Star Citizen's Server Meshing Test Reveals Shocking Insights

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so server mission is here well sort of server Mission went into evoca testing for 4 hours and I'm here to give you those evoc cotti notes so you can be aware of where the tech is at in development I'm playing one and welcome to Citizens [Music] [Music] connect hello citizens today we've got something truly groundbreaking to talk about that's set to revolutionize the Star Citizen Universe static server meshing this marks the beginning of a new era and we're thrilled to be on the Forefront of testing this Monumental feature in C's limited play test we're diving into the first of many mentioned experiments picture this chars with two servers statically meshed one running Stanton and the other running pyro it's an exhilarating opportunity to explore both star systems and contribute valuable data to the server Mission team's ongoing efforts part of the evil cotti pass notes gave a crucial warning regarding the jump Gates due to a bug attempting to use them will result in a server wide issue breaking the game for everyone on the Pu there were no reports of anyone trying and shutting down the servers here were some of the play test instructions exclusively for evil C testers under NDA featuring static server meshing Stanton and Pyro and server crash recovery General gameplay and interaction delay reproduction in the Pu before we jump into the action let's address some known issues in callouts pyro Bas missions were not currently available while Stanton based missions were offered in pyro but weren't compatible Outpost and settlement locations on pyro planets didn't have QT markers as far as server crash recovery it was reported that crash recovery Vari from 30 seconds to 3 minutes which is a huge jump from the last test that had recovery close to 2 hours for some players despite the challenges cig seems to be forging ahead with confidence Stanton and Pyro were selectable when joining the game and once selected he had to stay in that system moving forward with more tests like this cig and the community can continue to collaborate communicate and make the most out of this Milestone play test if you're as excited about the future of Star Citizen as we are don't forget to like subscribe and hit that notification Bell to stay updated on all our latest content until next time fly safe fellow citizens and let's continue to explore the stars together if you're looking for an or come and join us over on citizens connect we're currently recruiting and we're looking for people in the verse who are into all types of game style plays in the Star Citizen universe so check us out look for the link in the description below and we'll see you in the verse
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Channel: Citizens Connect
Views: 2,778
Rating: undefined out of 5
Keywords: star citizen, star citizen gameplay, star citizen news, star citizen game, star citizen 4.0, citizen, star, star citizen 3.22, star citizen update, evolution of base building, 2024 release, latest star citizen developments, citizencon news, star citizen base building, base building debut, base building potential, star citizen community, citizencon updates, upcoming features, exploring base building, initial announcement, citizencon 2953, Star Citizen, progress and challenges
Id: eKNh4Kav0K0
Channel Id: undefined
Length: 3min 14sec (194 seconds)
Published: Sat Mar 02 2024
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