to level up we'll take our token here flip it over our hand size is now six great so we have shuffled up our cards because we put those two back in one two three four five and then the damage that we took it makes six right one two three four five six beautiful all right picard what are you gonna do to us this time one two and three it's yellow or yeah yellow no problem i almost forgot we need to reroll that data die and we got another white awesome i think with that white looking at what we have here let's go ahead and do our full speed ahead let's power that up with the wild white so we get 4 movement we want to see what else is out there so we're going to 1 2 and we're going to go ahead and explore over here let's see what we have oh yeah this looks great let's see perfect that's the way to set it up another warbird and now we have a new place an outpost that's kind of like a village you can recruit units there you can also heal there you have to spend a little more than you do at the m planet and you can also subjugate it from minus one reputation to draw two cards we also have a black hole that location you just can't go through at all unless you have an ability okay we have a nice basic romulan warbird this one will keep face down i'm realizing you guys i should have gained a blue data crystal because i ended in that research station so i'm going to put that into my supply i have three gold and one blue now unfortunately this dominion starship is really in the way i really want to move this way but if i do that he's going to attack us so i think i am for my action going to attack him first unfortunately this enemy has the energy dissipator ability that states that if a ship receives one or more damage cards from this attack you have to discard all non-damage cards from your hand so basically you wouldn't be able to defeat him unless you had units that could defeat him so i really need to block his attack so i'm going to use dinatra for a shields 3 and then i'm going to play both of these two cards sideways for a total block of 5. so we've blocked his 5 attack his defense during the long range was seven but i didn't have enough long range attack to deal with him now we're in the attack phase i need a total of five attack well two from battle stations and the three attack here that gives me plus three during the attack phase that's five that is enough to take him out because i defeated him i gain one basic mana crystal oh if it's white i get to choose yep i definitely get to choose i'm going to choose red for this time so i've got a red a blue and three yellow i also gain five experience points i'll then reroll my data die that i used and i have a gold because i need more gold and then once again i'm not using planning effectively because i only have one card of non-damage in my hand so i just get to draw six one two three four five and six five experience though i will totally take that we are only two away from leveling up picard will continue to push us though we're going to draw three of his cards it's gold that's awesome so he's not pushing us as much as i was worried about looking at my hand i have no movement but i'm right next to that class m planet and i could do some recruiting i've got two command units that are available to us so what i think i'm going to do is get a little creative we're going to power this up with our blue data die it says take two dice from the core and set them to any colors except white gain one data token for each of these colors do not roll these dice when you place them back in here so i'm going to go ahead and make both of these red so i'm going to gain two red data tokens so these are only good for this round but that's just what i need and then these two are going to go back into the source the way that they are at the end of the round i'm going to have to re-roll this one with those two red i'm going to go ahead and do another intimidate because why not push our reputation down a little bit more that's going to give us five diplomacy i am then going to use our open healing frequency for force that's going to give us a total of 9 frequency then i'm going to put both of these sideways to do plus 2 more for our diplomacy so five six seven eight nine ten eleven we have eleven total reputation or sorry diplomacy minus one because our reputation's at minus one right now so we have a total of ten and what we can do you can get as many units as you possibly can for that total amount so we have 10 we have three to get the medical officer and we have seven to get morock and you can see we can recruit both of those at that class m planet that's adjacent to us that's awesome but now we're going to push down our reputation and i still just have one damage card so that planning card is useless let's give that blue man a die that we used a roll okay now it's purple let's then go ahead and draw up to our hand size of six two three four five and six oh two damage gross we're pushing ourselves back down to the lower minus one on the reputation track picard only has two cards left in his deck so he will flip those two next round he'll claim end of round so we've got two turns i think the first thing we're going to do is spend this one data crystal that we have that's blue we're going to use our medical officer here to repair for two damage we're gonna get rid of the two damage that's in her hand i don't really want those in my ship deck anyways and they're there so let's get rid of them this will exhaust our medical officer then looking at our hand we really only have move 2 from our engage card and i want to use this for range attack so instead i'm going to simply use these two cards sideways for a move too we're going to simply move to right to here that means we can reveal this enemy who also phaser resistant when he has disruptors however that's not going to matter right now let's go ahead and use our engage we're going to use a red from the source to get long range attack of 3 this warbird will not see what's coming it's gonna push up our reputation too and it's gonna gain us two xp just we need to level up two more xp is pretty much perfect pushing this back up to the upper minus one let's go ahead and quick reroll that die and we have a purple oh we got two purple and a red in there then we can level up so we can choose any of these four skills this one is called insight once per round we can flip this to gain one radic red data crystal and then one blue token this one here is called personal combat attack 2 or attack 4 during an away mission you know i'm a sucker for being able to get crystals i think i'm going to go with this one for this time we then will reveal the next picard one oh what does this one do this one's called leadership once per turn when activating a crew member add plus three to a shield plus two to its attack or plus one to its long range that is kind of cool yeah he's all about his units we also get to claim one card from the card offer look at they're all red i think i'm going to grab swift action because it can allow us to gain one red crystal to our inventory and give us long range attack if we boost it so let's replace that with the iso isolistic burst we'll go ahead and end our turn then we'll simply draw our new card but cards aren't going to claim end of round i definitely think we're going to use this we might as well so we're going to get one red crystal to our inventory that's two red and three gold by the way that's awesome and we have a blue mana token so we might as well use that on our synthesized data we can gain one red blue or gold crystal to our inventory we don't have any blue so let's go ahead and gain a blue to our inventory and then we'll just use this card to gain one red data crystal to our inventory great we'll put that here we are loaded we are loaded in tokens and that's i should say crystals that's what i want to see uh other than that i mean i didn't use murdock but i don't think there's anything else i can do about it let's move to refresh to start our round three this is going to go into picard's deck he's going to get a gold mana token on his card as well we'll push both of these down and replenish them and then we have what only one unit in the offer and we have that one advanced action card we'll put that at the bottom of the deck we still have not found a quartile i have not explored very quickly in this game we're gonna have to get a move on so to speak here's our three new oh we have tomalack another medical officer and uh chikov and then we also get one advanced action card due to that class m uh that class m planet that's on the board we'll move ourselves to round three and let's grab our three dice give them a good shake drop them off we got two blue and a purple that'll work our two units that we used will refresh along with our two skills that we use that are once per round we're at level six so our hand size is six oh i love that more time card power for shields we've got open negotiations we've got kirk oh we've got a purple in there that's awesome one two three four five good we need some movement and a diplomacy total of six i don't know why we wouldn't take fortune let's just take fortune so we can draw two additional cards let's see what picard takes picard come on take six huh no he's gonna take one so he's gonna go first but before that let's draw two more cards oh we got another move and we've got a swift action let's draw his top three one two and this is his third one it's gold so he'll flip one more we're good to go with this large of a hand i have so many options it's kind of ridiculous so i think what i'm going to do is i'm going to start off with my more time card and i'm going to power it up with one of my gold tokens here so that i can do each card that you play sideways this turn gives you plus two instead of plus one and we get to shuffle them back into our deck and then what we're going to do is we're going to play our two move cards sideways that's going to give us a total movement of four i have that dominion starbase right here and i totally could take him out it's just i'm a little bit worried about timing i've never been this far behind so what i think i'm going to do is use two movement to move there the other two we're going to explore our next tile oh yeah we have more dominion starships we'll place one over here this is a 10 10 holy moly he is physically resistant and i believe you can use movement to block him and then this one has oh phasers and photon torpedoes and is worth 5xp right in our way if we wanted to try and move we do though also have another class m planet so we can grab another advanced action card and put it in the unit offer suite we have superior in navigation we haven't used a data die from the data core i think i am going to use the purple one for our kirk card that does mean we're going to have to discard something so i'm going to discard my power to shields and we're going to obtain diplomacy 6. we can do this because we are adjacent to that class m planet i need a total of 7 to be able to uh obtain one of those advanced action cards but the nice thing is if i put a card sideways i'm just gonna get it back in my deck so that will give me six plus two is eight with that eight i think i'm well now it's a question of i could either get agility or this superior navigation which one do i want really if we look at these they're both good but the nice thing about this one is it's blue and we've got two blue data on the data core so let's go ahead and grab the blue one for the six that was my action this turn i played three cards uh sideways so i'm going to grab all three of those and shuffle them into my deck i will discard these two and let's go ahead and re-roll this data die we have another purple nice and let's draw up i do need to remember to gain my xp for exploring so i'll do that in a second we have one two three four five and six let's go ahead and move this up to 36 xp feels pretty good moving to picard let's discard three one two and three it's purple beautiful well what the hey you guys kirk loves to just play with fire he's gonna go ahead and assault this star base but he's also going to say hey bring it on you uh dominion starship come join the fight so we're going to attack both of these that will push down our reputation by one and i believe we can do that because he is adjacent to us even though he's not adjacent to the star base it says it as long as the unit or the enemy is adjacent to you you can include him in your combat you guys let me know if i'm wrong but i'm pretty sure that's right we have our two units here first thing we're going to do is move into long range this enemy is not resistant to any type of damage so we're going to use dinatra for long range of two we're then going to use our engage card use one of our red data crystals that we have for a long range attack of five boom done we just took them out that will gain us five xp and we have to remember we'll get one random token uh data token based on what we roll in order for us to defend this unit we would need double the amount of regular shields so that would be 10 shields yeah i'm not going to do it instead i'm just going to soak the hit from him so he has a total attack of five so that means we're going to take one point of damage and put it into our hand we're then going to decrease his total attack by our armor so that's three he still has points left of two so we're going to take another point of damage so we just took two points of damage after when he had two we had three armor left then we go to negative one we're good with his attack remember that this only affects your shields when he's attacking you he still only attacks you for the five now what we need to do is either six points of physical or you know regular phaser attacks or we can use some some other non type of attack that is not physical attack and that's where maraca comes into play we're going to exhaust him we're going to use a blue die here and we have what it's called a photon pulse attack of four so that's a full time pulse that's not the regular phaser attack of four that's greater than their three that's all we need we just defeated him as you saw in order for us to do that ability on mirak we had to play pay a blue crystal i used it from the uh the data core i'm going to roll this die to see what random data crystal we get oh it's white so we get to choose oh man i think i'm going to go red i just feel like red gives me the most attack usually so i'm going to put red into my supply here of insane amount of crystals and then we'll reroll this data die okay it's red that will go back into the data core our reputation may not be great but man we are getting xp one two three four for this one and five for this one one two three four five we're already at 45 xp we also get to grab one of the three undiscovered cards here i'm actually not super excited of about any of them there was one that warped one that i was really excited for but i forgot we had to discard it last round super bummed because that's what i was totally thinking i could get i think i'm gonna go for penetrate shields i'll put that on top of our deck and we'll replace that with the advanced shields we also will place one of our tokens here and move our ship to it and that should end our turn our hand size is still six but we actually have one two three four five six seven total cards in hand so i'm not going to draw anything we'll just end our turn picard will just continue to push along one two and three it's blue so we have one more okay we're good to go well it seems to me the best idea for us this round is to explore so we're gonna go ahead and use our skill here to get plus form movement we are going to move two to here and then we'll go ahead and explore over here we'll gain one xp for this that's using all four of our xp uh yeah this is going to be set up this way oh yes another romulan star base over here we'll grab our tokens so we've got one star base here and a romulan starbase here we also will gain one xp we are now one away from leveling up then looking at our hand i think the first thing we're going to do is play the repair hall card we're going to use one of our gold data crystals here to just repair two of our damage we'll get that damage right out of our hand and then the other thing we're going to do is use full speed ahead spend our final crystal gosh we're just using our crystals but i really feel like i need to keep moving i need to find these board cubes that's going to give us another four movement with that four movement we'll spend two to explore here and we have our first core tile so now at the end of this round when we're revealing units we'll start revealing some of the advanced units and okay this one does not have a board cube instead it has a borg sphere it should go like this i believe perfect we have that romulan star base i'll put here and then a borg cube is very similar to the draconian in mage night they'll come face up they also are rampaging and uh if you do defeat them you gain plus two to your reputation super super tempting for me considering my reputation is kind of in the dumps this guy has nine defense though he attacks for five but he has the dissipaters so if we try to defend that we actually have to defend for ten he also has well i think that's called biotech oh i'm close biogenetic weapons and that's essentially the same as poison so every damage that you take in your hand you'll also take one into your discard pile brutal but he's worth seven xp so we used two of our four movement to explore the question is we can move here if i spent another card because that's three movement or we could move here i'm thinking for this round i might just move here for that additional two movement because i'll reveal both of these tokens that's a seven for defense three for an attack and this guy looks fun for the the uh dominion starship or starbase okay so now i get to decide what i want to do i actually think for this round what i'm going to do is i am going to assault this romulan star base that's though going to push our reputation to a minus two yeah i know i know that's not great but i don't know what else i want to do oh and you know what you guys i explored i should move up my xp to 47 as well this guy's going to be kind of a pushover we're going to go ahead and let him just attack us we'll take one damage but remember our armor is three so we'll take that one damage that's it one damage into our hand then during our attack phase we're going to use our swift action card we're going to power that up with the red mana or the red data die that's for four attack and then we can use this to increase our attack during the attack phase of any card by three so that's any type it can be even long range attack it just can't be during the long range attack phase so i'm now doing a total of seven attack boom three xp done we'll then roll up that data die oh it's white we'll move ourselves on to the romulan star base we will notate that we control it and now because we control two romulan star bases our hand size is two higher than it normally is so right now it's at six so six plus two we're gonna get to have eight cards in hand not to mention with three xp we're gonna move ourselves to 50 and we're also going to level up we're now going to be at level seven unfortunately it's still six cards in hand but our defense now is four and we can control another unit we have three cards in hand we'll go up to eight four five six seven and eight picard will continue to push us one two three it's red bummer that's two more cards he only has two cards left in his deck that means we have about three turns looking at our hand we only have one move card i'm telling you i am having a hard time with moves so i think i'm gonna do just the superior navigation i think i'm just gonna do the move too the move cost of suns is reduced to 1 this turn which is cool but we're just going to take the move to so we can do an explore now something that i haven't been talking about and i really probably should have you're going to see that with these quartiles i'm always making sure wherever i'm exploring they're connected to two already revealed tiles when you do the frontier tiles you just need to make sure that either when you reveal that frontier tile that's one of the blue ones it's either connected or when you're placing it you're placing it where it's connected to two tiles or the tile that you're connecting it to is connected to two tiles so you can go a little bit more in a straight line with the frontier ones but with these core ones you have to ensure that it's connected to two tiles i think that way if you're playing competitively you're not making it where it's impossible for other players to get to those specific tiles so let's see i think this is how it's going to be set up look at this just like in my major night playthrough the bottom two are my borg ones we've got another borg sphere we've got another dominion starship and this one this is a research a deep research facility if we enter a movement there we can choose any of the three uh crystals to gain that turn we'll grab our two tokens the sphere comes face up and the dominion starship also comes face up okay so that means i'm probably going to be finding the first borg cube over there don't forget i will gain my one precious xp for doing that exploration i've got a couple moves cards in my hand but i think i'm going to do something that i'm not sure is worth it but i'm doing it anyways i want to recruit a unit i have the space to do it so let's do it i'm going to use this wild as a red now this is diplomacy three because i'm doing an interaction right now and don't forget my reputation is at a minus two so right now i'm at a one i'm trying to get to a six so one two three four five six yes my entire hand the only thing i've left in my hand is that uh that damage card but i really i don't know i don't know is it worth it i love having units they give you more options so i'm gonna spend the eight even though people don't like me around here tomalack looks at our ship and goes it looks pretty well it looks like you guys have been doing pretty well so yeah let's go ahead and join our team and the thing that i like he gives us a move four so i'll totally take that that does mean we've completed our action this turn we'll roll the die up we've got a gold and i'm still on my romulan starship or star base so my hand size is eight one two three four five six seven eight yeah this is good see i'm getting a lot of my cards in my hand this is great picard will then grab his last two cards next turn he'll claim end of round for this round let's go ahead and use tomalack we're going to exhaust him and use the move 4 we're then also going to include full speed ahead for a movement of 6 in total we'll use 3 out of the 6 to move here we'll use two more to go ahead and find our first borg cube oh we've got the yellow one uh this is gonna be placed oh yay just like this well we're definitely gonna have to take care of that borg cube this will be our borg cube and oh wonderful it's just you know seven defense that's physically resistant and photon torpedo resistant attacks with uh photon torpedoes for nine uh oh yeah we also have a romulan uh star base over here which actually is kind of nice and then over here that's something new so hopefully you can see that this has a bit of a red tinge what that means is you actually have to defeat two class l planet tokens you have to encounter both of them if you do defeat them though you get to you gain one undiscovered card and three random data crystals which is kind of nice because we just explored another tile we'll gain our 52nd xp here we have our borg cube we have a yellow board cube that we have found so i'll grab it from right here just like in mage knight it'll be a level five we can't really even see it on camera but it's a level five board cube the second one that we find will be a level eight this is denoting that all enemies will have plus one to their defense in this city what's totally awesome about these cards is they actually have what the different levels are on the back side because it can be a challenge to read these so i have determined that a level five is two board cubes and one romulan star base so what i'm going to do is just set these aside on this card each of these when i do encounter this board cube will have plus one to their defense right now until we get adjacent to that they're going to stay face down so i don't get to know what they are until i'm adjacent to it and that borg sphere is in the way so i think because of that i think for our action this turn i was going to do an away mission but i'm thinking instead let's go ahead and try and take on this board q uh borg sphere now this borg sphere is attacking us with photon uh torpedoes so any shields that i use against him are going to be halved unless they were photon torpedo shields i don't have any of those so what i'm going to do i definitely don't have enough long range attack i'm going to use my battle stations here that's going to give me shields 2 but that's only going to decrease that number from 9 to 8. i'll take that so then what i'm going to do is i'm going to soak the rest of that damage so if he's attacking me for an eight i will gain one damage card and reduce that down to a four and then i will take another damage card and reduce that down to a zero that does mean i have three damage cards in my hand then what i'm going to do is play my advanced scan card and it states ignore all enemy resistances this turn i'm going to use a data dive from the data core to power this up and it also states that all enemies gain defense -1 so this now is a defensive six it has no resistances that's pretty much exactly what i wanted to see because then what i can do is use my other battle stations card that's in my hand that only gives me an attack of two but then i can use this to add three to that that's an attack of five i only need an attack of six so i think i'm going to play my diplomacy card oh no you know what just in case i'll keep my i'll keep my diplomacy card ah it's so i have these three cards left you guys and it's the question of what am i going to be able to do for that last turn i'm i still could do that in a way mission but i can also heal healing actually isn't helpful yeah yeah i think i think i'm gonna put this one sideways for my sixth point of attack so two plus three is five plus one is six his defense was reduced by one he has no resistances he is toast i will now gain eight xp and two wonderful reputation let's also quick re-roll this die up okay it's gold again eight xp will push us from 52 up to 60. only three more to level up and now people don't think is terribly of kirk i mean still not great but we're getting there we'll end our turn our hand size is six plus two we're still next to our our star base one two three four five six seven so we get both of these i have more diplomacy that is actually really awesome uh we're gonna have picard uh claim end of round and i definitely think this means we're gonna do an away mission before we do that though let's go ahead and use a blue data crystal here to go ahead and repair two out of the three damage that we have taken we only have one damage left oh and you know what i'm silly instead of using that from a crystal let's go ahead and use our skill here so we're gonna gain one red oh and look at this you guys i'm full in red so what that means is i can gain one red data token for this turn but i don't get to keep it i'm going to use the blue from this simply to do the medical officer so i have repaired two points of damage i still have one left but i do have a red data that i can use this turn we're then for our action going to send just a security team so we're not sending the captain we're not sending any of our units because they're all exhausted anyways uh to go to this class k a planet let's see what we find we only have a few of these planet tokens left okay we need a total of 10 diplomacy oh can i get 10 well it looks like i can but we're not going to like it i'm going to go ahead and use my research here i'm going to use the blue data from the core that's going to allow me to play another card and get plus 2 from the bottom of the card we are going to intimidate these guys man it's going to decrease our reputation that's going to give us a five and this says if we get any amount of diplomacy increase it by two so that's seven we're then going to play our open healing frequencies and power that up with that additional red that we have that's going to give us 11. definitely is enough but man we're going to push our reputation back down because we are just full of intimidation apparently that will gain us six beautiful xp that should mean we will level up awesome we'll place one of our ship tokens here and what's great is we're also going to be able to gain an undiscovered card as well so we're getting an advanced action card for leveling up and an undiscovered card we'll increase our experience by six one two three four five six i definitely think we're going to get the status field i why didn't i look at this card before target enemy does not attack this will be amazing especially against the board cube now normally i go on top of my deck or at the end of our round anyways then i'm just going to push this one up and we'll reveal this one we have a genesis effect now let's go ahead and grab our skill first and then we'll look at our advanced action cards and then after that we will refresh for the next round we have the three picard ones we could choose from we also have our two that we're going to flip over now this one up here is called motivation once per round on any player's turn and when you're playing solo you could just do it right at the beginning of your turn flip this to draw two cards and if you have the least experience which you're considered to have the least and the most when you're playing solo you gain experience plus one that's kind of cool this one down here is called soliloquy once per turn diplomacy two during an interaction or three on an away mission yeah we're we're not very diplomatic i have a hard time not picking motivation getting that two extra card drop especially when you're looking at a board cube yeah it's beautiful to do that so definitely gonna grab that one and we'll go ahead and reveal picard's next one that we could potentially uh get in the next time we level up that one's called target lock once per turn you have an attack two or long range attack one of the three advanced action cards that we have here i really like the isolate isolistic burst but it's going to push our reputation down our reputation oh and i should push that down right now actually you can see it here i'm going to push it back down to -1 because of course we intimidated those guys i always forget that i think the car we're going to grab is this ingenuity because we can gain a white data token so we have to use it that term but remember white is wild of for any of the three basics or on the bottom we can gain a white data token and a black one the black one that would allow us to use those undiscovered cards the better ability on the bottom we haven't even been able to do that yet so yeah i kind kind of want to be able to do that so then we'll push these down and then let's go ahead and do end of end of rounds so with that end of round we're going to give picard another blue data token we're also going to give him this uh yellow card into his deck i'm also okay with that that's better than a red one we'll flip these replenish we've got tactics up there we've got honor over here we will discard agility in the units offer we're going to replenish the units offer now this is where the units get fun we're going to reveal one orange or one yellow one we have lore then one non uh upgraded once we have a federation officer then our third one will be one of the advanced units as well and we have one cool so those are our three units we're also going to have two advanced action cards for the two class m planets that we have out on the table let's now move to round number four we'll do that and we will uh roll our data dice oh two black in a while yeah we're just gonna have to reroll all of those we've got okay two regular and one wild i feel like i have a very straight universe i just went straight out this way a lot of times you'll see a little bit more spread but that's fine i'm expecting that i'm gonna have my other board cube show up over here especially if i want to take out that romulan star base and increase my hand even more before taking it on so that's the goal let's go ahead well i'll refresh my units i've refreshed my skills already we'll draw our eight cards and we'll get started for round four let's go ahead and draw we've got one two oh a damage three four five six and then two more seven and eight well yeah okay now i get all the move i've always wanted to move at the beginning and i never get it so looking at the four cards that we have available to us i'm actually thinking this time i'm gonna do evaluation when you take this tactic discard up to three cards including damage from your hand then draw that many cards shuffle your discard pile back into your ship deck so i'm gonna grab number two that means no matter which one he grabs i get to go first finally i haven't gone first yet let's see he'll take number three which is fine by me then let's go ahead and look at our cards i'm definitely going to discard this one i like creativity i don't think i need that much move so i'm gonna go ahead and discard one of the moves and a third move we're going to discard three more those three cards let's draw three more one two and three and then i'll shuffle these three back into our deck i have a quite good hand i would say uh but the hard part is is that i have no idea what's at that board cube so what i think i'm going to do here it is i'm just going to play this one card to start off with full speed ahead move two so i can get adjacent to that board cube and see what we're dealing with we'll take that one step right here and now we're adjacent to the board cube let's look at those tokens we have our three tokens here and remember all of them are going to be plus one to their defense so this one is an eight a five and a seven these two the normal phasers will work uh actually all three all three the normal phasers will work this one is resistant to the torpedoes and this one's resistant to the pulse attacks this one is not resistant to anything the only symbol i think that is new for us is this one that's the anti-matter weapon any undeflected damage from this enemy is doubled so essentially it's a brutal attack so if we don't attack uh or don't defend against him or any amount we don't we double it so it would be 12 points of damage coming in okay well maybe i can take care of that we'll have to do some calculating what i think i'm going to do is i'm going to end my turn i won't be able to draw any cards because i'm no longer next to my star base and i have seven cards in hand but when it's not my turn i am going to use our motivation skill here to draw two cards and gain one xp so we'll grab um what is that stratis field and kirk's card so we have a total of nine cards in hand uh let's see if maybe we can take them out and let's gain that one xp also picard will get to activate we'll move one up to 67 experience picard will then discard three cards and he ends in a purple are you serious that's amazing he has no purple here so we'll just move to the next our next turn well you guys i think we're ready to take on this borg cube so for our action we're going to assault it now unlike the cities when you assault a city your reputation goes down by one nobody likes borg cubes you don't have to worry about that here which is awesome so instead what we can do is just start our combat also we don't have to move on to that space which is super helpful first thing we're going to do is use this skill now i have a total of three red crystals already so this is going to be a data token that we have to use this turn and we have our data token our blue one that we'll also be using so let's start off with the long range attack phase and then we'll move into the block phase for our long range attack let's go ahead and use that red crystal that we just made for a long range attack of three plus denatra for a long range attack of two his defense is plus one that's still okay that's a total of five this guy's gone so we've defeated one out of the three enemies now that's all the long range i have we're gonna have to move into the shield phase next what we're going to do is we're going to use our creativity card we're going to use the wild here and we're going to take two data dice from here and we're going to change them to any colors that we want i believe what we want is red and blue okay and then we won't reroll these but we can use these for this turn i'm going to go ahead and replace them with the data tokens so i don't forget and i'll put these back in to the data core we'll use one of the blue data tokens here to have our status field target enemy does not attack during this combat so this enemy will not attack we don't have to worry about shielding his attack thank goodness now this borg cube enemy is a pain in the butt his attack has only three but get this he has the dissipators so all shields are halved well already because this is a pulse attack all normal shields are halved so think of them as being fourth which is terrible and over here he's got the energy dissipators so if we don't block him we discard all non-damaged cards in our hand so we have to block them so i'm going to use this blue here so we get a photon pulse shield of four now that's halved to two so we have blocked two out of the three total damage here then what i'm going to do is use our power to shields and power that up with our red here to get shields of five that five will be divided by uh reduced down by four so it's shields of one and that's going to block the third point of damage from this so we had to use five shields essentially to block one point of this damage well technically it would be four shields but so a total of the four shields here plus the the four that's only halved once because of the dissipators this total amount of shield blocks his attack okay that was all of the blocking now we have two enemies we need to defeat this enemy we need a total of eight damage to take him out and we can use regular phasers that's actually probably better we will power up our con card and that's going to give us five attack plus one for every two enemies that are participating in this combat we have three enemies so this is a six six plus the attack of two here that's eight eight is the exact amount that we need for this borg cube he's toast two down one to go kirk himself will deal the final blow he's going to use his discard another card so we're going to discard this advanced scan which is a bit of a bummer but we're going to discard that to gain ourselves attack four that's a regular attack four we will then add three from this skill so that's four plus three is seven we needed six uh plus one i guess we needed seven it was not a pulse attack so that will also kill him and we have a whopping one card left in hand just so you can see these are all of the cards we needed to be able to defeat that board cube and we used a dinotra as well so one unit but that does mean we still have two units that are available to us as well since we defeated three enemies at the board cube we get to place three of our shields here and those will increase our reputation only when we're trying to recruit any units at this specific borg cube so right now although we're at a minus one technically we're at a zero plus one plus two while we are at the yellow borg cube's destroyed site i'm also going to reroll this die it's at a red so we now have two red and a blue in the core that's definitely a fun way to start off around four one two three xp here seven here one two three four five six seven i wasn't sure if we were going to level up we definitely are seven more one two three four five six seven we're at 84 xp our level up will just be flipping our uh shield token but i will still take that this will mean now our hand size is seven and now we have two open slots for units let's also move ourselves on to the borg cube now something that i want to note technically i'm supposed to put that on our card and when you're at a borg site that's been destroyed you actually can't do combat so i was thinking i'd be able to attack this romulan starbase i'm not going to be able to i do still think i get to reveal it okay but i can't attack it from there because i am in a space that doesn't allow me to attack the the destroyed board cube side i can't if i'm going to attack that enemy i have to maybe move to here but then if i end my turn there that's terrible actually i wouldn't end my turn there actually i could do that because if i moved here and assaulted it and defeated it i'd move on to there oh okay i was thinking to myself i wasn't gonna be able to attack him but i could so i could do this attack him move to here and then i could explore over here to find the other board cube oh that's totally what i'm gonna do now whenever you're on a destroyed borg cube if you have one or more shields on it your hand size is one higher if you have the most shields on it your hand size is two higher so our hand size is seven we get plus two because we're on that site so we have nine i get to draw eight one two three four five six seven eight yeah you just you become you become so dang powerful look at this and each of the sites also give you a special benefit so if we look here we could spend two diplomacy to draw an additional advanced unit and put it in the unit offer we also while we're at the yellow borg cube we can recruit any type of unit doesn't matter where they normally are we are able to recruit any type picard also hasn't rushed me so far so let's see if he rushes me here three that's a blue we can take two more cards no problem whenever you take down a borg or a city the best thing to do is to get some pretty awesome units and there's two there that are awesome i don't think i can get both but i for sure can get one but in order to see how much i can get i'm gonna use this more time draw three cards then shuffle any three cards in your hand back into your ship deck so i'll go ahead and draw one that's a move card two oh that gives us the data which is cool and three ah okay oh this would help us repair that one damage that we have so now well i was gonna discard this or shuffle it back in but let me think quick i think since i'm going for an influence here i'm going to take these three and just shuffle them back into my deck this has been played now what i need is a total of at least 12 and i'm hoping to get a level 4 unit from there too so that's a total of 16 diplomacy i'm at a plus 2 right now so i need a total of 14 diplomacy let's go ahead and start off with some research and we're going to boost this up to being a 7. so i have a total of seven diplomacy plus the two so that's nine then i'll go ahead and play uh this one uh for another four diplomacy i'm gonna use one of my red data crystals for that i only have one left this might be a little bit of a stretch but i really like getting those good units so seven eight nine ten eleven plus two is twelve thirteen i need three more diplomacy ah let's just do it i know i could repair with that uh two and three wow that stinks but 16 diplomacy will allow us to gain two of these so i could get lower and the federation officer for sure i have to get the federation officer because he's our four but it's either lower or it's one this one we can gain to data tokens we can gain a pulse torpedo attack of six this one we can choose one card from discard pond place on top of your ship deck uh or just draw two cards holy moly both of them look awesome i don't know which one to do i honestly think card draw isn't going to be as much of a problem as the data tokens so i think i'm going to go with one so we'll go ahead and gain one and the federation officer that means i have a total of five units i always feel super powerful when you have tons of units okay we're going to end our turn we've got a black in the in the data core we have two cards in hand our hand size is nine so i can draw seven one two three four five six seven wow yeah we're flying through our ship deck but that's actually okay we're only in round four and we've already taken out one of the the ships uh one of the borgs so i'm okay with that uh so i think we probably only have a couple more turns left what i'm looking for is some move i need a total movement of three i've got red in the source i guess actually what i can do is use this for a movement of four let's do that we're going to use our skill for movement of four we're going to move on top of this planet we have one additional move we're not going to use but we are going to assault this romulan star base i'm going to decrease my reputation by 2 because i never seem to remember that when i intimidate people i need to decrease it that actually is pretty gosh darn terrible we're at minus three at this point this enemy only attacks us for two but i'm thinking of using that medical officer to repair the one damage that's in my hand but she can repair for two so i might as well just let her let him hit me let me take the damage beautiful i've got a second point of damage in my hand that now i can repair i'm okay with that now we need to do a total of 10 damage to him uh from a physical standpoint since i only have regular phasers i don't have any of the cool the cool ones we'll go ahead and use tomalack for three attack then we'll use our federation officer for five attack then we'll go ahead and use our engage here and use one of the red dice for eight attack using this plus three nine ten eleven we just took them out no problem let's then go ahead and reroll this die oh it's white wonderful this will give us four xp and we're at 88 we'll then place one of our tokens here and move ourselves onto here and now our hand size because we control one two three of those is plus three so unlike mage night where if you're next to the city you always have to use this city as your hand size limit you can take the better of the two you don't get to add them together so i don't get a hand size of plus five my hand size right now will be plus three because i control three romulan star bases but that's not really going to matter i only have one card on my deck i'll go ahead and draw my open negotiations card picard will be next let's go ahead and draw three cards it's gold so he'll push by one more looking here he will we've got three more turns our first turn is a no-brainer we're going to use our medical officer this is our second to last unit we still have one that's ready we're going to repair that two points of damage that's in our hand that's gone then i think i'm just going to explore and i think i'm just going to do a move too because do i want to power it up i really don't want to use i want to keep my crystals so i think i'm just going to do a move too so i don't forget we'll move up to 89 xp and let's go ahead and explore so this is going to be adjacent to two tiles so that's fine we've got a red borg cube and i've moved these around so much here we go this is how it's going to be set up just like so we have another borg sphere right here we have oh another borg sphere right there that's a borg sphere so we've got two borg spheres on either side we've got a dry dock of course i just healed all of that damage we could have repaired damage there no problem uh yeah so let's go ahead and check out the red borg cube the red board cube gives all enemies that have normal phaser attacks the anti-matter weapons what that means is any damage that's not blocked with shields is doubled and that even includes if we have any away mission tokens and i think we will because we're going to be at a level eight here so a level eight will be two board cubes one dominion star base and one class uh k a planet yep so we're gonna have one class planet that we're gonna have to deal with so we'll grab our two cube tokens our one planet token and our one uh dominion starbase token and if any of these have normal phasers for attacks we're going to have double damage if we don't block them wonderful i'm really not in a rush so i think i'm just going to end my turn i'm going to re-roll this data die it is gold if you can see that and now we'll have picard go he only had his two cards left in his deck so he'll just discard those two he'll claim end of round next turn i have no cards in my ship deck so we're just gonna see what we want to do i do have some diplomacy in my hand and i've got that distressed planet next to us but i don't really think yeah i don't think i want to try and go for that right now instead i think what i'm going to do is just kind of prep for the next round i'm going to go ahead and gain two data tokens of any color i'm going to grab a blue one for sure and i have to decide on the other color well this is now having me think about this i could do a black because then i could activate after placing your way team on a class l or class k draw one extra one no but i don't have to i'm gonna have to encounter two of them and this is only diplomacy seven no colin don't be stupid don't be stupid so i'm gonna go ahead and just grab those two so that i can play this use the blue so i can gain myself a red or a blue or a gold and i'm going to go ahead since i only have one red and one blue i'm going to grab one gold so i have one of each i'm then going to play this card to just simply gain one red data crystal to our inventory and then i'll go ahead and play my uh superior navigation and just simply move two i'll move myself over here to the dry dock and the nice thing about the dry dock although i don't have any damage to repair i do start every turn that i'm on that dry dock with one white mana crystal that's amazing and not crystal a token so i can use that as a wild which is great so it just gives me a little bit more flexibility also i can look at those tokens that are at the red the red board cube let's see what these four lovely enemies are going to be like okay so he will not have the anti-matter this one would that's the planet one and how the planet one works is we have to deal with all the ship ones first then we would encounter him after that this one would have the anti-matter holy moly it's resistant to everything that's essentially a 14 you guys and this one we we saw actually before where it's has the dissipators and the and the what is that the anti-matter or the energy dissipators so that defense is going to be insane that we have to do okay this is yeah it's going to be fun at this point i think i'm just going to end the round so we're going to give another gold data token to uh pracard move these down we'll place this blue card the logic into his deck move these down we'll replace the two of these advanced action cards in the advanced or in the unit offer with these two we will put um lore at the bottom of the advanced unit deck we'll draw one of them we've got hue we've got one from the regular we've got uh sulu and then we have another advanced one we've got axum so those are our three units let's go ahead and then move to round five we have round five and round six but i'm planning on hopefully finishing this in round five we'll reroll these oh we've got a black in here that's going to be interesting if i can actually use that are you guys i cheated a little bit and i apologize the problem when you put all these cards out i accidentally picked up mirak and put him in my discard pile and then i went oh wow i have two places to have units no i don't i only had one place i actually have six units here so i'm gonna disband the federation officer i hope you guys are okay with that sorry about the cheat didn't mean to uh it would have meant that i wouldn't have needed to generate so much diplomacy when i got one uh but then i wouldn't have had his i think it was like an attack two that i used but i think i had more than enough attack in my hand anyways we're just gonna go with it uh i definitely want mirak because i really like this pulse uh shields four i'm definitely gonna need that against this guy so apologies for that hopefully you will forgive me our hand size is currently seven we are one space away from our romulan star base and we have three of those under control so seven plus three is ten wow one two three four five six seven eight nine ten that is a mit of carts and we have no damage in our deck we've cleared it all out that feels pretty good we have our four options for tactics what my plan is is our first round we might do just a tiny bit of preparation make sure that we have more than two cards we'll get our hand size larger we can use our motivation for drawing two more cards so i think mo uh planning is the best option here we will shuffle these up and he will take number one so that means picard will go first i'm okay with that let's see he will discard three it's gold so he'll discard two more we have two of each so unless he flips his purple card he's basically going to be discarding five cards a turn looking at the cards that we have i don't really need the move cards i like the range i was hoping i maybe would have something that could generate some more data not really so what i think i'm gonna do is nothing this turn i'm gonna simply discard full speed ahead so when you do nothing you have to at least discard a card i then definitely have more than two non-damaged cards in my hand so my hand size is increased by one so my hand size is eight right now plus the three that's 11. so ah let's see one two three four five six seven eight nine it's 11 and then i'll go ahead and use this for two more so that's 13. so we're gonna have 13 cards we have nine here 10 11 12 and 13. okay i will definitely take that we also of course gained one xp as well so we're at 90. let's go ahead and discard the top three cards here and of course it's gold so two more that's five and now let's see what we can do looking at my hand i am not happy with the amount of cards that are pretty much useless so what i think i'm going to do is start off with our repair hull and i'm going to use a gold crystal for this ah man this is taking a stretch but i'm going to use that to draw two cards and i've got oh i've got more time and ingenuity okay so then so then i'll go ahead and play more time so i can draw three cards one oh there's con two and three look at this i only have what four cards left in my deck uh and now i can go ahead and look at these cards and put three back into my deck which would be definitely these two moves i think i had to have another move just looking in here no actually i think yeah all the other ones are pretty good so i think i'm gonna get rid of the open healing frequencies uh as my third one so these three cards are gonna get shuffled back in also don't forget because i'm at that dry dock i have one white mana token for this turn are you guys ready to assault this cube let's do it so the first thing we're going to do when assaulting the cube we can move into that long range attack phase we have this enemy here that has a total of six defense we are going to use regular attack what we're going to do is use our skill here to generate one red mana crystal which we'll use right away and then one uh blue data crystal i keep calling mana we'll keep this data crystal for later i'll flip this over we will use this red plus one red from our inventory for a long range attack of six that's one enemy down three to go i don't really enjoy this enemy at all trying to defend against him with all of this so i'm just going to use my stasis field here the target enemy does not attack during this combat you don't have to worry about him we're going to use tomalack and we're going to use dinatra for a total shield of six to block the sixth attack from this borg cube and we have now defended or defeated all of the ships so we're going to complete the ship combat before we deal with the one that's the planet token let's go ahead and use one here and we're going to gain two data tokens one that's black and one that is red the one that's black we'll then use with one gold from the core and we have a superior scan play this only during the attack phase of combat destroy the target enemy and all other enemies will get minus one defense we're just going to destroy this guy i don't want to deal with him we'll then take out this final unit using our con card and powering it with that data token that we have that's an attack five but there's four units since there were four units in this combat we're gonna add plus two to this attack that's seven that seven will take him out awesome now let's do some diplomacy we need a total of nine diplomacy for this enemy token well let's go ahead and generate five here that's a wild and then we'll do five here so that's a total of ten we're going to push our reputation down to a minus five but with that total of ten we're going to intimidate them to sign our treaty and we just took out our fourth enemy unit we still have one two three four five six cards in hand that's kind of insane and two ready units we'll go ahead and reroll our mana die and it's blue we gained a total of five xp with this one one two three four five we gained a total of seven xp for this one one two three four five six seven we gained a total of eight xp here one two three four five six seven eight and we gained a total of five xp from this one one two three four five holy moly this is definitely the best i've done we are going to level up i'm just going to grab it doesn't really matter i don't like honor i'm going to go ahead and grab this move card and put that on top of my deck and replenish that with the chance of strategy we can also gain a skill and it only matters because we literally have one more turn i could try and eke out a little bit more xp which i might actually try and do depending upon what i draw what i have here yeah i doesn't really matter this one's going to give me additional movement well i'll go ahead and grab that our hand size is seven but we get to add plus two to that because we control that board cube one two three four five six seven eight nine there's our nine it's just a question of if we want to try and take out one of those borg spheres for the final final round when you do complete and defeat that second borg cube the bot doesn't get an additional turn you just get one more so let me just see if i want to try and take one of these guys out well what the heck life wouldn't be fun if we didn't add one more fun element at the end of this right we've taken out two board cubes what's a borg sphere so we're gonna use our swift action gain one red crystal to your inventory i'm gonna go ahead and use that to use our special maneuvers to move ourselves four we'll move ourselves three right here but since we moved here this enemy is going to try and attack us he's going to attack us with a six photon pulse attack we'll go ahead and use morocc for a position our pulse shield of four so only have two more coming in i do have to spend a blue crystal my final crystal for my inventory to do this then what we'll do is we'll use our ingenuity and gain a white data token which we'll immediately use as a red one because it's wild for shields five that will take care of the other two additional attack from this uh borg sphere we needed to do that because if we didn't we'd have to discard all non-damaged cards in our hand then what we're going to do is we're going to get a little creative we're going to use a blue die here to be able to grab both dice and actually i'm just going to grab a blue and a black data token so i can grab one of each of those so that i can use this the uh undiscovered card in my hand with our blue and black we'll have disrupt shields so the target enemy gains -5 defense so that means he's only a two defense physically resistant we will do two attack here so that's essentially doing one but we can add four attack with this and make this plus three [Music] to defeat them i think i did that right my brain is a little bit mush but i believe we gained eight more xp for that insult to injury my friends one two three four and it doesn't really matter what this is five six seven eight we're at 123 experience now i'm going to go ahead and calculate what we have in total because we we finished a whole round early too so i think this is going to be a pretty fantastic score based on how i calculated it i have 208 points but what i did is i just went off of this co-op and solo scenarios i'm not sure if i should be doing i know a mage night you would get points for uh however many items that you have controlled i didn't count that or my advanced action cards so maybe i'm wrong but regardless 208 feels awesome that was way better than my mage knight play i think of 169 so definitely enjoyed it i definitely feel like i'm way more powerful in this game than i am in mage knight and i i think it just has to do with it's easier to move around the board long range attack works even with assaulting the the different buildings but in the same respect the away missions are super cool those class h planets let me know if you guys ever do those i just don't ever see myself taking that chance of trying one of those and not being able to do it i mean maybe if i had that 11 or 13 card hand i could do it but yeah definitely enjoyed it i had a lot of fun let me guys know if you'd like to see i'm thinking that it would be fun to do a con one as well so let me know if you'd like to see that and also make sure to check out mike's review if you're still here i'm impressed you can check out mike's review as well oh and there's one other thing that i did both with this game and with mage night but i forgot to show you guys with mage knight i kept track of all the enemies that you defeat that i defeated during the game and it's really fun to just look at that you can just feel uber powerful i love it so anyways thank you so much for watching i will catch you at the next stop
Info
Channel: One Stop Co-op Shop
Views: 13,371
Rating: undefined out of 5
Keywords: star trek frontiers, khan, playthrough, walk through, solo conquest, one stop, co-op shop, board, game
Id: 8XJIVMhxwVo
Channel Id: undefined
Length: 108min 18sec (6498 seconds)
Published: Sun Oct 11 2020
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